public static void ReloadFMGs() { if (AssetLocator.Type == GameType.Undefined) { return; } if (AssetLocator.Type == GameType.DarkSoulsIISOTFS) { ReloadFMGsDS2(); IsLoaded = true; return; } IBinder fmgBinder; var desc = AssetLocator.GetEnglishItemMsgbnd(); if (AssetLocator.Type == GameType.DemonsSouls || AssetLocator.Type == GameType.DarkSoulsPTDE || AssetLocator.Type == GameType.DarkSoulsRemastered) { fmgBinder = BND3.Read(desc.AssetPath); } else { fmgBinder = BND4.Read(desc.AssetPath); } _fmgs = new Dictionary <ItemFMGTypes, FMG>(); foreach (var file in fmgBinder.Files) { _fmgs.Add((ItemFMGTypes)file.ID, FMG.Read(file.Bytes)); } IsLoaded = true; }
public FMGHandler(TextHandler th, BND3 bnd, string name) { IEnumerable <BinderFile> list = bnd.Files.Where(f => Path.GetFileNameWithoutExtension(f.Name) == name); FileProper = list.ElementAt(0); Proper = FMG.Read(FileProper.Bytes); if (list.Count() > 1) { FilePatch = list.ElementAtOrDefault(1); Patch = FMG.Read(FilePatch.Bytes); } }
public bool ScrapeMsgs(Universe u) { if (spec.MsgDir == null) { return(false); } foreach (KeyValuePair <string, FMG> entry in editor.LoadBnds(spec.MsgDir, (data, name) => FMG.Read(data)).SelectMany(e => e.Value) .Concat(editor.Load(spec.MsgDir, name => FMG.Read(name), "*.fmg")).OrderBy(e => e.Key)) { if (MsgTypes.ContainsKey(entry.Key)) { Namespace type = MsgTypes[entry.Key]; foreach (FMG.Entry name in entry.Value.Entries) { u.Names[Obj.Of(type, name.ID)] = name.Text; } } } if (Directory.Exists($@"{spec.GameDir}\{spec.MsgDir}\talk")) { foreach (KeyValuePair <string, FMG> entry in editor.Load(spec.MsgDir + @"\talk", name => FMG.Read(name), "*.fmg")) { foreach (FMG.Entry name in entry.Value.Entries) { u.Names[Obj.Talk(name.ID)] = name.Text; } } } if (spec.ParamFile == null || !talkParamMsgId.ContainsKey(spec.Game)) { return(false); } LoadParams(); if (!Params.ContainsKey("TalkParam")) { return(false); } string msgId = talkParamMsgId[spec.Game]; foreach (PARAM.Row row in Params["TalkParam"].Rows) { int dialogue = (int)row[msgId].Value; if (dialogue > 0) { Obj dialogueObj = Obj.Of(Namespace.DIALOGUE, dialogue); if (u.Names.ContainsKey(dialogueObj)) { u.Names[Obj.Talk((int)row.ID)] = u.Names[dialogueObj]; } } } return(true); }
private static Dictionary <int, string> MakeRef(IBinder refBND, int iRef) { FMG refFMG = null; Dictionary <int, string> refDict = null; if (refBND != null) { refFMG = FMG.Read((refBND.Files[iRef]).Bytes); refDict = refFMG.Entries.ToDictionary(t => t.ID, t => t.Text); } return(refDict); }
public static void ReloadFmgs() { try { BND4 fmgBnd = BND4.Read(FMGBndPath); ItemFMG = FMG.Read(fmgBnd.Files.Find(x => Path.GetFileName(x.Name) == "アイテム名.fmg").Bytes); } catch (Exception e) { if (!Failwarn) { Debug.Log("Failed to load item fmg file. Item names will not be shown."); Failwarn = true; } } }
public static void LoadMessages(SQLiteConnection con, string messageDir) { List <string> messageFilepaths = new List <string>(); messageFilepaths.AddRange(Directory.GetFiles(messageDir, "*.msgbnd.dcx")); foreach (string messageFilepath in messageFilepaths) { var msgbnd = BND3.Read(messageFilepath); foreach (BinderFile file in msgbnd.Files) { string name = Path.GetFileNameWithoutExtension(file.Name); // Yes, .msgbnd file is FMG FMG msg = FMG.Read(file.Bytes); ReadMessagesIntoDatabase(con, name, msg); } } }
public static void ReloadFMGsDS2() { var desc = AssetLocator.GetEnglishItemMsgbnd(true); var files = Directory.GetFileSystemEntries($@"{AssetLocator.GameRootDirectory}\{desc.AssetPath}", @"*.fmg").ToList(); _ds2fmgs = new Dictionary <string, FMG>(); foreach (var file in files) { var modfile = $@"{AssetLocator.GameModDirectory}\{desc.AssetPath}\{Path.GetFileName(file)}"; if (AssetLocator.GameModDirectory != null && File.Exists(modfile)) { var fmg = FMG.Read(modfile); _ds2fmgs.Add(Path.GetFileNameWithoutExtension(modfile), fmg); } else { var fmg = FMG.Read(file); _ds2fmgs.Add(Path.GetFileNameWithoutExtension(file), fmg); } } }
public void DumpMessages(string dir) { foreach (string path in Directory.GetFiles(dir, "*.msgbnd*")) { string name = Path.GetFileNameWithoutExtension(Path.GetFileNameWithoutExtension(path)); try { IBinder bnd = BND3.Read(path); foreach (BinderFile file in bnd.Files) { string fileName = Path.GetFileNameWithoutExtension(Path.GetFileNameWithoutExtension(file.Name)); string uname = System.Text.RegularExpressions.Regex.Replace(fileName, @"[^\x00-\x7F]", c => string.Format(@"u{0:x4}", (int)c.Value[0])); string fname = $"{name}_{uname}.txt"; // Console.WriteLine(fname); // string fileName = Path.GetFileNameWithoutExtension(Path.GetFileNameWithoutExtension(file.Name)); FMG fmg = FMG.Read(file.Bytes); if (fmg.Entries != null) { File.WriteAllLines($@"{dir}\{fname}", fmg.Entries.Select(e => $"{e.ID} {(e.Text == null ? "" : e.Text.Replace("\r", "").Replace("\n", "\\n"))}")); } } } catch (Exception ex) { throw new Exception($"Failed to load file: {name}: {path}\r\n\r\n{ex}"); } } foreach (string path in Directory.GetFiles(dir, "*.fmg")) { FMG fmg = FMG.Read(path); string fname = Path.GetFileNameWithoutExtension(path); if (fmg.Entries != null) { File.WriteAllLines($@"{dir}\{fname}.txt", fmg.Entries.Select(e => $"{e.ID} {(e.Text == null ? "" : e.Text.Replace("\r", "").Replace("\n", "\\n"))}")); } } }
