public void OnInternalBufferLoad(FLProgram program, FLDebuggerEvents.InternalBufferLoadEventArgs args) { if (Debuggers.ContainsKey(program)) { Debuggers[program].OnInternalBufferLoad(args); } }
public void OnInternalBufferLoad(FLDebuggerEvents.InternalBufferLoadEventArgs args) { lbInternalBuffers.Items.Add(args.LoadedBuffer); }