コード例 #1
0
        private static string SpaceErrorCode(FailCode failCode)
        {
            string error = failCode.ToString();

            string result = error[0].ToString();

            for (int i = 1; i < error.Length; i++)
            {
                char c = error[i];
                if (char.IsUpper(c))
                {
                    result += " ";
                }
                result += c;
            }

            return(result);
        }
コード例 #2
0
ファイル: FailResult.cs プロジェクト: zredb/micro
 /// <summary>
 /// 创建错误结果
 /// </summary>
 /// <param name="code"></param>
 /// <param name="msg"></param>
 /// <returns></returns>
 public static FailResult Init(FailCode code)
 {
     return(new FailResult(code));
 }
コード例 #3
0
ファイル: FailResult.cs プロジェクト: zredb/micro
 public FailResult(FailCode code)
 {
     this.FailCode = (int)code;
     this.FailMsg  = EnumExtension.GetEnumDescriptionName(code);
 }
コード例 #4
0
        /// <summary>
        /// Create the atlas image and map xml
        /// </summary>
        /// <returns>Success code if complete, any other FailCode otherwise</returns>
        public FailCode CreateAtlas()
        {
            //input checks
            if (Atlas == null)
            {
                throw new BadMemeException("you forgot to set the atlas object. nice.");
            }
            totalMillisecondsToCreateImage = 0;
            stopwatch.Restart();

            //configure names and paths
            //set the name of the mapfile based on the filename of the atlas image, if not set from xml load
            Logging.Info("[atlas file {0}]: Preparing to create atlas", Atlas.AtlasFile);
            if (string.IsNullOrEmpty(Atlas.MapFile))
            {
                Atlas.MapFile = string.Format("{0}.xml", Path.GetFileNameWithoutExtension(Atlas.AtlasFile));
            }
            //set the paths of the created image and map file
            Atlas.AtlasImageFilePath = Path.Combine(Atlas.AtlasSaveDirectory, Atlas.AtlasFile);
            Atlas.AtlasMapFilePath   = Path.Combine(Atlas.AtlasSaveDirectory, Atlas.MapFile);
            //set location to extract original WG atlas files. If not custom set, then set them to the RelhaxTempfolder location
            if (string.IsNullOrEmpty(Atlas.TempAtlasImageFilePath))
            {
                Atlas.TempAtlasImageFilePath = Path.Combine(Settings.RelhaxTempFolderPath, Atlas.AtlasFile);
            }
            if (string.IsNullOrEmpty(Atlas.TempAtlasMapFilePath))
            {
                Atlas.TempAtlasMapFilePath = Path.Combine(Settings.RelhaxTempFolderPath, Atlas.MapFile);
            }

            //prepare the temp and output directories (lock to prevent multiple threads creating folders. Could get messy.
            lock (AtlasUtils.AtlasLoaderLockObject)
            {
                //create temp directory if it does not already exist
                if (!Directory.Exists(Path.GetDirectoryName(Atlas.TempAtlasImageFilePath)))
                {
                    Directory.CreateDirectory(Path.GetDirectoryName(Atlas.TempAtlasImageFilePath));
                }

                //create the save directory if it does not already exist
                if (!Directory.Exists(Atlas.AtlasSaveDirectory))
                {
                    Directory.CreateDirectory(Atlas.AtlasSaveDirectory);
                }
            }
            //delete the temp files if they exist
            if (File.Exists(Atlas.TempAtlasImageFilePath))
            {
                File.Delete(Atlas.TempAtlasImageFilePath);
            }
            if (File.Exists(Atlas.TempAtlasMapFilePath))
            {
                File.Delete(Atlas.TempAtlasMapFilePath);
            }
            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: Preparing to create atlas completed in {1} msec", Atlas.AtlasFile, stopwatch.ElapsedMilliseconds);
            totalMillisecondsToCreateImage += stopwatch.ElapsedMilliseconds;
            stopwatch.Restart();

            //extract the map and atlas files
            Logging.Info("[atlas file {0}]: Unpack of atlas and map starting", Atlas.AtlasFile);
            Logging.Debug("[atlas file {0}]: Atlas file unpack: pkg={1}, sourcePath={2}, dest={3}",
                          Path.GetFileName(Atlas.AtlasFile), Atlas.Pkg, Path.Combine(Atlas.DirectoryInArchive, Atlas.AtlasFile), Atlas.TempAtlasImageFilePath);
            lock (AtlasUtils.AtlasLoaderLockObject)
            {
                FileUtils.Unpack(Atlas.Pkg, Path.Combine(Atlas.DirectoryInArchive, Atlas.AtlasFile), Atlas.TempAtlasImageFilePath);
            }
            OnAtlasProgres?.Invoke(this, null);
            Token.ThrowIfCancellationRequested();

            Logging.Debug("[atlas file {0}]: Map file unpack: pkg={1}, sourcePath={2}, dest={3}",
                          Path.GetFileName(Atlas.AtlasFile), Atlas.Pkg, Path.Combine(Atlas.DirectoryInArchive, Atlas.MapFile), Atlas.TempAtlasMapFilePath);
            //because of the potential to use the same package for multiple threads, it's safer to do one at a time
            lock (AtlasUtils.AtlasLoaderLockObject)
            {
                FileUtils.Unpack(Atlas.Pkg, Path.Combine(Atlas.DirectoryInArchive, Atlas.MapFile), Atlas.TempAtlasMapFilePath);
            }
            OnAtlasProgres?.Invoke(this, null);
            Token.ThrowIfCancellationRequested();
            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: Unpack completed in {1} msec", Atlas.AtlasFile, stopwatch.ElapsedMilliseconds);
            totalMillisecondsToCreateImage += stopwatch.ElapsedMilliseconds;
            stopwatch.Restart();

