コード例 #1
0
ファイル: BobTheBlob.cs プロジェクト: Jakkeli/Gonan2
 private void Start()
 {
     player  = GameObject.Find("player").GetComponent <Player>();
     fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>();
     GetComponent <SpriteRenderer>().enabled   = false;
     GetComponent <CircleCollider2D>().enabled = false;
     particles = GetComponentInChildren <ParticleSystem>();
     particles.enableEmission = false;
 }
コード例 #2
0
ファイル: BossOne.cs プロジェクト: Jakkeli/Gonan2
 void Start()
 {
     fabCtrl         = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>();
     player          = GameObject.Find("player");
     ps              = player.GetComponent <Player>();
     gm              = GameObject.Find("GameManager").GetComponent <GameManager>();
     resetHp         = hp;
     startPos        = transform.position;
     dp              = GetComponentsInChildren <DeathParticles>();
     spriteRenderers = GetComponentsInChildren <SpriteRenderer>();
 }
コード例 #3
0
ファイル: Enemy3Ground.cs プロジェクト: Jakkeli/Gonan2
 void Start()
 {
     player  = GameObject.Find("player");
     gm      = GameObject.Find("GameManager").GetComponent <GameManager>();
     ps      = player.GetComponent <Player>();
     fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>();
     if (activateOnStart)
     {
         Activate();
     }
     hDir = goRight ? 1 : -1;
 }
コード例 #4
0
ファイル: GameManager.cs プロジェクト: Jakkeli/Gonan2
 void Start()
 {
     player  = GameObject.Find("player").GetComponent <Player>();
     fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>();
     fabCtrl.PlayMenuMusic();
     if (GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>() == null)
     {
         print("fug");
     }
     UpdateLevelLivesAmmo();
     scoreText.text       = "SCORE           " + scoreNumbers + "\n" + "    PLAYER\n" + "        ENEMY";
     scoreTextShadow.text = "SCORE           " + scoreNumbers + "\n" + "    PLAYER\n" + "        ENEMY";
 }
コード例 #5
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 void Start()
 {
     uac     = GetComponentInChildren <UnityArmatureComponent>();
     gm      = GameObject.Find("GameManager").GetComponent <GameManager>();
     player  = GameObject.Find("player");
     ps      = player.GetComponent <Player>();
     fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>();
     if (activateOnStart)
     {
         Activate();
     }
     dp = GetComponentInChildren <DeathParticles>();
     mr = GetComponentsInChildren <MeshRenderer>();
 }
コード例 #6
0
ファイル: Enemy4Fly.cs プロジェクト: Jakkeli/Gonan2
 void Start()
 {
     spriteRenderer = GetComponent <SpriteRenderer>();
     dp             = GetComponentInChildren <DeathParticles>();
     player         = GameObject.Find("player");
     gm             = GameObject.Find("GameManager").GetComponent <GameManager>();
     ps             = player.GetComponent <Player>();
     fabCtrl        = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>();
     if (activateOnStart)
     {
         Activate();
     }
     hDir = goRight ? 1 : -1;
     //prevHDir = hDir;
 }
コード例 #7
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 void Start()
 {
     player  = GameObject.Find("player");
     dp      = GetComponentInChildren <DeathParticles>();
     gm      = GameObject.Find("GameManager").GetComponent <GameManager>();
     ps      = player.GetComponent <Player>();
     fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>();
     if (activateOnStart)
     {
         Activate();
     }
     originalPos = transform.position;
     hDir        = goRight? 1:-1;
     svdir       = startVDirDown ? 1 : 3;
 }
コード例 #8
0
ファイル: Player.cs プロジェクト: Jakkeli/Gonan2
 void Start()
 {
     cc                  = GameObject.Find("Main Camera").GetComponent <CameraController>();
     gm                  = GameObject.Find("GameManager").GetComponent <GameManager>();
     dbc                 = GetComponentInChildren <DBController>();
     joint               = GetComponent <DistanceJoint2D>();
     line                = GameObject.Find("line").GetComponent <LineRenderer>();
     fabCtrl             = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>();
     rb                  = GetComponent <Rigidbody2D>();
     capCol              = GetComponent <CapsuleCollider2D>();
     facingRight         = true;
     currentAimState     = AimState.Right;
     lastHorizontalState = AimState.Right;
     canMove             = true;
     joint.enabled       = false;
     line.enabled        = false;
     gm.UpdatePlayerEnemyHealth(hp, gm.enemyHealth);
 }
コード例 #9
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 private void Start()
 {
     fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>();
 }
コード例 #10
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ファイル: Whip.cs プロジェクト: Jakkeli/Gonan2
 private void Start()
 {
     player  = GameObject.Find("player").GetComponent <Player>();
     fabCtrl = GameObject.Find("FabricCtrl").GetComponent <FabricCtrl>();
 }