コード例 #1
0
ファイル: FTWCoreItems.cs プロジェクト: psmyth1/code-samples
        public static bool ItemOnCooldown(string itemname)
        {
            bool   retval = false;
            string fnname = "FTWCore.ItemOnCooldown";

            MyTimer.Start(fnname);
            using (StyxWoW.Memory.AcquireFrame())
            {
                WoWItem item = StyxWoW.Me.CarriedItems.FirstOrDefault(i => i != null && i.Name == itemname);
                if (item == null)
                {
                    FTWLogger.debug("Don't have {0}", itemname);
                    retval = true;
                }
                else
                {
                    int cnt = Convert.ToInt32(Lua.GetReturnValues(String.Format("return GetItemCount(\"{0}\")", item.Name), "HasItem.lua")[0]);
                    if (cnt == 0)
                    {
                        FTWLogger.debug("Have 0 of {0}", item.Name);
                        retval = true;
                    }
                    else if (item.Cooldown > 0)
                    {
                        FTWLogger.debug("Item {0} on cooldown. Time left: {1}", item.Name, item.Cooldown);
                        retval = true;
                    }
                }
            }
            MyTimer.Stop(fnname);
            return(retval);
        }
コード例 #2
0
 public static bool On_DumpAuras(WoWUnit target)
 {
     FTWLogger.debug(Color.PaleVioletRed, "DUMPAURAS: {0} auras:", target.SafeName());
     foreach (WoWAura aura in target.Auras.Values)
     {
         FTWLogger.debug(Color.PaleVioletRed, "    {0} {1} {2} ms", aura.Name, aura.StackCount, aura.TimeLeft.TotalMilliseconds);
     }
     return(false);
 }
コード例 #3
0
 public static bool On_DumpParty()
 {
     FTWLogger.debug(Color.Yellow, "{0} close party members:", FTWProps.closePeople.Count);
     foreach (WoWPlayer p in FTWProps.closePeople)
     {
         FTWLogger.debug(Color.Yellow, "    {0,-16} {1:00.0} {2:000.0}% ({3:000000} total health)", p.SafeName(), p.Distance, p.HealthPercent, p.MaxHealth);
     }
     FTWLogger.debug(Color.Yellow, "Tank is {0}", FTWProps.tank == null ? "<none>" : FTWProps.tank.SafeName());
     FTWLogger.debug(Color.Yellow, "Healer is {0}", FTWProps.healer == null ? "<none>" : FTWProps.healer.SafeName());
     return(false);
 }
コード例 #4
0
        public static void Face(WoWUnit mob)
        {
            DateTime stoptime = DateTime.Now.AddSeconds(1);

            if (StyxWoW.Me.Location == mob.Location)
            {
                KeyboardManager.PressKey((char)Keys.Back);
                Thread.Sleep(50);
                KeyboardManager.ReleaseKey((char)Keys.Back);
                return;
            }
            while (!StyxWoW.Me.IsSafelyFacing(mob) && DateTime.Now < stoptime)
            {
                FTWLogger.debug(Color.Violet, "Facing {0}", mob.SafeName());
                mob.Face();
                Thread.Sleep(10);
            }
        }
コード例 #5
0
ファイル: FTWCoreItems.cs プロジェクト: psmyth1/code-samples
        public static WoWItem GetInventoryItem(string origname)
        {
            string fnname = "FTWCore.GetInventoryItem";

            MyTimer.Start(fnname);
            string name = origname.ToLower();

            foreach (WoWItem item in StyxWoW.Me.CarriedItems)
            {
                if (item != null && item.Name.ToLower() == name)
                {
                    MyTimer.Stop(fnname);
                    return(item);
                }
            }
            FTWLogger.debug("  Didn't find {0}", name);
            MyTimer.Stop(fnname);
            return(null);
        }
コード例 #6
0
        public static bool Macro(string macrotext)
        {
            double cooldown = 0;
            int    c        = macrotext.IndexOf(' ');

            if (c >= 0)
            {
                string s = macrotext.Substring(0, c);
                if (Double.TryParse(s, out cooldown))
                {
                    macrotext = macrotext.Substring(c + 1);
                }
            }
            if (FTWCoreStatus.OnCooldown(macrotext, cooldown, false))
            {
                return(false);
            }
            FTWLogger.debug("    Macro: {0}", macrotext);
            Lua.DoString(string.Format("RunMacroText(\"{0}\");", macrotext));
            FTWCoreStatus.SaveCooldown(macrotext);
            return(false);
        }
コード例 #7
0
        public static bool On_PetCast(string spellname, WoWUnit target, bool castnow)
        {
            string fnname = "FTWCore.On_PetCast";

