public virtual void InitLogic(FSMA_Logic _logic) => logic = _logic;
public override void InitLogic(FSMA_Logic _logic) { base.InitLogic(_logic); OnFSMA_StateUpdate += Logic.Movement.OnUpdateMovement; }
public override void InitLogic(FSMA_Logic _logic) { base.InitLogic(_logic); OnFSMA_StateUpdate += _logic.Detection.OnUpdateDetection; }