コード例 #1
0
        private void Tab_DrawCorrections()
        {
            FGUI_Inspector.VSpace(-3, -4);
            GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

            GUILayout.BeginVertical(FGUI_Resources.BGInBoxStyle); GUILayout.Space(5f);

            El_DrawFixingPresetsSwitchesAndSettings();

            EditorGUILayout.PropertyField(sp_angoff);
            EditorGUILayout.PropertyField(sp_backoff, new GUIContent("Backing Offset", sp_backoff.tooltip)); GUILayout.Space(3f);
            GUILayout.EndVertical();

            GUILayout.BeginVertical(FGUI_Resources.BGInBoxBlankStyle);

            GUILayout.Space(3f);
            Fold_DrawBoneCorrectionRotations();
            GUILayout.Space(5f);

            EditorGUILayout.PropertyField(sp_dray);
            GUILayout.Space(5f);

            GUILayout.EndVertical();

            Fold_DrawHidden();
            GUILayout.Space(-5f);

            GUILayout.EndVertical();
        }
コード例 #2
0
        private void Tab_DrawLimiting()
        {
            FGUI_Inspector.VSpace(-3, -4);
            GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

            if (Application.isPlaying)
            {
                GUILayout.Space(6);
                GUI.enabled = false;
                EditorGUILayout.EnumPopup("Current Look State: ", Get.LookState);
                GUI.enabled = true;
                GUILayout.Space(5);
            }

            bool wrongLimit = false;

            if (Mathf.Abs(Get.XRotationLimits.x) > Get.StopLookingAbove)
            {
                wrongLimit = true;
            }
            if (Mathf.Abs(Get.XRotationLimits.y) > Get.StopLookingAbove)
            {
                wrongLimit = true;
            }

            El_DrawLimitXAngle(wrongLimit);
            El_DrawLimitYAngle();

            if (Get.UseEyes)
            {
                El_DrawEyesLimitAngles();
            }
            GUILayout.Space(-7f);
            GUILayout.EndVertical();
        }
コード例 #3
0
        private void El_DrawLeadBone()
        {
            if (!Get.LeadBone)
            {
                GUILayout.BeginHorizontal(FGUI_Inspector.Style(new Color(0.9f, 0.2f, 0.2f, 0.2f), 0));
            }
            else
            {
                GUILayout.BeginHorizontal();
            }

            EditorGUILayout.PropertyField(sp_leadbone, new GUIContent("Lead bone / Head", sp_leadbone.tooltip));

            El_DrawBoneSelectionButton();

            if (Get.LeadBone != previousHead)
            {
                previousHead = Get.LeadBone;
                Get.UpdateForCustomInspector();
            }

            if (GUILayout.Button(new GUIContent("Auto Find", "By pressing this button, algorithm will go trough hierarchy and try to find object which name includes 'head' or 'neck', be aware, this bone can not be correct but sure it will help you find right one quicker"), new GUILayoutOption[2] {
                GUILayout.MaxWidth(90), GUILayout.MaxHeight(18)
            }))
            {
                FindHeadBone(Get);
                EditorUtility.SetDirty(target);
            }

            GUILayout.EndHorizontal();
        }
コード例 #4
0
    private void Tab_DrawSetup()
    {
        FGUI_Inspector.VSpace(-2, -4);
        GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

        if (Get.SpineBones == null)
        {
            Get.SpineBones = new System.Collections.Generic.List <FIMSpace.FSpine.FSpineAnimator.SpineBone>();
        }

        El_BaseTransformsSetup();

        GUILayout.Space(2f);

        GUILayout.BeginVertical(FGUI_Resources.BGInBoxLightStyle);
        GUILayout.Space(2f);
        EditorGUIUtility.labelWidth = 182f;
        EditorGUILayout.PropertyField(sp_forw, new GUIContent("Base Transform (Optional)", sp_forw.tooltip));
        EditorGUIUtility.labelWidth = 0f;
        GUILayout.Space(2f);
        GUILayout.EndVertical();

        GUILayout.Space(3f);
        GUILayout.BeginVertical(FGUI_Resources.BGInBoxBlankStyle);
        Fold_DrawSpineTransforms();
        GUILayout.EndVertical();

        GUILayout.BeginVertical(FGUI_Resources.BGInBoxLightStyle);
        GUILayout.Space(6f);
        GUILayout.BeginHorizontal();

        EditorGUIUtility.labelWidth = 135f;
        EditorGUILayout.PropertyField(sp_LastBoneLeading, new GUIContent(Get.LastBoneLeading ? sp_LastBoneLeading.displayName : "Start Bone Is Head", sp_LastBoneLeading.tooltip));
        EditorGUIUtility.labelWidth = 0f;
        if (GUILayout.Button(new GUIContent(Get.LastBoneLeading ? _TexLeadingRIcon : _TexLeadingLIcon), EditorStyles.label, new GUILayoutOption[] { GUILayout.Height(24), GUILayout.Width(96) }))
        {
            Get.LastBoneLeading = !Get.LastBoneLeading;
        }
        GUILayout.EndHorizontal();
        EditorGUILayout.PropertyField(sp_ReverseForward);
        GUILayout.Space(5f);

        GUILayout.EndVertical();
        GUILayout.Space(3f);

        GUILayout.Space(1f);
        GUILayout.BeginVertical(FGUI_Resources.BGInBoxBlankStyle);
        El_DrawAnimatorSetup();
        GUILayout.EndVertical();

        Fold_DrawAdditionalSetup();

        GUILayout.EndVertical();
    }
コード例 #5
0
    private void Tab_DrawTweaking()
    {
        FGUI_Inspector.VSpace(-2, -4);
        GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