            //parse the xml map file into the list of sub-textures
            Logging.Info("[atlas file {0}]: Parsing map file", Atlas.AtlasFile);
            Logging.Debug("[atlas file {0}]: Using map file path: {1}", Atlas.AtlasFile, Atlas.TempAtlasMapFilePath);
            Atlas.TextureList = mapHandler.LoadMapFile(Atlas.TempAtlasMapFilePath);
            OnAtlasProgres?.Invoke(this, null);
            Token.ThrowIfCancellationRequested();
            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: Parsing map completed in {1} msec", Atlas.AtlasFile, stopwatch.ElapsedMilliseconds);
            totalMillisecondsToCreateImage += stopwatch.ElapsedMilliseconds;
            stopwatch.Restart();

            //using the parsed size and location definitions from above, copy each individual sub-texture to the texture list
            Logging.Info("[atlas file {0}]: Parsing atlas to bitmap data", Atlas.AtlasFile);
            Logging.Debug("[atlas file {0}]: Using atlas file {1}", Atlas.AtlasFile, Atlas.TempAtlasImageFilePath);
            //the native library can only be used once at a time
            lock (AtlasUtils.AtlasLoaderLockObject)
            {
                atlasImage = imageHandler.LoadDDS(Atlas.TempAtlasImageFilePath);
            }
            OnAtlasProgres?.Invoke(this, null);
            Token.ThrowIfCancellationRequested();
            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: Parsing atlas completed in {1} msec", Atlas.AtlasFile, stopwatch.ElapsedMilliseconds);
            totalMillisecondsToCreateImage += stopwatch.ElapsedMilliseconds;
            stopwatch.Stop();

            //if the max width and height weren't given, then use 1.2x width and height of the original
            Size originalAtlasSize = new Size();

            originalAtlasSize = atlasImage.Size;
            if ((Atlas.AtlasHeight < 1) || (Atlas.AtlasWidth < 1))
            {
                Logging.Debug("Atlas width and/or height were not provided, using a 1.2x multiplier instead");
                Atlas.AtlasHeight = (int)(originalAtlasSize.Height * 1.2);
                Atlas.AtlasWidth  = (int)(originalAtlasSize.Width * 1.2);
            }
            else if ((originalAtlasSize.Height * originalAtlasSize.Width) > (Atlas.AtlasWidth * Atlas.AtlasHeight))
            {
                Logging.Warning("[atlas file {0}]: Max possible size is smaller then original size", Atlas.AtlasFile);
                Logging.Warning("Original h x w:     {1} x {2}", originalAtlasSize.Height, originalAtlasSize.Width);
                Logging.Warning("Max possible h x w: {3} x {4}", Atlas.AtlasHeight, Atlas.AtlasWidth);
                Logging.Warning("Using a 1.2x multiplier instead");
                Atlas.AtlasHeight = (int)(originalAtlasSize.Height * 1.2);
                Atlas.AtlasWidth  = (int)(originalAtlasSize.Width * 1.2);
            }
            else
            {
                Logging.Debug("[atlas file {0}]: Max possible size of new atlas file-> {1} (h) x {2} (w)", Atlas.AtlasFile, Atlas.AtlasHeight, Atlas.AtlasWidth);
            }

            //copy the sub-texture bitmap data to each texture bitmap data
            stopwatch.Start();
            Logging.Info("[atlas file {0}]: Parsing bitmap data", Atlas.AtlasFile);
            //get the overall size of the bitmap
            Rectangle rect = new Rectangle(0, 0, atlasImage.Width, atlasImage.Height);

            foreach (Texture texture in Atlas.TextureList)
            {
                Rectangle textureRect = new Rectangle(texture.X, texture.Y, texture.Width, texture.Height);
                //copy the texture bitmap data from the atlas bitmap into the texture bitmap
                //https://docs.microsoft.com/en-us/dotnet/api/system.drawing.bitmap.clone?redirectedfrom=MSDN&view=netframework-4.8#System_Drawing_Bitmap_Clone_System_Drawing_Rectangle_System_Drawing_Imaging_PixelFormat
                texture.AtlasImage = atlasImage.Clone(textureRect, atlasImage.PixelFormat);
                //do a quick lock on the bits to ensure that the image data is deep copied. Clone() seems to only shallow copy
                //https://stackoverflow.com/a/13935966/3128017
                BitmapData data = texture.AtlasImage.LockBits(new Rectangle(0, 0, texture.AtlasImage.Width, texture.AtlasImage.Height), ImageLockMode.ReadOnly, texture.AtlasImage.PixelFormat);
                texture.AtlasImage.UnlockBits(data);
            }
            //dispose of the original cause now we're done with it
            atlasImage.Dispose();
            OnAtlasProgres?.Invoke(this, null);
            Token.ThrowIfCancellationRequested();
            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: Parsing bitmap data completed in {1} msec", Atlas.AtlasFile, stopwatch.ElapsedMilliseconds);
            totalMillisecondsToCreateImage += stopwatch.ElapsedMilliseconds;
            stopwatch.Restart();

