コード例 #1
0
        public void FSM_must_allow_StateTimeout_override()
        {
            //arrange

            //act
            //the timeout in state TestStateTieout is 800ms, then it will change back to Initial
            Within(TimeSpan.FromMilliseconds(400), () =>
            {
                fsm.Tell(State.TestStateTimeoutOverride, Self);
                expectMsg(new FSMBase.Transition <State>(fsm, State.Initial, State.TestStateTimeout), FSMSpecHelpers.TransitionStateExpector <State>());
                expectNoMsg(TimeSpan.FromMilliseconds(300));
                return(true);
            });

            Within(TimeSpan.FromSeconds(1), () =>
            {
                fsm.Tell(new Cancel(), Self);
                expectMsgType <Cancel>();
                expectMsg(new FSMBase.Transition <State>(fsm, State.TestStateTimeout, State.Initial),
                          FSMSpecHelpers.TransitionStateExpector <State>());
                return(true);
            });

            //assert
        }
コード例 #2
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 public override void Setup()
 {
     base.Setup();
     //initializes the Finite State Machine, so it doesn't affect any of the time-sensitive tests below
     fsm.Tell(new FSMBase.SubscribeTransitionCallBack(Self));
     expectMsg(new FSMBase.CurrentState <State>(fsm, State.Initial), FSMSpecHelpers.CurrentStateExpector <State>(), TimeSpan.FromSeconds(1));
 }
コード例 #3
0
ファイル: FSMTimingSpec.cs プロジェクト: zhanjian/akka.net
 public FSMTimingSpec()
 //: base("akka.test.test-actor.dispatcher.type=Dispatcher" + FullDebugConfig)
 //: base("akka.test.test-actor.dispatcher.type=Dispatcher" + FullDebugConfig)
 //: base(FullDebugConfig)
 {
     //initializes the Finite State Machine, so it doesn't affect any of the time-sensitive tests below
     fsm.Tell(new FSMBase.SubscribeTransitionCallBack(Self));
     ExpectMsg(new FSMBase.CurrentState <State>(fsm, State.Initial), FSMSpecHelpers.CurrentStateExpector <State>(), TimeSpan.FromSeconds(1));
 }
コード例 #4
0
        public void FSMTransitionNotifier_must_not_fail_when_listener_goes_away()
        {
            //arrange
            var forward = Sys.ActorOf(Props.Create(() => new Forwarder(TestActor)));
            var fsm     = Sys.ActorOf(Props.Create(() => new MyFSM(TestActor)));

            //act
            Within(TimeSpan.FromSeconds(1), async() =>
            {
                fsm.Tell(new FSMBase.SubscribeTransitionCallBack(forward));
                ExpectMsg(new FSMBase.CurrentState <int>(fsm, 0), FSMSpecHelpers.CurrentStateExpector <int>());
                await forward.GracefulStop(TimeSpan.FromSeconds(5));
                fsm.Tell("tick");
                ExpectNoMsg(TimeSpan.FromMilliseconds(300));
                return(true);
            });

            //assert
        }
コード例 #5
0
        public void FSMTransitionNotifier_must_notify_listeners()
        {
            //arrange
            var fsm = Sys.ActorOf(Props.Create(() => new MyFSM(TestActor)));

            //act
            Within(TimeSpan.FromSeconds(1), () =>
            {
                fsm.Tell(new FSMBase.SubscribeTransitionCallBack(TestActor));
                ExpectMsg(new FSMBase.CurrentState <int>(fsm, 0), FSMSpecHelpers.CurrentStateExpector <int>());
                fsm.Tell("tick");
                ExpectMsg(new FSMBase.Transition <int>(fsm, 0, 1), FSMSpecHelpers.TransitionStateExpector <int>());
                fsm.Tell("tick");
                ExpectMsg(new FSMBase.Transition <int>(fsm, 1, 0), FSMSpecHelpers.TransitionStateExpector <int>());
                return(true);
            });

            //assert
        }
コード例 #6
0
 public void FSM_must_not_get_confused_between_named_and_state_timers()
 {
     fsm.Tell(State.TestCancelStateTimerInNamedTimerMessage, Self);
     fsm.Tell(new Tick(), Self);
     expectMsg(new FSMBase.Transition <State>(fsm, State.Initial, State.TestCancelStateTimerInNamedTimerMessage), FSMSpecHelpers.TransitionStateExpector <State>());
     expectMsgType <Tick>(TimeSpan.FromMilliseconds(500));
     Task.Delay(TimeSpan.FromMilliseconds(200));
     Resume(fsm);
     expectMsg(new FSMBase.Transition <State>(fsm, State.TestCancelStateTimerInNamedTimerMessage, State.TestCancelStateTimerInNamedTimerMessage2),
               FSMSpecHelpers.TransitionStateExpector <State>(), TimeSpan.FromMilliseconds(500));
     fsm.Tell(new Cancel(), Self);
     Within(TimeSpan.FromMilliseconds(500), () =>
     {
         expectMsgType <Cancel>();
         expectMsg(
             new FSMBase.Transition <State>(fsm, State.TestCancelStateTimerInNamedTimerMessage2, State.Initial),
             FSMSpecHelpers.TransitionStateExpector <State>());
         return(true);
     });
 }
コード例 #7
0
        public void FSM_must_correctly_cancel_a_named_timer()
        {
            fsm.Tell(State.TestCancelTimer, Self);
            expectMsg(new FSMBase.Transition <State>(fsm, State.Initial, State.TestCancelTimer), FSMSpecHelpers.TransitionStateExpector <State>());
            Within(TimeSpan.FromMilliseconds(500), () =>
            {
                fsm.Tell(new Tick(), Self);
                expectMsgType <Tick>();
                return(true);
            });

