コード例 #1
0
        // *** CONSTRUCTOR ***

        /// <summary>
        /// Initializes a new instance of the SelectionChangedEventArgs class
        /// </summary>
        /// <param name="cubePos">Position of the parent cube</param>
        /// <param name="facePos">Position of the face</param>
        public SelectionChangedEventArgs(CubeFlag cubePos, FacePosition facePos)
        {
            this.Position = new PositionSpec()
            {
                CubePosition = cubePos, FacePosition = facePos
            };
        }
コード例 #2
0
        /// <summary>
        /// Returns a FacePosition which is the opposite of the parameter
        /// </summary>
        /// <param name="flag">Defines the parameter to be analyzed</param>
        /// <returns></returns>
        public static FacePosition GetOppositeFace(FacePosition position)
        {
            switch (position)
            {
            case FacePosition.Top:
                return(FacePosition.Bottom);

            case FacePosition.Bottom:
                return(FacePosition.Top);

            case FacePosition.Left:
                return(FacePosition.Right);

            case FacePosition.Right:
                return(FacePosition.Left);

            case FacePosition.Back:
                return(FacePosition.Front);

            case FacePosition.Front:
                return(FacePosition.Back);

            default:
                return(FacePosition.None);
            }
        }
コード例 #3
0
ファイル: Face3D.cs プロジェクト: Borsos/RubiksCubeSolver-1
		// *** CONSTRUCTOR ***

		/// <summary>
		/// Initializes a new instance of the Face3D class
		/// </summary>
		/// <param name="vertices">Vertices of the 3D face</param>
		/// <param name="color">Color</param>
		/// <param name="position">Position</param>
		/// <param name="masterPosition">Position of the parent 3D cube</param>
		public Face3D(IEnumerable<Point3D> vertices, Color color, FacePosition position, CubeFlag masterPosition)
		{
			this.Vertices = vertices;
			this.Color = color;
			this.Position = position;
			this.MasterPosition = masterPosition;
		}
コード例 #4
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        /// <summary>
        /// Converts a FacePosition into a CubeFlag
        /// </summary>
        /// <param name="facePos">Defines the FacePostion to be converted</param>
        /// <returns></returns>
        public static CubeFlag FromFacePosition(FacePosition facePos)
        {
            switch (facePos)
            {
            case FacePosition.Top:
                return(CubeFlag.TopLayer);

            case FacePosition.Bottom:
                return(CubeFlag.BottomLayer);

            case FacePosition.Left:
                return(CubeFlag.LeftSlice);

            case FacePosition.Right:
                return(CubeFlag.RightSlice);

            case FacePosition.Back:
                return(CubeFlag.BackSlice);

            case FacePosition.Front:
                return(CubeFlag.FrontSlice);

            default:
                return(CubeFlag.None);
            }
        }
コード例 #5
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        static void Main(string[] args)
        {
            // Creating a filter
            WatsonFilter myFilter = new WatsonFilter();
            // Open the bitmap
            Bitmap fileToAnalize = new Bitmap("path to file. Can be bmp or jpg");

            // Analyze
            Dictionary <int, Dictionary <string, object> > resultadoRostros       = myFilter.FindFaces(fileToAnalize);
            Dictionary <int, Dictionary <string, double> > resultadoClasificacion = myFilter.FindClassifiers(fileToAnalize);

            // pair.Key are the classes detected by watson and pair.Value are their score
            foreach (Dictionary <string, double> dic in resultadoClasificacion.Values)
            {
                foreach (KeyValuePair <string, double> pair in dic)
                {
                    Console.WriteLine($"{pair.Key}: {pair.Value}");
                }
            }

            // same as before, but accessing through objects
            foreach (Dictionary <string, object> dic in resultadoRostros.Values)
            {
                Age          edad     = (Age)dic["age"];
                Gender       genero   = (Gender)dic["gender"];
                FacePosition posicion = (FacePosition)dic["position"];
                Console.WriteLine($"{edad.MinAge}, {edad.MaxAge}, {edad.ScoreAge}; {genero.GenderType}, {genero.GenderScore}; {posicion.Top}, {posicion.Left}, {posicion.Width}, {posicion.Height}");
            }

            Console.ReadKey();
        }
コード例 #6
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ファイル: Face3D.cs プロジェクト: wertwiktor/RubiksCubeSolver
        // *** CONSTRUCTOR ***