            //wait for parsing of mod/custom images task here
            Logging.Info("[atlas file {0}]: Waiting for mod texture parse task", Atlas.AtlasFile);
            ParseCustomTexturesTask.Wait();
            Logging.Info("[atlas file {0}]: Mod texture parse task complete, continue execution", Atlas.AtlasFile);
            OnAtlasProgres?.Invoke(this, null);
            Token.ThrowIfCancellationRequested();

            //check if any custom mod contour icons were parsed. if not, then there's no need to make a new one
            if (CustomContourIconImages.Count > 0)
            {
                Logging.Info("[atlas file {0}]: {1} custom icons parsed", Atlas.AtlasFile, CustomContourIconImages.Count);
            }
            else
            {
                Logging.Warning("[atlas file {0}]: 0 custom icons parsed for atlas file {1}, no need to make a custom atlas (is this the intent?)", CustomContourIconImages.Count, Atlas.AtlasFile);
                return(FailCode.None);
            }
            totalMillisecondsToCreateImage += stopwatch.ElapsedMilliseconds;
            stopwatch.Restart();

            //replace the original atlas textures with the mod ones
            Logging.Info("[atlas file {0}]: Replacing stock WG images with custom/mod images", Atlas.AtlasFile);
            for (int i = 0; i < Atlas.TextureList.Count; i++)
            {
                Token.ThrowIfCancellationRequested();
                Texture tex = Atlas.TextureList[i];

                //get the matching texture, if it exists
                Texture[] originalResults = CustomContourIconImages.Where(texturee => texturee.Name.Equals(Atlas.TextureList[i].Name)).ToArray();
                if (originalResults.Count() == 0)
                {
                    continue;
                }

                Texture textureResult = originalResults[originalResults.Count() - 1];
                //here means the count is one, replace the WG original subtexture with the mod one
                tex.AtlasImage.Dispose();
                tex.AtlasImage = null;
                tex.AtlasImage = textureResult.AtlasImage;
                tex.X          = 0;
                tex.Y          = 0;
                tex.Height     = textureResult.AtlasImage.Height;
                tex.Width      = textureResult.AtlasImage.Width;
            }
            OnAtlasProgres?.Invoke(this, null);
            Logging.Info("[atlas file {0}]: Replacing stock WG images completed in {1} msec", Atlas.AtlasFile, stopwatch.ElapsedMilliseconds);
            totalMillisecondsToCreateImage += stopwatch.ElapsedMilliseconds;
            stopwatch.Restart();

            //run the atlas creator program
            Logging.Info("[atlas file {0}]: Atlas image packing starting", Atlas.AtlasFile);
            FailCode result = imagePacker.PackImage(Atlas.TextureList, Atlas.PowOf2, Atlas.Square, Atlas.FastImagePacker, Atlas.AtlasWidth, Atlas.AtlasHeight,
#pragma warning disable IDE0068 // Use recommended dispose pattern
                                                    Atlas.Padding, Atlas.AtlasFile, out Bitmap outputImage, out Dictionary <string, Rectangle> outputMap);

#pragma warning restore IDE0068 // Use recommended dispose pattern
            OnAtlasProgres?.Invoke(this, null);
            if (result != 0)
            {
                Logging.Error("[atlas file {0}]: There was an error making the image sheet", Atlas.AtlasFile);
                return(result);
            }
            else
            {
                Logging.Info("[atlas file {0}]: Success packing into {1} x {2} pixel", Atlas.AtlasFile, outputImage.Height, outputImage.Width);
            }
            OnAtlasProgres?.Invoke(this, null);
            Token.ThrowIfCancellationRequested();
            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: Atlas image packing completed in {1} msec", Atlas.AtlasFile, stopwatch.ElapsedMilliseconds);
            totalMillisecondsToCreateImage += stopwatch.ElapsedMilliseconds;
            stopwatch.Restart();

            //save it to the class for disposal
            outputAtlasImage = outputImage;

            //check if we're on a 32bit process. if we are and the atlas size is above the 2GB (estimated) limit, then return an error code.
            //honestly why are you on a 32bit system to begin with. it's 2020. like come on.
            if (!Environment.Is64BitProcess)
            {
                Logging.Warning("This is a 32bit process, need to check if the atlas file is too large to process");
                int outputImageArea = outputImage.Width * outputImage.Height;
                if (outputImageArea > MAX_ATLAS_SIZE_32BIT)
                {
                    Logging.Error("The output image is dimensions: W={0}, H={1}, Area={2}. Maximum area for processing on a 32bit system is {3} (W={4}, H={5}).",
                                  outputImage.Width, outputImage.Height, outputImageArea, MAX_ATLAS_SIZE_32BIT, 8000, 8000);
                    return(FailCode.OutOfMemory32bit);
                }
            }
            totalMillisecondsToCreateImage += stopwatch.ElapsedMilliseconds;
            stopwatch.Restart();

            //export the atlas image file
            Logging.Info("[atlas file {0}]: Atlas image creation starting", Atlas.AtlasFile);
            if (File.Exists(Atlas.AtlasImageFilePath))
            {
                Logging.Info("[atlas file {0}]: File already exists before write, deleting", Atlas.AtlasFile);
                File.Delete(Atlas.AtlasImageFilePath);
            }
            if (!imageHandler.SaveDDS(Atlas.AtlasImageFilePath, outputImage))
            {
                Logging.Error("[atlas file {0}]: Failed to create atlas image: {1}", Atlas.AtlasFile, Atlas.AtlasFile);
                return(FailCode.ImageExporter);
            }
            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: Atlas image creation completed in {1} msec", Atlas.AtlasFile, stopwatch.ElapsedMilliseconds);
            totalMillisecondsToCreateImage += stopwatch.ElapsedMilliseconds;
            stopwatch.Restart();

