/// <summary> /// Resets this instance. /// </summary> public void Reset() { FPSStatistics.Reset(); LatencyStatistics.Reset(); NumTriangles = NumCore3D = NumModel3D = NumDrawCalls = 0; FrustumTestTime = 0; }
/// <summary> /// Resets this instance. /// </summary> public void Reset() { FPSStatistics.Reset(); LatencyStatistics.Reset(); NumTriangles = NumCore3D = NumModel3D = 0; }