        GUILayout.Space(7f);
        EditorGUIUtility.labelWidth = 160f;
        EditorGUILayout.PropertyField(sp_SpineAnimatorAmount); EditorGUIUtility.labelWidth = 0f;
        GUILayout.Space(4f);
        GUILayout.BeginVertical(FGUI_Resources.BGInBoxStyle);
        GUILayout.Space(2f);
        EditorGUILayout.BeginHorizontal();

        if (drawFullPivotOffset)
        {
            EditorGUILayout.PropertyField(sp_MainPivotOffset);
            if (GUILayout.Button(new GUIContent("Z", "If you need only Z axis for pivot adjustement"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                GUILayout.Width(20), GUILayout.Height(16)
            }))
            {
                drawFullPivotOffset = !drawFullPivotOffset;
            }
        }
        else
        {
            EditorGUI.BeginChangeCheck();
            Get.MainPivotOffset.z = EditorGUILayout.FloatField(new GUIContent(sp_MainPivotOffset.displayName, sp_MainPivotOffset.tooltip), Get.MainPivotOffset.z);
            Get.MainPivotOffset.x = 0f; Get.MainPivotOffset.y = 0f;
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties(); Get.UpdatePivotOffsetState();
            }
            if (GUILayout.Button(new GUIContent("XYZ", "If you want to adjust pivot offset with all axes - x,y,z"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                GUILayout.Width(36), GUILayout.Height(16)
            }))
            {
                drawFullPivotOffset = !drawFullPivotOffset;
            }
        }

        EditorGUILayout.EndHorizontal();
        GUILayout.Space(3f);
        GUILayout.EndVertical();

        El_DrawBending();
        El_DrawStraigtening();
        El_DrawSmoothing();

        GUILayout.Space(-5f);

        GUILayout.EndVertical();
    }
コード例 #6
0
        private void Tab_DrawSetup()
        {
            FGUI_Inspector.VSpace(-3, -4);
            GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

            El_DrawBaseReferences();
            //El_DrawAnimateWithSource();
            Fold_DrawBackBones();
            Fold_DrawCompensation();

            Fold_DrawAdditionalSetup();

            GUILayout.EndVertical();
        }
コード例 #7
0
    private void Tab_DrawCorrections()
    {
        FGUI_Inspector.VSpace(-2, -4);

        GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

        GUILayout.Space(5f); EditorGUIUtility.labelWidth = 154f;
        EditorGUILayout.PropertyField(sp_DistancesMul);
        GUILayout.Space(5f); EditorGUIUtility.labelWidth = 0f;

        El_DrawFullChainCorrections();

        El_DrawAnchoring();

        //El_DrawRareCorrections();

        GUILayout.Space(-4f);
        GUILayout.EndVertical();
    }
コード例 #8
0
        private void Tab_DrawAdditionalFeatures()
        {
            FGUI_Inspector.VSpace(-3, -4);
            GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

            GUILayout.BeginVertical(FGUI_Resources.BGInBoxStyle); GUILayout.Space(5f);

            El_DrawNodding();

            GUILayout.Space(3f);
            GUILayout.EndVertical();

            GUILayout.BeginVertical(FGUI_Resources.BGInBoxLightStyle);
            GUILayout.Space(2f);

            Fold_DrawBirdMode();

            GUILayout.Space(2f);
            GUILayout.EndVertical();


            if (!Get._editor_hideEyes)
            {
                GUILayout.BeginVertical(FGUI_Resources.BGInBoxStyle);
                GUILayout.Space(2f);

                Fold_DrawEyesModule();

                //GUILayout.BeginVertical(FGUI_Resources.BGInBoxLightStyle);
                //GUILayout.Space(2f);

                //Fold_DrawMomentTargets();

                //GUILayout.Space(2f);
                //GUILayout.EndVertical();
            }

            GUILayout.Space(-6f);
            GUILayout.EndVertical();
        }
コード例 #9
0
        private void Tab_DrawTweaking()
        {
            FGUI_Inspector.VSpace(-2, -4);
            GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

            GUILayout.Space(4);
            EditorGUIUtility.labelWidth = 160f;
            EditorGUILayout.BeginVertical(FGUI_Resources.BGInBoxBlankStyle);
            EditorGUILayout.PropertyField(sp_TailAnimatorAmount); EditorGUIUtility.labelWidth = 0f;
            EditorGUILayout.EndVertical();
            GUI.color = c;
            GUILayout.Space(-1f);

            Fold_TweakingBending();
            Fold_TweakingLimiting();
            Fold_TweakingSmoothing();
            Fold_TweakingAdditional();

            GUILayout.Space(-5f);

            GUILayout.EndVertical();
        }
コード例 #10
0
        private void Fold_DrawAdditionalSetup()
        {
            GUILayout.BeginVertical(FGUI_Resources.BGInBoxStyle);

            if (GUILayout.Button(new GUIContent(FGUI_Resources.GetFoldSimbol(drawAdditionalSetup, 10, "►") + "  Optimization & More", FGUI_Resources.TexAddIcon), FGUI_Resources.FoldStyle))
            {
                drawAdditionalSetup = !drawAdditionalSetup;
            }

            if (drawAdditionalSetup)
            {
                if (animatorAnimPhys && Get.AnimatePhysics == false)
                {
                    FGUI_Inspector.DrawWarning(" Unity's Animator is using 'Animate Physics'!");
                    GUI.color = new Color(.9f, .9f, 0.6f, 1f);
                }

                GUILayout.Space(5);
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PropertyField(sp_animphys);
                GUILayout.FlexibleSpace();
                EditorGUILayout.PropertyField(sp_starttpose);
                EditorGUILayout.EndHorizontal();

                GUI.color = Color.white;
                GUILayout.Space(3);
                El_DrawOptimizeWithMesh();
                //GUILayout.Space(2);
                //if (Get.DetectZeroKeyframes == 0) GUI.color = unchangedC;
                //EditorGUILayout.PropertyField(sp_DetectZeroKeyframes);
                //GUI.color = c;
                GUILayout.Space(4f);
            }


            GUILayout.EndVertical();
            GUILayout.Space(-5);
        }
コード例 #11
0
        private void Tab_DrawTweaking()
        {
            FGUI_Inspector.VSpace(-3, -4);
            GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

            GUILayout.BeginVertical(FGUI_Resources.BGInBoxBlankStyle);
            El_DrawToFollow();

            GUILayout.Space(8);

            EditorGUILayout.PropertyField(sp_rotspd);
            GUILayout.Space(2f);
            if (Get.BirdMode && Get.UltraSmoother > 0.7f)
            {
                GUI.color = new Color(1f, 0.88f, 0.88f, 0.95f);
            }
            else
            if (Get.UltraSmoother <= 0f)
            {
                GUI.color = unchangedC;
            }
            EL_DrawUltraSmooth180();
            GUI.color = c;

            EditorGUIUtility.labelWidth = 160f;
            EL_DrawBlendToOriginal();
            EditorGUIUtility.labelWidth = 0f;