        /// <summary>
        /// Initializes a new instance of the Face3D class
        /// </summary>
        /// <param name="vertices">Vertices of the 3D face</param>
        /// <param name="color">Color</param>
        /// <param name="position">Position</param>
        /// <param name="masterPosition">Position of the parent 3D cube</param>
        public Face3D(IEnumerable <Point3D> vertices, Color color, FacePosition position, CubeFlag masterPosition)
        {
            this.Vertices       = vertices;
            this.Color          = color;
            this.Position       = position;
            this.MasterPosition = masterPosition;
        }
コード例 #7
0
ファイル: Face3D.cs プロジェクト: hnjm/VirtualRubik
 public static Cube3D.RubikPosition layerAssocToFace(FacePosition Position)
 {
     if (Position == FacePosition.Top)
     {
         return(Cube3D.RubikPosition.TopLayer);
     }
     if (Position == FacePosition.Bottom)
     {
         return(Cube3D.RubikPosition.BottomLayer);
     }
     if (Position == FacePosition.Left)
     {
         return(Cube3D.RubikPosition.LeftSlice);
     }
     if (Position == FacePosition.Right)
     {
         return(Cube3D.RubikPosition.RightSlice);
     }
     if (Position == FacePosition.Front)
     {
         return(Cube3D.RubikPosition.FrontSlice);
     }
     if (Position == FacePosition.Back)
     {
         return(Cube3D.RubikPosition.BackSlice);
     }
     return(Cube3D.RubikPosition.None);
 }
コード例 #8
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        protected void RotateLayer(Cube cube, RotationSense rotationSense, PickType pickType, int index)
        {
            FacePosition currentFacePosition = FacePosition.Front;
            FacePosition nextFacePosition    = currentFacePosition.Rotate(rotationSense, pickType);

            Face curFaceF = cube.GetFaceByPosition(currentFacePosition);
            Face curFaceU = cube.GetFaceByPosition(nextFacePosition);

            List <Color> oldColors = curFaceU.GetPiecesColorRange(pickType, index);
            List <Color> newColors = curFaceF.GetPiecesColorRange(pickType, index);

            FacePosition endPosition = GetEndingRotation(rotationSense, pickType);

            do
            {
                curFaceU.ChangeColorRange(pickType, index, newColors);

                newColors.Clear();
                newColors.AddRange(oldColors);

                currentFacePosition = nextFacePosition;
                nextFacePosition    = nextFacePosition.Rotate(rotationSense, pickType);

                curFaceF = cube.GetFaceByPosition(currentFacePosition);
                curFaceU = cube.GetFaceByPosition(nextFacePosition);

                oldColors.Clear();
                oldColors.AddRange(curFaceU.GetPiecesColorRange(pickType, index));
            } while (nextFacePosition != endPosition);
        }
コード例 #9
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ファイル: Face3D.cs プロジェクト: hnjm/VirtualRubik
 public Face3D(IEnumerable <Point3D> edges, Color color, FacePosition position, Cube3D.RubikPosition masterPosition, SelectionMode selection)
 {
     Edges          = edges;
     Color          = color;
     Position       = position;
     MasterPosition = masterPosition;
     Selection      = selection;
 }
コード例 #10
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ファイル: Face.cs プロジェクト: akampuriramark/Nkujukira
 public Face(byte[] face_template, FSDK.TFacePosition face_pos, FSDK.TPoint[] facial_features, FSDK.CImage face_image)
 {
     this.face_template   = face_template;
     this.face_position   = FacePosition.FromFSDK(face_pos);
     this.facial_features = facial_features;
     this.image           = face_image;
     this.face_image      = face_image;
 }
コード例 #11
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        public async Task <ActionResult> DeleteConfirmed(int id)
        {
            FacePosition facePosition = await db.FacePosition.FindAsync(id);

            db.FacePosition.Remove(facePosition);
            await db.SaveChangesAsync();

            return(RedirectToAction("Index"));
        }
コード例 #12
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        public async Task <ActionResult> Edit([Bind(Include = "FacePositionID,Position")] FacePosition facePosition)
        {
            if (ModelState.IsValid)
            {
                db.Entry(facePosition).State = EntityState.Modified;
                await db.SaveChangesAsync();

                return(RedirectToAction("Index"));
            }
            return(View(facePosition));
        }
コード例 #13
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        public async Task <ActionResult> Create([Bind(Include = "FacePositionID,Position")] FacePosition facePosition)
        {
            if (ModelState.IsValid)
            {
                db.FacePosition.Add(facePosition);
                await db.SaveChangesAsync();