public static void LoadAllFMG(bool forceReload) { if (!forceReload && GameTypeCurrentFmgsAreLoadedFrom == GameDataManager.GameType) { return; } FMG weaponNamesFmg = null; FMG protectorNamesFmg = null; FMG weaponNamesFmg_dlc1 = null; FMG protectorNamesFmg_dlc1 = null; FMG weaponNamesFmg_dlc2 = null; FMG protectorNamesFmg_dlc2 = null; if (GameDataManager.GameType == GameDataManager.GameTypes.DS1) { var msgbnd = BND3.Read($@"{GameDataManager.InterrootPath}\msg\ENGLISH\item.msgbnd"); weaponNamesFmg = FMG.Read(msgbnd.Files.Last(f => f.Name.EndsWith("武器名.fmg")).Bytes); protectorNamesFmg = FMG.Read(msgbnd.Files.Last(f => f.Name.EndsWith("防具名.fmg")).Bytes); } else if (GameDataManager.GameType == GameDataManager.GameTypes.DS1R) { var msgbnd = BND3.Read($@"{GameDataManager.InterrootPath}\msg\ENGLISH\item.msgbnd.dcx"); weaponNamesFmg = FMG.Read(msgbnd.Files.Last(f => f.Name.EndsWith("Weapon_name_.fmg")).Bytes); protectorNamesFmg = FMG.Read(msgbnd.Files.Last(f => f.Name.EndsWith("Armor_name_.fmg")).Bytes); } else if (GameDataManager.GameType == GameDataManager.GameTypes.DS3) { var msgbnd = BND4.Read($@"{GameDataManager.InterrootPath}\msg\engus\item_dlc2.msgbnd.dcx"); weaponNamesFmg = FMG.Read(msgbnd.Files.Last(f => f.Name.EndsWith("武器名.fmg")).Bytes); protectorNamesFmg = FMG.Read(msgbnd.Files.Last(f => f.Name.EndsWith("防具名.fmg")).Bytes); var weaponNamesFmg_dlc1_entry = msgbnd.Files.LastOrDefault(f => f.Name.EndsWith("武器名_dlc1.fmg")); if (weaponNamesFmg_dlc1_entry != null) { weaponNamesFmg_dlc1 = FMG.Read(weaponNamesFmg_dlc1_entry.Bytes); } var weaponNamesFmg_dlc2_entry = msgbnd.Files.LastOrDefault(f => f.Name.EndsWith("武器名_dlc2.fmg")); if (weaponNamesFmg_dlc2_entry != null) { weaponNamesFmg_dlc2 = FMG.Read(weaponNamesFmg_dlc2_entry.Bytes); } var protectorNamesFmg_dlc1_entry = msgbnd.Files.LastOrDefault(f => f.Name.EndsWith("防具名_dlc1.fmg")); if (protectorNamesFmg_dlc1_entry != null) { protectorNamesFmg_dlc1 = FMG.Read(protectorNamesFmg_dlc1_entry.Bytes); } var protectorNamesFmg_dlc2_entry = msgbnd.Files.LastOrDefault(f => f.Name.EndsWith("防具名_dlc2.fmg")); if (protectorNamesFmg_dlc2_entry != null) { protectorNamesFmg_dlc2 = FMG.Read(protectorNamesFmg_dlc2_entry.Bytes); } } else if (GameDataManager.GameType == GameDataManager.GameTypes.BB) { var msgbnd = BND4.Read($@"{GameDataManager.InterrootPath}\msg\engus\item.msgbnd.dcx"); weaponNamesFmg = FMG.Read(msgbnd.Files.Last(f => f.Name.EndsWith("武器名.fmg")).Bytes); protectorNamesFmg = FMG.Read(msgbnd.Files.Last(f => f.Name.EndsWith("防具名.fmg")).Bytes); } WeaponNames.Clear(); void DoWeaponEntry(FMG.Entry entry) { if (string.IsNullOrWhiteSpace(entry.Text) || !ParamManager.EquipParamWeapon.ContainsKey(entry.ID)) { return; } if (GameDataManager.GameType == GameDataManager.GameTypes.DS3 && (entry.ID % 10000) != 0) { return; } else if ((entry.ID % 1000) != 0) { return; } WeaponNames.Add(entry.ID, entry.Text); } if (weaponNamesFmg != null) { foreach (var entry in weaponNamesFmg.Entries) { DoWeaponEntry(entry); } } if (weaponNamesFmg_dlc1 != null) { foreach (var entry in weaponNamesFmg_dlc1.Entries) { DoWeaponEntry(entry); } } if (weaponNamesFmg_dlc2 != null) { foreach (var entry in weaponNamesFmg_dlc2.Entries) { DoWeaponEntry(entry); } } ProtectorNames_HD.Clear(); ProtectorNames_BD.Clear(); ProtectorNames_AM.Clear(); ProtectorNames_LG.Clear(); void DoProtectorParamEntry(FMG.Entry entry) { if (string.IsNullOrWhiteSpace(entry.Text)) { return; } if (entry.ID < 1000000 && GameDataManager.GameType == GameDataManager.GameTypes.DS3) { return; } if (ParamManager.EquipParamProtector.ContainsKey(entry.ID)) { var protectorParam = ParamManager.EquipParamProtector[entry.ID]; if (protectorParam.HeadEquip) { ProtectorNames_HD.Add(entry.ID, entry.Text); } else if (protectorParam.BodyEquip) { ProtectorNames_BD.Add(entry.ID, entry.Text); } else if (protectorParam.ArmEquip) { ProtectorNames_AM.Add(entry.ID, entry.Text); } else if (protectorParam.LegEquip) { ProtectorNames_LG.Add(entry.ID, entry.Text); } } } if (protectorNamesFmg != null) { foreach (var entry in protectorNamesFmg.Entries) { DoProtectorParamEntry(entry); } } if (protectorNamesFmg_dlc1 != null) { foreach (var entry in protectorNamesFmg_dlc1.Entries) { DoProtectorParamEntry(entry); } } if (protectorNamesFmg_dlc2 != null) { foreach (var entry in protectorNamesFmg_dlc2.Entries) { DoProtectorParamEntry(entry); } } WeaponNames = WeaponNames.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); ProtectorNames_HD = ProtectorNames_HD.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); ProtectorNames_BD = ProtectorNames_BD.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); ProtectorNames_AM = ProtectorNames_AM.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); ProtectorNames_LG = ProtectorNames_LG.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); foreach (var protector in ParamManager.EquipParamProtector) { if (protector.Value.HeadEquip && !ProtectorNames_HD.ContainsKey((int)protector.Key)) { ProtectorNames_HD.Add((int)protector.Key, $"<Head {protector.Key}>"); } else if (protector.Value.BodyEquip && !ProtectorNames_BD.ContainsKey((int)protector.Key)) { ProtectorNames_BD.Add((int)protector.Key, $"<Body {protector.Key}>"); } else if (protector.Value.ArmEquip && !ProtectorNames_AM.ContainsKey((int)protector.Key)) { ProtectorNames_AM.Add((int)protector.Key, $"<Arms {protector.Key}>"); } else if (protector.Value.LegEquip && !ProtectorNames_LG.ContainsKey((int)protector.Key)) { ProtectorNames_LG.Add((int)protector.Key, $"<Legs {protector.Key}>"); } } foreach (var weapon in ParamManager.EquipParamWeapon) { if (!WeaponNames.ContainsKey((int)weapon.Key)) { WeaponNames.Add((int)weapon.Key, $"<Weapon {weapon.Key}>"); } } GameTypeCurrentFmgsAreLoadedFrom = GameDataManager.GameType; }
private static void PatchFMG(IBinder sourceBND, IBinder destBND, IBinder refBND, string destLang) { int iFile = 0; //File counter int iRef = 0; //Reference index counter int entriesAdded = 0; //Total added per file int entriesOverwritten = 0; //Total overwritten per file Log.Add($"{ new DirectoryInfo(Path.GetDirectoryName(destLang)).Name } { Path.GetFileName(destLang) } start"); foreach (var file in sourceBND.Files) //For each FMG in the source BND file { if (file.ID > destBND.Files[iFile].ID) //Compatability for using program from non-English folders. Does nothing in the English folder. { while ((file.ID > destBND.Files[iFile].ID) && (iFile < destBND.Files.Count - 1)) { //ConsoleLog("Skipped " + destBND.Files[iFile].ID); //Debug if (iFile < destBND.Files.Count - 1) { iFile++; } } } if (file.ID == destBND.Files[iFile].ID) //If the file IDs match, update. If not, skip until they do match { //Add the source and destination FMG Log.Add($"Destination: { Path.GetFileName(destBND.Files[iFile].Name) } / Source: { Path.GetFileName(file.Name) }"); //ConsoleLog(file.ID + " = true"); // Debug FMG sourceFMG = FMG.Read(file.Bytes); FMG destFMG = FMG.Read((destBND.Files[iFile]).Bytes); //Make dictionaries out of the FMG