            //export the atlas map file
            Logging.Info("[atlas file {0}]: Atlas map creation starting", Atlas.AtlasFile);
            if (File.Exists(Atlas.AtlasMapFilePath))
            {
                File.Delete(Atlas.AtlasMapFilePath);
            }
            mapHandler.SaveMapfile(Atlas.AtlasMapFilePath, outputMap);
            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: Atlas map creation completed in {1} msec", Atlas.AtlasFile, stopwatch.ElapsedMilliseconds);
            totalMillisecondsToCreateImage += stopwatch.ElapsedMilliseconds;
            stopwatch.Stop();

            //done
            Logging.Info("[atlas file {0}]: Creating atlas process completed in {1} msec", Atlas.AtlasFile, totalMillisecondsToCreateImage);

            return(FailCode.None);
        }
コード例 #5
0
        public static FailCode Launch(string[] args)
        {
            ProgramArguments arguments = ProgramArguments.Parse(args);

            if (arguments == null)
            {
                return(FailCode.FailedParsingArguments);
            }
            // make sure we have our list of exporters
            Exporters.Load();

            // try to find matching exporters
            IImageExporter imageExporter = null;
            IMapExporter   mapExporter   = null;

            string imageExtension = Path.GetExtension(arguments.image).Substring(1).ToLower();

            foreach (var exporter in Exporters.ImageExporters)
            {
                if (exporter.ImageExtension.ToLower() == imageExtension)
                {
                    imageExporter = exporter;
                    break;
                }
            }

            if (imageExporter == null)
            {
                Console.WriteLine("Failed to find exporters for specified image type.");
                return(FailCode.ImageExporter);
            }

            if (!string.IsNullOrEmpty(arguments.map))
            {
                string mapExtension = Path.GetExtension(arguments.map).Substring(1).ToLower();
                foreach (var exporter in Exporters.MapExporters)
                {
                    if (exporter.MapExtension.ToLower() == mapExtension)
                    {
                        mapExporter = exporter;
                        break;
                    }
                }

                if (mapExporter == null)
                {
                    Console.WriteLine("Failed to find exporters for specified map type.");
                    return(FailCode.MapExporter);
                }
            }

            // compile a list of images
            List <string> images = new List <string>();

            FindImages(arguments, images);

            // make sure we found some images
            if (images.Count == 0)
            {
                Console.WriteLine("No images to pack.");
                return(FailCode.NoImages);
            }

            // make sure no images have the same name if we're building a map
            if (mapExporter != null)
            {
                Dictionary <string, string> usedFileNames = new Dictionary <string, string>();

                for (int i = 0; i < images.Count; i++)
                {
                    string packedFilename = Constants.PackedFilename(images[i]);

                    if (usedFileNames.ContainsKey(packedFilename))
                    {
                        Console.WriteLine("Two images have the same name: {0} = {1}", images[i], usedFileNames[packedFilename]);
                        return(FailCode.ImageNameCollision);
                    }
                    usedFileNames.Add(packedFilename, images[i]);
                }
            }

            // generate our output
            ImagePacker imagePacker = new ImagePacker();
            Bitmap      outputImage;
            Dictionary <string, Rectangle> outputMap;

            // pack the image, generating a map only if desired
            FailCode result = imagePacker.PackImage(images, arguments.pow2, arguments.sqr, arguments.mw, arguments.mh, arguments.pad, mapExporter != null, out outputImage, out outputMap);

            if (result != FailCode.Success)
            {
                Console.WriteLine("There was an error making the image sheet: " + result);
                return(result);
            }

            // try to save using our exporters
            try
            {
                if (File.Exists(arguments.image))
                {
                    File.Delete(arguments.image);
                }
                imageExporter.Save(arguments.image, outputImage);
            }
            catch (Exception e)
            {
                Console.WriteLine("Error saving file: " + e.Message);
                return(FailCode.FailedToSaveImage);
            }

            if (mapExporter != null)
            {
                try
                {
                    if (File.Exists(arguments.map))
                    {
                        File.Delete(arguments.map);
                    }
                    mapExporter.Save(arguments.map, outputMap, Constants.PackedFilename(arguments.image), outputImage.Width, outputImage.Height);
                }
                catch (Exception e)
                {
                    Console.WriteLine("Error saving file: " + e.Message);
                    return(FailCode.FailedToSaveMap);
                }
            }

            return(0);
        }
コード例 #6
0
        public void Test05_FullAtlasTest()
        {
            Logfile log = UnitTestHelper.CreateLogfile();

            Assert.IsNotNull(log);
            Assert.IsTrue(log.CanWrite);