            GUILayout.EndVertical();

            Fold_DrawBehaviourSettings();
            Fold_DrawTargeting();
            Fold_DrawAddMotionSettings();

            GUILayout.EndVertical();
        }
コード例 #12
0
    private void Tab_DrawPreSetup()
    {
        FGUI_Inspector.VSpace(-2, -4);
        GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

        GUILayout.Space(7f);
        GUI.color = new Color(1f, 1f, 1f, 0.7f); EditorGUILayout.LabelField(Lang("Select right bones of your model"), FGUI_Resources.HeaderStyle); GUI.color = c;

        EditorGUIUtility.labelWidth = 42f;
        if (startBone == null)
        {
            TryFindStartBone();
        }
        if (endBone == null)
        {
            TryFindEndBone();
        }

        if (startBone != null && endBone != null)
        {
            if (!IsChildOf(endBone, startBone))
            {
                EditorGUILayout.HelpBox("! '" + startBone.name + "' is not child of '" + endBone.name + "' !", MessageType.Error);
            }
        }

        GUILayout.Space(12f);

        // START CHAIN BONE
        EditorGUILayout.BeginHorizontal();
        startBone = (Transform)EditorGUILayout.ObjectField(new GUIContent("Start", "Put here first bone in hierarchy depth for automatically get chain of bones to end one"), startBone, typeof(Transform), true);

        // Select bone button
        if (largestSkin)
        {
            El_DrawBoneSelectionButton(true, ref Get._gizmosEditorStartPreview, Get.GetBaseTransform());
        }

        // Go left / right in hierarchy icon
        if (startBone != null)
        {
            if (GUILayout.Button(new GUIContent("◄", "Get Parent Bone Of Current Selected"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                GUILayout.Width(20), GUILayout.Height(16)
            }))
            {
                startBone = startBone.parent; EditorGUIUtility.PingObject(startBone);
            }

            if (startBone)
            {
                if (startBone.childCount > 0)
                {
                    if (GUILayout.Button(new GUIContent("►", "Get Child Bone Of Current Selected"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                        GUILayout.Width(20), GUILayout.Height(16)
                    }))
                    {
                        startBone = startBone.GetChild(0); EditorGUIUtility.PingObject(startBone);
                    }
                }
            }
        }

        GUI.enabled = false; EditorGUILayout.LabelField(new GUIContent("(Pelvis + legs)", "Start bone should be pelvis bone which's children are legs"), GUILayout.Width(91)); GUI.enabled = true;

        EditorGUILayout.EndHorizontal();


        // MIDDLE SPINE CHAIN ICON
        GUILayout.Space(7f);
        if (GUILayout.Button(new GUIContent(_TexSpineWideIcon, skins.Count > 0 ? "Click to toggle meshes visibility" : ""), FGUI_Resources.HeaderStyle, GUILayout.Height(24)))
        {
            hideSkin = !hideSkin;

            // Switching mesh visibility if can
            if (hideSkin)
            {
                for (int i = 0; i < skins.Count; i++)
                {
                    skins[i].shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
                }
            }
            else
            {
                for (int i = 0; i < skins.Count; i++)
                {
                    skins[i].shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
                }
            }
        }
        //EditorGUILayout.LabelField(new GUIContent(_TexSpineWideIcon), FGUI_Resources.HeaderStyle, GUILayout.Height(24));
        GUILayout.Space(10f);


        // END CHAIN BONE
        EditorGUILayout.BeginHorizontal();
        endBone = (Transform)EditorGUILayout.ObjectField(new GUIContent("End", "Put here last bone in hierarchy depth for automatically get chain of bones from start one"), endBone, typeof(Transform), true);

        // Select bone button
        if (largestSkin)
        {
            El_DrawBoneSelectionButton(false, ref Get._gizmosEditorEndPreview, startBone);
        }

        // Go left / right in hierarchy icon
        if (endBone != null)
        {
            if (startBone != null)
            {
                if (endBone.childCount > 0)
                {
                    if (GUILayout.Button(new GUIContent("L"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                        GUILayout.Width(20), GUILayout.Height(16)
                    }))
                    {
                        endBone = GetLastChild(startBone); EditorGUIUtility.PingObject(endBone);
                    }
                }
            }


            if (GUILayout.Button(new GUIContent("◄", "Get Parent Bone Of Current Selected"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                GUILayout.Width(20), GUILayout.Height(16)
            }))
            {
                endBone = endBone.parent; EditorGUIUtility.PingObject(endBone);
            }


            if (endBone)
            {
                if (endBone.childCount > 0)
                {
                    if (GUILayout.Button(new GUIContent("►", "Get Child Bone Of Current Selected"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                        GUILayout.Width(20), GUILayout.Height(16)
                    }))
                    {
                        endBone = endBone.GetChild(0); EditorGUIUtility.PingObject(endBone);
                    }
                }
            }
        }
        else
        {
            if (startBone != null)
            {
                if (GUILayout.Button(new GUIContent("L"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                    GUILayout.Width(20), GUILayout.Height(16)
                }))
                {
                    endBone = GetLastChild(startBone); EditorGUIUtility.PingObject(endBone);
                }
            }
        }

        GUI.enabled = false; EditorGUILayout.LabelField(new GUIContent("(Neck/Head/Chest)", "End bone should be head/neck/chest bone of your model - depends what motion you want to achieve"), GUILayout.Width(120)); GUI.enabled = true;

        EditorGUILayout.EndHorizontal();



        GUILayout.Space(12f);

        if (startBone == null || endBone == null)
        {
            GUI.enabled = false;
        }

        if (GUILayout.Button(new GUIContent(Lang("Create Spine Chain") + " (Get Bones)")))
        {
            if (!IsChildOf(endBone, startBone))
            {
                Debug.LogError("! '" + startBone.name + "' is not child of '" + endBone.name + "' !");
            }
            else
            {
                Get.CreateSpineChain(Get._gizmosEditorStartPreview, Get._gizmosEditorEndPreview);
                EditorUtility.SetDirty(target);
            }

            if (Application.isPlaying)
            {
                Get.Init();
            }

            drawSetup    = true;
            drawTweaking = true;
        }

        GUI.enabled = true;

        GUILayout.Space(3f);
        EditorGUILayout.HelpBox(Lang("Lang_SpineCreateInfo"), MessageType.Info);
        //EditorGUILayout.HelpBox("After creating spine chain you will unlock rest of the parameters (You will be able to adjust it again after that)", MessageType.Info);

        GUILayout.EndVertical();
    }
コード例 #13
0
    private void Tab_DrawPhysics()
    {
        FGUI_Inspector.VSpace(-2, -4);

        GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);


        // Gravity power
        GUILayout.Space(7f);
        EditorGUILayout.PropertyField(sp_GravityPower, true);
        GUILayout.Space(5f);


        // Physics switch button
        GUILayout.BeginVertical(FGUI_Resources.BGInBoxLightStyle);
        GUILayout.Space(2f);

        // Tab to switch collisions
        GUILayout.BeginHorizontal();

        if (Get.UseCollisions)
        {
            if (GUILayout.Button(new GUIContent(" " + FGUI_Resources.GetFoldSimbol(drawColl, 8, "►") + "  " + Lang("Use Collisions") + " (Experimental)", FGUI_Resources.Tex_Collider, sp_UseCollisions.tooltip), FGUI_Resources.FoldStyle, GUILayout.Height(21)))
            {
                drawColl = !drawColl;
            }
        }
        else
        if (GUILayout.Button(new GUIContent("  " + Lang("Use Collisions") + " (Experimental)", FGUI_Resources.Tex_Collider, sp_UseCollisions.tooltip), FGUI_Resources.FoldStyle, GUILayout.Height(21)))
        {
            Get.UseCollisions = !Get.UseCollisions; serializedObject.ApplyModifiedProperties();
        }

        GUILayout.FlexibleSpace();
        EditorGUILayout.PropertyField(sp_UseCollisions, new GUIContent("", sp_UseCollisions.tooltip), GUILayout.Width(22));

        GUILayout.EndHorizontal();


        //
        if (Get.UseCollisions && drawColl)
        {
            GUILayout.Space(5f);
            GUI.color = new Color(0.85f, 1f, 0.85f, 1f);
            EditorGUILayout.BeginHorizontal(FGUI_Resources.HeaderBoxStyleH);
            string f = FGUI_Resources.GetFoldSimbol(drawInclud); int iconSize = 24; int inclC = Get.IncludedColliders.Count;
            GUI.color = c;

            GUILayout.Label(new GUIContent(" "), GUILayout.Width(1));
            if (GUILayout.Button(new GUIContent(" " + f + "  " + Lang("Collide With") + " (" + (inclC == 0 ? "0 !!!)" : inclC + ")"), FGUI_Resources.TexBehaviourIcon), FGUI_Resources.FoldStyle, GUILayout.Height(24)))
            {
                drawInclud = !drawInclud;
            }

            if (drawInclud)
            {
                if (GUILayout.Button("+", new GUILayoutOption[2] {
                    GUILayout.MaxWidth(24), GUILayout.MaxHeight(22)
                }))
                {
                    Get.IncludedColliders.Add(null);
                    serializedObject.Update();
                    serializedObject.ApplyModifiedProperties();
                }
            }

            EditorGUILayout.EndHorizontal();

            if (drawInclud)
            {
                FGUI_Inspector.VSpace(-3, -5);
                GUI.color = new Color(0.6f, .9f, 0.6f, 1f);
                EditorGUILayout.BeginVertical(FGUI_Resources.BGInBoxStyleH);
                GUI.color = c;
                GUILayout.Space(5f);


                // Drawing colliders from list
                if (Get.IncludedColliders.Count == 0)
                {
                    EditorGUILayout.LabelField("Please add here colliders", FGUI_Resources.HeaderStyle);
                    GUILayout.Space(2f);
                }
                else
                {
                    EditorGUI.BeginChangeCheck();
                    for (int i = 0; i < Get.IncludedColliders.Count; i++)
                    {
                        EditorGUILayout.BeginHorizontal();
                        Get.IncludedColliders[i] = (Collider)EditorGUILayout.ObjectField(Get.IncludedColliders[i], typeof(Collider), true);
                        if (GUILayout.Button("X", new GUILayoutOption[2] {
                            GUILayout.MaxWidth(22), GUILayout.MaxHeight(16)
                        }))
                        {
                            Get.IncludedColliders.RemoveAt(i);
                            serializedObject.Update();
                            serializedObject.ApplyModifiedProperties();
                            return;
                        }

                        EditorGUILayout.EndHorizontal();
                    }

                    if (EditorGUI.EndChangeCheck())
                    {
                        Get.CheckForColliderDuplicates();
                        serializedObject.Update();
                        serializedObject.ApplyModifiedProperties();
                    }
                }

                GUILayout.Space(6f);

                // Lock button
                GUILayout.BeginVertical();
                if (ActiveEditorTracker.sharedTracker.isLocked)
                {
                    GUI.color = new Color(0.44f, 0.44f, 0.44f, 0.8f);
                }
                else
                {
                    GUI.color = new Color(0.95f, 0.95f, 0.99f, 0.9f);
                }
                if (GUILayout.Button(new GUIContent("Lock Inspector for Drag & Drop Colliders", "Drag & drop colliders to 'Included Colliders' List from the hierarchy"), FGUI_Resources.ButtonStyle, GUILayout.Height(18)))
                {
                    ActiveEditorTracker.sharedTracker.isLocked = !ActiveEditorTracker.sharedTracker.isLocked;
                }
                GUI.color = c;
                GUILayout.EndVertical();

                // Drag and drop box
                El_DrawDragAndDropCollidersBox();

                GUILayout.Space(3f);
                EditorGUILayout.EndVertical();
            }


            GUILayout.Space(5f);

            f         = FGUI_Resources.GetFoldSimbol(drawCollSetup);
            GUI.color = new Color(1f, .85f, .85f, 1f);
            EditorGUILayout.BeginHorizontal(FGUI_Resources.HeaderBoxStyleH); iconSize = 22;
            GUI.color = c;
            GUILayout.Label(new GUIContent(" "), GUILayout.Width(1));
            if (GUILayout.Button(FGUI_Resources.Tex_GearSetup, EditorStyles.label, new GUILayoutOption[2] {
                GUILayout.Width(iconSize), GUILayout.Height(iconSize)
            }))
            {
                drawCollSetup = !drawCollSetup;
            }
            if (GUILayout.Button(f + "     " + "Colliders Setup" + "     " + f, FGUI_Resources.HeaderStyle, GUILayout.Height(24)))
            {
                drawCollSetup = !drawCollSetup;
            }
            if (GUILayout.Button(FGUI_Resources.Tex_GearSetup, EditorStyles.label, new GUILayoutOption[2] {
                GUILayout.Width(iconSize), GUILayout.Height(iconSize)
            }))
            {
                drawCollSetup = !drawCollSetup;
            }
            GUILayout.Label(new GUIContent(" "), GUILayout.Width(1));
            EditorGUILayout.EndHorizontal();

            if (drawCollSetup)
            {
                FGUI_Inspector.VSpace(-3, -5);
                GUI.color = new Color(1f, .55f, .55f, 1f);
                EditorGUILayout.BeginVertical(FGUI_Resources.BGInBoxStyleH);
                GUI.color = c;
                GUILayout.Space(6f);
                EditorGUILayout.PropertyField(sp_CollidersScaleMul, new GUIContent("Scale Multiplier"));
                EditorGUILayout.PropertyField(sp_CollidersScale, new GUIContent("Scale Curve"));
                EditorGUILayout.PropertyField(sp_CollidersAutoCurve, new GUIContent("Auto Curve"));
                EditorGUILayout.PropertyField(sp_AllCollidersOffset, true);
                GUILayout.Space(6f);


                El_DrawSelectiveCollision();

                GUILayout.Space(3f);
                EditorGUILayout.EndVertical();
            }

            GUILayout.Space(5f);

            if (Get.UseTruePosition)
            {
                GUI.color = new Color(1f, 0.7f, 0.7f, 1f);
            }
            else
            {
                GUI.color = new Color(1f, 1f, 0.7f, 1f);
            }
            GUILayout.BeginVertical(FGUI_Resources.BGInBoxLightStyle);
            GUILayout.Space(2f); EditorGUILayout.PropertyField(sp_UseTruePosition, true); GUILayout.Space(2f);
            GUILayout.EndVertical(); GUI.color = c;

            GUILayout.BeginVertical(FGUI_Resources.BGInBoxStyle);
            GUILayout.Space(2f); EditorGUILayout.PropertyField(sp_DetailedCollision, true); GUILayout.Space(2f);
            GUILayout.EndVertical();
            GUILayout.Space(2f);
        }


        GUILayout.Space(2f);
        GUILayout.EndVertical();
        GUILayout.Space(-5f);
        GUILayout.EndVertical();
    }
コード例 #14
0
    private void Tab_DrawTweaking()
    {
        FGUI_Inspector.VSpace(-2, -4);
        GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

        GUILayout.Space(7f);
        EditorGUIUtility.labelWidth = 160f;
        EditorGUILayout.PropertyField(sp_SpineAnimatorAmount); EditorGUIUtility.labelWidth = 0f;
        GUILayout.Space(4f);
        GUILayout.BeginVertical(FGUI_Resources.BGInBoxStyle);
        GUILayout.Space(2f);
        EditorGUILayout.BeginHorizontal();

        if (Get._Editor_PivotoffsetXYZ)
        {
            EditorGUILayout.PropertyField(sp_MainPivotOffset);
            if (GUILayout.Button(new GUIContent("Z", "If you need only Z axis for pivot adjustement"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                GUILayout.Width(20), GUILayout.Height(16)
            }))
            {
                Get._Editor_PivotoffsetXYZ = !Get._Editor_PivotoffsetXYZ;
            }
        }
        else
        {
            EditorGUI.BeginChangeCheck();
            Get.MainPivotOffset.z = EditorGUILayout.FloatField(new GUIContent(sp_MainPivotOffset.displayName, sp_MainPivotOffset.tooltip), Get.MainPivotOffset.z);
            Get.MainPivotOffset.x = 0f; Get.MainPivotOffset.y = 0f;
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties(); Get.UpdatePivotOffsetState();
            }
            if (GUILayout.Button(new GUIContent("XYZ", "If you want to adjust pivot offset with all axes - x,y,z"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                GUILayout.Width(36), GUILayout.Height(16)
            }))
            {
                Get._Editor_PivotoffsetXYZ = !Get._Editor_PivotoffsetXYZ;
            }
        }

        EditorGUILayout.EndHorizontal();
#if UNITY_2018_4_OR_NEWER
        if (Application.isPlaying == false)
        {
            // Not in islotated scene mode
            if (Get.transform.gameObject.scene.rootCount != 1)
            {
                SerializedProperty p = serializedObject.FindProperty("mainPivotOffsetTransform");
                if (p.objectReferenceValue == null)
                {
                    GameObject prefabed;
                    prefabed = PrefabUtility.GetNearestPrefabInstanceRoot(Get);
                    if (PrefabUtility.GetPrefabAssetType(Get) == PrefabAssetType.Model)
                    {
                        prefabed = null;
                    }
                    if (prefabed != null)
                    {
                        EditorGUILayout.HelpBox("Pivot offset can be generated only inside prefab mode!", MessageType.None);
                    }
                }
            }
        }
#endif

        GUILayout.Space(3f);
        GUILayout.EndVertical();

        El_DrawBending();
        El_DrawStraigtening();
        El_DrawSmoothing();

        GUILayout.Space(-5f);

        GUILayout.EndVertical();
    }
コード例 #15
0
        private void DrawNewGUI()
        {
            #region Preparations for unity versions and skin

            c = Color.Lerp(GUI.color * new Color(0.8f, 0.8f, 0.8f, 0.7f), GUI.color, Mathf.InverseLerp(0f, 0.15f, Get.LookAnimatorAmount));

            RectOffset zeroOff = new RectOffset(0, 0, 0, 0);
            float      bgAlpha = 0.05f; if (EditorGUIUtility.isProSkin)
            {
                bgAlpha = 0.1f;
            }

#if UNITY_2019_3_OR_NEWER
            int headerHeight = 22;
#else
            int headerHeight = 25;
#endif

            #endregion


            GUILayout.BeginVertical(FGUI_Resources.BGBoxStyle); GUILayout.Space(1f);
            GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.7f, .7f, 0.7f, bgAlpha), Vector4.one * 3, 3));

            FGUI_Inspector.HeaderBox(ref drawSetup, Lang("Character Setup"), true, FGUI_Resources.Tex_GearSetup, headerHeight, headerHeight - 1, LangBig());
            if (drawSetup)
            {
                Tab_DrawSetup();
            }

            GUILayout.EndVertical();

            // ------------------------------------------------------------------------

            GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.3f, .4f, 1f, bgAlpha), Vector4.one * 3, 3));
            FGUI_Inspector.HeaderBox(ref drawTweaking, Lang("Tweak Animation"), true, FGUI_Resources.Tex_Sliders, headerHeight, headerHeight - 1, LangBig());

            if (drawTweaking)
            {
                Tab_DrawTweaking();
            }

            GUILayout.EndVertical();

            // ------------------------------------------------------------------------

            GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.675f, .675f, 0.275f, bgAlpha), Vector4.one * 3, 3));
            FGUI_Inspector.HeaderBox(ref drawLimiting, Lang("Limit Animation Behaviour"), true, FGUI_Resources.Tex_Knob, headerHeight, headerHeight - 1, LangBig());

            Get._gizmosDrawingLimiting = drawLimiting;
            if (drawLimiting)
            {
                Tab_DrawLimiting();
            }

            GUILayout.EndVertical();

            // ------------------------------------------------------------------------


            GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.3f, 1f, .7f, bgAlpha), Vector4.one * 3, 3));
            FGUI_Inspector.HeaderBox(ref drawAdditional, Lang("Additional Modules"), true, FGUI_Resources.Tex_Module, headerHeight, headerHeight - 1, LangBig());

            if (drawAdditional)
            {
                Tab_DrawAdditionalFeatures();
            }

            GUILayout.EndVertical();

            // ------------------------------------------------------------------------

            GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(1f, .4f, .4f, bgAlpha * 0.5f), Vector4.one * 3, 3));
            FGUI_Inspector.HeaderBox(ref drawCorrecting, Lang("Corrections"), true, FGUI_Resources.Tex_Repair, headerHeight, headerHeight - 1, LangBig());

            if (drawCorrecting)
            {
                Tab_DrawCorrections();
            }

            GUILayout.EndVertical();

            GUILayout.Space(2f);
            GUILayout.EndVertical();
        }
コード例 #16
0
    private void HeaderBoxMain(string title, ref bool drawGizmos, ref bool defaultInspector, Texture2D scrIcon, MonoBehaviour target, int height = 22)
    {
        EditorGUILayout.BeginVertical(FGUI_Resources.HeaderBoxStyle);

        EditorGUILayout.BeginHorizontal();

        if (GUILayout.Button(new GUIContent(scrIcon), EditorStyles.label, new GUILayoutOption[2] {
            GUILayout.Width(height - 2), GUILayout.Height(height - 2)
        }))
        {
            MonoScript script = MonoScript.FromMonoBehaviour(target);
            if (script)
            {
                EditorGUIUtility.PingObject(script);
            }
            drawHeaderFoldout = !drawHeaderFoldout;
        }

        if (GUILayout.Button(title, FGUI_Resources.GetTextStyle(14, true, TextAnchor.MiddleLeft), GUILayout.Height(height)))
        {
            MonoScript script = MonoScript.FromMonoBehaviour(target);
            if (script)
            {
                EditorGUIUtility.PingObject(script);
            }
            drawHeaderFoldout = !drawHeaderFoldout;
        }

        if (EditorGUIUtility.currentViewWidth > 326)
        {
            // Youtube channel button
            if (GUILayout.Button(new GUIContent(FGUI_Resources.Tex_Tutorials, "Open FImpossible Creations Channel with tutorial videos in your web browser"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                GUILayout.Width(height), GUILayout.Height(height)
            }))
            {
                Application.OpenURL("https://www.youtube.com/c/FImpossibleCreations");
            }
        }

        if (EditorGUIUtility.currentViewWidth > 292)
        {
            // Store site button
            if (GUILayout.Button(new GUIContent(FGUI_Resources.Tex_Website, "Open FImpossible Creations Asset Store Page inside your web browser"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                GUILayout.Width(height), GUILayout.Height(height)
            }))
            {
                Application.OpenURL("https://assetstore.unity.com/publishers/37262");
            }
        }

        // Manual file button
        if (_manualFile == null)
        {
            _manualFile = AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(System.IO.Path.GetDirectoryName(AssetDatabase.GetAssetPath(MonoScript.FromMonoBehaviour(target))) + "/Spine Animator User Manual.pdf");
        }
        if (_manualFile)
        {
            if (GUILayout.Button(new GUIContent(FGUI_Resources.Tex_Manual, "Open .PDF user manual file for Spine Animator"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                GUILayout.Width(height), GUILayout.Height(height)
            }))
            {
                EditorGUIUtility.PingObject(_manualFile);
                Application.OpenURL(Application.dataPath + "/" + AssetDatabase.GetAssetPath(_manualFile).Replace("Assets/", ""));
            }
        }

        FGUI_Inspector.DrawSwitchButton(ref drawGizmos, FGUI_Resources.Tex_GizmosOff, FGUI_Resources.Tex_Gizmos, "Toggle drawing gizmos on character in scene window", height, height, true);
        FGUI_Inspector.DrawSwitchButton(ref drawHeaderFoldout, FGUI_Resources.Tex_LeftFold, FGUI_Resources.Tex_DownFold, "Toggle to view additional options for foldouts", height, height);

        EditorGUILayout.EndHorizontal();

        if (drawHeaderFoldout)
        {
            FGUI_Inspector.DrawUILine(0.07f, 0.1f, 1, 4, 0.99f);

            EditorGUILayout.BeginHorizontal();

            EditorGUI.BeginChangeCheck();
            choosedLang = (ELangs)EditorGUILayout.EnumPopup(choosedLang, new GUIStyle(EditorStyles.layerMaskField)
            {
                fixedHeight = 0
            }, new GUILayoutOption[2] {
                GUILayout.Width(80), GUILayout.Height(22)
            });
            if (EditorGUI.EndChangeCheck())
            {
                PlayerPrefs.SetInt("FimposLang", (int)choosedLang);
                SetupLangs();
            }

            GUILayout.FlexibleSpace();

            bool hierSwitchOn = PlayerPrefs.GetInt("AnimsH", 1) == 1;
            FGUI_Inspector.DrawSwitchButton(ref hierSwitchOn, FGUI_Resources.Tex_HierSwitch, null, "Switch drawing small icons in hierarchy", height, height, true);
            PlayerPrefs.SetInt("AnimsH", hierSwitchOn ? 1 : 0);

            if (GUILayout.Button(new GUIContent(FGUI_Resources.Tex_Rename, "Change component title to yours (current: '" + Get._editor_Title + "'"), FGUI_Resources.ButtonStyle, new GUILayoutOption[2] {
                GUILayout.Width(height), GUILayout.Height(height)
            }))
            {
                string filename = EditorUtility.SaveFilePanelInProject("Type your title (no file will be created)", Get._editor_Title, "", "Type your title (no file will be created)");
                if (!string.IsNullOrEmpty(filename))
                {
                    filename = System.IO.Path.GetFileNameWithoutExtension(filename);
                    if (!string.IsNullOrEmpty(filename))
                    {
                        Get._editor_Title = filename; serializedObject.ApplyModifiedProperties();
                    }
                }
            }

            // Default inspector switch
            FGUI_Inspector.DrawSwitchButton(ref drawNewInspector, FGUI_Resources.Tex_AB, null, "Switch GUI Style to old / new", height, height, true);
            if (!drawNewInspector && drawDefaultInspector)
            {
                drawDefaultInspector = false;
            }

            // Old new UI Button
            FGUI_Inspector.DrawSwitchButton(ref defaultInspector, FGUI_Resources.Tex_Default, null, "Toggle inspector view to default inspector.\n\nIf you ever edit source code of Look Animator and add custom variables, you can see them by entering this mode, also sometimes there can be additional/experimental variables to play with.", height, height);
            if (!drawNewInspector && drawDefaultInspector)
            {
                drawNewInspector = false;
            }

            EditorGUILayout.EndHorizontal();
        }

        EditorGUILayout.EndVertical();
    }
コード例 #17
0
    void DrawNewGUI()
    {
        #region Preparations for unity versions and skin

        c = Color.Lerp(GUI.color * new Color(0.8f, 0.8f, 0.8f, 0.7f), GUI.color, Mathf.InverseLerp(0f, 0.15f, Get.SpineAnimatorAmount));

        RectOffset zeroOff = new RectOffset(0, 0, 0, 0);
        float      bgAlpha = 0.05f; if (EditorGUIUtility.isProSkin)
        {
            bgAlpha = 0.1f;
        }

#if UNITY_2019_3_OR_NEWER
        int headerHeight = 22;
#else
        int headerHeight = 25;
#endif

        if (Get.SpineBones == null)
        {
            Get.SpineBones = new System.Collections.Generic.List <FIMSpace.FSpine.FSpineAnimator.SpineBone>();
        }

        #endregion

        GUILayout.BeginVertical(FGUI_Resources.BGBoxStyle); GUILayout.Space(1f);


        // ------------------------------------------------------------------------

        // If spine setup is not finished, then not drawing rest of the inspector
        if (Get.SpineBones.Count <= 1)
        {
            GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.7f, .7f, 0.7f, bgAlpha), Vector4.one * 3, 3));

            EditorGUILayout.BeginHorizontal(FGUI_Resources.HeaderBoxStyle);

            GUILayout.Label(new GUIContent(" "), GUILayout.Width(1));
            if (GUILayout.Button(new GUIContent(FGUI_Resources.Tex_GearSetup), EditorStyles.label, new GUILayoutOption[2] {
                GUILayout.Width(headerHeight), GUILayout.Height(headerHeight)
            }))
            {
            }
            if (GUILayout.Button(Lang("Prepare Spine Chain"), LangBig() ? FGUI_Resources.HeaderStyleBig : FGUI_Resources.HeaderStyle, GUILayout.Height(headerHeight)))
            {
            }
            if (GUILayout.Button(new GUIContent(FGUI_Resources.Tex_Repair), EditorStyles.label, new GUILayoutOption[2] {
                GUILayout.Width(headerHeight), GUILayout.Height(headerHeight)
            }))
            {
            }
            GUILayout.Label(new GUIContent(" "), GUILayout.Width(1));

            EditorGUILayout.EndHorizontal();

            Tab_DrawPreSetup();

            GUILayout.EndVertical();
            GUILayout.EndVertical();
            return;
        }


        GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.7f, .7f, 0.7f, bgAlpha), Vector4.one * 3, 3));

        FGUI_Inspector.HeaderBox(ref drawSetup, Lang("Character Setup"), true, FGUI_Resources.Tex_GearSetup, headerHeight, headerHeight - 1, LangBig());
        Get._editorSetupDrawing = drawSetup;
        if (drawSetup)
        {
            Tab_DrawSetup();
        }

        GUILayout.EndVertical();


        // ------------------------------------------------------------------------

        GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.3f, .4f, 1f, bgAlpha), Vector4.one * 3, 3));
        FGUI_Inspector.HeaderBox(ref drawTweaking, Lang("Tweak Animation"), true, FGUI_Resources.Tex_Sliders, headerHeight, headerHeight - 1, LangBig());

        if (drawTweaking)
        {
            Tab_DrawTweaking();
        }

        GUILayout.EndVertical();


        // ------------------------------------------------------------------------

        GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.825f, .825f, 0.225f, bgAlpha * 0.8f), Vector4.one * 3, 3));
        FGUI_Inspector.HeaderBox(ref drawCorrecting, Lang("Adjustements"), true, FGUI_Resources.Tex_Repair, headerHeight, headerHeight - 1, LangBig());

        if (drawCorrecting)
        {
            Tab_DrawCorrections();
        }

        GUILayout.EndVertical();


        // ------------------------------------------------------------------------

        GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.4f, 1f, .7f, bgAlpha), Vector4.one * 3, 3));
        FGUI_Inspector.HeaderBox(ref drawPhysics, Lang("Physical Parameters"), true, FGUI_Resources.Tex_Physics, headerHeight, headerHeight - 1, LangBig());

        Get._editorPhysicsDrawing = drawPhysics;
        if (drawPhysics)
        {
            Tab_DrawPhysics();
        }

        GUILayout.EndVertical();

        // ------------------------------------------------------------------------


        GUILayout.EndVertical();
    }
コード例 #18
0
        private void El_DrawEyesLimitAngles()
        {
            FGUI_Inspector.HeaderBox(Lang("Eyes Module") + " Limits", true, _TexEyesIcon, 22, 22 - 1, LangBig());

            GUILayout.BeginVertical(FGUI_Resources.BGInBoxBlankStyle);