                return(RedirectToAction("Index"));
            }

            return(View(facePosition));
        }
コード例 #14
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        public static FacePosition Rotate(this FacePosition face, RotationSense rotationSense, PickType pickType)
        {
            switch (rotationSense)
            {
            case RotationSense.Clockwise:
                return(RotateClockwise(face, pickType));

            case RotationSense.Counterclockwise:
                return(RotateAnticlockwise(face, pickType));

            default:
                return(face);
            }
        }
コード例 #15
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        // GET: FacePositions/Details/5
        public async Task <ActionResult> Details(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            FacePosition facePosition = await db.FacePosition.FindAsync(id);

            if (facePosition == null)
            {
                return(HttpNotFound());
            }
            return(View(facePosition));
        }
コード例 #16
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        public static FacePosition RotateAnticlockwise(this FacePosition face, PickType pickType)
        {
            if (pickType == PickType.Vertical)
            {
                switch (face)
                {
                case FacePosition.Front:
                    return(FacePosition.Down);

                case FacePosition.Up:
                    return(FacePosition.Front);

                case FacePosition.Down:
                    return(FacePosition.Back);

                case FacePosition.Back:
                    return(FacePosition.Up);

                case FacePosition.Right:
                case FacePosition.Left:
                default:
                    return(face);
                }
            }
            else if (pickType == PickType.Horizontal)
            {
                switch (face)
                {
                case FacePosition.Left:
                    return(FacePosition.Front);

                case FacePosition.Front:
                    return(FacePosition.Right);

                case FacePosition.Right:
                    return(FacePosition.Back);

                case FacePosition.Back:
                    return(FacePosition.Left);

                case FacePosition.Up:
                case FacePosition.Down:
                default:
                    return(face);
                }
            }

            return(face);
        }
コード例 #17
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        public void Initialize(int size, Color color, FacePosition position)
        {
            Position = position;
            Pieces   = new Piece[size, size];

            int index = 1;

            for (var i = 0; i < size; i++)
            {
                for (var j = 0; j < size; j++)
                {
                    Pieces[i, j] = new Piece(color, i, j);
                    index++;
                }
            }
        }
コード例 #18
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        private bool EnrollFace(Face a_face)
        {
            //ASSUMING THAT FACES ARE VERTICAL (HANDLEARBITRARYROTATIONS IS FALSE) TO SPEED UP FACE DETECTION
            FSDK.SetFaceDetectionParameters(false, true, 384);
            FSDK.SetFaceDetectionThreshold((int)FaceDetectionThreshold);



            //GET POSITION OF FACE IN IMAGE
            a_face.face_position = FacePosition.FromFSDK(a_face.Clone().image.DetectFace());
            a_face.face_image    = a_face.Clone().image.CopyRect((int)(a_face.face_position.xc - Math.Round(a_face.face_position.w * 0.5)), (int)(a_face.face_position.yc - Math.Round(a_face.face_position.w * 0.5)), (int)(a_face.face_position.xc + Math.Round(a_face.face_position.w * 0.5)), (int)(a_face.face_position.yc + Math.Round(a_face.face_position.w * 0.5)));

            //GET THE FACIAL FEATURES OF THE FACE
            FSDK.TFacePosition face_pos = a_face.face_position;
            a_face.facial_features = a_face.Clone().image.DetectEyesInRegion(ref face_pos);

            //GET A TEMPLATE OF THE FACE TO BE USED FOR LATER COMPARISON
            a_face.face_template = a_face.Clone().image.GetFaceTemplateInRegion(ref face_pos);
            known_faces_list.Add(a_face);

            return(true);
        }
コード例 #19
0
ファイル: Face.cs プロジェクト: Borsos/RubiksCubeSolver-1
		/// <summary>
		/// Constructor with color and position
		/// </summary>
		/// <param name="color">Defines the color of this face</param>
		/// <param name="position">Defines the position of this face</param>
		public Face(Color color, FacePosition position)
		{
			this.Color = color;
			this.Position = position;
		}
コード例 #20
0
ファイル: WMOViewer.cs プロジェクト: justMaku/W3DT
        private void CreateWMOMesh()
        {
            loadingWindow.Close();
            loadingWindow = null;

            if (loadedFile == null)
            {
                return;
            }

            Log.Write("CreateWMOMesh: Created new meshes from WMO data...");

            texManager.clear(); // Clear any existing textures from the GL.
            meshes.Clear();     // Clear existing meshes.
            UI_MeshList.Items.Clear();

