コード例 #1
0
ファイル: BaseJewel.cs プロジェクト: zerodowned/UO-Forever
        public override void Serialize(GenericWriter writer)
        {
            #region Factions
            if (m_FactionState != null && m_FactionState.HasExpired)
            {
                m_FactionState.Detach();
            }
            #endregion

            base.Serialize(writer);

            writer.Write((int)4);                // version

            writer.WriteEncodedInt((int)m_MaxHitPoints);
            writer.WriteEncodedInt((int)m_HitPoints);

            writer.WriteEncodedInt((int)m_Resource);
            writer.WriteEncodedInt((int)m_GemType);
        }
コード例 #2
0
        private static void FactionReset()
        {
            List <Faction> factions = Faction.Factions;

            for (int i = 0; i < factions.Count; ++i)
            {
                Faction f = factions[i];

                List <PlayerState> memberlist = new List <PlayerState>(f.Members);

                for (int j = 0; j < memberlist.Count; ++j)
                {
                    f.RemoveMember(memberlist[j].Mobile);
                }

                List <FactionItem> itemlist = new List <FactionItem>(f.State.FactionItems);

                for (int j = 0; j < itemlist.Count; ++j)
                {
                    FactionItem fi = itemlist[j];

                    if (fi.Expiration == DateTime.MinValue)
                    {
                        fi.Item.Delete();
                    }
                    else
                    {
                        fi.Detach();
                    }
                }

                List <BaseFactionTrap> traplist = new List <BaseFactionTrap>(f.Traps);

                for (int j = 0; j < traplist.Count; ++j)
                {
                    traplist[i].Delete();
                }
            }
        }
コード例 #3
0
ファイル: BaseQuiver.cs プロジェクト: zerodowned/UO-Forever
        public override void Serialize(GenericWriter writer)
        {
            #region Ethics
            if (m_EthicState != null && m_EthicState.HasExpired)
            {
                m_EthicState.Detach();
            }
            #endregion

            #region Factions
            if (m_FactionState != null && m_FactionState.HasExpired)
            {
                m_FactionState.Detach();
            }
            #endregion

            base.Serialize(writer);

            writer.Write(0);               // version

            SaveFlag flags = SaveFlag.None;

            SetSaveFlag(ref flags, SaveFlag.Attributes, !m_Attributes.IsEmpty);
            SetSaveFlag(ref flags, SaveFlag.LowerAmmoCost, m_LowerAmmoCost != 0);
            SetSaveFlag(ref flags, SaveFlag.WeightReduction, m_WeightReduction != 0);
            SetSaveFlag(ref flags, SaveFlag.DamageIncrease, m_DamageIncrease != 0);
            SetSaveFlag(ref flags, SaveFlag.Crafter, m_Crafter != null);
            SetSaveFlag(ref flags, SaveFlag.Quality, true);
            SetSaveFlag(ref flags, SaveFlag.Capacity, m_Capacity > 0);

            writer.WriteEncodedInt((int)flags);

            if (GetSaveFlag(flags, SaveFlag.Attributes))
            {
                m_Attributes.Serialize(writer);
            }

            if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
            {
                writer.Write((int)m_LowerAmmoCost);
            }

            if (GetSaveFlag(flags, SaveFlag.WeightReduction))
            {
                writer.Write((int)m_WeightReduction);
            }

            if (GetSaveFlag(flags, SaveFlag.DamageIncrease))
            {
                writer.Write((int)m_DamageIncrease);
            }

            if (GetSaveFlag(flags, SaveFlag.Crafter))
            {
                writer.Write((Mobile)m_Crafter);
            }

            if (GetSaveFlag(flags, SaveFlag.Quality))
            {
                writer.Write((int)m_Quality);
            }

            if (GetSaveFlag(flags, SaveFlag.Capacity))
            {
                writer.Write((int)m_Capacity);
            }
        }
コード例 #4
0
        public override void Serialize(GenericWriter writer)
        {
            #region Ethics
            if (m_EthicState != null && m_EthicState.HasExpired)
            {
                m_EthicState.Detach();
            }
            #endregion

            #region Factions
            if (m_FactionState != null && m_FactionState.HasExpired)
            {
                m_FactionState.Detach();
            }
            #endregion

            base.Serialize(writer);

            writer.Write((int)5);                // version

            SaveFlag flags = SaveFlag.None;

            SetSaveFlag(ref flags, SaveFlag.Resource, m_Resource != DefaultResource);
            SetSaveFlag(ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty);
            SetSaveFlag(ref flags, SaveFlag.ClothingAttributes, !m_AosClothingAttributes.IsEmpty);
            SetSaveFlag(ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty);
            SetSaveFlag(ref flags, SaveFlag.Resistances, !m_AosResistances.IsEmpty);
            SetSaveFlag(ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0);
            SetSaveFlag(ref flags, SaveFlag.HitPoints, m_HitPoints != 0);
            SetSaveFlag(ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false);
            SetSaveFlag(ref flags, SaveFlag.Crafter, m_Crafter != null);
            SetSaveFlag(ref flags, SaveFlag.Quality, m_Quality != ClothingQuality.Regular);
            SetSaveFlag(ref flags, SaveFlag.StrReq, m_StrReq != -1);
            SetSaveFlag(ref flags, SaveFlag.Identified, m_Identified != false);

            writer.WriteEncodedInt((int)flags);

            if (GetSaveFlag(flags, SaveFlag.Resource))
            {
                writer.WriteEncodedInt((int)m_Resource);
            }

            if (GetSaveFlag(flags, SaveFlag.Attributes))
            {
                m_AosAttributes.Serialize(writer);
            }

            if (GetSaveFlag(flags, SaveFlag.ClothingAttributes))
            {
                m_AosClothingAttributes.Serialize(writer);
            }

            if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
            {
                m_AosSkillBonuses.Serialize(writer);
            }

            if (GetSaveFlag(flags, SaveFlag.Resistances))
            {
                m_AosResistances.Serialize(writer);
            }

            if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
            {
                writer.WriteEncodedInt((int)m_MaxHitPoints);
            }

            if (GetSaveFlag(flags, SaveFlag.HitPoints))
            {
                writer.WriteEncodedInt((int)m_HitPoints);
            }

            if (GetSaveFlag(flags, SaveFlag.Crafter))
            {
                writer.Write((Mobile)m_Crafter);
            }

            if (GetSaveFlag(flags, SaveFlag.Quality))
            {
                writer.WriteEncodedInt((int)m_Quality);
            }

            if (GetSaveFlag(flags, SaveFlag.StrReq))
            {
                writer.WriteEncodedInt((int)m_StrReq);
            }
        }