public void AfterFunction(FLProgram program, FLDebuggerEvents.FunctionRunEventArgs args) { if (Debuggers.ContainsKey(program)) { Debuggers[program].AfterFunction(args); } }
public void OnFunctionStepInto(FLProgram program, FLDebuggerEvents.FunctionRunEventArgs args) { if (Debuggers.ContainsKey(program)) { Debuggers[program].OnFunctionStepInto(args); } }
public void AfterFunction(FLDebuggerEvents.FunctionRunEventArgs args) { ProcessEvent(args.Function); }
public void OnFunctionStepInto(FLDebuggerEvents.FunctionRunEventArgs args) { ProcessEvent(args.Function); }