コード例 #1
0
        private void ProcessLandmarks()
        {
            FaceData faceData = faceModule.CreateOutput();

            faceData.Update();
            int numOfFaces = faceData.NumberOfDetectedFaces > maxTrackedFaces ? maxTrackedFaces : faceData.NumberOfDetectedFaces;

            boundingBoxes.Clear();
            landmarks.Clear();
            Face    face;
            RectI32 boundingRect;

            LandmarkPoint[] groupPoints;
            LandmarkPoint[] allPoints;
            for (int i = 0; i < numOfFaces; i++)
            {
                face         = faceData.QueryFaceByIndex(i);
                boundingRect = face.Detection.BoundingRect;
                boundingBoxes.Add(boundingRect);
                if (face != null && face.Landmarks != null)
                {
                    if (extractLandmarkGroup)
                    {
                        face.Landmarks.QueryPointsByGroup(landmarkGroup, out groupPoints);
                    }
                    else
                    {
                        groupPoints = face.Landmarks.Points;
                    }

                    if (groupPoints != null)
                    {
                        landmarks.Add(groupPoints);
                    }

                    allPoints = face.Landmarks.Points;
                    if (allPoints != null)
                    {
                        allLandmarks.Add(allPoints);
                    }
                }
            }

            faceData.Dispose();
            faceModule.Dispose();
        }
コード例 #2
0
ファイル: RealSense.cs プロジェクト: ya0201/CharWebCam
    void OnDestroy()
    {
        // 平滑化開放
        if (SmoothTongue != null)
        {
            SmoothTongue.Dispose();
        }
        if (SmoothMouth != null)
        {
            SmoothMouth.Dispose();
        }
        if (SmoothKiss != null)
        {
            SmoothKiss.Dispose();
        }
        if (SmoothSmile != null)
        {
            SmoothSmile.Dispose();
        }
        if (SmoothBrowLow != null)
        {
            SmoothBrowLow.Dispose();
        }
        if (SmoothBrowRai != null)
        {
            SmoothBrowRai.Dispose();
        }
        if (SmoothEyesClose != null)
        {
            SmoothEyesClose.Dispose();
        }
        if (SmoothEyes != null)
        {
            SmoothEyes.Dispose();
        }
        if (SmoothHead != null)
        {
            SmoothHead.Dispose();
        }
        if (SmoothBody != null)
        {
            SmoothBody.Dispose();
        }
        if (Smoother != null)
        {
            Smoother.Dispose();
        }

        // RealSense開放
        if (SampleReader != null)
        {
            SampleReader.SampleArrived -= SampleReader_SampleArrived;
        }
        if (SampleReader != null)
        {
            SampleReader.Dispose();
        }
        if (FaceModule != null)
        {
            FaceModule.FrameProcessed -= FaceModule_FrameProcessed;
        }
        if (FaceData != null)
        {
            FaceData.Dispose();
        }
        if (FaceConfig != null)
        {
            FaceConfig.Dispose();
        }
        if (FaceModule != null)
        {
            FaceModule.Dispose();
        }
        if (SenseManager != null)
        {
            SenseManager.Dispose();
        }
    }