public override void ExitingState() { slidingNoise.EndLoop(); GameObject.Destroy(slidingNoise.Loop); if (System.Single.IsNaN(y)) { return; } Owner.Animator.CurrentAnimation = Animations.P_CeilingSlide; Owner.RunningParts.WorldVelocity = new Vector3(Owner.RunningParts.WorldVelocity.x, originalParticleYSpeed); }
public override void ExitingState() { slidingNoise.EndLoop(); GameObject.Destroy(slidingNoise.Loop); }
void OnDestroy() { backgroundCheering.EndLoop(); }