// The connect/disconnect buton private void btnToggleConnection_Click(object sender, EventArgs e) { if (FSUIPCConnection.IsOpen) { // Connection is currently open // Stop the main timer this.timerMain.Stop(); // Close the connection FSUIPCConnection.Close(); } else { // Try to open the connection try { this.lblConnectionStatus.Text = "Looking for a flight simulator..."; this.lblConnectionStatus.ForeColor = Color.Goldenrod; FSUIPCConnection.Open(); // If there was no problem, start the main timer this.timerMain.Start(); } catch (Exception ex) { // An error occured. Tell the user. MessageBox.Show("Connection Failed\n\n" + ex.Message, "FSUIPC", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } } configureForm(); }
private void MainForm_FormClosing(object sender, FormClosingEventArgs e) { Logger.Log("Closing application"); FSUIPCConnection.Close(); SoundFactory.Dispose(); notifyIcon.Dispose(); }
public bool Close() { try { var delAddresses = currentValues.Keys.Where(adr => !persistentValues.Contains(adr)).ToList(); foreach (var address in delAddresses) { currentValues.Remove(address); currentRegistrations.Remove(address); } } catch { Log.Logger.Error("IPCManager: Exception while removing Registrations!"); } try { FSUIPCConnection.Close(); if (!FSUIPCConnection.IsOpen) { Log.Logger.Information("IPCManager: FSUIPC Closed"); } } catch { Log.Logger.Error("IPCManager: Exception while closing FSUIPC"); } return(!IsConnected); }
private void button3_Click(object sender, EventArgs e) { FSUIPCConnection.Close(); UserControl1.timerOn = false; userControl11.Hide(); button2.Hide(); button4.Hide(); button6.Hide(); button5.Hide(); button7.Hide(); button3.Hide(); signIn1.Visible = false; pictureBox1.Show(); label3.Visible = false; Connect.Show(); label1.Show(); serverList1.Hide(); options1.Hide(); button1.Hide(); atcComms1.Visible = false; lrmDatabase1.Visible = false; label3.Text = "Not Connected"; label3.ForeColor = Color.Red; }
private static void OnTimedEvent(Object source, ElapsedEventArgs e) { if (!isConnectedtoFSUIPC) { try { Console.Write("."); FSUIPCConnection.Open(); isConnectedtoFSUIPC = true; } catch (Exception ex) { isConnectedtoFSUIPC = false; } } else { try { FSUIPCConnection.Process(); } catch (Exception ex) { Errormessage.sendErrorMessage("FSUIPC Process", ex.Message); FSUIPCConnection.Close(); isConnectedtoFSUIPC = false; } } }
private void btnConnect_Click(object sender, EventArgs e) { switch (btnConnect.Text) { case "Connect": switch (cboxServer.Text) { case "Beta": sck.Connect("192.168.56.102", 6809); FSUIPCConnection.Open(); LATandLON.Start(); txtCallsign.Enabled = false; txtAircraft.Enabled = false; txtChatText.Enabled = true; btnChatSend.Enabled = true; lblStatus.Text = "Connected"; lblStatus.ForeColor = Color.ForestGreen; txtChat.Text = "You are now connect on network server!"; btnConnect.Text = "Flight Plan"; btnClose.Enabled = true; break; default: LATandLON.Stop(); FSUIPCConnection.Close(); sck.Close(); sck.Dispose(); txtCallsign.Enabled = true; txtAircraft.Enabled = true; txtChatText.Enabled = false; btnChatSend.Enabled = false; btnClose.Enabled = false; btnConnect.Enabled = false; lblStatus.Text = "Server Error"; lblStatus.ForeColor = Color.DarkRed; btnConnect.Text = "Connect"; txtChat.Text = txtChat.Text + "\r\nSelect one server!"; break; } break; case "Flight Plan": f.Show(); break; default: break; } }