            MyTimer.Start(fnname);
            LocalPlayer Me    = StyxWoW.Me;
            WoWPetSpell spell = null;

            // Don't even try to cast if I don't have a pet.
            if (!Me.GotAlivePet)
            {
                MyTimer.Stop(fnname);
                return(false);
            }

            foreach (WoWPetSpell sp in StyxWoW.Me.PetSpells)
            {
                if (sp.Action.ToString() == spellname)
                {
                    Lua.DoString("CastPetAction({0})", sp.ActionBarIndex + 1);
                    FTWLogger.log("[Pet] Action = {0}", sp.Action.ToString());
                    break;
                }

                else if (sp.Spell != null && sp.Spell.Name == spellname)
                {
                    spell = sp;
                    break;
                }
            }
            if (spell == null)
            {
                FTWLogger.debug(Color.Gray, "[Pet] Unknown spell {0}", spellname);
                MyTimer.Stop(fnname);
                return(false);
            }

            if (FTWCoreStatus.OnPetCooldown(spellname))
            {
                MyTimer.Stop(fnname);
                return(false);
            }

            if (!castnow && (Me.Pet.IsCasting || Me.Pet.IsChanneling))
            {
                MyTimer.Stop(fnname);
                return(false);
            }

            if (spell.Spell.MinRange > 0 && target.DistanceCalc() < spell.Spell.MinRange)
            {
                FTWLogger.debug(Color.Yellow, "[Pet] Too close to {0} to cast {1}.", target.SafeName(), spell.Spell.Name);
                MyTimer.Stop(fnname);
                return(false);
            }
            if (spell.Spell.MaxRange > 0 && target.DistanceCalc() > spell.Spell.MaxRange)
            {
                FTWLogger.debug(Color.Yellow, "[Pet] Too far away to {0} to cast {1}.", target.SafeName(), spell.Spell.Name);
                MyTimer.Stop(fnname);
                return(false);
            }

            string strTarget;

            if (target.Guid == StyxWoW.Me.Guid)
            {
                strTarget = "player";
            }
            else if (target.Guid == StyxWoW.Me.Pet.Guid)
            {
                strTarget = "pet";
            }
            else if (target.Guid == StyxWoW.Me.CurrentTargetGuid)
            {
                strTarget = "target";
            }
            else
            {
                strTarget = null;
            }

            if (strTarget == null)
            {
                Lua.DoString("CastPetAction({0})", spell.ActionBarIndex + 1);
                FTWLogger.log("    [Pet] Cast {0}", spell.Spell.Name);
            }
            else
            {
                Lua.DoString("CastPetAction({0}, {1})", spell.ActionBarIndex + 1, strTarget);
                FTWLogger.log("    [Pet] Cast {0} on {1} health {2:0.0} dist {3:0.0}", spell.Spell.Name, strTarget, target.HealthPercent, target.DistanceCalc());
            }

            if (spell.Spell.IsAreaSpell())
            {
                // Area spell
                WoWPoint loc;

                if (spell.Spell.IsSelfOnlySpell)
                {
                    loc = StyxWoW.Me.Location;
                }
                else
                {
                    loc = target.Location;
                }

                DateTime stoptime = DateTime.Now.AddMilliseconds(500);
                while (DateTime.Now < stoptime)
                {
                    if (StyxWoW.Me.CurrentPendingCursorSpell != null)
                    {
                        break;
                    }
                    Thread.Sleep(10);
                }
                SpellManager.ClickRemoteLocation(loc);
                stoptime = DateTime.Now.AddMilliseconds(500);
                while (DateTime.Now < stoptime)
                {
                    // Clear target spell, if one is up
                    if (StyxWoW.Me.CurrentPendingCursorSpell == null)
                    {
                        break;
                    }
                    Thread.Sleep(10);
                }
                // Clear target spell, if one is up
                if (StyxWoW.Me.CurrentPendingCursorSpell != null)
                {
                    Lua.DoString("SpellStopTargeting()");
                }
            }

            FTWCoreStatus.SaveCooldown(spell.Spell.Name);