files Dictionary <int, string> sourceDict = sourceFMG.Entries.GroupBy(x => x.ID).Select(x => x.First()).ToDictionary(x => x.ID, x => x.Text); Dictionary <int, string> destDict = destFMG.Entries.GroupBy(x => x.ID).Select(x => x.First()).ToDictionary(x => x.ID, x => x.Text); entriesAdded = AddNew(entriesAdded, sourceDict, destDict); //Make a refFMG and refDict if refBND isn't null Dictionary <int, string> refDict = MakeRef(refBND, iRef); //Make dicitonary based on comparing sourceDict to refDict if (refDict != null) { entriesOverwritten = UpdateText(entriesOverwritten, refDict, sourceDict, destDict); } //Clear and rewrite FMG file RewriteFMG(destFMG, destDict); //Replace old null entries if no reference. if (NoRef) { Log.Add("Changed:"); entriesOverwritten = NullOverwrite(entriesOverwritten, sourceFMG, destFMG); } #region Debug Stuff //foreach (var entry in destFMG.Entries) //{ // ConsoleLog(entry); //} #endregion //Write the new files destBND.Files[iFile].Bytes = destFMG.Write(); //Add to counter if it's not already maxed if (iFile < destBND.Files.Count - 1) { iFile++; } } #region Debug Stuff //else //Debug //{ // ConsoleLog(file.ID + " = false"); //} #endregion iRef++; } //Print stats for entire BND file ConsoleLog($"Patched: { new DirectoryInfo(Path.GetDirectoryName(destLang)).Name } { Path.GetFileName(destLang) }: { entriesAdded } entries added and { entriesOverwritten } entries overwritten"); //Append log file Log.Add($"{ new DirectoryInfo(Path.GetDirectoryName(destLang)).Name } { Path.GetFileName(destLang) } end"); File.AppendAllLines($@"{ Directory.GetCurrentDirectory() }\LangPatchLog.txt", Log); Log.Clear(); }
public void WriteList(GameData game, Dictionary <int, EnemyInfo> fullInfos) { // Generate things HashSet <int> allBonfires = new HashSet <int> { 1001950, // Dragonspring - Hirata Estate 1001951, // Estate Path 1001952, // Bamboo Thicket Slope 1001953, // Hirata Estate - Main Hall 1001955, // Hirata Audience Chamber 1001954, // Hirata Estate - Hidden Temple 1101950, // Dilapidated Temple 1101956, // Ashina Outskirts 1101951, // Outskirts Wall - Gate Path 1101952, // Outskirts Wall - Stairway 1101953, // Underbridge Valley 1101954, // Ashina Castle Gate Fortress 1101955, // Ashina Castle Gate 1101957, // Flames of Hatred 1111950, // Ashina Castle 1111951, // Upper Tower - Antechamber 1111957, // Upper Tower - Ashina Dojo 1111952, // Castle Tower Lookout 1111953, // Upper Tower - Kuro's Room 1111956, // Old Grave 1111954, // Great Serpent Shrine 1111955, // Abandoned Dungeon Entrance 1121951, // Ashina Reservoir 1121950, // Near Secret Passage 1301950, // Underground Waterway 1301951, // Bottomless Hole 1701955, // Ashina Depths 1701954, // Poison Pool 1701956, // Guardian Ape's Burrow 1501950, // Hidden Forest 1501951, // Mibu Village 1501952, // Water Mill 1501953, // Wedding Cave Door 1701957, // Under-Shrine Valley 1701950, // Sunken Valley 1701951, // Gun Fort 1701952, // Riven Cave 1701958, // Bodhisattva Valley 1701953, // Guardian Ape's Watering Hole 2001950, // Senpou Temple, Mt. Kongo 2001951, // Shugendo 2001952, // Temple Grounds 2001953, // Main Hall 2001954, // Inner Sanctum 2001955, // Sunken Valley Cavern 2001956, // Bell Demon's Temple 2501950, // Fountainhead Palace 2501951, // Vermilion Bridge 2501956, // Mibu Manor 2501952, // Flower Viewing Stage 2501953, // Great Sakura 2501954, // Palace Grounds 2501957, // Feeding Grounds 2501958, // Near Pot Noble 2501955, // Sanctuary }; // Probably shouldn't use tuples, but too late now List <(int, List <string>, List <int>, List <int>)> paths = new List <(int, List <string>, List <int>, List <int>)> { // Tutorial (1, new List <string> { "ashinareservoir", "ashinacastle" }, new List <int> { 8306, 0 }, new List <int> { 1121951, // Ashina Reservoir 1121950, // Near Secret Passage }), // First stretch of Ashina Outskirts (1, new List <string> { "ashinaoutskirts" }, new List <int> { 8302, 1, 8302, -1, 1100330, 1 }, new List <int> { 1101956, // Ashina Outskirts 1101951, // Outskirts Wall - Gate Path 1101952, // Outskirts Wall - Stairway }), // Ashina Outskirts up to Blazing Bull (1, new List <string> { "ashinaoutskirts", "ashinacastle" }, new List <int> { 8302, 1, 8302, -1, 8301, 1, 8301, -1, 1100330, 1 }, new List <int> { 1101952, // Outskirts Wall - Stairway 1101953, // Underbridge Valley 1101954, // Ashina Castle Gate Fortress 1101955, // Ashina Castle Gate // 1111950, // Ashina Castle }), // Hirata 1 (1, new List <string> { "hirata" }, new List <int> { 1000353, 1, 1005601, 1, 1000301, 1, 1000900, 1 }, new List <int> { 1001950, // Dragonspring - Hirata Estate 1001951, // Estate Path 1001952, // Bamboo Thicket Slope 1001953, // Hirata Estate - Main Hall 1001955, // Hirata Audience Chamber 1001954, // Hirata Estate - Hidden Temple }), // Ashina Castle to Genichiro (2, new List <string> { "ashinacastle" }, new List <int> { 8301, 1, 8302, 1, 8302, -1 }, new List <int> { 1111950, // Ashina Castle 1111951, // Upper Tower - Antechamber 1111957, // Upper Tower - Ashina Dojo 1111952, // Castle Tower Lookout }), // Ashina Castle to Reservoir to Dungeon (2, new List <string> { "ashinareservoir" }, new List <int> { 8302, 1, 1120300, 0 }, new List <int> { 1111950, // Ashina Castle 1121951, // Ashina Reservoir 1301951, // Bottomless Hole }), // Dungeon (2, new List <string> { "dungeon" }, new List <int> { }, new List <int> { 1111955, // Abandoned Dungeon Entrance 1301950, // Underground Waterway 1301951, // Bottomless Hole }), // Senpou temple (2, new List <string> { "senpou" }, new List <int> { }, new List <int> { 2001950, // Senpou Temple, Mt. Kongo 2001951, // Shugendo 2001952, // Temple Grounds 2001953, // Main Hall }), // Hidden Forest to Water Mill (3, new List <string> { "mibuvillage" }, new List <int> { 1700850, 1, 1700520, 1 }, new List <int> { 1501950, // Hidden Forest 1501951, // Mibu Village 1501952, // Water Mill }), // End of Ashina Depths (3, new List <string> { "mibuvillage" }, new List <int> { }, new List <int> { 1501952, // Water Mill 1501953, // Wedding Cave Door }), // Most of Sunken Valley (3, new List <string> { "ashinacastle", "sunkenvalley" }, new