private void RUNTIMERTick(Object myObject, EventArgs myEventArgs) { try { FSUIPCConnection.Process(); double airpeedKnots = (double)airspeed.Value / 128d; double groundspeedKnots = (double)groundspeed.Value / 128d; double vspeedFT = (double)vspeed.Value * 60 * 3.28084 / 256; this.airspeedLabel.Text = "airspeed: " + airpeedKnots.ToString("f1"); this.vspeedLabel.Text = "vspeed: " + vspeedFT; this.onGroundLabel.Text = "onGround: " + ((onground.Value == 1) ? "YES" : "NO"); this.parkingLabel.Text = "parkingBrake: " + ((parkingBrake.Value == 32767) ? "ON" : "OFF"); if (!trackingFinished && !tracking && !trackingAllowed && parkingBrake.Value == 0) { sendMessage("Semik requires to apply parking brake before you start flight tracking.", 0); } if (!trackingFinished && !trackingAllowed && !tracking && parkingBrake.Value == 32767) { if (onground.Value == 1) { trackingAllowed = true; sendMessage("Semik is now connected and ready.", 10); } else { sendMessage("Semik also wants you to start the flight on ground.", 10); } } if (!trackingFinished && !tracking && trackingAllowed && parkingBrake.Value == 0 && Math.Abs(groundspeedKnots) < 4) { sendMessage("Semik started the flight tracking...", 10); mainForm.setStatus("Tracking in progress..."); tracking = true; } if (!trackingFinished && tracking && !wasAirborne && onground.Value == 0) { wasAirborne = true; } if (!trackingFinished && tracking && wasAirborne && parkingBrake.Value == 32767 && onground.Value == 1 && Math.Abs(groundspeedKnots) < 4) { tracking = false; trackingFinished = true; sendMessage("Semik finished tracking, thank you!", 5); mainForm.setStatus("Tracking finished."); } this.trackingLabel.Text = "tracking : " + ((tracking) ? "ON" : "OFF"); this.finishedLabel.Text = "tracking finished : " + ((trackingFinished) ? "YES" : "NO"); } catch (FSUIPCException ex) { Logger.Log("Connection to FS was lost - " + ex); FSUIPCConnection.Close(); mainForm.setStatus("Connection lost"); RUNTIMER.Stop(); } }
private void FSUIPCReconnectTimer_Tick(object sender, EventArgs e) { try { FSUIPCConnection.Close(); FSUIPCConnection.Open(); } catch { } }
private void btnConnectar_Click(object sender, EventArgs e) { try { // Attempt to open a connection to FSUIPC (running on any version of Flight Sim) FSUIPCConnection.Open(); // Opened OK so disable the Connect button this.btnConnectar.Enabled = false; this.chkEnableAIRadar.Enabled = true; // Start the timer ticking to drive the rest of the application this.timer1.Interval = 200; this.timer1.Enabled = true; // Set the AI object AI = FSUIPCConnection.AITrafficServices; } catch (Exception ex) { // Badness occurred - show the error message MessageBox.Show(ex.Message, AppTitle, MessageBoxButtons.OK, MessageBoxIcon.Error); FSUIPCConnection.Close(); Debug.WriteLine(ex.Message); } if (simconnect == null) { try { // the constructor is similar to SimConnect_Open in the native API // the ConfigIndex enables you to choose which Simconnect profile to use (in a SimConnect.cfg) if you are // connecting over a network. Leaving it to zero for a local connection here. simconnect = new SimConnect("C# Monitoring AI Objects", this.Handle, WM_USER_SIMCONNECT, null, 0); // setButtons(false, true, true); initDataRequest(); } catch { MessageBox.Show("Make sure Microsoft ESP is running and that you have the SimConnect client installed.", "Unable to connect to ESP"); } } // Store the current object type being monitored monitoredObjectType = SIMCONNECT_SIMOBJECT_TYPE.AIRCRAFT; // Refresh the list of monitored objects for this specific request // first, Clear any current objects and stop all data requests for those objects ResetDataAndShutDownRequests(); // Now, Initiate a request for the list of objects we are interested in monitoring in the given radius simconnect.RequestDataOnSimObjectType(DATA_REQUESTS.REQUEST_AI_OBJECT_ID_BYTYPE, DEFINITIONS.AI_Entity_Definition, MONITOR_RADIUS, monitoredObjectType); }
// Window closing so stop all the timers and close the connection private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { this.timerDiscord.Stop(); this.timerConnection.Stop(); this.timerMain.Stop(); if (this.client != null) { this.client.Dispose(); } FSUIPCConnection.Close(); Properties.Settings.Default.Save(); }