            MyTimer.Stop(fnname);

            // We have no way of knowing if this spell was successfully cast or not.
            // Therefore, return false so it doesn't stop the action sequence.
            return(false);
        }
コード例 #8
0
        public static bool On_Cast(string firstpart, string spellname, WoWUnit target, bool castnow, bool castonce, bool debugspell = false)
        {
            string fnname = "FTWCore.On_Cast";

            MyTimer.Start(fnname);
            LocalPlayer Me     = StyxWoW.Me;
            WoWSpell    spell  = null;
            bool        retval = true;
            Color       ds     = Color.Magenta;

            if (target != null && !target.IsFriendly && target.IsDead)
            {
                if (debugspell)
                {
                    FTWLogger.log(ds, "Target is hostile and dead");
                }
                MyTimer.Stop(fnname);
                return(false);
            }

            if (FTWCoreStatus.OnCooldown(spellname, debugspell))
            {
                MyTimer.Stop(fnname);
                return(false);
            }

            if (target != null && !target.IsFriendly && !FTWUtils.MovementDisabled())
            {
                FTWCoreMovement.Face(target);
            }

            // Clear out expired CastOnce entries (older than CastOnceTime seconds)
            foreach (KeyValuePair <String, DateTime> kvp in FTWProps.CastOnce.ToList())
            {
                if (DateTime.Now > kvp.Value)
                {
                    FTWProps.CastOnce.Remove(kvp.Key);
                }
            }

            // Leave early if CastOnce contains unexpired entry for this unit
            if (FTWProps.CastOnce.ContainsKey(spellname + target.Guid.ToString()))
            {
                if (debugspell)
                {
                    FTWLogger.log(ds, "Already cast {0} on {1}", spellname, target.Name);
                }
                MyTimer.Stop(fnname);
                return(false);
            }

            if (SpellManager.GlobalCooldown)
            {
                if (debugspell)
                {
                    FTWLogger.log(ds, "...");
                }
                MyTimer.Stop(fnname);
                return(false);
            }

            try
            {
                if (FTWProps.fakecooldowns.ContainsKey(spellname))
                {
                    spell = WoWSpell.FromId(FTWProps.fakecooldowns[spellname].SpellID);
                }
                else if (SpellManager.Spells.ContainsKey(spellname))
                {
                    spell = SpellManager.Spells[spellname];
                }
                else
                {
                    FTWLogger.debug(Color.Gray, "Unknown spell {0}", spellname);
                    MyTimer.Stop(fnname);
                    return(false);
                }
            }
            catch (Exception ex)
            {
                FTWLogger.log(Color.Pink, "Error when getting spell {0}: {1}", spellname, ex.Message);
                MyTimer.Stop(fnname);
                return(false);
            }

            if (spell == null)
            {
                FTWLogger.debug(Color.Gray, "Unknown spell '{0}'", spellname);
                MyTimer.Stop(fnname);
                return(false);
            }

            // Check whether or not you know the spell according to WoW
            if (false) // leave commented out for now
            {
                List <string> known      = Lua.GetReturnValues(String.Format("return IsSpellKnown({0})", spell.Id), "SpellKnown.lua");
                int           knownspell = Int32.Parse(known[0]);
                if (knownspell == 0)
                {
                    FTWLogger.log(Color.Gray, "GetSpellInfo says you don't know spell {0} ({1})", spellname, known[0]);
                    MyTimer.Stop(fnname);
                    return(false);
                }
            }

            if (false)
            {
                // Check power requirements
                List <string> values = Lua.GetReturnValues(String.Format("return GetSpellInfo({0})", spell.Id), "SpellInfo.lua");
                //string[] vars = {"name", "rank", "icon", "cost", "isFunnel", "powerType", "castTime", "minRange", "maxRange"};
                int      powerType  = Int32.Parse(values[5]);
                int      powerCost  = Int32.Parse(values[3]);
                string[] powertypes = { "mana",      "rage",        "focus",           "energy",
                                        "happiness", "runes",       "runic power",     "soul shards",
                                        "eclipse",   "holy power",  "alternate power", "dark force",
                                        "chi",       "shadow orbs", "burning embers",  "demonic fury" };
                if (StyxWoW.Me.UnitPower(powerType) < powerCost)
                {
                    FTWLogger.log(Color.Orange, "NOT ENOUGH {0} - Requires: {1}, but I have: {2}", powertypes[powerType], powerCost, StyxWoW.Me.UnitPower(powerType));
                    MyTimer.Stop(fnname);
                    return(false);
                }
            }