List <int> { 8301, 1, 8301, -1, 8302, 1, 8302, -1 }, new List <int> { 1111952, // Castle Tower Lookout 1111956, // Old Grave 1111954, // Great Serpent Shrine 1701957, // Under-Shrine Valley 1701950, // Sunken Valley 1701951, // Gun Fort 1701952, // Riven Cave 1701958, // Bodhisattva Valley 1701953, // Guardian Ape's Watering Hole }), // Sunken Valley to Poison Pool path (3, new List <string> { "sunkenvalley" }, new List <int> { 1700850, 0, 1700520, 0 }, new List <int> { 1701958, // Bodhisattva Valley 1701954, // Poison Pool 1701956, // Guardian Ape's Burrow }), // Ashina Castle Revisited, also down to Masanaga (4, new List <string> { "ashinacastle" }, new List <int> { 8301, 0, 8302, 1, 8302, -1 }, new List <int> { 1111955, // Abandoned Dungeon Entrance 1111950, // Ashina Castle 1111951, // Upper Tower - Antechamber 1111957, // Upper Tower - Ashina Dojo 1111952, // Castle Tower Lookout 1111956, // Old Grave 1111954, // Great Serpent Shrine }), // Fountainhead (5, new List <string> { "fountainhead" }, new List <int> { }, new List <int> { 2501950, // Fountainhead Palace 2501951, // Vermilion Bridge 2501956, // Mibu Manor 2501952, // Flower Viewing Stage 2501958, // Near Pot Noble 2501953, // Great Sakura 2501954, // Palace Grounds 2501955, // Sanctuary }), // Hirata Revisited (5, new List <string> { "hirata" }, new List <int> { 1000353, 0, 1005601, 0, 1000301, 0, 1000900, 0 }, new List <int> { 1001952, // Bamboo Thicket Slope 1001953, // Hirata Estate - Main Hall 1001955, // Hirata Audience Chamber 1001954, // Hirata Estate - Hidden Temple }), // Ashina Castle End to Outskirts (5, new List <string> { "ashinacastle", "ashinaoutskirts" }, new List <int> { 8302, 0 }, new List <int> { 1111953, // Upper Tower - Kuro's Room 1111956, // Old Grave 1101952, // Outskirts Wall - Stairway 1101951, // Outskirts Wall - Gate Path }), // Ashina Castle End to Reservoir (5, new List <string> { "ashinacastle", "ashinareservoir" }, new List <int> { 8302, 0 }, new List <int> { 1111953, // Upper Tower - Kuro's Room 1111957, // Upper Tower - Ashina Dojo 1111951, // Upper Tower - Antechamber 1111950, // Ashina Castle 1121951, // Ashina Reservoir 1121950, // Near Secret Passage }), }; FMG bonfires = new GameEditor(GameSpec.FromGame.SDT).LoadBnd(@"C:\Program Files (x86)\Steam\steamapps\common\Sekiro\msg\engus\menu.msgbnd.dcx", (p, n) => FMG.Read(p))["NTC_\u30e1\u30cb\u30e5\u30fc\u30c6\u30ad\u30b9\u30c8"]; Dictionary <int, string> names = new Dictionary <int, string>(); foreach (PARAM.Row r in game.Params["BonfireWarpParam"].Rows) { // break; int entity = (int)r["WarpEventId"].Value; string bonfire = bonfires[(int)r["BonfireNameId"].Value]; if (bonfire != null && entity > 0) { names[entity] = bonfire; // Console.WriteLine($"{entity}, // {bonfire}"); } } Dictionary <int, Vector3> points = new Dictionary <int, Vector3>(); // Find location of all bonfires foreach (KeyValuePair <string, MSBS> entry in game.Smaps) { if (!game.Locations.ContainsKey(entry.Key)) { continue; } string map = game.Locations[entry.Key]; MSBS msb = entry.Value; foreach (MSBS.Part.Object e in msb.Parts.Objects) { if (allBonfires.Contains(e.EntityID)) { points[e.EntityID] = e.Position; } } } string pathText(int p) { int first = paths[p].Item4.First(); int last = paths[p].Item4.Last(); return($"#{paths[p].Item1} {names[first]}->{names[last]}"); } bool investigateScaling = false; List <List <EnemyClass> > typeGroups = new List <List <EnemyClass> > { new List <EnemyClass> { EnemyClass.Boss, EnemyClass.TutorialBoss }, new List <EnemyClass> { EnemyClass.Miniboss }, new List <EnemyClass> { EnemyClass.Basic, EnemyClass.FoldingMonkey, EnemyClass.OldDragon } }; List <EnemyClass> types = typeGroups.SelectMany(c => c).ToList(); Dictionary <int, EnemyInfo> infos = fullInfos.Values.Where(e => types.Contains(e.Class)).ToDictionary(e => e.ID, e => e); if (!investigateScaling) { infos.Remove(1110920); infos.Remove(1110900); infos.Remove(1120800); } Dictionary <int, List <int> > possiblePaths = new Dictionary <int, List <int> >(); bool explainCat = false; for (int i = 0; i < paths.Count; i++) { if (explainCat) { Console.WriteLine($"--- Processing {pathText(i)}"); } (int section, List <string> maps, List <int> cond, List <int> order) = paths[i]; Dictionary <int, List <int> > eventFlags = new Dictionary <int, List <int> >(); HashSet <int> excludeEntity = new HashSet <int>(); HashSet <int> expectEntity = new HashSet <int>(); HashSet <int> getEntity = new HashSet <int>(); for (int j = 0; j < cond.Count; j += 2) { int check = cond[j]; int val = cond[j + 1]; if (check >= 1000000) { if (val == 0) { expectEntity.Add(check); } else { excludeEntity.Add(check); } } else { AddMulti(eventFlags, check, val); } } foreach (KeyValuePair <string, MSBS> entry in game.Smaps) { if (!game.Locations.ContainsKey(entry.Key)) { continue; } string map = game.Locations[entry.Key]; MSBS msb = entry.Value; if (!maps.Contains(map)) { continue; } foreach (MSBS.Part.Enemy e in msb.Parts.Enemies) { if (!infos.ContainsKey(e.EntityID)) { continue; } points[e.EntityID] = e.Position; names[e.EntityID] = game.ModelName(e.ModelName); List <int> ids = new List <int> { e.EntityID }; ids.AddRange(e.EntityGroupIDs.Where(id => id > 0)); if (excludeEntity.Overlaps(ids)) { if (explainCat) { Console.WriteLine($"excluded: {string.Join(",", ids)} from {string.Join(",", excludeEntity)}"); } continue; } else if (expectEntity.Overlaps(ids)) { getEntity.UnionWith(ids); } else if (eventFlags.Count > 0) { // If not explicitly expected, do a check for game progression Dictionary <int, int> flags = new Dictionary <int, int>(); if (e.EventFlagID != -1) { flags[e.EventFlagID] = e.EventFlagCompareState; } if (e.UnkT48 != -1) { flags[e.UnkT48] = e.UnkT4C; } if (e.UnkT50 != -1) { flags[e.UnkT50] = 1; } bool mismatch = false; foreach (KeyValuePair <int, List <int> > flagPair in eventFlags) { int flag = flagPair.Key; List <int> cmps = flagPair.Value; int cmp = flags.TryGetValue(flag, out int tmp) ? tmp : -1; if (explainCat && e.EntityID == 9999999) { Console.WriteLine($"for {e.EntityID} expected {flag} = {string.Join(",", cmps)}, found result {cmp}"); } if (!cmps.Contains(cmp)) { if (explainCat) { Console.WriteLine($"excluded: {string.Join(",", ids)} with {flag} = {cmp} (not {string.Join(",", cmps)})"); } mismatch = true; } } if (mismatch) { continue; } } if (explainCat) { Console.WriteLine($"added: {string.Join(",", ids)}"); } AddMulti(possiblePaths, e.EntityID, i); } } List <int> missing = expectEntity.Except(getEntity).ToList(); if (missing.Count > 0) { throw new Exception($"Missing {string.Join(",", missing)} in {string.Join(",", maps)}"); } } // Hardcode headless into Senpou, because it is out of the way and sort of a singleton possiblePaths[1100330] = new List <int> { 7 }; Console.WriteLine("Categories"); Dictionary <int, (int, float)> chosenPath = new Dictionary <int, (int, float)>(); foreach (EnemyInfo info in infos.Values) { if (!possiblePaths.TryGetValue(info.ID, out List <int> pathList)) { throw new Exception($"{info.ID} has no categorization: {info.DebugText}"); } if (paths[pathList[0]].Item2.Contains("hirata")) { // If Hirata, greedily choose pre-revisited Hirata pathList = new List <int> { pathList[0] }; } float score = float.PositiveInfinity; Vector3 pos = points[info.ID]; foreach (int path in pathList) { (int section, List <string> maps, List <int> cond, List <int> order) = paths[path]; for (int i = 0; i < order.Count - 1; i++) { Vector3 p1 = points[order[i]]; Vector3 p2 = points[order[i + 1]]; float dist1 = Vector3.Distance(p1, pos); float dist2 = Vector3.Distance(p2, pos); float dist = dist1 + dist2; if (info.ID == 9999999) { Console.WriteLine($"Found dist {dist1} to {names[order[i]]}, and {dist2} to {names[order[i + 1]]}. TOTAL {dist}"); } if (dist < score) { score = dist; chosenPath[info.ID] = (path, i + Vector3.Distance(p1, pos) / dist); } } } if (float.IsInfinity(score)) { throw new Exception($"{info.ID} with paths {string.Join(",", pathList.Select(pathText))} had nothing checked for it"); } } // Put bosses in phase order foreach (int id in chosenPath.Keys.ToList()) { EnemyInfo info = infos[id]; if (info.Class == EnemyClass.Boss && info.OwnedBy != 0) { chosenPath[id] = chosenPath[info.OwnedBy]; } } if (investigateScaling) { Dictionary <int, MSBS.Part.Enemy> enemies = new Dictionary <int, MSBS.Part.Enemy>(); foreach (KeyValuePair <string, MSBS> entry in game.Smaps) { if (!game.Locations.ContainsKey(entry.Key)) { continue; } string map = game.Locations[entry.Key]; MSBS msb = entry.Value; foreach (MSBS.Part.Enemy e in msb.Parts.Enemies) { enemies[e.EntityID] = e; } } // Exclude these from scaling considerations, since they are not really part of the area (meant for when visiting later) HashSet <int> phantomGroups = new HashSet <int> { // Ashina phantoms 1505201, 1505211, 1705200, 1705201, 2005200, 2005201, // Sunken Valley phantoms 1505202, 1505212, 2005210, 2005211, // Mibu Village phantoms 1705220, 1705221, 2005220, 2005221, }; // haveSoulRate Unk85: NG+ only // EventFlagId: used for scaling speffect // There are these overall groups: vitality, damage, experience, cash. (is there haveSoulRate for cash/xp? maybe it's Unk85) List <string> scaleSp = "maxHpRate maxStaminaCutRate physAtkPowerRate magicAtkPowerRate fireAtkPowerRate thunderAtkPowerRate staminaAttackRate darkAttackPowerRate NewGameBonusUnk".Split(' ').ToList(); List <string> scaleNpc = "Hp getSoul stamina staminaRecoverBaseVal Experience".Split(' ').ToList(); List <string> allFields = scaleSp.Concat(scaleNpc).ToList(); // Disp: ModelDispMask0 -> ModelDispMask31 // Npc param has GameClearSpEffectID Dictionary <(string, int, int), List <float> > allScales = new Dictionary <(string, int, int), List <float> >(); Dictionary <int, int> allSections = new Dictionary <int, int>(); foreach (List <EnemyClass> typeGroup in typeGroups) { // Consider two enemies the same if they have the same think id, or same disp mask // Or for minibosses, if they are just the same model, that's probably fine Dictionary <string, List <int> > thinks = new Dictionary <string, List <int> >(); Dictionary <string, List <int> > masks = new Dictionary <string, List <int> >(); Dictionary <string, List <int> > bosses = new Dictionary <string, List <int> >(); List <string> order = new List <string>(); Dictionary <int, int> sections = new Dictionary <int, int>(); foreach (KeyValuePair <int, (int, float)> entry in chosenPath.OrderBy(e => (e.Value, e.Key))) { int id = entry.Key; EnemyInfo info = infos[id]; if (!typeGroup.Contains(info.Class)) { continue; } MSBS.Part.Enemy e = enemies[id]; int path = entry.Value.Item1; int section = paths[path].Item1; sections[id] = section; allSections[id] = section; if (e.EntityGroupIDs.Any(g => phantomGroups.Contains(g))) { continue; } string model = game.ModelName(e.ModelName); if (typeGroup.Contains(EnemyClass.Miniboss) || typeGroup.Contains(EnemyClass.Boss)) { AddMulti(bosses, model, id); continue; } string think = $"{model} {e.ThinkParamID}"; AddMulti(thinks, think, id); PARAM.Row npc = game.Params["NpcParam"][e.NPCParamID]; if (e.NPCParamID > 0 && npc != null) { uint mask = 0; for (int i = 0; i < 32; i++) { if ((byte)npc[$"ModelDispMask{i}"].Value == 1) { mask |= ((uint)1 << i); } } string dispMask = $"{model} 0x{mask:X8}"; AddMulti(masks, dispMask, id); } } foreach (KeyValuePair <string, List <int> > entry in thinks.Concat(masks.Concat(bosses))) { if (entry.Value.Count == 1) { continue; } List <int> secs = entry.Value.Select(i => sections[i]).Distinct().ToList(); if (secs.Count == 1) { continue; } Console.WriteLine($"{entry.Key}: {string.Join(",", entry.Value.Select(i => $"{i}[{sections[i]}]"))}"); SortedDictionary <string, List <(int, float)> > fieldValues = new SortedDictionary <string, List <(int, float)> >(); foreach (int id in entry.Value) { MSBS.Part.Enemy e = enemies[id]; PARAM.Row npc = game.Params["NpcParam"][e.NPCParamID]; if (e.NPCParamID == 0 || npc == null) { continue; } Dictionary <string, float> values = new Dictionary <string, float>(); foreach (string f in scaleNpc) { values[f] = float.Parse(npc[f].Value.ToString()); } int spVal = (int)npc["EventFlagId"].Value; // GameClearSpEffectID is for NG+ only, or time-of-day only, or something like that PARAM.Row sp = game.Params["SpEffectParam"][spVal]; if (spVal > 0 && sp != null) { foreach (string f in scaleSp) { values[f] = float.Parse(sp[f].Value.ToString()); } } foreach (KeyValuePair <string, float> val in values) { AddMulti(fieldValues, val.Key, (sections[id], val.Value)); } } foreach (KeyValuePair <string, List <(int, float)> > val in fieldValues) { // Console.WriteLine($" {val.Key}: {string.Join(", ", val.Value.OrderBy(v => v).Select(v => $"[{v.Item1}]{v.Item2}"))}"); Dictionary <int, float> bySection = val.Value.GroupBy(v => v.Item1).ToDictionary(g => g.Key, g => g.Select(v => v.Item2).Average()); List <string> sorts = new List <string>(); foreach (int i in bySection.Keys) { foreach (int j in bySection.Keys) { if (i >= j) { continue; } float ratio = bySection[j] / bySection[i]; if (float.IsNaN(ratio) || float.IsInfinity(ratio) || ratio == 1 || ratio == 0) { continue; } sorts.Add($"{i}{j}: {ratio:f3}x"); AddMulti(allScales, (val.Key, i, j), ratio); // Can be used for complete table, but easier to leave out for lower diagonal // AddMulti(allScales, (val.Key, j, i), 1 / ratio); } } if (sorts.Count > 0) { Console.WriteLine($" {val.Key}: {string.Join(", ", sorts)}"); } } } } foreach (string field in allFields) { Console.WriteLine($"-- {field} ({allScales.Where(k => k.Key.Item1 == field).Sum(e => e.Value.Count)})"); for (int i = 1; i <= 5; i++) { // row: the target class. column: the source class. value: how much to multiply to place the source in the target. Console.WriteLine(" " + string.Join(" ", Enumerable.Range(1, 5).Select(j => allScales.TryGetValue((field, j, i), out List <float> floats) ? $"{floats.Average():f5}," : " "))); } } foreach (EnemyInfo info in fullInfos.Values) { if (!allSections.ContainsKey(info.ID) && info.Class == EnemyClass.Helper && allSections.TryGetValue(info.OwnedBy, out int section)) { allSections[info.ID] = section; } } foreach (KeyValuePair <int, int> entry in allSections.OrderBy(e => (e.Value, e.Key))) { Console.WriteLine($" {entry.Key}: {entry.Value}"); } } bool debugOutput = false; foreach (List <EnemyClass> typeGroup in typeGroups) { List <string> order = new List <string>(); foreach (KeyValuePair <int, (int, float)> entry in chosenPath.OrderBy(e => (e.Value, e.Key))) { int id = entry.Key; EnemyInfo info = infos[id]; if (!typeGroup.Contains(info.Class)) { continue; } if (debugOutput) { Console.WriteLine($"{info.DebugText}\n- {pathText(entry.Value.Item1)}, progress {entry.Value.Item2}\n"); } order.Add($"{info.ExtraName ?? names[id]} {id}"); } for (int i = 0; i < order.Count; i++) { if (!debugOutput) { Console.WriteLine($" {order[i]}: {order[order.Count - 1 - i]}"); } } } }
public static void ReloadFmgs() { BND4 fmgBnd = BND4.Read(FMGBndPath); ItemFMG = FMG.Read(fmgBnd.Files.Find(x => Path.GetFileName(x.Name) == "アイテム名.fmg").Bytes); }
public static void LoadAllFMG(bool forceReload) { if (!forceReload && GameTypeCurrentFmgsAreLoadedFrom == GameDataManager.GameType) { return; } List <FMG> weaponNameFMGs = new List <FMG>(); List <FMG> armorNameFMGs = new List <FMG>(); /* * [ptde] * weapon 1 * armor 2 * * [ds1r] * weapon 1, 30 * armor 2, 32 * * [ds3] * weapon 1 * armor 2 * weapon_dlc1 18 * armor_dlc1 19 * weapon_dlc2 33 * armor_dlc2 34 * * [bb] * weapon 1 * armor 2 * * [sdt] * weapon 1 * armor 2 */ void TryToLoadFromMSGBND(string language, string msgbndName, int weaponNamesIdx, int armorNamesIdx) { var msgbndRelativePath = $@"msg\{language}\{msgbndName}"; var fullMsgbndPath = GameDataManager.GetInterrootPath(msgbndRelativePath); IBinder msgbnd = null; if (File.Exists(fullMsgbndPath)) { if (BND3.Is(fullMsgbndPath)) { msgbnd = BND3.Read(fullMsgbndPath); } else if (BND4.Is(fullMsgbndPath)) { msgbnd = BND4.Read(fullMsgbndPath); } weaponNameFMGs.Add(FMG.Read(msgbnd.Files.First(x => x.ID == weaponNamesIdx).Bytes)); armorNameFMGs.Add(FMG.Read(msgbnd.Files.First(x => x.ID == armorNamesIdx).Bytes)); } if (msgbnd == null) { System.Windows.Forms.MessageBox.Show( $"Unable to find text file '{msgbndRelativePath}'. Some player equipment may not show names.", "Unable to find asset", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Warning); return; } } if (GameDataManager.GameType == GameDataManager.GameTypes.DS1) { TryToLoadFromMSGBND("ENGLISH", "item.msgbnd", 11, 12); TryToLoadFromMSGBND("ENGLISH", "menu.msgbnd", 115, 117); //Patch } else if (GameDataManager.GameType == GameDataManager.GameTypes.DS1R) { TryToLoadFromMSGBND("ENGLISH", "item.msgbnd.dcx", 11, 12); TryToLoadFromMSGBND("ENGLISH", "item.msgbnd.dcx", 115, 117); //Patch } else if (GameDataManager.GameType == GameDataManager.GameTypes.DS3) { TryToLoadFromMSGBND("engus", "item_dlc1.msgbnd.dcx", 11, 12); TryToLoadFromMSGBND("engus", "item_dlc1.msgbnd.dcx", 211, 212); //DLC1 TryToLoadFromMSGBND("engus", "item_dlc2.msgbnd.dcx", 11, 12); TryToLoadFromMSGBND("engus", "item_dlc2.msgbnd.dcx", 211, 212); //DLC1 TryToLoadFromMSGBND("engus", "item_dlc2.msgbnd.dcx", 251, 252); //DLC2 } else if (GameDataManager.GameType == GameDataManager.GameTypes.SDT) { TryToLoadFromMSGBND("engus", "item.msgbnd.dcx", 11, 12); } else if (GameDataManager.GameType == GameDataManager.GameTypes.BB) { TryToLoadFromMSGBND("engus", "item.msgbnd.dcx", 11, 12); } WeaponNames.Clear(); void DoWeaponEntry(FMG.Entry entry) { if (string.IsNullOrWhiteSpace(entry.Text) || !ParamManager.EquipParamWeapon.ContainsKey(entry.ID)) { return; } //if (GameDataManager.GameType == GameDataManager.GameTypes.DS3 && (entry.ID % 10000) != 0) // return; //else if ((entry.ID % 1000) != 0) // return; string val = entry.Text + $" <{entry.ID}>"; if (WeaponNames.ContainsKey(entry.ID)) { WeaponNames[entry.ID] = val; } else { WeaponNames.Add(entry.ID, val); } } foreach (var wpnNameFmg in weaponNameFMGs) { foreach (var entry in wpnNameFmg.Entries) { DoWeaponEntry(entry); } } ProtectorNames_HD.Clear(); ProtectorNames_BD.Clear(); ProtectorNames_AM.Clear(); ProtectorNames_LG.Clear(); void DoProtectorParamEntry(FMG.Entry entry) { if (string.IsNullOrWhiteSpace(entry.Text)) { return; } //if (entry.ID < 1000000 && GameDataManager.GameType == GameDataManager.GameTypes.DS3) // return; if (ParamManager.EquipParamProtector.ContainsKey(entry.ID)) { string