public bool DwcOpen() { try { FSUIPCConnection.Close(); FSUIPCConnection.Open(); return(true); } catch { return(false); } }
/// <summary> /// Tries to connect to FSX /// </summary> /// <returns></returns> private bool ConnectToFSX() { try { // Attempt to open a connection to FSUIPC (running on any version of Flight Sim) FSUIPCConnection.Open(); return(true); } catch (Exception) { FSUIPCConnection.Close(); return(false); } }
public static void sendMessage(string mes, int timeout) { message.Value = mes; messageControl.Value = timeout; try { FSUIPCConnection.Process(); } catch (Exception) { //Logger.Log("Connection to FS was lost"); FSUIPCConnection.Close(); mainForm.setStatus("Connection lost"); } }
private Boolean openFSUIPC() { try { // Attempt to open a connection to FSUIPC (running on any version of Flight Sim) //FSUIPCConnection.Open(); return(false); } catch (Exception) { // Badness occurred - show the error message FSUIPCConnection.Close(); return(true); } }
private void openFSUIPC() { try { FSUIPCConnection.Open(); bridgeTimer.Interval = 200; bridgeTimer.Enabled = true; } catch (Exception ex) { // Badness occurred - show the error message MessageBox.Show(ex.Message, "Bridge Test", MessageBoxButtons.OK, MessageBoxIcon.Error); FSUIPCConnection.Close(); } }
private static void CheckConnected(Object myObject, EventArgs myEventArgs) { try { FSUIPCConnection.Process(); } catch (Exception) { //Logger.Log("Connection to FS was lost"); FSUIPCConnection.Close(); mainForm.setStatus("Connection lost"); FLIGHTTIMER.Stop(); TIMER.Stop(); connected = false; Connect(); } }
public static void Reconnect() { try { FSUIPCConnection.Close(); FSUIPCConnection.Open(); /*FSUIPCConnection.Open(); * connected = true; * Logger.Log("Connected to FS"); * Logger.Log("DLL version:" + FSUIPCConnection.DLLVersion.ToString()); * mainForm.setStatus("Connected to FS"); * mainForm.setProgress(false); * sendMessage(AppTitle + " is now connected!", 10);*/ } catch (Exception ex) { string e = ex.ToString(); } }
public Boolean Close() { try { if (FSUIPCConnection.IsOpen) { FSUIPCConnection.Close(); } status = "Connection is closed"; isopen = FSUIPCConnection.IsOpen; } catch (Exception e) { isopen = false; status = e.Message; } return(!isopen); }
private static void updateData(Object myObject, EventArgs myEventArgs) { mainForm.fsData.update(); try { if (connected) // paranoia { FSUIPCConnection.Process(); } } catch (Exception) { //Logger.Log("Connection to FS was lost"); FSUIPCConnection.Close(); mainForm.setStatus("Connection lost"); FLIGHTTIMER.Stop(); TIMER.Stop(); connected = false; Connect(); } }
public static void FSUIPC_Connect() { try { FSUIPCConnection.Open(); FsuiipcOpen = true; } catch (Exception crap) { Console.WriteLine("{0} Exception caught.", crap); if (FSUIPCConnection.FlightSimVersionConnected.ToString() == "Any") { FsuiipcOpen = false; FSUIPCConnection.Close(); FSUIPC_Connect(); } } }
/// <summary> /// Disconnects us from FSX and ORTC /// </summary> private void Disconnect() { Log("Disconnecting"); // Stops the timer requestTimer.Stop(); requestTimer.Enabled = false; FSUIPCConnection.Close(); // Disconnects from FSX ortcClient.Disconnect(); // Disconnects from ORTC gbxRealtime.Enabled = true; // enables UI again gbxBroadcast.Enabled = true; // enables UI again btnDisconnect.Text = "Disconnected"; btnDisconnect.Enabled = false; btnConnect.Text = "Connect"; btnConnect.Enabled = true; Log("Disconnected"); }
public bool Disconnect() { if (!ValueBag.Connected) { return(false); } try { FSUIPCConnection.Close(); updateThread.Abort(); updateThread = null; ValueBag.Clear(); ValueBag.Connected = false; FsxiDisconnected?.Invoke(this, EventArgs.Empty); FsxiValueBagUpdated?.Invoke(this, EventArgs.Empty); return(true); } catch (FSUIPCException) { return(false); } }