            if (!spell.IsSelfOnlySpell)
            {
                if (target == null)
                {
                    FTWLogger.log(Color.Orange, "Can't cast {0} on null target!", spell.Name);
                    if (debugspell)
                    {
                        FTWLogger.log(ds, "Null target");
                    }
                    MyTimer.Stop(fnname);
                    return(false);
                }
                double dist = target.Distance; // target.DistanceCalc();
                if ((spell.MinRange > 0 || spell.MaxRange > 0) && !(dist >= spell.MinRange && dist <= spell.MaxRange))
                {
                    FTWLogger.log(Color.Orange, "Can't cast spell {0} {1} on {2} health {3:0.0} dist {4:0.0} minrange {5} maxrange {6}", spellname, spell.Id, target.SafeName(), target.HealthPercent, target.DistanceCalc(), spell.MinRange, spell.MaxRange);
                    if (debugspell)
                    {
                        FTWLogger.log(ds, "Out of range");
                    }
                    MyTimer.Stop(fnname);
                    return(false);
                }
                if (!target.InLineOfSight)
                {
                    FTWLogger.log(Color.Orange, "Can't cast spell {0} {1} on {2} health {3:0.0} dist {4:0.0} (not in line of sight)", spellname, spell.Id, target.SafeName(), target.HealthPercent, target.DistanceCalc());
                    if (debugspell)
                    {
                        FTWLogger.log(ds, "Not in line of sight. Attempts = {0}.", FTWProps.not_in_los_attempts);
                    }
                    MyTimer.Stop(fnname);

                    FTWProps.not_in_los_attempts += 1;
                    Navigator.MoveTo(target.Location);
                    Thread.Sleep(2000);
                    return(false);
                }

                if (spellname == "Death Pact" && Me.GotAlivePet)
                {
                    Me.Pet.Target();
                    for (int l = 0; l < 2; l++)
                    {
                        Thread.Sleep(10);
                    }
                }

                if (FTWProps.CastOver.Contains(FTWProps.lastspellcastname))
                {
                    retval = true;
                }
                else if (spell.IsSelfOnlySpell)
                {
                    retval = SpellManager.CanCast(spell, true);
                }
                else
                {
                    retval = SpellManager.CanCast(spell, target, true);
                }

                if (FTWProps.IgnoreCanCast.Contains(spellname))
                {
                    if (debugspell)
                    {
                        FTWLogger.log(ds, "Ignoring cancast for {0}", spellname);
                    }
                    retval = true;
                }
                if (retval == false)
                {
                    if (spell.IsSelfOnlySpell)
                    {
                        FTWLogger.debug(Color.Orange, "CanCast returned false for {0} {1} on me", spellname, spell.Id);
                    }
                    else
                    {
                        FTWLogger.debug(Color.Orange, "CanCast returned false for {0} {1} on {2} health {3:0.0} dist {4:0.0}", spellname, spell.Id, target.SafeName(), target.HealthPercent, target.DistanceCalc());
                    }
                    MyTimer.Stop(fnname);
                    if (debugspell)
                    {
                        FTWLogger.log(ds, "CanCast returned false");
                    }
                    return(false);
                }
            }

            // Leave early if still casting
            if (!castnow && (Me.IsCasting || Me.IsChanneling))
            {
                if (debugspell)
                {
                    FTWLogger.log(ds, "Still casting");
                }
                return(false);
            }
            // Definitely going to cast - Stop casting
            if (Me.IsCasting || Me.IsChanneling)
            {
                if (FTWProps.CastOver.Contains(FTWProps.lastspellcastname))
                {
                    FTWLogger.log("Currently casting {0} - casting over it with {1}", FTWProps.lastspellcastname, spellname);
                }
                else if (castnow)
                {
                    SpellManager.StopCasting();
                }
            }

            // Stop moving
            if (spell.CastTime > 0 && !FTWUtils.MovementDisabled())
            {
                WoWMovement.MoveStop();
            }

            // Clear target spell, if one is up
            if (StyxWoW.Me.CurrentPendingCursorSpell != null)
            {
                Lua.DoString("SpellStopTargeting()");
            }

            if (spell.IsTankOnlySpell() == true)
            {
                // Spells that are only ever cast on tanks, such as Misdirection and Tricks of the Trade.
                if (FTWProps.people.Count > 1 && FTWProps.tank.Guid != Me.Guid && FTWProps.tank.IsDead == false)
                {
                    FTWLogger.log("cast tank-only spell {0} on {1}", spell.Name, FTWProps.tank.SafeName());
                    if (SpellManager.CanCast(spell, FTWProps.tank))
                    {
                        FTWLogger.log("nope - failed cancast check.");
                        retval = SpellManager.Cast(spell, FTWProps.tank);
                    }
                }
                else if (StyxWoW.Me.GotAlivePet && Me.Pet.IsDead == false)
                {
                    FTWLogger.log("cast tank-only spell {0} on pet", spell.Name);
                    if (SpellManager.CanCast(spell, Me.Pet))
                    {
                        FTWLogger.log("nope - failed cancast check.");
                        retval = SpellManager.Cast(spell, Me.Pet);
                    }
                }
                else
                {
                    retval = false;
                }
            }
            else if (spell.IsAreaSpell() == false)
            {
                // Most normal spells
                if (spell.IsSelfOnlySpell)
                {
                    retval = SpellManager.Cast(spell);
                }
                else
                {
                    retval = SpellManager.Cast(spell, target);
                }

                // Post-spell processing
                if (spellname == "Feign Death")
                {
                    while (Me.HasAura("Feign Death"))
                    {
                        List <WoWUnit> mobs = (List <WoWUnit>)FTWCoreUnits.GetNearbyUnfriendlyUnits();
                        if (mobs.Count == 0 && StyxWoW.Me.HealthPercent > 95)
                        {
                            break;
                        }
                        Thread.Sleep(10);
                    }
                }
            }
            else
            {
                // Area spell
                WoWPoint loc;

                if (spell.IsSelfOnlySpell && !spell.Name.EndsWith(" Trap"))
                {
                    loc = StyxWoW.Me.Location;
                }
                else
                {
                    loc = target.Location;
                }
                retval = SpellManager.Cast(spell);
                DateTime stoptime = DateTime.Now.AddMilliseconds(500);
                while (DateTime.Now < stoptime)
                {
                    if (StyxWoW.Me.CurrentPendingCursorSpell != null)
                    {
                        break;
                    }
                    Thread.Sleep(10);
                }
                SpellManager.ClickRemoteLocation(loc);
                stoptime = DateTime.Now.AddMilliseconds(500);
                while (DateTime.Now < stoptime)
                {
                    // Clear target spell, if one is up
                    if (StyxWoW.Me.CurrentPendingCursorSpell == null)
                    {
                        break;
                    }
                    Thread.Sleep(10);
                }
                // Clear target spell, if one is up
                if (StyxWoW.Me.CurrentPendingCursorSpell != null)
                {
                    Lua.DoString("SpellStopTargeting()");
                }
            }

            // Add current spell to CastOnce dictionary
            if (castonce == true)
            {
                FTWProps.CastOnce[spellname + target.Guid.ToString()] = DateTime.Now.AddSeconds(FTWProps.CastOnceTime);
            }

            // Wait until spell starts casting
            if (spell.CastTime > 0)
            {
                DateTime dt = DateTime.Now.AddSeconds(1.5);
                while (DateTime.Now < dt && !StyxWoW.Me.IsCasting && !StyxWoW.Me.IsChanneling)
                {
                    Thread.Sleep(10);
                }
            }

            // Save spell cooldown
            if (retval == true)
            {
                FTWLogger.log("    {0} {1} on {2} {3} health {4:0} dist {5:0.0} aggro {6} {7} (addscount {8})", firstpart, spellname, target.SafeName(), target.ShortGuid(), target.HealthPercent, target.DistanceCalc(), (int)target.ThreatInfo.ThreatStatus, target.ThreatInfo.ThreatStatus, FTWProps.adds.Count);
                FTWCoreStatus.SaveCooldown(spellname);
                FTWProps.MovementCooldown    = DateTime.Now.Add(TimeSpan.FromMilliseconds(Math.Min(1500, spell.CastTime)));
                FTWProps.not_in_los_attempts = 0;
            }
            else
            {
                FTWLogger.log(Color.Gray, "  - Couldn't cast spell {0} on {1} {2} at dist {3:0.0}", spellname, target.SafeName(), target.ShortGuid(), target.DistanceCalc());
            }

            if (FTWProps.Stuns.Contains(spellname))
            {
                // Don't attack again for 3 seconds - hb is slow in noticing cc's.
                Blacklist.Add(target.Guid, BlacklistFlags.Combat, TimeSpan.FromSeconds(3));
                if (target.Guid == StyxWoW.Me.CurrentTargetGuid)
                {
                    StyxWoW.Me.ClearTarget();
                }
            }

            MyTimer.Stop(fnname);
            return(retval);
        }
コード例 #9
0
        public override void Pulse()
        {
            string fnname = "FTWRev.Pulse";

            MyTimer.Start(fnname);

            // Display startup message
            if (FTWProps.firstpulse == true)
            {
                FTWProps.firstpulse = false;
                // Eh, I don't like it. Uncomment if you really want it.
                //Mount.OnMountUp += UseTravelForm;
                FTWProps.core.Initialize();
                FTWLogger.log("FTW starting at {0}", DateTime.Now.ToString("MM/dd/yyyy hh:mm:ss"));
                FTWLogger.log("Current bot: {0}", Styx.CommonBot.BotManager.Current.Name);
            }

            // Unstick ourselves if necessary.
            CheckForStuck.Pulse();

            // Display last red text
            if (StyxWoW.LastRedErrorMessage != FTWProps.redtext)
            {
                FTWProps.redtext = StyxWoW.LastRedErrorMessage;
                FTWLogger.debug(Color.Red, "Red text: {0}", FTWProps.redtext);
            }

            // Leave early if not in valid state
            if (!FTWUtils.ValidState())
            {
                //FTWLogger.debug(Color.Red, "Invalid state: {0}", FTWUtils.printState());
            }
            else
            {
                // Save current class and spec
                //FTWProps.ClassAndSpec = StyxWoW.Me.ClassAndSpec();

                // List aura changes
                AuraWatcher.Pulse();

                // Load rules if they're not loaded
                //if (!FTWProps.rules.ContainsKey(FTWProps.ClassAndSpec))
                //    FTWProps.LoadRules();

                FTWProps.core.Pulse();

                if (FTWUtils.MeOrPartyMemberInCombat())
                {
                    //if (BotPoi.Current.Type == PoiType.Loot)
                    //{
                    //    debug("Not done with combat, clearing loot flag");
                    //    BotPoi.Clear();
                    //}
                    // Force combat because me OR party/raid members in combat)
                    Combat();
                }
            }

            // Perform dungeon stuff
            DungeonWatcher.Pulse();

            // Perform UI stuff
            UI.Pulse();

            MyTimer.Stop(fnname);
            MyTimer.Pulse();
        }
コード例 #10
0
ファイル: FTWCoreItems.cs プロジェクト: psmyth1/code-samples
        public static bool On_Use(string itemname, WoWUnit target)
        {
            string fnname = "FTWCore.On_Use";

            MyTimer.Start(fnname);
            bool retval = false;

            using (StyxWoW.Memory.AcquireFrame())
            {
                if (itemname.ToLower() == "trinket1" && StyxWoW.Me.Inventory.Equipped.Trinket1 != null)
                {
                    WoWItem trinket = StyxWoW.Me.Inventory.Equipped.Trinket1;
                    if (trinket.Cooldown == 0 && trinket.Usable == true && trinket.TriggersSpell == true)
                    {
                        FTWLogger.log("Using trinket {0}", StyxWoW.Me.Inventory.Equipped.Trinket1.Name);
                        StyxWoW.Me.Inventory.Equipped.Trinket1.Use();
                    }
                }
                else if (itemname.ToLower() == "trinket2" && StyxWoW.Me.Inventory.Equipped.Trinket2 != null)
                {
                    WoWItem trinket = StyxWoW.Me.Inventory.Equipped.Trinket2;
                    if (trinket.Cooldown == 0 && trinket.Usable == true && trinket.TriggersSpell == true)
                    {
                        FTWLogger.log("Using trinket {0}", StyxWoW.Me.Inventory.Equipped.Trinket2.Name);
                        StyxWoW.Me.Inventory.Equipped.Trinket2.Use();
                    }
                }
                else
                {
                    WoWItem item = GetInventoryItem(itemname);
                    if (item == null)
                    {
                        FTWLogger.debug("Couldn't find item {0}", itemname);
                    }
                    else if (item.Usable == false)
                    {
                        FTWLogger.debug("Item {0} is not usable", item.Name);
                    }
                    else if (item.Cooldown > 0)
                    {
                        FTWLogger.debug("Item {0} is on cooldown. Time remaining: {1}", item.Name, item.CooldownTimeLeft.TotalSeconds);
                    }
                    else if (FTWCoreStatus.OnCooldown(item.Name))
                    {
                        FTWLogger.debug("Item {0} is on cooldown.", item.Name);
                    }
                    else
                    {
                        if (target != null && target.Guid != StyxWoW.Me.Guid)
                        {
                            target.Target();
                            Thread.Sleep(100);
                        }
                        FTWLogger.log("Using item '{0}'", item.Name);
                        item.Use();
                        retval = false;
                    }
                }
            }
            MyTimer.Stop(fnname);
            return(retval);
        }
コード例 #11
0
ファイル: FTWCoreItems.cs プロジェクト: psmyth1/code-samples
        public static bool On_UsePotion(HashSet <String> spellnames)
        {
            bool   retval = true;
            string fnname = "FTWCore.On_UsePotion";