            //make sure atlas packer's relhax temp folder exists
            if (!Directory.Exists(ApplicationConstants.RelhaxTempFolderPath))
            {
                Directory.CreateDirectory(ApplicationConstants.RelhaxTempFolderPath);
            }
            AtlasCreator atlasCreator = null;

            foreach (string atlasPrefix in AtlasFiles)
            {
                using (atlasCreator = new AtlasCreator())
                {
                    string testAtlasOut = Path.Combine(UnitTestHelper.ResourcesFolder, "atlas_out", string.Format("{0}.dds", atlasPrefix));
                    string testMapOut   = Path.Combine(UnitTestHelper.ResourcesFolder, "atlas_out", string.Format("{0}.xml", atlasPrefix));
                    string testMapIn    = Path.Combine(UnitTestHelper.ResourcesFolder, string.Format("{0}.xml", atlasPrefix));

                    atlasCreator.Atlas = new Atlas()
                    {
                        AtlasFile          = "battleAtlas.dds",              //changed later
                        AtlasHeight        = 0,                              //auto-size
                        AtlasWidth         = 0,                              //auto-size
                        AtlasSaveDirectory = Path.GetDirectoryName(testAtlasOut),
                        DirectoryInArchive = UnitTestHelper.ResourcesFolder, //set the full path without filename when it's a copy
                        FastImagePacker    = true,                           //don't change this
                        PowOf2             = true,                           //changed later
                        Square             = true,                           //changed later
                        Padding            = 1,                              //also don't change this
                        Pkg = string.Empty,                                  //set this to do a file copy rather then unpack
                    };

                    foreach (PackerSettings settings in PackerSettingsToTest)
                    {
                        if (Directory.Exists(atlasCreator.Atlas.AtlasSaveDirectory))
                        {
                            Directory.Delete(atlasCreator.Atlas.AtlasSaveDirectory, true);
                        }
                        Directory.CreateDirectory(atlasCreator.Atlas.AtlasSaveDirectory);

                        log.Write("Asserting to start the loading of mod textures");
                        List <string> modIconsLocation = new List <string>()
                        {
                            UnitTestHelper.ResourcesFolder
                        };
                        CancellationToken token = new CancellationToken();
                        AtlasCreator.LoadCustomContourIconsAsync(modIconsLocation, token);

                        log.Write(string.Format("Asserting to create the atlas '{0}' using the following settings:", atlasPrefix));
                        log.Write(string.Format("{0}={1}, {2}={3}", "powerTwo", settings.PowerTwo, "squareImage", settings.SquareImage));
                        atlasCreator.Atlas.PowOf2          = settings.PowerTwo;
                        atlasCreator.Atlas.Square          = settings.SquareImage;
                        atlasCreator.Atlas.FastImagePacker = true;
                        atlasCreator.Atlas.AtlasFile       = Path.GetFileName(testAtlasOut);

                        //actually run the packer
                        FailCode code = atlasCreator.CreateAtlas();
                        log.Write(string.Format("Packer fail code: {0}", code.ToString()));
                        Assert.AreEqual(FailCode.None, code);
                        Assert.IsTrue(File.Exists(testAtlasOut));
                        Assert.IsTrue(File.Exists(testMapOut));

                        //check the number of texture elements. should not have changed
                        log.Write("Asserting created map file has correct number of textures");
                        XmlDocument textureDocument = new XmlDocument();
                        textureDocument.Load(testMapIn);
                        int numSubTexturesIn = textureDocument.SelectNodes("//SubTexture").Count;

                        textureDocument = new XmlDocument();
                        textureDocument.Load(testMapOut);
                        int numSubTexturesOut = textureDocument.SelectNodes("//SubTexture").Count;
                        log.Write(string.Format("Expected node textures: {0}, actual {1}", numSubTexturesIn, numSubTexturesOut));
                        Assert.AreEqual(numSubTexturesIn, numSubTexturesOut);

                        //dispose of the mod contour icons
                        AtlasCreator.DisposeParsedCustomTextures();
                    }
                }
            }

            Directory.Delete(atlasCreator.Atlas.AtlasSaveDirectory, true);

            UnitTestHelper.DestroyLogfile(ref log, false);
            Assert.IsNull(log);
        }
コード例 #7
0
        public void Test02_TextureTest()
        {
            Logfile log = UnitTestHelper.CreateLogfile();

            Assert.IsNotNull(log);
            Assert.IsTrue(log.CanWrite);

            //create objects
            List <Texture> texturelist     = null;
            XmlNodeList    xmlTextureList  = null;
            MapHandler     mapHandler      = new MapHandler();
            ImagePacker    imagePacker     = new ImagePacker();
            XmlDocument    textureDocument = new XmlDocument();

            //setup paths
            string testFileIn = Path.Combine(UnitTestHelper.ResourcesFolder, "battleAtlas.xml");

            Assert.IsTrue(File.Exists(testFileIn));
            string testFileOut = Path.Combine(UnitTestHelper.ResourcesFolder, "battleAtlas2.xml");

            if (File.Exists(testFileOut))
            {
                File.Delete(testFileOut);
            }

            //load sub-texture count to xml
            textureDocument.Load(testFileIn);
            xmlTextureList = textureDocument.SelectNodes("//SubTexture");
            int numSubTextures = xmlTextureList.Count;

            //load texture list
            log.Write("Asserting to load a xml texture file to Texture list");
            texturelist = mapHandler.LoadMapFile(testFileIn);
            log.Write(string.Format("Texture class load status: {0}", texturelist != null));
            Assert.IsNotNull(texturelist);

            //compare texture count
            log.Write(string.Format("Xml node textures: {0}, parsed: {1}", numSubTextures, texturelist.Count));
            Assert.AreEqual(numSubTextures, texturelist.Count);

            //for the packer, need to create bitmaps. we won't use them
            foreach (Texture tex in texturelist)
            {
                tex.AtlasImage = new Bitmap(1, 1);
            }

            //compare each individual texture
            log.Write("Asserting each texture matches from xml to texture list");
            for (int i = 0; i < texturelist.Count; i++)
            {
                Texture    texture    = texturelist[i];
                XmlElement xmlTexture = xmlTextureList[i] as XmlElement;

