コード例 #1
0
 private void OnPreCull()
 {
     if (((Terrain.activeTerrain != null) && (Terrain.activeTerrain.terrainData != null)) && ((this._enabled && grass.on) && FPGrass.anyEnabled))
     {
         Terrain activeTerrain = Terrain.activeTerrain;
         this.UpdateDisplacement(grass.displacement);
         if (activeTerrain != null)
         {
             FPGrass.RenderArguments arguments;
             Camera camera = base.camera;
             this._frustum       = GeometryUtility.CalculateFrustumPlanes(camera);
             arguments.frustum   = this._frustum;
             arguments.camera    = camera;
             arguments.immediate = false;
             arguments.terrain   = activeTerrain;
             arguments.center    = camera.transform.position;
             FPGrass.DrawAllGrass(ref arguments);
         }
     }
 }
コード例 #2
0
ファイル: FPGrassLayer.cs プロジェクト: sknchan/LegacyRust
 private void OnPreCull()
 {
     FPGrass.RenderArguments renderArgument = new FPGrass.RenderArguments();
     if (!Terrain.activeTerrain || !Terrain.activeTerrain.terrainData)
     {
         return;
     }
     if (this._enabled && grass.on && FPGrass.anyEnabled)
     {
         Terrain terrain = Terrain.activeTerrain;
         this.UpdateDisplacement(grass.displacement);
         if (terrain)
         {
             Camera camera = base.camera;
             this._frustum            = GeometryUtility.CalculateFrustumPlanes(camera);
             renderArgument.frustum   = this._frustum;
             renderArgument.camera    = camera;
             renderArgument.immediate = false;
             renderArgument.terrain   = terrain;
             renderArgument.center    = camera.transform.position;
             FPGrass.DrawAllGrass(ref renderArgument);
         }
     }
 }