            Within(TimeSpan.FromMilliseconds(300), TimeSpan.FromSeconds(1), () =>
            {
                expectMsgType <Tock>();
                return(true);
            });
            fsm.Tell(new Cancel(), Self);
            expectMsg(new FSMBase.Transition <State>(fsm, State.TestCancelTimer, State.Initial),
                      FSMSpecHelpers.TransitionStateExpector <State>(), TimeSpan.FromSeconds(1));
        }
コード例 #8
0
        public void FSM_must_receive_single_shot_timer()
        {
            //arrange

            //act
            Within(TimeSpan.FromSeconds(2), () =>
            {
                Within(TimeSpan.FromMilliseconds(450), TimeSpan.FromSeconds(1), () =>
                {
                    fsm.Tell(State.TestSingleTimer, Self);
                    expectMsg(new FSMBase.Transition <State>(fsm, State.Initial, State.TestSingleTimer), FSMSpecHelpers.TransitionStateExpector <State>());
                    expectMsgType <Tick>();
                    expectMsg(new FSMBase.Transition <State>(fsm, State.TestSingleTimer, State.Initial),
                              FSMSpecHelpers.TransitionStateExpector <State>());
                    return(true);
                });
                expectNoMsg(TimeSpan.FromMilliseconds(500));
                return(true);
            });

            //assert
        }
コード例 #9
0
        public void FSM_must_receive_and_cancel_a_repeated_timer()
        {
            fsm.Tell(State.TestRepeatedTimer, Self);
            expectMsg(new FSMBase.Transition <State>(fsm, State.Initial, State.TestRepeatedTimer),
                      FSMSpecHelpers.TransitionStateExpector <State>());
            var seq = receiveWhile(TimeSpan.FromSeconds(2), o =>
            {
                if (o is Tick)
                {
                    return(o);
                }
                return(null);
            });

            Assert.Equal(5, seq.Count);
            Within(TimeSpan.FromMilliseconds(500), () =>
            {
                expectMsg(new FSMBase.Transition <State>(fsm, State.TestRepeatedTimer, State.Initial),
                          FSMSpecHelpers.TransitionStateExpector <State>());
                return(true);
            });
        }
コード例 #10
0
        public void FSM_must_resubmit_single_shot_timer()
        {
            Within(TimeSpan.FromSeconds(2.5), () =>
            {
                Within(TimeSpan.FromMilliseconds(450), TimeSpan.FromSeconds(1), () =>
                {
                    fsm.Tell(State.TestSingleTimerResubmit, Self);
                    expectMsg(new FSMBase.Transition <State>(fsm, State.Initial, State.TestSingleTimerResubmit), FSMSpecHelpers.TransitionStateExpector <State>());
                    expectMsgType <Tick>();
                    return(true);
                });

                Within(TimeSpan.FromSeconds(1), () =>
                {
                    expectMsgType <Tock>();
                    expectMsg(new FSMBase.Transition <State>(fsm, State.TestSingleTimerResubmit, State.Initial),
                              FSMSpecHelpers.TransitionStateExpector <State>());
                    return(true);
                });
                expectNoMsg(TimeSpan.FromMilliseconds(500));
                return(true);
            });
        }
コード例 #11
0
ファイル: FSMTimingSpec.cs プロジェクト: zhanjian/akka.net
        public void FSM_must_cancel_a_StateTimeout()
        {
            //arrange

            //act
            Within(TimeSpan.FromSeconds(1), () =>
            {
                fsm.Tell(State.TestStateTimeout, Self);
                fsm.Tell(new Cancel(), Self);
                ExpectMsg(new FSMBase.Transition <State>(fsm, State.Initial, State.TestStateTimeout), FSMSpecHelpers.TransitionStateExpector <State>());
                ExpectMsg <Cancel>();
                ExpectMsg(new FSMBase.Transition <State>(fsm, State.TestStateTimeout, State.Initial), FSMSpecHelpers.TransitionStateExpector <State>());
                ExpectNoMsg(TimeSpan.FromMilliseconds(50));
                return(true);
            });

            //assert
        }