            // Load all textures into the texture manager.
            Chunk_MOTX texChunk = (Chunk_MOTX)loadedFile.getChunk(Chunk_MOTX.Magic);

            foreach (KeyValuePair <int, string> tex in texChunk.textures.raw())
            {
                texManager.addTexture(tex.Key, Path.Combine(Constants.TEMP_DIRECTORY, tex.Value));
            }

            Chunk_MOGN nameChunk = (Chunk_MOGN)loadedFile.getChunk(Chunk_MOGN.Magic);

            // Material register.
            Chunk_MOMT matChunk = (Chunk_MOMT)loadedFile.getChunk(Chunk_MOMT.Magic);

            foreach (Chunk_Base rawChunk in loadedFile.getChunksByID(Chunk_MOGP.Magic))
            {
                Chunk_MOGP chunk    = (Chunk_MOGP)rawChunk;
                string     meshName = nameChunk.data.get((int)chunk.groupNameIndex);

                // Skip antiportals.
                if (meshName.ToLower().Equals("antiportal"))
                {
                    continue;
                }

                Mesh mesh = new Mesh(meshName);

                // Populate mesh with vertices.
                Chunk_MOVT vertChunk = (Chunk_MOVT)chunk.getChunk(Chunk_MOVT.Magic);
                foreach (Position vertPos in vertChunk.vertices)
                {
                    mesh.addVert(vertPos);
                }

                // Populate mesh with UVs.
                Chunk_MOTV uvChunk = (Chunk_MOTV)chunk.getChunk(Chunk_MOTV.Magic);
                foreach (UV uv in uvChunk.uvData)
                {
                    mesh.addUV(uv);
                }

                // Populate mesh with normals.
                Chunk_MONR normChunk = (Chunk_MONR)chunk.getChunk(Chunk_MONR.Magic);
                foreach (Position norm in normChunk.normals)
                {
                    mesh.addNormal(norm);
                }

                // Populate mesh with triangles (faces).
                Chunk_MOVI faceChunk    = (Chunk_MOVI)chunk.getChunk(Chunk_MOVI.Magic);
                Chunk_MOPY faceMatChunk = (Chunk_MOPY)chunk.getChunk(Chunk_MOPY.Magic);

                for (int i = 0; i < faceChunk.positions.Length; i++)
                {
                    FacePosition position = faceChunk.positions[i];
                    FaceInfo     info     = faceMatChunk.faceInfo[i];

                    if (info.materialID != 0xFF) // 0xFF (255) identifies a collision face.
                    {
                        Material mat   = matChunk.materials[info.materialID];
                        uint     texID = texManager.getTexture((int)mat.texture1.offset);

                        mesh.addFace(texID, mat.texture2.colour, position.point1, position.point2, position.point3);
                    }
                }

                Log.Write("CreateWMOMesh: " + mesh.ToAdvancedString());
                meshes.Add(mesh);
                UI_MeshList.Items.Add(mesh);
            }

            for (int i = 0; i < UI_MeshList.Items.Count; i++)
            {
                UI_MeshList.SetItemChecked(i, true);
            }

            // Reset 3D
            autoRotate = true;
            rotationY  = 0f;
            //rotationZ = 0f;
            zoom = 1f;
        }
コード例 #21
0
 /// <summary>
 /// Changes the color of the given face of this cube
 /// </summary>
 /// <param name="face">Defines the face to be changed</param>
 /// <param name="color">Defines the color to be set</param>
 public void SetFaceColor(FacePosition face, Color color)
 {
     this.Faces.Where(f => f.Position == face).ToList().ForEach(f => f.Color = color);
     this.Colors.Clear();
     this.Faces.ToList().ForEach(f => Colors.Add(f.Color));
 }
コード例 #22
0
 /// <summary>
 /// Returns the color of the face of the first cube with the given CubeFlag
 /// </summary>
 /// <param name="position">Defines the CubeFlag which filters this cubes</param>
 /// <param name="face">Defines the face to be analyzed</param>
 /// <returns></returns>
 public Color GetFaceColor(CubeFlag position, FacePosition face) => this.Cubes.First(c => c.Position.Flags == position).GetFaceColor(face);
コード例 #23
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        /// <summary>
        /// Returns a FacePosition which is the opposite of the parameter
        /// </summary>
        /// <param name="flag">Defines the parameter to be analyzed</param>
        /// <returns></returns>
        public static FacePosition GetOppositeFace(FacePosition position)
        {
            switch (position)
            {
                case FacePosition.Top:
                    return FacePosition.Bottom;

