public void Receive(Message message) { if (message.Version != 4) { return; } var buffer = new ByteBuffer(message.Payload); currentRoom = FWaitingRoom.GetRootAsFWaitingRoom(buffer); }
public void Receive(Message message) { if (message.Version != 4) { return; } ControllersManager.Instance.OpenScene("Szczegóły gry"); var buffer = new ByteBuffer(message.Payload); FWaitingRoom roomInfo = FWaitingRoom.GetRootAsFWaitingRoom(buffer); currentWaitingRoom = new WaitingRoomInfo(roomInfo); prezenter?.UpdateInfo(currentWaitingRoom, true); }