// --------- Init stuff --------- void Start() { DontDestroyOnLoad(this); MasterServer.dedicatedServer = true; MasterServer.ipAddress = "84.113.142.137"; Application.targetFrameRate = 60; guiScript = GetComponent<FPSGUI>(); messageScript = GetComponent<FPSMessages>(); artilleryScript = GetComponent<FPSArtillery>(); gameSettings = GetComponent<GameModeScript>(); Application.LoadLevel("MenuScene"); }
void Start() { theNetwork = GetComponent<SophieNetworkScript>(); messageScript = GetComponent<FPSMessages>(); artillery = GetComponent<FPSArtillery>(); //make local player theNetwork.localPlayer = new FPSPlayer(); theNetwork.localPlayer.local = true; theNetwork.localPlayer.name = PlayerPrefs.GetString("PlayerName", "Player Playerson"); theNetwork.localPlayer.headType = PlayerPrefs.GetInt("PlayerHead", 0); theNetwork.localPlayer.colA.r = PlayerPrefs.GetFloat("PlayerColA_R", Color.red.r); theNetwork.localPlayer.colA.g = PlayerPrefs.GetFloat("PlayerColA_G", Color.red.g); theNetwork.localPlayer.colA.b = PlayerPrefs.GetFloat("PlayerColA_B", Color.red.b); theNetwork.localPlayer.colA.a = 1; theNetwork.localPlayer.colB.r = PlayerPrefs.GetFloat("PlayerColB_R", Color.green.r); theNetwork.localPlayer.colB.g = PlayerPrefs.GetFloat("PlayerColB_G", Color.green.g); theNetwork.localPlayer.colB.b = PlayerPrefs.GetFloat("PlayerColB_B", Color.green.b); theNetwork.localPlayer.colB.a = 1; theNetwork.localPlayer.colC.r = PlayerPrefs.GetFloat("PlayerColC_R", Color.cyan.r); theNetwork.localPlayer.colC.g = PlayerPrefs.GetFloat("PlayerColC_G", Color.cyan.g); theNetwork.localPlayer.colC.b = PlayerPrefs.GetFloat("PlayerColC_B", Color.cyan.b); theNetwork.localPlayer.colC.a = 1; //load settings invX = PlayerPrefs.GetInt("InvertX", 0) == 1; invY = PlayerPrefs.GetInt("InvertY", 0) == 1; mouseSensitivity = PlayerPrefs.GetFloat("MouseSensitivity", 2f); messageScript.textFadeTime = PlayerPrefs.GetFloat("textFadeTime", 10f); theNetwork.gunBobbing = PlayerPrefs.GetInt("GunBobbing",1)==1; theNetwork.autoPickup = PlayerPrefs.GetInt("autoPickup",0)==1; theNetwork.autoPickupHealth = PlayerPrefs.GetInt("autoPickupHealth",0)==1; theNetwork.announcer = PlayerPrefs.GetInt("announcer", 1)==1; theNetwork.autoSwitch = PlayerPrefs.GetInt ("autoSwitch",0)==1; theNetwork.gameVolume = PlayerPrefs.GetFloat("GameVolume", 1f); }