// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
// Use this for initialization private void Start() { characterController = GetComponent <CharacterController>(); currentCamera = Camera.main; originalCameraPosition = currentCamera.transform.localPosition; fovKick.Setup(currentCamera); headBob.Setup(currentCamera, stepInterval); stepCycle = 0f; nextStep = stepCycle / 2f; jumping = false; audioSource = GetComponent <AudioSource>(); mouseLook.Init(transform, currentCamera.transform); }
// Use this for initialization private void Start() { //Time.timeScale = 1; LAST RESORT IF SHADER RESET IN PAUSECONTROL DOESNT WORK ALDSLFWEOIFJWEOIFJWOFIJWEFOKEF SAVE ME m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
//private BackgroundMusic music; // Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); //music = GameObject.FindGameObjectWithTag("MusicPlayer").GetComponent<BackgroundMusic>(); }
// Use this for initialization private void Start() { //Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.ForceSoftware); m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); CrossPlatformInputManager.SwitchActiveInputMethod(CrossPlatformInputManager.ActiveInputMethod.Hardware); }
// Use this for initialization private void Start() { gamePad = InputManager.ActiveDevice; m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_MouseLook.Init(transform, m_Camera.transform); m_ControllerLook.Init(transform, m_Camera.transform); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_MouseLook.Init(transform, m_Camera.transform); UpdateCurrentFootstepsPlacementState(EntityPlacementState.Outside); }
// Use this for initialization public override void OnStartLocalPlayer() { base.OnStartLocalPlayer(); m_CharacterController = GetComponent <CharacterController>(); m_Camera = GetComponentInChildren <Camera>(); m_Camera.enabled = true; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
void Start() { m_CharacterController = GetComponent <CharacterController>(); m_ControllerExt = GetComponent <PlayerControllerExtension> (); m_Camera = GetComponentInChildren <Camera> (); m_Camera = m_Camera == null ? Camera.main : m_Camera; m_FovKick.Setup(m_Camera); m_Jumping = false; m_MouseLook.Init(transform, m_Camera.transform); if (GameController.Instance) { GameController.Instance.player = gameObject; } }
//private Animator pistol; // Use this for initialization private void Start() { Application.targetFrameRate = 300; m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); //pistol = gameObject.GetComponent<Animator>(); }
static int Setup(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FOVKick obj = (FOVKick)ToLua.CheckObject <FOVKick>(L, 1); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera)); obj.Setup(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); m_footprints = GameObject.Find("Footprints").GetComponent <Footprints>(); m_dustEmitter = m_dustEmitterObject.GetComponent <ParticleSystem>(); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); FMODUnity.RuntimeManager.AttachInstanceToGameObject(m_FootstepInstance, GetComponent <Transform>(), GetComponent <Rigidbody>()); }
// Use this for initialization private void Start() { initialGravityModifier = m_GravityMultiplier; m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); playerAnim = GetComponentInParent <Animator>(); }
// Use this for initialization protected virtual void Start() { m_CharacterController = GetComponent <CharacterController>(); //m_Camera = Camera.main; m_Camera = this.transform.GetChild(0).GetComponent <Camera> (); m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); rb = GetComponent <Rigidbody> (); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_MouseLook.Init(transform, m_Camera.transform); playerManager = GetComponent <PlayerManager>(); shotGunAnimator = GetComponentInChildren <Animator>(); }
private void Start() { GameEventsScript.gameIsOver.AddListener(isGameOver); GameEventsScript.pauseGame.AddListener(isPaused); m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); _gravityMultiplierBeforeSwim = m_GravityMultiplier; m_Camera.enabled = false; ThirdPersonCamera.enabled = true; }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_CharacterControllerOriginalHeight = m_CharacterController.height; m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); LockCursor = true; IM = GameObject.Find("Interface").transform.GetComponent <InterfaceManager> (); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); gameController = GameObject.Find("Game Controller"); gameControllerScript = gameController.GetComponent <GameController>(); isPlayerAlive = true; }
// Use this for initialization private void Start() { _characterController = GetComponent <CharacterController>(); _camera = Camera.main; _originalCameraPosition = _camera.transform.localPosition; _mouseLook.Init(transform, _camera.transform); _fovKick.Setup(_camera); _headBob.Setup(_camera, _stepInterval); _stepCycle = 0f; _nextStep = _stepCycle / 2f; _stamina = GetComponent <Stamina>(); _jumping = false; _audioSource = GetComponent <AudioSource>(); _underWater = FindObjectOfType <UnderWater>(); _mana = FindObjectOfType <Mana>(); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); rb = gameObject.GetComponent <Rigidbody>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); script = chest.GetComponent <ChestScript>(); speedUpgraded = false; }
// Use this for initialization private void Start() { mainMenu = FindObjectOfType <MainMenu>(); pauseCG = pause.GetComponent <CanvasGroup>(); deviceStatusCG = deviceStatus.GetComponent <CanvasGroup>(); m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); //set player transform gameObject.transform.position = GameManager.instance.lastPosition; gameObject.transform.rotation = GameManager.instance.lastRotation; }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); Cursor.lockState = CursorLockMode.Locked; //blocco il cursore al centro Cursor.visible = false; //lo rendo invisibile }
/// <summary> /// /// </summary> protected override void Awake() { base.Awake(); m_CharacterController = GetComponent <CharacterController>(); RoomMenu = FindObjectOfType <bl_RoomMenu>(); GunManager = GetComponentInChildren <bl_GunManager>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; defaultCameraRPosition = CameraRoot.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, HeatRoot, RoomMenu, GunManager); }
// Use this for initialization private void Start() { swordBox = this.gameObject.transform.GetChild(1).gameObject; swordBox.SetActive(false); attackCooldown = 0.0f; canAttack = true; m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); Cursor.visible = false; // Try changing this false curser move true curser not move m_MouseLook.lockCursor = false; }
// Use this for initialization private void Start() { LocalPlayer = isLocalPlayer; if (LocalPlayer) { m_CharacterController = GetComponent <CharacterController>(); //m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); gameObject.layer = 8; } }