                //properties match lowercase xml properties names
                foreach (string propertyName in texture.PropertiesForSerializationElements())
                {
                    XmlElement element = xmlTexture.SelectSingleNode(propertyName.ToLower()) as XmlElement;
                    Assert.IsNotNull(element);
                    string xmlValue = element.InnerText.Trim();
                    //for reference
                    //PropertyInfo property = listObjectType.GetProperty(attributeName);
                    PropertyInfo property = typeof(Texture).GetProperty(propertyName);
                    Assert.IsNotNull(property);
                    object value = property.GetValue(texture);
                    Assert.IsNotNull(value);
                    Assert.AreEqual(xmlValue, value.ToString());
                }
            }

            //pack textures
            FailCode code = imagePacker.PackImage(texturelist, true, false, true, 8192, 8192, 1, "battleAtlas.dds", out Bitmap map, out Dictionary <string, Rectangle> imageSizes);

            log.Write(string.Format("Packer fail code: {0}", code.ToString()));
            Assert.AreEqual(FailCode.None, code);

            //for the packer, need to dispose bitmaps
            map.Dispose();
            foreach (Texture tex in texturelist)
            {
                tex.AtlasImage.Dispose();
            }

            //save to new xml file
            mapHandler.SaveMapfile(testFileOut, imageSizes);
            Assert.IsTrue(File.Exists(testFileOut));

            //compare texture count
            textureDocument = new XmlDocument();
            textureDocument.Load(testFileOut);
            xmlTextureList = textureDocument.SelectNodes("//SubTexture");
            numSubTextures = xmlTextureList.Count;
            log.Write(string.Format("Xml node textures: {0}, parsed: {1}", numSubTextures, imageSizes.Count));
            Assert.AreEqual(numSubTextures, imageSizes.Count);

            //compare each individual texture
            log.Write("Asserting each texture matches from xml to dictionary");
            for (int i = 0; i < xmlTextureList.Count; i++)
            {
                XmlElement xmlTexture = xmlTextureList[i] as XmlElement;
                Assert.IsNotNull(xmlTexture);
                string    textureName = xmlTexture.SelectSingleNode(nameof(Texture.Name).ToLower()).InnerText.Trim();
                Rectangle imageSize   = imageSizes[textureName];
                Assert.IsNotNull(imageSize);

                string[] propertiesToCheck = { nameof(imageSize.X), nameof(imageSize.Y), nameof(imageSize.Width), nameof(imageSize.Height) };
                foreach (string propertyName in propertiesToCheck)
                {
                    XmlElement xmlProperty = xmlTexture.SelectSingleNode(propertyName.ToLower()) as XmlElement;
                    Assert.IsNotNull(xmlProperty);

                    PropertyInfo property = imageSize.GetType().GetProperty(propertyName);
                    Assert.IsNotNull(property);
                    object propertyValue = property.GetValue(imageSize);
                    Assert.IsNotNull(propertyValue);
                    Assert.IsTrue(propertyValue is int);

                    Assert.AreEqual(xmlProperty.InnerText.Trim(), propertyValue.ToString());
                }
            }

            File.Delete(testFileOut);

            UnitTestHelper.DestroyLogfile(ref log, false);
            Assert.IsNull(log);
        }
コード例 #8
0
        /// <summary>
        /// Create the atlas image
        /// </summary>
        /// <returns>Success code if complete, any other FailCode otherwise</returns>
        public FailCode CreateAtlas()
        {
            //input checks
            if (Atlas == null)
            {
                throw new BadMemeException("you forgot to set the atlas object. nice.");
            }

            //create the save directory if it does not already exist
            if (!Directory.Exists(Atlas.AtlasSaveDirectory))
            {
                Directory.CreateDirectory(Atlas.AtlasSaveDirectory);
            }

            //set the mapfile name
            Atlas.MapFile = string.Format("{0}.xml", Path.GetFileNameWithoutExtension(Atlas.AtlasFile));
            Logging.Debug("[atlas file {0}]: set map name as {1}", Path.GetFileName(Atlas.AtlasFile), Path.GetFileName(Atlas.MapFile));

            //set location to extract original WG atlas files
            tempAtlasImageFile = Path.Combine(Settings.RelhaxTempFolderPath, Atlas.AtlasFile);
            tempAtlasMapFile   = Path.Combine(Settings.RelhaxTempFolderPath, Atlas.MapFile);

            //delete the temp files if they exist
            if (File.Exists(tempAtlasImageFile))
            {
                File.Delete(tempAtlasImageFile);
            }
            if (File.Exists(tempAtlasMapFile))
            {
                File.Delete(tempAtlasMapFile);
            }

            //extract the map and atlas files
            Logging.Info("[atlas file {0}]: unpack of atlas and map starting", Path.GetFileName(Atlas.AtlasFile));
            stopwatch.Restart();
            Logging.Debug("[atlas file {0}]: atlas file unpack", Path.GetFileName(Atlas.AtlasFile));
            lock (AtlasUtils.AtlasLoaderLockObject)
            {
                Utils.Unpack(Atlas.Pkg, Path.Combine(Atlas.DirectoryInArchive, Atlas.AtlasFile), tempAtlasImageFile);
            }
            OnAtlasProgres?.Invoke(this, null);
            Token.ThrowIfCancellationRequested();