            MyTimer.Start(fnname);
            using (StyxWoW.Memory.AcquireFrame())
            {
                if (!FTWUtils.ValidState())
                {
                    retval = false;
                }
                else
                {
                    WoWItem potion = (from i in StyxWoW.Me.CarriedItems
                                      let spells = i.ItemSpells
                                                   where i.ItemInfo != null && spells != null && spells.Count != 0 &&
                                                   i.Usable && i.Cooldown == 0 && i.ItemInfo.RequiredLevel <= StyxWoW.Me.Level &&
                                                   spells.Any(s => s.IsValid && s.ActualSpell != null && spellnames.Contains(s.ActualSpell.Name))
                                                   orderby i.ItemInfo.Level descending
                                                   select i).FirstOrDefault();
                    if (FTWProps.debugitems.Count > 0)
                    {
                        foreach (WoWItem item in StyxWoW.Me.CarriedItems)
                        {
                            if (FTWProps.debugitems.Contains(item.Name))
                            {
                                List <WoWItem.WoWItemSpell> spells = item.ItemSpells;
                                ItemInfo inf = item.ItemInfo;
                                FTWLogger.debug(string.Format("{0} {1} {2}", item.Name, item.Usable, item.Cooldown));
                                if (spells != null)
                                {
                                    foreach (WoWItem.WoWItemSpell itemspell in spells)
                                    {
                                        FTWLogger.debug(string.Format("    {0} {1}", itemspell.Id, itemspell.ToString()));
                                        WoWSpell actualspell = itemspell.ActualSpell;
                                        if (actualspell != null)
                                        {
                                            FTWLogger.debug(string.Format("        {0} {1} {2}", actualspell.Id, actualspell.Name, actualspell.IsValid));
                                        }
                                    }
                                }
                            }
                        }
                    }

                    if (potion == null)
                    {
                        retval = false;
                    }
                    else
                    {
                        potion.UseContainerItem();
                        FTWLogger.log(Color.SkyBlue, "Using {0}", potion.Name);
                        retval = true;
                    }
                }
            }
            MyTimer.Stop(fnname);
            return(retval);
        }
コード例 #12
0
ファイル: FTWCoreUnits.cs プロジェクト: psmyth1/code-samples
        public static List <WoWUnit> GetAdds()
        {
            string fnname = "FTWCore.GetAdds";

            MyTimer.Start(fnname);
            WoWUnit pettarget = null;
            WoWUnit mytarget  = null;

            // Get pet target
            if (StyxWoW.Me.GotAlivePet &&
                StyxWoW.Me.PetInCombat &&
                StyxWoW.Me.Pet.IsDead == false &&
                StyxWoW.Me.Pet.CurrentTarget.IsValidUnit() &&
                StyxWoW.Me.Pet.CurrentTarget.Combat)
            {
                pettarget = StyxWoW.Me.Pet.CurrentTarget;
            }

            // Get my target
            if (StyxWoW.Me.CurrentTarget != null)
            {
                WoWUnit target = StyxWoW.Me.CurrentTarget;
                if (target.IsValidUnit() &&
                    (target.Combat || target.Name == "Training Dummy") &&
                    target.IsDead == false)
                {
                    mytarget = target;
                }
            }