                case FacePosition.Bottom:
                    return FacePosition.Top;

                case FacePosition.Left:
                    return FacePosition.Right;

                case FacePosition.Right:
                    return FacePosition.Left;

                case FacePosition.Back:
                    return FacePosition.Front;

                case FacePosition.Front:
                    return FacePosition.Back;

                default:
                    return FacePosition.None;
            }
        }
コード例 #24
0
ファイル: Rubik.cs プロジェクト: wertwiktor/RubiksCubeSolver
        // **** METHODS ****

        public static Rubik FromPattern(Pattern pattern)
        {
            Rubik rubik = new Rubik();

            foreach (PatternItem item in pattern.Items)
            {
                if (CubePosition.IsCorner(item.CurrentPosition.Flags))
                {
                    bool xyzCorrect = !((item.CurrentPosition.Y == CubeFlag.TopLayer ^ (item.CurrentPosition.X == CubeFlag.RightSlice ^ item.CurrentPosition.Z == CubeFlag.FrontSlice))
                                        ^ (CubeFlagService.FirstYFlag(item.TargetPosition) == CubeFlag.TopLayer ^ (CubeFlagService.FirstXFlag(item.TargetPosition) == CubeFlag.RightSlice ^ CubeFlagService.FirstZFlag(item.TargetPosition) == CubeFlag.FrontSlice)));

                    if (item.CurrentOrientation == Orientation.Correct)
                    {
                        rubik.SetFaceColor(item.CurrentPosition.Flags, CubeFlagService.ToFacePosition(item.CurrentPosition.Y), rubik.GetSliceColor(CubeFlagService.FirstYFlag(item.TargetPosition)));

                        FacePosition x = xyzCorrect ? CubeFlagService.ToFacePosition(item.CurrentPosition.X) : CubeFlagService.ToFacePosition(item.CurrentPosition.Z);
                        FacePosition z = xyzCorrect ? CubeFlagService.ToFacePosition(item.CurrentPosition.Z) : CubeFlagService.ToFacePosition(item.CurrentPosition.X);

                        rubik.SetFaceColor(item.CurrentPosition.Flags, x, rubik.GetSliceColor(CubeFlagService.FirstXFlag(item.TargetPosition)));
                        rubik.SetFaceColor(item.CurrentPosition.Flags, z, rubik.GetSliceColor(CubeFlagService.FirstZFlag(item.TargetPosition)));
                    }
                    else
                    {
                        bool         corr = (item.CurrentPosition.X == CubeFlag.RightSlice ^ item.CurrentPosition.Z == CubeFlag.BackSlice) ^ item.CurrentPosition.Y == CubeFlag.BottomLayer;
                        FacePosition x    = (corr ^ item.CurrentOrientation == Orientation.Clockwise) ? CubeFlagService.ToFacePosition(item.CurrentPosition.X) : CubeFlagService.ToFacePosition(item.CurrentPosition.Y);
                        FacePosition y    = (corr ^ item.CurrentOrientation == Orientation.Clockwise) ? CubeFlagService.ToFacePosition(item.CurrentPosition.Z) : CubeFlagService.ToFacePosition(item.CurrentPosition.X);
                        FacePosition z    = (corr ^ item.CurrentOrientation == Orientation.Clockwise) ? CubeFlagService.ToFacePosition(item.CurrentPosition.Y) : CubeFlagService.ToFacePosition(item.CurrentPosition.Z);

                        rubik.SetFaceColor(item.CurrentPosition.Flags, x, rubik.GetSliceColor(CubeFlagService.FirstXFlag(item.TargetPosition)));
                        rubik.SetFaceColor(item.CurrentPosition.Flags, y, rubik.GetSliceColor(CubeFlagService.FirstYFlag(item.TargetPosition)));
                        rubik.SetFaceColor(item.CurrentPosition.Flags, z, rubik.GetSliceColor(CubeFlagService.FirstZFlag(item.TargetPosition)));
                    }
                }

                if (CubePosition.IsEdge(item.CurrentPosition.Flags))
                {
                    CubeFlag     flagOne = CubeFlagService.FirstNotInvalidFlag(item.CurrentPosition.Flags, CubeFlag.MiddleLayer | CubeFlag.MiddleSlice | CubeFlag.MiddleSliceSides);
                    FacePosition faceOne = CubeFlagService.ToFacePosition(flagOne);
                    FacePosition faceTwo = CubeFlagService.ToFacePosition(CubeFlagService.FirstNotInvalidFlag(item.CurrentPosition.Flags, CubeFlag.MiddleLayer | CubeFlag.MiddleSlice | CubeFlag.MiddleSliceSides | flagOne));

