コード例 #1
0
        private void RefreshContextForFactionMembers(ICharacter character)
        {
            if (!this.IsSharedWithPartyAndFactionMembers)
            {
                return;
            }

            var factionMembers = FactionSystem.ServerGetFactionMembersReadOnly(character);

            if (factionMembers.Count <= 1)
            {
                // no party or single-player party
                return;
            }

            var currentCharacterName = character.Name;

            foreach (var factionMemberEntry in factionMembers)
            {
                var factionMemberName = factionMemberEntry.Name;
                if (factionMemberName == currentCharacterName)
                {
                    continue;
                }

                var factionMember = Api.Server.Characters
                                    .GetPlayerCharacter(factionMemberName);

                if (factionMember is not null)
                {
                    var context = this.GetActiveContext(factionMember, out _);
                    context?.Refresh();
                }
            }
        }
コード例 #2
0
        public string Execute(ICharacter player)
        {
            var faction = FactionSystem.ServerGetFaction(player);

            if (faction is null)
            {
                return($"Player \"{player.Name}\" has no faction");
            }

            var memberEntries = FactionSystem.ServerGetFactionMembersReadOnly(faction);
            var sb            = new StringBuilder("Player \"")
                                .Append(player.Name)
                                .AppendLine("\" - faction info:")
                                .Append("Clan tag: ")
                                .Append("[")
                                .Append(FactionSystem.SharedGetClanTag(faction))
                                .AppendLine("]")
                                .AppendLine("Members list (with roles): ");

            foreach (var entry in memberEntries)
            {
                sb.Append(" * ").AppendLine(entry.Name + " - " + entry.Role);
            }

            return(sb.ToString());
        }
コード例 #3
0
        private static void ServerNotifyFactionMembers(
            ILogicObject faction,
            ICharacter founderCharacter,
            ILogicObject area,
            ILogicObject areasGroup)
        {
            var charactersToNotify = FactionSystem.ServerGetFactionMembersReadOnly(faction);

            var playerCharactersToNotify = new List <ICharacter>();

            foreach (var memberEntry in charactersToNotify)
            {
                var character = Server.Characters.GetPlayerCharacter(memberEntry.Name);
                if (character is not null &&
                    !LandClaimSystem.ServerIsOwnedArea(area, character, requireFactionPermission: false))
                {
                    playerCharactersToNotify.Add(character);
                }
            }

            if (playerCharactersToNotify.Count == 0)
            {
                return;
            }

            var founderCharacterName = founderCharacter.Name;
            var mark = new ServerAllyBaseUnderRaidMark(areasGroup, founderCharacterName, clanTag: null);

            ServerNotifiedCharactersForAreasGroups[mark] = playerCharactersToNotify;

            var mapPosition = LandClaimSystem.SharedGetLandClaimGroupCenterPosition(areasGroup);

            Instance.CallClient(playerCharactersToNotify,
                                _ => _.ClientRemote_AllyBaseUnderRaid(
                                    areasGroup.Id,
                                    mark.FactionMemberName,
                                    mark.ClanTag,
                                    mapPosition));
        }
コード例 #4
0
        protected override bool ServerIsCompleted(ICharacter character, PlayerTaskStateWithCount state)
        {
            if (base.ServerIsCompleted(character, state))
            {
                return(true);
            }

            if (!this.IsSharedWithPartyAndFactionMembers ||
                this.TaskTarget is not IProtoQuest)
            {
                return(false);
            }

            // check whether any of the other party members has this requirement satisfied
            var currentCharacterName = character.Name;
            var partyMembers         = PartySystem.ServerGetPartyMembersReadOnly(character);

            if (partyMembers.Count > 1)
            {
                foreach (var partyMemberName in partyMembers)
                {
                    if (partyMemberName == currentCharacterName)
                    {
                        continue;
                    }

                    var partyMember = Api.Server.Characters
                                      .GetPlayerCharacter(partyMemberName);

                    if (partyMember is null)
                    {
                        continue;
                    }

                    if (partyMember.SharedGetQuests()
                        .SharedHasCompletedTask(this))
                    {
                        // party member has satisfied this requirement
                        return(true);
                    }
                }
            }

            // check whether any of the other faction members has this requirement satisfied
            if (FactionSystem.ServerGetFaction(character) is { } faction &&
                FactionSystem.SharedGetFactionKind(faction) != FactionKind.Public)
            {
                var factionMembers = FactionSystem.ServerGetFactionMembersReadOnly(faction);
                if (factionMembers.Count > 1)
                {
                    foreach (var factionMemberEntry in factionMembers)
                    {
                        var factionMemberName = factionMemberEntry.Name;
                        if (factionMemberName == currentCharacterName)
                        {
                            continue;
                        }

                        var factionMember = Api.Server.Characters
                                            .GetPlayerCharacter(factionMemberName);

                        if (factionMember is null)
                        {
                            continue;
                        }

                        if (factionMember.SharedGetQuests()
                            .SharedHasCompletedTask(this))
                        {
                            // faction member has satisfied this requirement
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }