public static void setDefaultAudience(FacebookSessionDefaultAudience defaultAudience) { if (Application.platform != RuntimePlatform.Android) { return; } FacebookAndroid._facebookPlugin.Call("setDefaultAudience", new object[] { defaultAudience.ToString() }); }
public static void reauthorizeWithPublishPermissions(string[] permissions, FacebookSessionDefaultAudience defaultAudience) { if (Application.platform != RuntimePlatform.Android) { return; } string text; if (defaultAudience != FacebookSessionDefaultAudience.OnlyMe) { text = defaultAudience.ToString().ToUpper(); } else { text = "ONLY_ME"; } FacebookAndroid._facebookPlugin.Call("reauthorizeWithPublishPermissions", new object[] { permissions.toJson(), text }); }
// Reauthorizes with the requested publish permissions and audience public static void reauthorizeWithPublishPermissions(string[] permissions, FacebookSessionDefaultAudience defaultAudience) { if (Application.platform != RuntimePlatform.Android) { return; } // fix up the audience string audienceString = null; switch (defaultAudience) { case FacebookSessionDefaultAudience.OnlyMe: audienceString = "ONLY_ME"; break; default: audienceString = defaultAudience.ToString().ToUpper(); break; } _facebookPlugin.Call("reauthorizeWithPublishPermissions", permissions.toJson(), audienceString); }
// Reauthorizes with the requested publish permissions and audience public static void reauthorizeWithPublishPermissions(string[] permissions, FacebookSessionDefaultAudience defaultAudience) { if (Application.platform != RuntimePlatform.Android) { return; } _facebookPlugin.Call("reauthorizeWithPublishPermissions", permissions.toJson(), defaultAudience.ToString()); }
// Reauthorizes with the requested publish permissions and audience public static void reauthorizeWithPublishPermissions( string[] permissions, FacebookSessionDefaultAudience defaultAudience ) { if( Application.platform != RuntimePlatform.Android ) return; _facebookPlugin.Call( "reauthorizeWithPublishPermissions", permissions.toJson(), defaultAudience.ToString() ); }
// Sets the default audience for the authentication system. Call this before logging a user in. public static void setDefaultAudience( FacebookSessionDefaultAudience defaultAudience ) { if( Application.platform != RuntimePlatform.Android ) return; _facebookPlugin.Call( "setDefaultAudience", defaultAudience.ToString() ); }
// Reauthorizes with the requested publish permissions and audience public static void reauthorizeWithPublishPermissions( string[] permissions, FacebookSessionDefaultAudience defaultAudience ) { if( Application.platform != RuntimePlatform.Android ) return; // fix up the audience string audienceString = null; switch( defaultAudience ) { case FacebookSessionDefaultAudience.OnlyMe: audienceString = "ONLY_ME"; break; default: audienceString = defaultAudience.ToString().ToUpper(); break; } _facebookPlugin.Call( "reauthorizeWithPublishPermissions", permissions.toJson(), audienceString ); }