            // Get all eligible units
            List <WoWUnit> allunits = (
                from u in ObjectManager.GetObjectsOfType <WoWUnit>(false, false)
                where !u.IsFriendly
                where !(FTWProps.mode == "@PULL" && u.TaggedByOther == true)
                where u.Combat
                where !u.IsDead
                where u.DistanceSqr < 50 * 50
                where (!(Battlegrounds.IsInsideBattleground && FTWProps.IgnoreMobsBattleground.Contains(u.Name)))
                where !u.Mounted
                where !u.OnTaxi
                where !u.IsOnTransport
                select u).ToList();

            // Add current targets
            if (pettarget != null && !allunits.Contains(pettarget))
            {
                allunits.Add(pettarget);
            }
            if (mytarget != null && !allunits.Contains(mytarget))
            {
                allunits.Add(mytarget);
            }

            if (false)
            {
                if (allunits.Count > 0)
                {
                    FTWLogger.debug(Color.Magenta, "{0} adds in all units:", allunits.Count);
                    foreach (WoWUnit wu in allunits)
                    {
                        string s = "    ";
                        s += string.Format("level {0} ", wu.Level);
                        s += string.Format("{0} ", wu.SafeName());
                        s += string.Format("health={0} ({1:0}%) ", wu.CurrentHealth, wu.HealthPercent);
                        s += string.Format("dist={0:0.0} ", wu.Distance);
                        s += string.Format("targetweight={0} ", wu.TargetWeight());
                        s += string.Format("crowdcontrolled={0} ", wu.IsDead || wu.IsCrowdControlled());
                        s += string.Format("isplayer={0} ", wu.IsPlayer);
                        s += string.Format("blacklisted={0} ", Blacklist.Contains(wu));
                        FTWLogger.debug(Color.Magenta, s);
                    }
                }
            }

            bool bg = Battlegrounds.IsInsideBattleground;
            // Get preferrred list (allunits but only those attacking us)
            List <WoWUnit> attackingus = (
                from u in allunits
                where u.IsValidUnit()
                where (bg || (u.Combat &&
                              (u.IsTargetingMeOrPet ||
                               u.IsTargetingMyPartyMember ||
                               u.IsTargetingAnyMinion ||
                               u.IsTargetingMyRaidMember ||
                               IsTargetingPartyPets(u)
                              )))
                select u).ToList();

            // Add current targets
            if (pettarget != null && !attackingus.Contains(pettarget))
            {
                attackingus.Add(pettarget);
            }
            if (mytarget != null && !attackingus.Contains(mytarget))
            {
                attackingus.Add(mytarget);
            }

            // Try to use preferred list
            List <WoWUnit> units = attackingus;

            // But if it's empty, kill everyone close by.
            if (false)
            {
                if (StyxWoW.Me.Combat == true && units.Count == 0 && FTWProps.closePeople.Count <= 1)
                {
                    FTWLogger.debug(Color.Yellow, "No adds but I'm in combat, looking at all nearby targets.");
                    units = allunits;
                }
            }
            units = (from u in units
                     orderby
                     u.TargetWeight() descending,
                     u.IsCrowdControlled() ascending,
                     u.IsAttackingHealer() descending,
                     u.Guid == StyxWoW.Me.CurrentTargetGuid descending,
                     u.Guid == FTWProps.tank.CurrentTargetGuid descending,
                     u.DistanceSqr ascending
                     select u).ToList();

            if (false)
            {
                if (units.Count > 0)
                {
                    FTWLogger.debug(Color.Yellow, "{0} adds:", units.Count);
                    foreach (WoWUnit wu in units)
                    {
                        string s = "    ";
                        s += string.Format("level {0} ", wu.Level);
                        s += string.Format("{0} ", wu.SafeName());
                        s += string.Format("health={0} ({1:0}%) ", wu.CurrentHealth, wu.HealthPercent);
                        s += string.Format("dist={0:0.0} ", wu.Distance);
                        s += string.Format("targetweight={0} ", wu.TargetWeight());
                        s += string.Format("crowdcontrolled={0} ", wu.IsDead || wu.IsCrowdControlled());
                        s += string.Format("isplayer={0} ", wu.IsPlayer);
                        s += string.Format("blacklisted={0} ", Blacklist.Contains(wu));
                        FTWLogger.debug(Color.Yellow, s);
                    }
                }
            }
            MyTimer.Stop(fnname);
            return(units);
        }