public Power(Texture2D icon, FWPGame game, Vector2 myPosition, Vector2 myMapPosition) { this.myIcon = icon; this.game = game; this.myPosition = myPosition; this.myMapPosition = myMapPosition; }
public BuildHouse(Texture2D icon, FWPGame aGame, Vector2 position, Vector2 mapPosition) : base(icon, aGame, position, mapPosition) { game = aGame; myPosition = position; myMapPosition = mapPosition; }
public MakePerson(Texture2D icon, FWPGame aGame, Vector2 position, Vector2 mapPosition) : base(icon, aGame, position, mapPosition) { game = aGame; myPosition = position; myMapPosition = mapPosition; }
public Apocalypse(FWPGame game, Dictionary<string, Power> powers) { myPowers = powers; myGame = game; myMap = myGame.map.MapTiles; mySprites = new List<Sprite>(); }
public BrotherFire(FWPGame game, Texture2D texture, Vector2 position, Vector2 mapPosition, SpriteFont font) : base(texture, position) { myMapPosition = mapPosition; myTexture = texture; myPosition = position; this.game = game; this.myState = new BroVisit(this, null, font); //second argument is sound effect, if wanted }
public Apocalypse(FWPGame game) { myGame = game; }