protected override void Update() { if (FlaiInput.IsNewKeyPress(this.LoadFirstSceneKey)) { SceneFader.Fade(SceneDescription.FromIndex(0), Fade.Create(0.75f), Fade.Create(0.75f)); } else if (FlaiInput.IsNewKeyPress(this.ReloadSceneKey)) { SceneFader.Fade(SceneDescription.FromIndex(Application.loadedLevel), Fade.Create(0.15f), Fade.Create(0.15f)); } else if (FlaiInput.IsNewKeyPress(this.PreviousSceneKey)) { SceneFader.Fade(SceneDescription.FromIndex(Application.loadedLevel - 1), Fade.Create(0.15f), Fade.Create(0.15f)); } else if (FlaiInput.IsNewKeyPress(this.NextSceneKey)) { SceneFader.Fade(SceneDescription.FromIndex((Application.loadedLevel == Application.levelCount - 1) ? 0 : Application.loadedLevel + 1), Fade.Create(0.15f), Fade.Create(0.15f)); } }
void fade_init() { var go = Fade.Create(); go.transform.parent = StaticObj.V.baseRoot.transform; }