public override void Evaluate(int SpreadMax) { //calc input spreadcount int inputSpreadCount = GetSpreadMax(); //create or delete button groups int diff = inputSpreadCount - FControllerGroups.Count; if (diff > 0) { for (int i = 0; i < diff; i++) { FControllerGroups.Add(new SliderXYGroup()); } } else if (diff < 0) { for (int i = 0; i < -diff; i++) { FControllerGroups.RemoveAt(FControllerGroups.Count - 1 - i); } } //update parameters int slice; if (FCountXIn.PinIsChanged || FCountYIn.PinIsChanged || FSizeXIn.PinIsChanged || FSizeYIn.PinIsChanged || FSizeSliderIn.PinIsChanged || FTransformIn.PinIsChanged || FColorIn.PinIsChanged || FOverColorIn.PinIsChanged || FActiveColorIn.PinIsChanged || FSliderColorIn.PinIsChanged || FSliderSpeedIn.PinIsChanged) { for (slice = 0; slice < inputSpreadCount; slice++) { SliderXYGroup group = (SliderXYGroup)FControllerGroups[slice]; Matrix4x4 trans; Vector2D count, size; double sizeSlider, sliderSpeed; RGBAColor col, over, active, slider; FTransformIn.GetMatrix(slice, out trans); FCountXIn.GetValue(slice, out count.x); FCountYIn.GetValue(slice, out count.y); FSizeXIn.GetValue(slice, out size.x); FSizeYIn.GetValue(slice, out size.y); FSizeSliderIn.GetValue(slice, out sizeSlider); FColorIn.GetColor(slice, out col); FOverColorIn.GetColor(slice, out over); FActiveColorIn.GetColor(slice, out active); FSliderColorIn.GetColor(slice, out slider); FSliderSpeedIn.GetValue(slice, out sliderSpeed); group.UpdateTransform(trans, count, size, sizeSlider, col, over, active, slider, sliderSpeed); } } //get spread counts int outcount = 0; FSpreadCountsOut.SliceCount = inputSpreadCount; for (slice = 0; slice < inputSpreadCount; slice++) { SliderXYGroup group = (SliderXYGroup)FControllerGroups[slice]; outcount += group.FControllers.Length; FSpreadCountsOut.SetValue(slice, group.FControllers.Length); } //update mouse and colors bool valueSet = false; if (FMouseXIn.PinIsChanged || FMouseYIn.PinIsChanged || FLeftButtonIn.PinIsChanged || FColorIn.PinIsChanged || FOverColorIn.PinIsChanged || FActiveColorIn.PinIsChanged || FSliderColorIn.PinIsChanged || FCountXIn.PinIsChanged || FCountYIn.PinIsChanged || FLastMouseLeft) { Vector2D mouse; double mouseLeft; FMouseXIn.GetValue(0, out mouse.x); FMouseYIn.GetValue(0, out mouse.y); FLeftButtonIn.GetValue(0, out mouseLeft); bool mouseDown = mouseLeft >= 0.5; bool mousDownEdge = mouseDown && !FLastMouseLeft; for (slice = 0; slice < inputSpreadCount; slice++) { SliderXYGroup group = (SliderXYGroup)FControllerGroups[slice]; valueSet |= group.UpdateMouse(mouse, mousDownEdge, mouseDown); } FLastMouseLeft = mouseDown; } //set value slice = 0; if (FValueIn.PinIsChanged || FSetValueIn.PinIsChanged) { for (int i = 0; i < inputSpreadCount; i++) { SliderXYGroup group = (SliderXYGroup)FControllerGroups[i]; int pcount = group.FControllers.Length; for (int j = 0; j < pcount; j++) { Vector2D val; FSetValueIn.GetValue(slice, out val.x); if (val.x >= 0.5) { //update value FValueIn.GetValue2D(slice, out val.x, out val.y); group.UpdateValue((SliderXY)group.FControllers[j], val); valueSet = true; } else if (FFirstframe) { //load from config pin on first frame FInternalValueConfig.GetValue2D(slice, out val.x, out val.y); group.UpdateValue((SliderXY)group.FControllers[j], val); } slice++; } } } //write output to pins FValueOut.SliceCount = outcount; if (outcount != FInternalValueConfig.SliceCount) { FInternalValueConfig.SliceCount = outcount; } FTransformOut.SliceCount = outcount * 2; FColorOut.SliceCount = outcount * 2; FHitOut.SliceCount = outcount; FActiveOut.SliceCount = outcount; FMouseOverOut.SliceCount = outcount; slice = 0; for (int i = 0; i < inputSpreadCount; i++) { SliderXYGroup group = (SliderXYGroup)FControllerGroups[i]; int pcount = group.FControllers.Length; for (int j = 0; j < pcount; j++) { SliderXY s = (SliderXY)group.FControllers[j]; FTransformOut.SetMatrix(slice * 2, s.Transform); FTransformOut.SetMatrix(slice * 2 + 1, s.SliderTransform); FColorOut.SetColor(slice * 2, s.CurrentCol); FColorOut.SetColor(slice * 2 + 1, s.ColorSlider); FValueOut.SetValue2D(slice, s.Value.x, s.Value.y); FMouseOverOut.SetValue(slice, s.MouseOver ? 1 : 0); FHitOut.SetValue(slice, s.Hit ? 1 : 0); FActiveOut.SetValue(slice, s.Active ? 1 : 0); //update config pin if (valueSet) { Vector2D val; FInternalValueConfig.GetValue2D(slice, out val.x, out val.y); if (VMath.Abs(s.Value - val) > 0.00000001) { FInternalValueConfig.SetValue2D(slice, s.Value.x, s.Value.y); } } slice++; } } //end of frame FFirstframe = false; }
public override void Evaluate(int SpreadMax) { //calc input spreadcount int inputSpreadCount = GetSpreadMax(); //create or delete button groups int diff = inputSpreadCount - FControllerGroups.Count; if (diff > 0) { for (int i = 0; i < diff; i++) { FControllerGroups.Add(new SliderXYGroup()); } } else if (diff < 0) { for (int i = 0; i < -diff; i++) { FControllerGroups.RemoveAt(FControllerGroups.Count - 1 - i); } } //update parameters int slice; if (FCountXIn.PinIsChanged || FCountYIn.PinIsChanged || FSizeXIn.PinIsChanged || FSizeYIn.PinIsChanged || FSizeSliderIn.PinIsChanged || FTransformIn.PinIsChanged || FSliderSpeedIn.PinIsChanged) { for (slice = 0; slice < inputSpreadCount; slice++) { SliderXYGroup group = (SliderXYGroup)FControllerGroups[slice]; Matrix4x4 trans; Vector2D count, size; double sizeSlider, sliderSpeed; FTransformIn.GetMatrix(slice, out trans); FCountXIn.GetValue(slice, out count.x); FCountYIn.GetValue(slice, out count.y); FSizeXIn.GetValue(slice, out size.x); FSizeYIn.GetValue(slice, out size.y); FSizeSliderIn.GetValue(slice, out sizeSlider); FSliderSpeedIn.GetValue(slice, out sliderSpeed); group.UpdateTransform(trans, count, size, sizeSlider, sliderSpeed); } } //get spread counts int outcount = 0; FSpreadCountsOut.SliceCount = inputSpreadCount; for (slice = 0; slice < inputSpreadCount; slice++) { SliderXYGroup group = (SliderXYGroup)FControllerGroups[slice]; outcount += group.FControllers.Length; FSpreadCountsOut.SetValue(slice, group.FControllers.Length); } this.UpdateTouches(inputSpreadCount); #region Set Value slice = 0; if (FValueIn.PinIsChanged || FSetValueIn.PinIsChanged) { for (int i = 0; i < inputSpreadCount; i++) { SliderXYGroup group = FControllerGroups[i]; int pcount = group.FControllers.Length; for (int j = 0; j < pcount; j++) { Vector2D val; FSetValueIn.GetValue(slice, out val.x); if (val.x >= 0.5 || this.FFirstframe) { //update value FValueIn.GetValue2D(slice, out val.x, out val.y); group.UpdateValue(group.FControllers[j], val); } slice++; } } } #endregion //write output to pins FValueOut.SliceCount = outcount; FTransformOut.SliceCount = outcount; FPinOutSliderTransform.SliceCount = outcount; FHitOut.SliceCount = outcount; slice = 0; for (int i = 0; i < inputSpreadCount; i++) { SliderXYGroup group = FControllerGroups[i]; int pcount = group.FControllers.Length; for (int j = 0; j < pcount; j++) { SliderXY s = group.FControllers[j]; FTransformOut.SetMatrix(slice, s.Transform); FPinOutSliderTransform.SetMatrix(slice, s.SliderTransform); FValueOut.SetValue2D(slice, s.Value.x, s.Value.y); FHitOut.SetValue(slice, s.Hit ? 1 : 0); slice++; } } //end of frame FFirstframe = false; }