            Logging.Debug("[atlas file {0}]: map file unpack", Path.GetFileName(Atlas.AtlasFile));
            lock (AtlasUtils.AtlasLoaderLockObject)
            {
                Utils.Unpack(Atlas.Pkg, Path.Combine(Atlas.DirectoryInArchive, Atlas.MapFile), tempAtlasMapFile);
            }
            OnAtlasProgres?.Invoke(this, null);
            Token.ThrowIfCancellationRequested();

            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: unpack completed in {1} msec", Path.GetFileName(Atlas.AtlasFile), stopwatch.ElapsedMilliseconds);
            stopwatch.Restart();

            //parse the xml map file into the list of subtextures
            Logging.Info("[atlas file {0}]: parsing map file", Path.GetFileName(Atlas.AtlasFile));
            Logging.Debug("[atlas file {0}]: using map file {1}", Path.GetFileName(Atlas.AtlasFile), tempAtlasMapFile);
            Atlas.TextureList = LoadMapFile(tempAtlasMapFile);
            OnAtlasProgres?.Invoke(this, null);

            //using the parsed size and location definitions from above, copy each individual subtexture to the texture list
            Size originalAtlasSize = new Size();

            Logging.Info("[atlas file {0}]: loading atlas to bitmap data", Path.GetFileName(Atlas.AtlasFile));
            Logging.Debug("[atlas file {0}]: using atlas file {1}", Path.GetFileName(Atlas.AtlasFile), tempAtlasImageFile);
            stopwatch.Restart();
            lock (AtlasUtils.AtlasLoaderLockObject)
            {
                //the native library can only be used once at a time
                atlasImage = LoadDDS(tempAtlasImageFile);
            }
            OnAtlasProgres?.Invoke(this, null);
            Token.ThrowIfCancellationRequested();

            //get the size from grumpel code
            originalAtlasSize = atlasImage.Size;

            //copy the subtexture bitmap data to each texture bitmap data
            Logging.Info("[atlas file {0}]: parsing bitmap data", Path.GetFileName(Atlas.AtlasFile));
            lock (AtlasUtils.AtlasLoaderLockObject)
            {
                //lock the atlas image into memory
                Rectangle  rect      = new Rectangle(0, 0, atlasImage.Width, atlasImage.Height);
                BitmapData atlasLock = atlasImage.LockBits(rect, ImageLockMode.ReadOnly, atlasImage.PixelFormat);
                foreach (Texture texture in Atlas.TextureList)
                {
                    Token.ThrowIfCancellationRequested();
                    //copy the texture bitmap data into the texture bitmap object
                    //https://docs.microsoft.com/en-us/dotnet/api/system.drawing.bitmap.clone?redirectedfrom=MSDN&view=netframework-4.8#System_Drawing_Bitmap_Clone_System_Drawing_Rectangle_System_Drawing_Imaging_PixelFormat_
                    //rectangle of desired area to clone
                    Rectangle textureRect = new Rectangle(texture.X, texture.Y, texture.Width, texture.Height);
                    //copy the bitmap
                    try
                    {
                        texture.AtlasImage = atlasImage.Clone(textureRect, atlasImage.PixelFormat);
                    }
                    catch (Exception ex)
                    {
                        Logging.Exception("failed to clone atlas image data");
                        Logging.Exception(ex.ToString());
                        try
                        {
                            atlasImage.UnlockBits(atlasLock);
                            atlasImage.Dispose();
                        }
                        catch
                        { }
                        return(FailCode.ImageImporter);
                    }
                }
                atlasImage.UnlockBits(atlasLock);
                atlasImage.Dispose();
            }
            OnAtlasProgres?.Invoke(this, null);

            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: parsing bitmap data completed in {1} msec", Path.GetFileName(Atlas.AtlasFile), stopwatch.ElapsedMilliseconds);

            //prepare atlas objects for processing
            Atlas.AtlasFile = Path.Combine(Atlas.AtlasSaveDirectory, Atlas.AtlasFile);
            Atlas.MapFile   = Path.Combine(Atlas.AtlasSaveDirectory, Atlas.MapFile);

            // if the arguments in width and/or height of the atlases-creator-config-xml-file are 0 (or below) or not given, work with the original file dimensions to get working width and height
            if ((Atlas.AtlasHeight < 1) | (Atlas.AtlasWidth < 1))
            {
                //fix atlas width and size parameters if they are wrong
                if (Atlas.AtlasWidth < 1)
                {
                    throw new BadMemeException("grumpel...");
                }

                if (Atlas.AtlasHeight < 1)
                {
                    throw new BadMemeException("grumpel...");
                }

                //
                if ((originalAtlasSize.Height * originalAtlasSize.Width) == (Atlas.AtlasWidth * Atlas.AtlasHeight))
                {
                    Atlas.AtlasHeight = (int)(Atlas.AtlasHeight * 1.5);
                }
                else
                {
                    // this is to be sure that the image size that will be created, is at least the original size
                    while ((originalAtlasSize.Height * originalAtlasSize.Width) > (Atlas.AtlasWidth * Atlas.AtlasHeight))
                    {
                        Atlas.AtlasHeight = (int)(Atlas.AtlasHeight * 1.2);
                    }
                }
            }

