コード例 #1
0
    private void OnDestroy()
    {
        if (luaGameManager != null)
        {
            if (luaGameManager.luaTable != null)
            {
                LuaFunction luaOnDestroy = luaGameManager.luaTable["OnDestroy"] as LuaFunction;
                if (luaOnDestroy != null)
                {
                    luaOnDestroy.call();
                }
                else
                {
                    Debug.LogWarning("[GameManager]:; Miss OnDestroy function. LuaGameManger is:: " + luaGameManager.luaFileName);
                }
            }
            luaGameManager.luaTable    = null;
            luaGameManager.luaFileName = "";
            luaGameManager             = null;
        }

        if (GInstance != null)
        {
            UnityEngine.SceneManagement.SceneManager.sceneLoaded -= onSceneLoaded;
            GInstance = null;
        }
    }
コード例 #2
0
 public void BindGameManager(LuaTable inTable, string luaFile)
 {
     if (luaGameManager == null)
     {
         luaGameManager = new FLuaBind();
     }
     if (inTable != null && luaGameManager.luaTable == null)
     {
         luaGameManager.luaTable    = inTable;
         luaGameManager.luaFileName = luaFile;
     }
 }
コード例 #3
0
ファイル: GameModeBase.cs プロジェクト: scriptkitz/BoardGame
    /// <summary>
    /// Bind lua game mode logic with level basic game mode component.if failed to bind, maybe game will not normally execute.
    /// this function must be invoked after lua game mode has been loaded.
    /// </summary>
    /// <param name="inGameMode">lua script table</param>
    /// <param name="luaGameModeFileName">name of lua script</param>
    /// <returns>return true if successfully band. otherwise false</returns>
    public bool BindLuaGameMode(LuaTable inGameMode, string luaGameModeFileName)
    {
        Debug.Log("[GameModeBase]::GameMode is " + luaGameModeFileName);
        if (luaGameMode != null)
        {
            if (luaGameMode.luaTable != null && luaGameMode.luaFileName.Equals(luaGameModeFileName))
            {
                Debug.LogWarning("[GameModeBase]:: repeat band game mode logic.please check game code and fixed this. will return.....  ");
                return(true);
            }

            if (luaGameMode.luaTable != null && !luaGameMode.luaFileName.Equals(luaGameModeFileName))
            {
                Debug.LogError("[GameModeBase]:: repeat band game mode logic. are you sure re-bind game logic with " + luaGameModeFileName + "?? currently this was forbidden");
                return(false);
            }
        }
        else
        {
            luaGameMode = new  FLuaBind();
        }

        if (inGameMode == null)
        {
            Debug.LogError("[GameModeBase]:: invalid game mode.... please try to fixed this");
            return(false);
        }

        if (string.IsNullOrEmpty(luaGameModeFileName))
        {
            Debug.LogWarning("[GameModeBase]:: invalid game mode file name. will allow game execution, but please fixed this bug as soon as possible");
        }

        _gameState              = EGameState.EGS_Start;
        luaGameMode.luaTable    = inGameMode;
        luaGameMode.luaFileName = luaGameModeFileName;

        return(true);
    }