コード例 #1
0
    public override void Init(BaseSkill baseSkill)
    {
        base.Init(baseSkill);
        var skill = (PassiveSkill)baseSkill;

        AttackType   = skill.AttackType;
        DefenseType  = skill.DefenseType;
        ActiveOnType = skill.ActiveOnType;
    }
コード例 #2
0
    public override OnDefenseSkillResult OnDefense(Poring attacker, Poring poring, FaceDice faceDice)
    {
        if (faceDice == ActiveOnType && CurrentCD <= 0)
        {
            // Debug.LogError($"{poring.name} : {this.name}!!");
            float damage = 0;
            switch (DefenseType)
            {
            case DefenseTypeResult.None:
                damage = 0;
                break;

            case DefenseTypeResult.Counter:
                damage  = (DamageType == DamageType.PAtk) ? poring.Property.CurrentPAtk : poring.Property.CurrentMAtk;
                damage *= poring.GetBlessingBuff();
                EffectReceiver maximizePower = poring.GetStatus(SkillStatus.MaximizePower);
                damage *= (maximizePower != null) ? maximizePower.Damage : 1;
                if (attacker.Node != poring.Node)
                {
                    DefenseType = DefenseTypeResult.None;
                    damage      = 0;
                }
                if (poring.CheckHasStatus(SkillStatus.Blind))
                {
                    damage = 0;
                }
                break;

            case DefenseTypeResult.Dodge:
                damage = 0;
                break;
            }

            return(new OnDefenseSkillResult()
            {
                Type = DefenseType,
                DamageType = DamageType,
                EffectStatusResults = SetEffectOwnerIdAndDamage(poring),
                DamageResult = damage,
                EffectOnSelf = EffectOnSelf,
                EffectOnTarget = EffectOnHit,
            });
        }
        else
        {
            return(new OnDefenseSkillResult()
            {
                Type = DefenseTypeResult.None,
                DamageType = DamageType,
                EffectStatusResults = new List <EffectReceiver>(),
                DamageResult = 0
            });
        }
    }
コード例 #3
0
 public virtual int GetNumberFromDiceFace(FaceDice e)
 {
     if ((int)e >= (int)FaceDice.Miss && (int)e <= (int)FaceDice.Six)
     {
         return((int)e);
     }
     else
     {
         return(0);
     }
 }
コード例 #4
0
    private OnDefenseSkillResult CalculateDefenderDiceResult(Poring attacker, Poring poring)
    {
        OnDefenseSkillResult result   = new OnDefenseSkillResult(DefenseTypeResult.None, DamageType.PAtk, 0);
        FaceDice             faceDice = poring.Property.DeffensiveDices[0].GetDiceFace(poring.DeffensiveResultList[0]);

        poring.Property.SkillList.ForEach(skill =>
        {
            var subResult = skill.OnDefense(attacker, poring, faceDice);
            if (subResult.Type != DefenseTypeResult.None)
            {
                result = subResult;
            }
        });

        return(result);
    }
コード例 #5
0
    private OnAttackSkillResult CalculateAtackerDiceResult(Poring poring)
    {
        OnAttackSkillResult result   = new OnAttackSkillResult(AttackTypeResult.None, DamageType.PAtk, 0);
        FaceDice            faceDice = poring.Property.OffensiveDices[0].GetDiceFace(poring.OffensiveResultList[0]);

        poring.Property.SkillList.ForEach(skill =>
        {
            var subResult = skill.OnAttack(poring, faceDice);
            if (subResult.Type != AttackTypeResult.None)
            {
                result = subResult;
            }
        });

        return(result);
    }
コード例 #6
0
    public override OnAttackSkillResult OnAttack(Poring poring, FaceDice faceDice)
    {
        EffectReceiver maximizePowerDef;

        if (faceDice == ActiveOnType && CurrentCD <= 0)
        {
            CurrentCD = TurnCD;
            float damage = 0;
            switch (AttackType)
            {
            case AttackTypeResult.None:
                damage = 0;
                break;

            case AttackTypeResult.Double:
                damage           = (DamageType == DamageType.PAtk) ? poring.Property.CurrentPAtk : poring.Property.CurrentMAtk;
                damage          *= poring.GetBlessingBuff();
                maximizePowerDef = poring.GetStatus(SkillStatus.MaximizePower);
                damage          *= (maximizePowerDef != null) ? maximizePowerDef.Damage : 1;
                break;

            case AttackTypeResult.PowerUp:
                damage  = (DamageType == DamageType.PAtk) ? poring.Property.CurrentPAtk : poring.Property.CurrentMAtk;
                damage *= poring.GetBlessingBuff();
                damage *= 2;

                maximizePowerDef = poring.GetStatus(SkillStatus.MaximizePower);
                damage          *= (maximizePowerDef != null) ? maximizePowerDef.Damage : 1;
                break;

            case AttackTypeResult.Enchant:
                damage           = (DamageType == DamageType.PAtk) ? poring.Property.CurrentPAtk : poring.Property.CurrentMAtk;
                damage          *= poring.GetBlessingBuff();
                maximizePowerDef = poring.GetStatus(SkillStatus.MaximizePower);
                damage          *= (maximizePowerDef != null) ? maximizePowerDef.Damage : 1;
                break;
            }

            if (poring.CheckHasStatus(SkillStatus.Blind))
            {
                damage = 0;
            }

            return(new OnAttackSkillResult()
            {
                Type = AttackType,
                DamageType = DamageType,
                EffectStatusResults = SetEffectOwnerIdAndDamage(poring),
                DamageResult = damage,
                EffectOnSelf = EffectOnSelf,
                EffectOnTarget = EffectOnHit,
            });
        }
        else
        {
            return(new OnAttackSkillResult()
            {
                Type = AttackTypeResult.None,
                DamageType = DamageType,
                EffectStatusResults = new List <EffectReceiver>(),
                DamageResult = 0
            });
        }
    }
コード例 #7
0
 public virtual OnDefenseSkillResult OnDefense(Poring attacker, Poring poring, FaceDice faceDice)
 {
     return(new OnDefenseSkillResult(DefenseTypeResult.None, DamageType.PAtk, 0));
 }
コード例 #8
0
 public virtual OnAttackSkillResult OnAttack(Poring poring, FaceDice faceDice)
 {
     return(new OnAttackSkillResult(AttackTypeResult.None, DamageType.PAtk, 0));
 }