val = entry.Text + $" <{entry.ID}>"; var protectorParam = ParamManager.EquipParamProtector[entry.ID]; if (protectorParam.HeadEquip) { if (ProtectorNames_HD.ContainsKey(entry.ID)) { ProtectorNames_HD[entry.ID] = val; } else { ProtectorNames_HD.Add(entry.ID, val); } } else if (protectorParam.BodyEquip) { if (ProtectorNames_BD.ContainsKey(entry.ID)) { ProtectorNames_BD[entry.ID] = val; } else { ProtectorNames_BD.Add(entry.ID, entry.Text + $" <{entry.ID}>"); } } else if (protectorParam.ArmEquip) { if (ProtectorNames_AM.ContainsKey(entry.ID)) { ProtectorNames_AM[entry.ID] = val; } else { ProtectorNames_AM.Add(entry.ID, entry.Text + $" <{entry.ID}>"); } } else if (protectorParam.LegEquip) { if (ProtectorNames_LG.ContainsKey(entry.ID)) { ProtectorNames_LG[entry.ID] = val; } else { ProtectorNames_LG.Add(entry.ID, entry.Text + $" <{entry.ID}>"); } } } } foreach (var armorNameFmg in armorNameFMGs) { foreach (var entry in armorNameFmg.Entries) { DoProtectorParamEntry(entry); } } WeaponNames = WeaponNames.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); ProtectorNames_HD = ProtectorNames_HD.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); ProtectorNames_BD = ProtectorNames_BD.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); ProtectorNames_AM = ProtectorNames_AM.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); ProtectorNames_LG = ProtectorNames_LG.OrderBy(x => x.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); foreach (var protector in ParamManager.EquipParamProtector) { if (protector.Value.HeadEquip && !ProtectorNames_HD.ContainsKey((int)protector.Key)) { ProtectorNames_HD.Add((int)protector.Key, $"<{protector.Key}>"); } else if (protector.Value.BodyEquip && !ProtectorNames_BD.ContainsKey((int)protector.Key)) { ProtectorNames_BD.Add((int)protector.Key, $"<{protector.Key}>"); } else if (protector.Value.ArmEquip && !ProtectorNames_AM.ContainsKey((int)protector.Key)) { ProtectorNames_AM.Add((int)protector.Key, $"<{protector.Key}>"); } else if (protector.Value.LegEquip && !ProtectorNames_LG.ContainsKey((int)protector.Key)) { ProtectorNames_LG.Add((int)protector.Key, $"<{protector.Key}>"); } } foreach (var weapon in ParamManager.EquipParamWeapon) { if (!WeaponNames.ContainsKey((int)weapon.Key)) { WeaponNames.Add((int)weapon.Key, $"<{weapon.Key}>"); } } ProtectorNames_HD = ProtectorNames_HD.OrderBy(kvp => kvp.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); ProtectorNames_BD = ProtectorNames_BD.OrderBy(kvp => kvp.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); ProtectorNames_AM = ProtectorNames_AM.OrderBy(kvp => kvp.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); ProtectorNames_LG = ProtectorNames_LG.OrderBy(kvp => kvp.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); WeaponNames = WeaponNames.OrderBy(kvp => kvp.Key).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); GameTypeCurrentFmgsAreLoadedFrom = GameDataManager.GameType; }
private static bool UnpackFile(string sourceFile) { string sourceDir = Path.GetDirectoryName(sourceFile); string filename = Path.GetFileName(sourceFile); string targetDir = $"{sourceDir}\\{filename.Replace('.', '-')}"; if (File.Exists(targetDir)) { targetDir += "-ybr"; } if (DCX.Is(sourceFile)) { Console.WriteLine($"Decompressing DCX: {filename}..."); byte[] bytes = DCX.Decompress(sourceFile, out DCX.Type compression); if (BND3.Is(bytes)) { Console.WriteLine($"Unpacking BND3: {filename}..."); BND3 bnd = BND3.Read(bytes); bnd.Compression = compression; bnd.Unpack(filename, targetDir); } else if (BND4.Is(bytes)) { Console.WriteLine($"Unpacking BND4: {filename}..."); BND4 bnd = BND4.Read(bytes); bnd.Compression = compression; bnd.Unpack(filename, targetDir); } else if (TPF.Is(bytes)) { Console.WriteLine($"Unpacking TPF: {filename}..."); TPF tpf = TPF.Read(bytes); tpf.Compression = compression; tpf.Unpack(filename, targetDir); } else if (sourceFile.EndsWith(".gparam.dcx")) { Console.WriteLine($"Unpacking GPARAM: {filename}..."); GPARAM gparam = GPARAM.Read(bytes); gparam.Unpack(sourceFile); } else { Console.WriteLine($"File format not recognized: {filename}"); return(true); } } else { if (BND3.Is(sourceFile)) { Console.WriteLine($"Unpacking BND3: {filename}..."); BND3 bnd = BND3.Read(sourceFile); bnd.Unpack(filename, targetDir); } else if (BND4.Is(sourceFile)) { Console.WriteLine($"Unpacking BND4: {filename}..."); BND4 bnd = BND4.Read(sourceFile); bnd.Unpack(filename, targetDir); } else if (BXF3.IsBHD(sourceFile)) { string bdtExtension = Path.GetExtension(filename).Replace("bhd", "bdt"); string bdtFilename = $"{Path.GetFileNameWithoutExtension(filename)}{bdtExtension}"; string bdtPath = $"{sourceDir}\\{bdtFilename}"; if (File.Exists(bdtPath)) { Console.WriteLine($"Unpacking BXF3: {filename}..."); BXF3 bxf = BXF3.Read(sourceFile, bdtPath); bxf.Unpack(filename, bdtFilename, targetDir); } else { Console.WriteLine($"BDT not found for BHD: {filename}"); return(true); } } else if (BXF4.IsBHD(sourceFile)) { string bdtExtension = Path.GetExtension(filename).Replace("bhd", "bdt"); string bdtFilename = $"{Path.GetFileNameWithoutExtension(filename)}{bdtExtension}"; string bdtPath = $"{sourceDir}\\{bdtFilename}"; if (File.Exists(bdtPath)) { Console.WriteLine($"Unpacking BXF4: {filename}..."); BXF4 bxf = BXF4.Read(sourceFile, bdtPath); bxf.Unpack(filename, bdtFilename, targetDir); } else { Console.WriteLine($"BDT not found for BHD: {filename}"); return(true); } } else if (TPF.Is(sourceFile)) { Console.WriteLine($"Unpacking TPF: {filename}..."); TPF tpf = TPF.Read(sourceFile); tpf.Unpack(filename, targetDir); } else if (sourceFile.EndsWith(".fmg")) { Console.WriteLine($"Unpacking FMG: {filename}..."); FMG fmg = FMG.Read(sourceFile); fmg.Unpack(sourceFile); } else if (sourceFile.EndsWith(".fmg.xml")) { Console.WriteLine($"Repacking FMG: {filename}..."); YFMG.Repack(sourceFile); } else if (sourceFile.EndsWith(".gparam")) { Console.WriteLine($"Unpacking GPARAM: {filename}..."); GPARAM gparam = GPARAM.Read(sourceFile); gparam.Unpack(sourceFile); } else if (sourceFile.EndsWith(".gparam.xml") || sourceFile.EndsWith(".gparam.dcx.xml")) { Console.WriteLine($"Repacking GPARAM: {filename}..."); YGPARAM.Repack(sourceFile); } else if (sourceFile.EndsWith(".luagnl")) { Console.WriteLine($"Unpacking LUAGNL: {filename}..."); LUAGNL gnl = LUAGNL.Read(sourceFile); gnl.Unpack(sourceFile); } else if (sourceFile.EndsWith(".luagnl.xml")) { Console.WriteLine($"Repacking LUAGNL: {filename}..."); YLUAGNL.Repack(sourceFile); } else if (LUAINFO.Is(sourceFile)) { Console.WriteLine($"Unpacking LUAINFO: {filename}..."); LUAINFO info = LUAINFO.Read(sourceFile); info.Unpack(sourceFile); } else if (sourceFile.EndsWith(".luainfo.xml")) { Console.WriteLine($"Repacking LUAINFO: {filename}..."); YLUAINFO.Repack(sourceFile); } else { Console.WriteLine($"File format not recognized: {filename}"); return(true); } } return(false); }