                    CubeFlag tFlagOne = CubeFlagService.FirstNotInvalidFlag(item.TargetPosition, CubeFlag.MiddleLayer | CubeFlag.MiddleSlice | CubeFlag.MiddleSliceSides);

                    rubik.SetFaceColor(item.CurrentPosition.Flags, faceOne, rubik.GetSliceColor(tFlagOne));
                    rubik.SetFaceColor(item.CurrentPosition.Flags, faceTwo, rubik.GetSliceColor(CubeFlagService.FirstNotInvalidFlag(item.TargetPosition, CubeFlag.MiddleLayer | CubeFlag.MiddleSlice | CubeFlag.MiddleSliceSides | tFlagOne)));

                    if (Solvability.GetOrientation(rubik, rubik.Cubes.First(c => c.Position.Flags == item.CurrentPosition.Flags)) != item.CurrentOrientation)
                    {
                        rubik.SetFaceColor(item.CurrentPosition.Flags, faceTwo, rubik.GetSliceColor(tFlagOne));
                        rubik.SetFaceColor(item.CurrentPosition.Flags, faceOne, rubik.GetSliceColor(CubeFlagService.FirstNotInvalidFlag(item.TargetPosition, CubeFlag.MiddleLayer | CubeFlag.MiddleSlice | CubeFlag.MiddleSliceSides | tFlagOne)));
                    }
                }

                if (CubePosition.IsCenter(item.CurrentPosition.Flags))
                {
                    CubeFlag flag  = CubeFlagService.FirstNotInvalidFlag(item.CurrentPosition.Flags, CubeFlag.MiddleLayer | CubeFlag.MiddleSlice | CubeFlag.MiddleSliceSides);
                    CubeFlag tFlag = CubeFlagService.FirstNotInvalidFlag(item.TargetPosition, CubeFlag.MiddleLayer | CubeFlag.MiddleSlice | CubeFlag.MiddleSliceSides);

                    rubik.SetFaceColor(item.CurrentPosition.Flags, CubeFlagService.ToFacePosition(flag), rubik.GetSliceColor(tFlag));
                }
            }
            return(rubik);
        }
コード例 #25
0
ファイル: Rubik.cs プロジェクト: wertwiktor/RubiksCubeSolver
 /// <summary>
 /// Returns the color of the face of the first cube with the given CubeFlag
 /// </summary>
 /// <param name="position">Defines the CubeFlag which filters this cubes</param>
 /// <param name="face">Defines the face to be analyzed</param>
 /// <returns></returns>
 public Color GetFaceColor(CubeFlag position, FacePosition face)
 {
     return(Cubes.First(c => c.Position.Flags == position).GetFaceColor(face));
 }
コード例 #26
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        public Face(Color color, int size, FacePosition position)
        {
            Size = size;

            Initialize(size, color, position);
        }
コード例 #27
0
 /// <summary>
 /// Changes the color of the given face of this cube
 /// </summary>
 /// <param name="face">Defines the face to be changed</param>
 /// <param name="color">Defines the color to be set</param>
 public void SetFaceColor(FacePosition face, Color color)
 {
     this.Faces.Where(f => f.Position == face).ToList().ForEach(f => f.Color = color);
     this.Colors.Clear();
     this.Faces.ToList().ForEach(f => Colors.Add(f.Color));
 }
コード例 #28
0
 /// <summary>
 /// Returns the color of the given face
 /// </summary>
 /// <param name="face">Defines the face to be analyzed</param>
 /// <returns></returns>
 public Color GetFaceColor(FacePosition face)
 {
     return(this.Faces.First(f => f.Position == face).Color);
 }
コード例 #29
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 public Face3D(IEnumerable <Point3D> vertices, Color color, FacePosition position, List <LayerType> layerType)
     : base(vertices, color)
 {
     Position  = position;
     Positions = layerType;
 }
コード例 #30
0
 public Face GetFaceByPosition(FacePosition position)
 {
     return(Faces.First(f => f.Position == position));
 }
        // *** CONSTRUCTOR ***

