protected override void executeAction() { dialog = FadingDialog.Create(textAsset.text); dialog.SetActive(true); dialog.GetComponent <Animator>().SetTrigger("show"); Invoke("hide", 5f); }
protected override void executeAction() { dialog = FadingDialog.Create(textAsset.text); dialog.SetActive(true); dialog.GetComponent <Animator>().SetTrigger("show"); Invoke("hide", 5f); }