public void WriteEventConfig(AnnotationData ann, Events events, RandomizerOptions opt) { GameEditor editor = new GameEditor(FromGame.DS3); editor.Spec.GameDir = "fogdist"; Dictionary <string, MSB3> maps = editor.Load(@"Base", path => ann.Specs.ContainsKey(GameEditor.BaseName(path)) ? MSB3.Read(path) : null, "*.msb.dcx"); Dictionary <string, EMEVD> emevds = editor.Load(@"Base", path => ann.Specs.ContainsKey(GameEditor.BaseName(path)) || path.Contains("common") ? EMEVD.Read(path) : null, "*.emevd.dcx"); void deleteEmpty <K, V>(Dictionary <K, V> d) { foreach (K key in d.Keys.ToList()) { if (d[key] == null) { d.Remove(key); } } } // Should this be in GameEditor? deleteEmpty(maps); deleteEmpty(emevds); editor.Spec.NameDir = @"fogdist\Names"; Dictionary <string, string> modelNames = editor.LoadNames("ModelName", n => n); SortedDictionary <int, string> chars = new SortedDictionary <int, string>(editor.LoadNames("CharaInitParam", n => int.Parse(n))); Dictionary <string, List <string> > description = new Dictionary <string, List <string> >(); Dictionary <int, string> entityNames = new Dictionary <int, string>(); Dictionary <int, List <int> > groupIds = new Dictionary <int, List <int> >(); Dictionary <(string, string), MSB3.Event.ObjAct> objacts = new Dictionary <(string, string), MSB3.Event.ObjAct>(); HashSet <int> highlightIds = new HashSet <int>(); HashSet <int> selectIds = new HashSet <int>(); foreach (Entrance e in ann.Warps.Concat(ann.Entrances)) { int id = e.ID; AddMulti(description, id.ToString(), (ann.Warps.Contains(e) ? "" : "fog gate ") + e.Text); selectIds.Add(e.ID); highlightIds.Add(e.ID); } HashSet <string> gameObjs = new HashSet <string>(); foreach (GameObject obj in ann.Objects) { if (int.TryParse(obj.ID, out int id)) { AddMulti(description, id.ToString(), obj.Text); selectIds.Add(id); highlightIds.Add(id); } else { gameObjs.Add($"{obj.Area}_{obj.ID}"); } } Dictionary <string, Dictionary <string, FMG> > fmgs = new GameEditor(FromGame.DS3).LoadBnds($@"msg\engus", (data, name) => FMG.Read(data), ext: "*_dlc2.msgbnd.dcx"); void addFMG(FMG fmg, string desc) { foreach (FMG.Entry e in fmg.Entries) { if (e.ID > 25000 && !string.IsNullOrWhiteSpace(e.Text)) { highlightIds.Add(e.ID); AddMulti(description, e.ID.ToString(), desc + " " + "\"" + e.Text.Replace("\r", "").Replace("\n", "\\n") + "\""); } } } addFMG(fmgs["item_dlc2"]["NPC名"], "name"); addFMG(fmgs["menu_dlc2"]["イベントテキスト"], "text"); foreach (KeyValuePair <string, MSB3> entry in maps) { string map = ann.Specs[entry.Key].Name; MSB3 msb = entry.Value; foreach (MSB3.Part e in msb.Parts.GetEntries()) { string shortName = $"{map}_{e.Name}"; if (modelNames.TryGetValue(e.ModelName, out string modelDesc)) { if (e is MSB3.Part.Enemy en && modelDesc == "Human NPC" && en.CharaInitID > 0) { modelDesc = CharacterName(chars, en.CharaInitID); } else if (e is MSB3.Part.Player) { modelDesc = "Warp Point"; } AddMulti(description, shortName, modelDesc); } AddMulti(description, shortName, $"{map} {e.GetType().Name.ToString().ToLowerInvariant()} {e.Name}"); // {(e.EventEntityID > 0 ? $" {e.EventEntityID}" : "")} if (e.EventEntityID > 10) { highlightIds.Add(e.EventEntityID); string idStr = e.EventEntityID.ToString(); if (description.ContainsKey(idStr)) { AddMulti(description, shortName, description[idStr]); } description[idStr] = description[shortName]; if (e is MSB3.Part.Player || e.ModelName == "o000100") { selectIds.Add(e.EventEntityID); } if (selectIds.Contains(e.EventEntityID)) { gameObjs.Add(shortName); } foreach (int id in e.EventEntityGroups) { if (id > 0) { AddMulti(groupIds, id, e.EventEntityID); highlightIds.Add(id); } } } } foreach (MSB3.Region r in msb.Regions.GetEntries()) { if (r.EventEntityID < 1000000) { continue; } AddMulti(description, r.EventEntityID.ToString(), $"{map} {r.GetType().Name.ToLowerInvariant()} region {r.Name}"); highlightIds.Add(r.EventEntityID); } foreach (MSB3.Event e in msb.Events.GetEntries()) { if (e is MSB3.Event.ObjAct oa) { // It can be null, basically for commented out objacts string part = oa.PartName ?? oa.PartName2; if (part == null) { continue; } string desc = description.TryGetValue($"{map}_{part}", out List <string> p) ? string.Join(" - ", p) : throw new Exception($"{map} {oa.Name}"); objacts[(map, part)] = oa;
private void LoadText() { if (Sekiro) { ItemFMGs = Editor.LoadBnd($@"{dir}\Base\item.msgbnd.dcx", (data, path) => FMG.Read(data)); ItemFMGs = MaybeOverrideFromModDir(ItemFMGs, @"msg\engus\item.msgbnd.dcx", path => Editor.LoadBnd(path, (data, path2) => FMG.Read(data))); MenuFMGs = Editor.LoadBnd($@"{dir}\Base\menu.msgbnd.dcx", (data, path) => FMG.Read(data)); MenuFMGs = MaybeOverrideFromModDir(MenuFMGs, @"msg\engus\menu.msgbnd.dcx", path => Editor.LoadBnd(path, (data, path2) => FMG.Read(data))); foreach (string lang in MiscSetup.Langs) { if (lang == "engus") { continue; } OtherItemFMGs[lang] = Editor.LoadBnd($@"{dir}\Base\msg\{lang}\item.msgbnd.dcx", (data, path) => FMG.Read(data)); OtherItemFMGs[lang] = MaybeOverrideFromModDir(OtherItemFMGs[lang], $@"msg\{lang}\item.msgbnd.dcx", path => Editor.LoadBnd(path, (data, path2) => FMG.Read(data))); } } else { ItemFMGs = Editor.LoadBnd($@"{dir}\Base\item_dlc2.msgbnd.dcx", (data, path) => FMG.Read(data)); ItemFMGs = MaybeOverrideFromModDir(ItemFMGs, @"msg\engus\item_dlc2.msgbnd.dcx", path => Editor.LoadBnd(path, (data, path2) => FMG.Read(data))); } }