        /// <summary>
        /// Initializes a new instance of the SelectionChangedEventArgs class
        /// </summary>
        /// <param name="cubePos">Position of the parent cube</param>
        /// <param name="facePos">Position of the face</param>
        public SelectionChangedEventArgs(CubeFlag cubePos, FacePosition facePos)
        {
            this.Position = new PositionSpec { CubePosition = cubePos, FacePosition = facePos };
        }
コード例 #32
0
 /// <summary>
 /// Returns the color of the face of the first cube with the given CubeFlag
 /// </summary>
 /// <param name="position">Defines the CubeFlag which filters this cubes</param>
 /// <param name="face">Defines the face to be analyzed</param>
 /// <returns></returns>
 public Color GetFaceColor(CubeFlag position, FacePosition face)
 {
     return Cubes.First(c => c.Position.Flags == position).GetFaceColor(face);
 }
コード例 #33
0
ファイル: Rubik.cs プロジェクト: wertwiktor/RubiksCubeSolver
 /// <summary>
 /// Sets the facecolor of the given cubes and faces with the given color
 /// </summary>
 /// <param name="affected">Defines the cubes to be changed</param>
 /// <param name="face">Defines the face of the cubes to be changed</param>
 /// <param name="color">Defines the color to be set</param>
 public void SetFaceColor(CubeFlag affected, FacePosition face, Color color)
 {
     Cubes.Where(c => c.Position.HasFlag(affected)).ToList().ForEach(c => c.SetFaceColor(face, color));
     Cubes.ToList().ForEach(c => { c.Colors.Clear(); c.Faces.ToList().ForEach(f => c.Colors.Add(f.Color)); });
 }
コード例 #34
0
 /// <summary>
 /// Sets the facecolor of the given cubes and faces with the given color
 /// </summary>
 /// <param name="affected">Defines the cubes to be changed</param>
 /// <param name="face">Defines the face of the cubes to be changed</param>
 /// <param name="color">Defines the color to be set</param>
 public void SetFaceColor(CubeFlag affected, FacePosition face, Color color)
 {
     Cubes.Where(c => c.Position.HasFlag(affected)).ToList().ForEach(c => c.SetFaceColor(face, color));
       Cubes.ToList().ForEach(c => { c.Colors.Clear(); c.Faces.ToList().ForEach(f => c.Colors.Add(f.Color)); });
 }
コード例 #35
0
        /// <summary>
        /// Converts a FacePosition into a CubeFlag
        /// </summary>
        /// <param name="facePos">Defines the FacePostion to be converted</param>
        /// <returns></returns>
        public static CubeFlag FromFacePosition(FacePosition facePos)
        {
            switch (facePos)
            {
                case FacePosition.Top:
                    return CubeFlag.TopLayer;

                case FacePosition.Bottom:
                    return CubeFlag.BottomLayer;

                case FacePosition.Left:
                    return CubeFlag.LeftSlice;

                case FacePosition.Right:
                    return CubeFlag.RightSlice;

                case FacePosition.Back:
                    return CubeFlag.BackSlice;

                case FacePosition.Front:
                    return CubeFlag.FrontSlice;

                default:
                    return CubeFlag.None;
            }
        }
コード例 #36
0
        public FaceRecognitionResult MatchFace(Image <Bgr, byte> a_face)
        {
            try
            {
                if (a_face == null)
                {
                    throw new ArgumentNullException();
                }

                //CREATE A FACE OBJECT
                Face unknown_face = new Face();
                unknown_face.face_position   = new FacePosition();
                unknown_face.facial_features = new FSDK.TPoint[FSDK.FSDK_FACIAL_FEATURE_COUNT];
                unknown_face.face_template   = new byte[FSDK.TemplateSize];
                unknown_face.image           = new FSDK.CImage(a_face.ToBitmap());

                //GET THE POSITION OF THE FACE IN THE IAGE
                unknown_face.face_position = FacePosition.FromFSDK(unknown_face.image.DetectFace());
                unknown_face.face_image    = unknown_face.Clone().image;

                FSDK.TFacePosition face_pos = unknown_face.face_position.Clone();


                //CHECK IF A FACE HAS BEEN DETECTED
                if (0 == face_pos.w)
                {
                    face_pos = null;
                    Debug.WriteLine("No Face Found");
                    return(face_recog_results);
                }

                try
                {
                    FSDK.TFacePosition face_pos_1 = unknown_face.face_position.Clone();

