public PlayerControl FindClosestTarget(PlayerControl player) { PlayerControl result = null; float num = GameOptionsData.DCAJHEGBLDD[Mathf.Clamp(PlayerControl.GameOptions.OCPGKHJJAHL, 0, 2)]; //killrange if (!ShipStatus.Instance) { return(null); } Vector2 truePosition = player.GetTruePosition(); var allPlayers = GameData.Instance.AllPlayers; for (int i = 0; i < allPlayers.Count; i++) { PlayerInfo playerInfo = allPlayers[i]; if (!playerInfo.MFFAGDHDHLO && playerInfo.FNPNJHNKEBK != player.PlayerId && !playerInfo.IAGJEKLJCCI && !playerInfo.GJPBCGFPMOD.inVent) { PlayerControl obj = playerInfo.GJPBCGFPMOD; if (obj) { Vector2 vector = obj.GetTruePosition() - truePosition; float magnitude = vector.magnitude; if (magnitude <= num && !PhysicsHelpers.HLIEDNLNBBH(truePosition, vector.normalized, magnitude, Constants.LEOCDMEJGPA)) //in range and prevent killing through walls { result = obj; num = magnitude; } } } } return(result); }
public PlayerControl FindClosestTarget(PlayerControl player) { PlayerControl result = null; float num = 0.4f; if (!ShipStatus.Instance) { return(null); } Vector2 truePosition = player.GetTruePosition(); var allPlayers = GameData.Instance.AllPlayers; for (int i = 0; i < allPlayers.Count; i++) { PlayerInfo playerInfo = allPlayers[i]; if (!playerInfo.MFFAGDHDHLO && playerInfo.FNPNJHNKEBK != player.PlayerId && !playerInfo.IAGJEKLJCCI && !playerInfo.GJPBCGFPMOD.inVent) { PlayerControl obj = playerInfo.GJPBCGFPMOD; if (obj) { Vector2 vector = obj.GetTruePosition() - truePosition; float magnitude = vector.magnitude; if (magnitude <= num && !PhysicsHelpers.HLIEDNLNBBH(truePosition, vector.normalized, magnitude, Constants.LEOCDMEJGPA)) { result = obj; num = magnitude; } } } } return(result); }
static PlayerControl setTarget(bool onlyCrewmates = false, bool targetPlayersInVents = false, List <PlayerControl> untargetablePlayers = null) { PlayerControl result = null; float num = GameOptionsData.DCAJHEGBLDD[Mathf.Clamp(PlayerControl.GameOptions.OCPGKHJJAHL, 0, 2)]; if (!ShipStatus.Instance) { return(result); } Vector2 truePosition = PlayerControl.LocalPlayer.GetTruePosition(); Il2CppSystem.Collections.Generic.List <GameData.LGBOMGHJELL> allPlayers = GameData.Instance.AllPlayers; for (int i = 0; i < allPlayers.Count; i++) { GameData.LGBOMGHJELL LGBOMGHJELL = allPlayers[i]; if (!LGBOMGHJELL.MFFAGDHDHLO && LGBOMGHJELL.FNPNJHNKEBK != PlayerControl.LocalPlayer.PlayerId && !LGBOMGHJELL.IAGJEKLJCCI && (!onlyCrewmates || !LGBOMGHJELL.FDNMBJOAPFL)) { PlayerControl @object = LGBOMGHJELL.GJPBCGFPMOD; if (untargetablePlayers != null && untargetablePlayers.Any(x => x == @object)) { // if that player is not targetable: skip check continue; } if (@object && ([email protected] || targetPlayersInVents)) { Vector2 vector = @object.GetTruePosition() - truePosition; float magnitude = vector.magnitude; if (magnitude <= num && !PhysicsHelpers.HLIEDNLNBBH(truePosition, vector.normalized, magnitude, Constants.LEOCDMEJGPA)) { result = @object; num = magnitude; } } } } return(result); }