            //
            if ((originalAtlasSize.Height * originalAtlasSize.Width) > (Atlas.AtlasWidth * Atlas.AtlasHeight))
            {
                Logging.Warning("[atlas file {0}]: max possible size is smaller then original size", Path.GetFileName(Atlas.AtlasFile));
                Logging.Warning("original h x w:     {1} x {2}", originalAtlasSize.Height, originalAtlasSize.Width);
                Logging.Warning("max possible h x w: {3} x {4}", Atlas.AtlasHeight, Atlas.AtlasWidth);
            }
            else
            {
                Logging.Debug("[atlas file {0}]: max possible size of new atlas file-> {1} (h) x {2} (w)", Path.GetFileName(Atlas.AtlasFile), Atlas.AtlasHeight, Atlas.AtlasWidth);
            }

            //wait for task here
            Logging.Info("[atlas file {0}]: waiting for mod texture parse task", Path.GetFileName(Atlas.AtlasFile));
            AtlasUtils.ParseModTexturesTask.Wait();
            Logging.Info("[atlas file {0}]: mod texture parse task complete, continue execution", Path.GetFileName(Atlas.AtlasFile));
            OnAtlasProgres?.Invoke(this, null);

            //check if any custom mod contour icons were parsed
            if (AtlasUtils.ModContourIconImages.Count > 0)
            {
                Logging.Info("[atlas file {0}]: {1} custom icons parsed", Path.GetFileName(Atlas.AtlasFile), AtlasUtils.ModContourIconImages.Count);
            }
            else
            {
                Logging.Info("[atlas file {0}]: 0 custom icons parsed for atlas file {1}, no need to make a custom atlas!", AtlasUtils.ModContourIconImages.Count, Path.GetFileName(Atlas.AtlasFile));
                return(FailCode.None);
            }

            //replace the original atlas textures with the mod ones
            Logging.Info("[atlas file {0}]: mod images replacing starting", Path.GetFileName(Atlas.AtlasFile));
            stopwatch.Restart();
            for (int i = 0; i < Atlas.TextureList.Count; i++)
            {
                Token.ThrowIfCancellationRequested();

                //get the matching texture, if it exists
                Texture[] originalResults = AtlasUtils.ModContourIconImages.Where(texturee => texturee.Name.Equals(Atlas.TextureList[i].Name)).ToArray();
                if (originalResults.Count() == 0)
                {
                    continue;
                }
                Texture textureResult = originalResults[originalResults.Count() - 1];
                //here means the count is one, replace the WG original subtexture with the mod one
                Atlas.TextureList[i].AtlasImage.Dispose();
                Atlas.TextureList[i].AtlasImage = null;
                Atlas.TextureList[i].AtlasImage = textureResult.AtlasImage;
                Atlas.TextureList[i].X          = 0;
                Atlas.TextureList[i].Y          = 0;
                Atlas.TextureList[i].Height     = textureResult.AtlasImage.Height;
                Atlas.TextureList[i].Width      = textureResult.AtlasImage.Width;
            }
            OnAtlasProgres?.Invoke(this, null);
            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: mod images replacing completed in {1} msec", Path.GetFileName(Atlas.AtlasFile), stopwatch.ElapsedMilliseconds);

            //(finally) run the atlas creator program
            Logging.Info("[atlas file {0}]: building starting", Path.GetFileName(Atlas.AtlasFile));
            stopwatch.Restart();

            // pack the image, generating a map only if desired
            FailCode result = imagePacker.PackImage(Atlas.TextureList, Atlas.PowOf2, Atlas.Square, Atlas.FastImagePacker, Atlas.AtlasWidth, Atlas.AtlasHeight,
#pragma warning disable IDE0068 // Use recommended dispose pattern
                                                    Atlas.Padding, out Bitmap outputImage, out Dictionary <string, Rectangle> outputMap);

#pragma warning restore IDE0068 // Use recommended dispose pattern
            OnAtlasProgres?.Invoke(this, null);
            if (result != 0)
            {
                Logging.Error("[atlas file {0}]: There was an error making the image sheet", Path.GetFileName(Atlas.AtlasFile));
                //error result 7 = "failed to pack image" most likely it won't fit
                return(result);
            }
            else
            {
                Logging.Info("[atlas file {0}]: Success Packing into {1} x {2} pixel", Path.GetFileName(Atlas.AtlasFile), outputImage.Height, outputImage.Width);
            }

            //save it to the class for disposal
            outputAtlasImage = outputImage;

            //export the atlas file
            //delete one if it exists
            if (File.Exists(Atlas.AtlasFile))
            {
                File.Delete(Atlas.AtlasFile);
            }
            //then save
            SaveDDS(Atlas.AtlasFile, outputImage);
            OnAtlasProgres?.Invoke(this, null);
            Logging.Info("[atlas file {0}]: successfully created Atlas image: {1}", Path.GetFileName(Atlas.AtlasFile), Atlas.AtlasFile);

            //export the mapfile
            //delete one if it exists
            if (File.Exists(Atlas.MapFile))
            {
                File.Delete(Atlas.MapFile);
            }

            //then save
            SaveMapfile(Atlas.MapFile, outputMap);
            OnAtlasProgres?.Invoke(this, null);
            Logging.Info("[atlas file {0}]: successfully created map: {1}", Path.GetFileName(Atlas.AtlasFile), Atlas.MapFile);

            stopwatch.Stop();
            Logging.Info("[atlas file {0}]: building completed in {1} msec", Path.GetFileName(Atlas.AtlasFile), stopwatch.ElapsedMilliseconds);

            return(FailCode.None);
        }
コード例 #9
0
 /// <summary>Initializes the exception with an error message</summary>
 /// <param name="message">Error message describing the cause of the exception</param>
 public AtlasException(FailCode message)
     : base(message.ToString())
 {
 }