public void SendData() { var builder = new FlatBufferBuilder(200); var l = builder.CreateString(login.text); var h = builder.CreateString(haslo.text); FLoggingClient.StartFLoggingClient(builder); FLoggingClient.AddName(builder, l); FLoggingClient.AddPassword(builder, h); var obj = FLoggingClient.EndFLoggingClient(builder); builder.Finish(obj.Value); byte[] bytes = builder.SizedByteArray(); Communication.SendToServer(new Message(bytes, 2)); }
private void Login(string username, string password) { playerName = username; var builder = new FlatBufferBuilder(200); var l = builder.CreateString(username); var h = builder.CreateString(password); FLoggingClient.StartFLoggingClient(builder); FLoggingClient.AddName(builder, l); FLoggingClient.AddPassword(builder, h); var obj = FLoggingClient.EndFLoggingClient(builder); builder.Finish(obj.Value); byte[] bytes = builder.SizedByteArray(); Communication.SendToServer(new Message(bytes, 2)); }