void ClonePrefab() { SaveProject(); string createPath = FXMakerAsset.CloneEffectPrefab(FXMakerMain.inst.GetOriginalEffectPrefab()); SelectToolbar(m_nProjectIndex, GetGroupIndex(), createPath); }
void ClonePrefab() { SaveProject(); string createPath = FXMakerAsset.CloneEffectPrefab(m_BackgroundPrefabs[m_nBackgroundIndex]); SelectToolbar(m_nGroupIndex, createPath); }