IEnumerator Transition(string sceneName) { FadeOutManager fadeOut = FindObjectOfType <FadeOutManager>(); fadeOut.FadeInSeconds = FadeInSeconds; Time.timeScale = 1; fadeOut.FadeOut(false); yield return(new WaitForSeconds(LoadDelay)); UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName); }
public void LoadSleep(float energy) { fadeScript = FindObjectOfType <FadeOutManager>(); fadeScript.FadeOut(true, ContinueSleep); }