public static bool Prefix(ref User actor, ref StoreComponent store, ref Item item, ref int count, ref IAtomicAction __result) { PlayerBuyEvent cEvent = new PlayerBuyEvent(ref actor, ref store, ref item, ref count); IEvent iEvent = cEvent; EventManager.CallEvent(ref iEvent); if (cEvent.IsCancelled()) { __result = new FailedAtomicAction(new LocString()); return(false); } return(true); }
public static bool Prefix(ref Guid authId, ref User actor, ref Vector2i position, ref IAtomicAction __result) { PlayerClaimPropertyEvent cEvent = new PlayerClaimPropertyEvent(ref authId, ref actor, ref position); IEvent iEvent = cEvent; EventManager.CallEvent(ref iEvent); if (cEvent.IsCancelled()) { __result = new FailedAtomicAction(new LocString()); return(false); } return(true); }
public static bool Prefix(ref Player actor, ref Skill skill, ref IAtomicAction __result) { PlayerUnlearnSkillEvent cEvent = new PlayerUnlearnSkillEvent(ref actor, ref skill); IEvent iEvent = cEvent; EventManager.CallEvent(ref iEvent); if (cEvent.IsCancelled()) { __result = new FailedAtomicAction(new LocString()); return(false); } return(true); }
public static bool Prefix(ref User actor, ref IAtomicAction __result) { PlayerRunForElectionEvent cEvent = new PlayerRunForElectionEvent(ref actor); IEvent iEvent = cEvent; EventManager.CallEvent(ref iEvent); if (cEvent.IsCancelled()) { __result = new FailedAtomicAction(new LocString()); return(false); } return(true); }
public static bool Prefix(ref User actor, ref Currency currency, ref float amount, ref IAtomicAction __result) { PlayerPayTaxEvent cEvent = new PlayerPayTaxEvent(ref actor, ref currency, ref amount); IEvent iEvent = cEvent; EventManager.CallEvent(ref iEvent); if (cEvent.IsCancelled()) { __result = new FailedAtomicAction(new LocString()); return(false); } return(true); }
public static bool Prefix(ref Player player, ref WorldObject __instance, ref IAtomicAction __result) { var wope = new WorldObjectPickupEvent(ref __instance, ref player); var wopeEvent = (IEvent)wope; EventManager.CallEvent(ref wopeEvent); if (wope.IsCancelled()) { __result = new FailedAtomicAction(new LocString("Asphalt " + nameof(WorldObjectPickupEvent))); return(false); } return(true); }
public static bool Prefix(ref User actor, ref AirPollutionComponent obj, ref float value, ref IAtomicAction __result) { WorldPolluteEvent wpe = new WorldPolluteEvent(ref actor, ref obj, ref value); IEvent wpeEvent = wpe; EventManager.CallEvent(ref wpeEvent); if (wpe.IsCancelled()) { __result = new FailedAtomicAction(new LocString("Asphalt " + nameof(WorldPolluteEvent))); return(false); } return(true); }
public static bool Prefix(ref User actor, ref CraftingComponent table, ref Item item, ref IAtomicAction __result) { PlayerCraftEvent cEvent = new PlayerCraftEvent(ref actor, ref table, ref item); IEvent iEvent = cEvent; EventManager.CallEvent(ref iEvent); if (cEvent.IsCancelled()) { __result = new FailedAtomicAction(new LocString()); return(false); } return(true); }
public static bool Prefix(ref Player actor, ref Type itemType, ref Vector3i position, ref IAtomicAction __result) { PlayerPickUpEvent cEvent = new PlayerPickUpEvent(ref actor, ref itemType, ref position); IEvent iEvent = cEvent; EventManager.CallEvent(ref iEvent); if (cEvent.IsCancelled()) { __result = new FailedAtomicAction(new LocString()); return(false); } return(true); }
public static bool Prefix(ref Player actor, ref Organism target, ref IAtomicAction __result) { PlayerHarvestEvent cEvent = new PlayerHarvestEvent(ref actor, ref target); IEvent iEvent = cEvent; EventManager.CallEvent(ref iEvent); if (cEvent.IsCancelled()) { __result = new FailedAtomicAction(new LocString()); return(false); } return(true); }