                    //GET THE FACIAL FEATURES OF THE FACE LIKE EYES NOSE ETC
                    unknown_face.facial_features = unknown_face.Clone().image.DetectEyesInRegion(ref face_pos_1);

                    face_pos_1 = null;
                }
                catch (Exception) { }

                try
                {
                    FSDK.TFacePosition face_pos_2 = unknown_face.face_position.Clone();

                    //GET A TEMPLATE OF THE FACE TO BE USED FOR COMPARISON
                    unknown_face.face_template = unknown_face.Clone().image.GetFaceTemplateInRegion(ref face_pos_2);

                    face_pos_2 = null;
                }
                catch (Exception) { }

                //THRESHOLD INDICATING HOW SIMILAR THE TWO FACS MUST BE TO BE CONSIDERED SAME
                float similarity_threshold = 0.0f;

                //TO DETERMINE IF THE MATCHED TEMPLATES BELONG TO THE SAME PERSON (WITH A SPECIFIED ERROR POSSIBILITY),
                //YOU CAN COMPARE THE FACIAL SIMILARITY VALUE WITH A THRESHOLD CALCULATED BY
                FSDK.GetMatchingThresholdAtFAR(FARValue / 100, ref similarity_threshold);

                //NUMBER OF MATCHES FOUND
                int matches_count = 0;

                //COUNT OF ALL FACES ENROLLED
                int faces_count = known_faces_list.Count;

                //HOLDS A FLOAT INDICATING HOW SIMILAR GIVEN FACE IS TO THAT IN THE SAME INDEX IN THE FACE_LIST
                float[] similarities = new float[faces_count];
                int[]   numbers      = new int[faces_count];

                List <KeyValuePair <Face, float> > face_to_similarity_map = new List <KeyValuePair <Face, float> >();

                //LOOP THRU THE KNOWN FACES COMPARING EACH FACE WITH THE UNKNOWN FACE
                for (int i = 0; i < known_faces_list.Count; i++)
                {
                    //VALUE INDICATING HOW SIMILAR THE 2 FACES ARE
                    float similarity = 0.0f;

                    //GET THE NEXT FACE IN THE FACE_LIST
                    Face next_face = known_faces_list[i];

                    //GET TEMPLATES FOR BOTH THE UNKNOWN FACE AND NEXT FACE
                    Byte[] unknown_face_template = unknown_face.face_template;
                    Byte[] known_face_template   = next_face.face_template;

                    //COMPARE THE 2 FACES FOR SIMILARITY BETWEEN THEM
                    FSDK.MatchFaces(ref unknown_face_template, ref known_face_template, ref similarity);

                    unknown_face_template = null;
                    known_face_template   = null;

                    if (similarity >= similarity_threshold)
                    {
                        similarities[matches_count] = similarity;
                        numbers[matches_count]      = i;
                        face_to_similarity_map.Add(new KeyValuePair <Face, float>(next_face, similarity));
                        ++matches_count;
                    }
                }

                //Dispose of Face

                //SORT THE SIMILARITIES IN DESCENDING ORDER INORDERTO FIND THE MOST SIMILAR FACE
                FloatsDescendingOrder floats_descending_order = new FloatsDescendingOrder();
                Array.Sort(similarities, numbers, 0, matches_count, (IComparer <float>)floats_descending_order);

                //GET THE PERPETRATOR ASSOCIATED WITH THE FACE
                face_recog_results = new FaceRecognitionResult();
                face_recog_results = GetOfMostSimilarFace(similarities, face_to_similarity_map);
                face_recog_results.original_detected_face = a_face;
                face_to_similarity_map = null;

                //RETURN RESULTS OF FACE RECOGNITION OPERATION
                return(face_recog_results);
            }
            catch (Exception e)
            {
                Debug.WriteLine(e.Message);
            }
            return(face_recog_results);
        }
コード例 #37
0
ファイル: Face.cs プロジェクト: wertwiktor/RubiksCubeSolver
 /// <summary>
 /// Constructor with color and position
 /// </summary>
 /// <param name="color">Defines the color of this face</param>
 /// <param name="position">Defines the position of this face</param>
 public Face(Color color, FacePosition position)
 {
     this.Color    = color;
     this.Position = position;
 }
コード例 #38
0
 /// <summary>
 /// Returns the color of the given face
 /// </summary>
 /// <param name="face">Defines the face to be analyzed</param>
 /// <returns></returns>
 public Color GetFaceColor(FacePosition face)
 {
     return this.Faces.First(f => f.Position == face).Color;
 }