public bool DwcClose() { this.FSUIPCProcessTimer.Stop(); this.WindDirWriteTimer.Stop(); this.WindSpdWriteTimer.Stop(); this.WindReadMagTimer.Stop(); this.GustsSpdTimer.Stop(); this.GustsDirTimer.Stop(); this.TurbWriteTimer.Stop(); this.TurbWriteOnOffTimer.Stop(); this.VarianceTimer.Stop(); this.DebugTimer.Stop(); try { FSUIPCConnection.Close(); return(true); } catch { return(false); } }
// Send Data to FSUIPC and get actual offsets public void FSUIPCProcess(string s = "") { try { FSUIPCConnection.Process(s); } catch (FSUIPCException ex) { if (ex.FSUIPCErrorCode == FSUIPCError.FSUIPC_ERR_SENDMSG) { FSUIPCConnection.Close(); isConnectedtoFSUIPC = false; } else { throw ex; } } catch (Exception) { } }
private void btnClose_Click(object sender, EventArgs e) { // terminate = true; // while (terminated == false) { } LATandLON.Stop(); FSUIPCConnection.Close(); sck.Close(); sck.Dispose(); txtCallsign.Enabled = true; txtAircraft.Enabled = true; txtChatText.Enabled = false; btnChatSend.Enabled = false; btnClose.Enabled = false; btnConnect.Enabled = false; lblStatus.Text = "Disconnected"; lblStatus.ForeColor = Color.DarkRed; btnConnect.Text = "Connect"; txtChat.Text = txtChat.Text + "\r\nYou are now disconnected on network server!"; }
private bool InitFS() { bool success = true; fsInitMessage = "connected"; try { // Attempt to open a connection to FSUIPC (running on any version of Flight Sim) FSUIPCConnection.Open(); } catch (Exception ex) { // Badness occurred - show the error message FSUIPCConnection.Close(); Debug.Print(ex.Message); fsInitMessage = ex.Message; success = false; } return(success); }
private void btnFS_Click(object sender, RoutedEventArgs e) { if (FSUIPCConnection.IsOpen) { HandleDroneActions(false); FSUIPCConnection.Close(); } else { lblStatus.Content = "Looking for a flight simulator..."; try { FSUIPCConnection.Open(); HandleDroneActions(true); } catch (FSUIPCException ex) { System.Windows.MessageBox.Show(ex.Message, "Connection Failed. "); } } setConnectionStatus(); }
private void timer1_Tick(object sender, EventArgs e) { // Process the default group try { FSUIPCConnection.Process(); } catch (FSUIPCException ex) { if (ex.FSUIPCErrorCode == FSUIPCError.FSUIPC_ERR_SENDMSG) { // Send message error - connection to FSUIPC lost. // Show message, disable the main timer loop and relight the // connection button: // Also Close the broken connection. this.timer1.Enabled = false; this.btnConnectar.Enabled = true; this.chkEnableAIRadar.Enabled = false; this.chkEnableAIRadar.Checked = false; this.AIRadarTimer.Enabled = false; FSUIPCConnection.Close(); MessageBox.Show("The connection to Flight Sim has been lost.", AppTitle, MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } else { // not the disonnect error so some other baddness occured. // just rethrow to halt the application throw ex; } } catch (Exception) { // Sometime when the connection is lost, bad data gets returned // and causes problems with some of the other lines. // This catch block just makes sure the user doesn't see any // other Exceptions apart from FSUIPCExceptions. } }
void btnToggleConnection_Click(object sender, RoutedEventArgs e) { if (FSUIPCConnection.IsOpen) { this.timerMain.Stop(); FSUIPCConnection.Close(); } else { try { this.lblConnectionStatus.Text = "Looking for Simulator"; this.lblConnectionStatus.Foreground = Brushes.Goldenrod; FSUIPCConnection.Open(); this.timerMain.Start(); } catch (Exception ex) { MessageBox.Show("Connection Failed\n\n" + ex.Message, "FSUIPC", MessageBoxButton.OK, MessageBoxImage.Exclamation); } } configureForm(); }
private void Form1_FormClosed(object sender, FormClosedEventArgs e) { FSUIPCConnection.Close(); _fsuipcConnected = false; for (var i = 0; i < NumPorts; i++) { if (_sp[i] != null && _sp[i].IsOpen) { _sp[i].Close(); } } foreach (var port in _availablePorts) { if (port.Value != null && port.Value.IsOpen) { try { port.Value.Close(); } catch (Exception) { } } } }