public void DeathReset() { //白色已卡住 DeathAfter = true; F_Object.ResetAll(); if (F_Object.HasReseting()) { return; } AfterDeathReset(); }
public void DeathReset() { //白色已卡住 DeathAfter = true; F_Object.ResetAll(); if (F_Object.HasReseting()) { return; } AfterDeathReset(); }