public void IdGiverForDens(GameObject Building) { if (Building.GetComponent <MonstersDen>() == true) { Building.GetComponent <MonstersDen>().MyKingdom = this.gameObject; Building.GetComponent <MonstersDen>().tag = FactionTag.ToString(); } if (Building.GetComponent <ReatretPoint>() == true) { Building.GetComponent <ReatretPoint>().MyKingdom = this.gameObject; Building.GetComponent <ReatretPoint>().myFactionsIs = FactionTag; } }
private void Start() { cam = FindObjectOfType <Camera>(); if (amIRealPlayer == true) { buttons.gameObject.SetActive(true); mainCanvas.gameObject.SetActive(true); miniMap.gameObject.SetActive(true); mainCanvas.tag = this.tag; buildingPanel.tag = this.tag; } else { buttons.gameObject.SetActive(false); mainCanvas.gameObject.SetActive(false); miniMap.gameObject.SetActive(false); } for (int i = 0; i < TownHalls.Count; i++) { if (TownHalls[i].gameObject != null) { if (TownHalls[i].GetComponent <ReatretPoint>() == true) { TownHalls[i].GetComponent <ReatretPoint>().MyKingdom = this.gameObject; TownHalls[i].GetComponent <ReatretPoint>().myFactionsIs = FactionTag; } if (TownHalls[i].GetComponent <MonstersDen>() == true) { TownHalls[i].GetComponent <MonstersDen>().MyKingdom = this.gameObject; TownHalls[i].GetComponent <MonstersDen>().tag = FactionTag.ToString(); } if (TownHalls[i].GetComponent <Building>() == true) { TownHalls[i].GetComponent <Building>().MyKingdom = this.gameObject; TownHalls[i].GetComponent <Building>().tag = FactionTag.ToString(); } } } updateRes(1500, 1500, 1500, 1500, 1500, 1500, 1500); Provences = 1; }