コード例 #1
0
            public Tank(FactoryUnitBehaviorFactory factoryUnitBehaviorFactory)
            {
                name           = "Tank";
                moveBehavior   = factoryUnitBehaviorFactory.CreateMoveBehavior();
                attackBehavior = factoryUnitBehaviorFactory.CreateAttackBehavior();

                Debug.Log(string.Format("{0} is created.", name));
            }
コード例 #2
0
            protected override Unit CreateUnit(UnitType type)
            {
                Unit unit = null;
                FactoryUnitBehaviorFactory factoryUnitBehaviorFactory = new FactoryUnitBehaviorFactory();

                if (type == UnitType.Vulture)
                {
                    unit = new Vulture(factoryUnitBehaviorFactory);
                }
                else if (type == UnitType.Tank)
                {
                    unit = new Tank(factoryUnitBehaviorFactory);
                }

                return(unit);
            }