private void Start() { player = GameObject.Find("player").GetComponent <Player>(); fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>(); GetComponent <SpriteRenderer>().enabled = false; GetComponent <CircleCollider2D>().enabled = false; particles = GetComponentInChildren <ParticleSystem>(); particles.enableEmission = false; }
void Start() { fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>(); player = GameObject.Find("player"); ps = player.GetComponent <Player>(); gm = GameObject.Find("GameManager").GetComponent <GameManager>(); resetHp = hp; startPos = transform.position; dp = GetComponentsInChildren <DeathParticles>(); spriteRenderers = GetComponentsInChildren <SpriteRenderer>(); }
void Start() { player = GameObject.Find("player"); gm = GameObject.Find("GameManager").GetComponent <GameManager>(); ps = player.GetComponent <Player>(); fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>(); if (activateOnStart) { Activate(); } hDir = goRight ? 1 : -1; }
void Start() { player = GameObject.Find("player").GetComponent <Player>(); fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>(); fabCtrl.PlayMenuMusic(); if (GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>() == null) { print("fug"); } UpdateLevelLivesAmmo(); scoreText.text = "SCORE " + scoreNumbers + "\n" + " PLAYER\n" + " ENEMY"; scoreTextShadow.text = "SCORE " + scoreNumbers + "\n" + " PLAYER\n" + " ENEMY"; }
void Start() { uac = GetComponentInChildren <UnityArmatureComponent>(); gm = GameObject.Find("GameManager").GetComponent <GameManager>(); player = GameObject.Find("player"); ps = player.GetComponent <Player>(); fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>(); if (activateOnStart) { Activate(); } dp = GetComponentInChildren <DeathParticles>(); mr = GetComponentsInChildren <MeshRenderer>(); }
void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); dp = GetComponentInChildren <DeathParticles>(); player = GameObject.Find("player"); gm = GameObject.Find("GameManager").GetComponent <GameManager>(); ps = player.GetComponent <Player>(); fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>(); if (activateOnStart) { Activate(); } hDir = goRight ? 1 : -1; //prevHDir = hDir; }
void Start() { player = GameObject.Find("player"); dp = GetComponentInChildren <DeathParticles>(); gm = GameObject.Find("GameManager").GetComponent <GameManager>(); ps = player.GetComponent <Player>(); fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>(); if (activateOnStart) { Activate(); } originalPos = transform.position; hDir = goRight? 1:-1; svdir = startVDirDown ? 1 : 3; }
void Start() { cc = GameObject.Find("Main Camera").GetComponent <CameraController>(); gm = GameObject.Find("GameManager").GetComponent <GameManager>(); dbc = GetComponentInChildren <DBController>(); joint = GetComponent <DistanceJoint2D>(); line = GameObject.Find("line").GetComponent <LineRenderer>(); fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>(); rb = GetComponent <Rigidbody2D>(); capCol = GetComponent <CapsuleCollider2D>(); facingRight = true; currentAimState = AimState.Right; lastHorizontalState = AimState.Right; canMove = true; joint.enabled = false; line.enabled = false; gm.UpdatePlayerEnemyHealth(hp, gm.enemyHealth); }
private void Start() { fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>(); }
private void Start() { player = GameObject.Find("player").GetComponent <Player>(); fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>(); }