            GUILayout.Space(3f);

            // X

            GUILayout.BeginHorizontal();
            GUILayout.Label("  Clamp Angle Horizontal (X)", GUILayout.MaxWidth(170f));
            GUILayout.FlexibleSpace();
            EditorGUILayout.BeginHorizontal(FGUI_Resources.FrameBoxStyle); GUILayout.Label(Mathf.Round(Get.EyesXRange.x) + "°", GUILayout.MaxWidth(30f)); EditorGUILayout.EndHorizontal();
            FEditor_CustomInspectorHelpers.DrawMinMaxSphere(Get.EyesXRange.x, Get.EyesXRange.y, 14);
            EditorGUILayout.BeginHorizontal(FGUI_Resources.FrameBoxStyle); GUILayout.Label(Mathf.Round(Get.EyesXRange.y) + "°", GUILayout.MaxWidth(30f)); EditorGUILayout.EndHorizontal();
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            EditorGUILayout.MinMaxSlider(ref Get.EyesXRange.x, ref Get.EyesXRange.y, -90f, 90f);

            eyesbothX = EditorGUILayout.Slider("Adjust symmetrical", eyesbothX, 1f, 90f);

            if (eyeslastBothX != eyesbothX)
            {
                Get.EyesXRange.x = -eyesbothX;
                Get.EyesXRange.y = eyesbothX;
                eyeslastBothX    = eyesbothX;
                serializedObject.ApplyModifiedProperties();
                EditorUtility.SetDirty(target);
            }

            GUILayout.Space(7f);
            GUILayout.EndVertical();

            GUILayout.BeginVertical(FGUI_Resources.BGInBoxLightStyle);

            // Y

            GUILayout.Space(5f);
            GUILayout.BeginHorizontal();
            GUILayout.Label("  Clamp Angle Vertical (Y)", GUILayout.MaxWidth(170f));
            GUILayout.FlexibleSpace();
            EditorGUILayout.BeginHorizontal(FGUI_Resources.FrameBoxStyle); GUILayout.Label(Mathf.Round(Get.EyesYRange.x) + "°", GUILayout.MaxWidth(30f)); EditorGUILayout.EndHorizontal();
            //GUILayout.Label(Mathf.Round(Get.EyesYRange.x) + "°", FEditor_Styles.GrayBackground, GUILayout.MaxWidth(40f));
            FEditor_CustomInspectorHelpers.DrawMinMaxVertSphere(-Get.EyesYRange.y, -Get.EyesYRange.x, 14);
            EditorGUILayout.BeginHorizontal(FGUI_Resources.FrameBoxStyle); GUILayout.Label(Mathf.Round(Get.EyesYRange.y) + "°", GUILayout.MaxWidth(30f)); EditorGUILayout.EndHorizontal();
            //GUILayout.Label(Mathf.Round(Get.EyesYRange.y) + "°", FEditor_Styles.GrayBackground, GUILayout.MaxWidth(40f));
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            EditorGUILayout.MinMaxSlider(ref Get.EyesYRange.x, ref Get.EyesYRange.y, -90f, 90f);
            eyesbothY = EditorGUILayout.Slider("Adjust symmetrical", eyesbothY, 1f, 90f);

            if (eyeslastBothY != eyesbothY)
            {
                Get.EyesYRange.x = -eyesbothY;
                Get.EyesYRange.y = eyesbothY;
                eyeslastBothY    = eyesbothY;
                serializedObject.ApplyModifiedProperties();
                EditorUtility.SetDirty(target);
            }

            GUILayout.Space(9f);
            GUILayout.EndVertical();
            GUILayout.Space(3f);
        }
コード例 #19
0
        private void Tab_DrawSetup()
        {
            FGUI_Inspector.VSpace(-2, -4);
            GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);
            GUILayout.BeginVertical(FGUI_Resources.BGInBoxBlankStyle);
            GUILayout.Space(7f);

            Transform startField = Get.StartBone;

            if (Get.StartBone == null)
            {
                startField = Get.transform; GUI.color = new Color(1f, 1f, 1f, 0.7f);
            }


            if (topWarningAlpha > 0f)
            {
                if (topWarning != "")
                {
                    GUI.color = new Color(c.r, c.g, c.b, c.a * Mathf.Min(1f, topWarningAlpha));
                    //EditorGUILayout.HelpBox(topWarning, MessageType.Info);
                    if (GUILayout.Button(topWarning, FGUI_Inspector.Style(new Color(0.8f, 0.8f, 0f, 0.1f), 0), GUILayout.ExpandWidth(true)))
                    {
                        topWarningAlpha = 0f;
                    }
                    GUI.color        = c;
                    topWarningAlpha -= 0.05f;
                }
            }


            EditorGUI.BeginChangeCheck();
            EditorGUIUtility.labelWidth = 82;

            Transform preStart = Get.StartBone;

            if (Application.isPlaying)
            {
                GUI.enabled = false;
            }

            try
            {
                GUILayout.BeginHorizontal();
            }
            catch (System.Exception)
            {
                GUILayout.BeginHorizontal();
            }

            Transform startB = (Transform)EditorGUILayout.ObjectField(new GUIContent(sp_StartBone.displayName), startField, typeof(Transform), true);

            if (startB != preStart)
            {
                Get.EndBone = null;
                serializedObject.ApplyModifiedProperties();
            }

            if (Application.isPlaying)
            {
                GUI.enabled = true;
            }

            //bool canInclude = false;
            //if (startB) if (startB.parent) canInclude = true;

            bool boneInSkin = true; if (skins.Count != 0)

            {
                boneInSkin = false; for (int s = 0; s < skins.Count; s++)
                {
                    if (boneInSkin)
                    {
                        break;
                    }
                    for (int i = 0; i < skins[s].bones.Length; i++)
                    {
                        if (startB == skins[s].bones[i])
                        {
                            boneInSkin = true; break;
                        }
                    }
                }
            }

            if (!boneInSkin)
            {
                GUILayout.Space(4);
                EditorGUILayout.LabelField(new GUIContent(FGUI_Resources.Tex_Warning, "'Start Bone' was not found in mesh renderer of this object, are you sure you assigned correct 'Start Bone'?"), new GUILayoutOption[] { GUILayout.Height(18), GUILayout.Width(20) });
            }

            {
                EditorGUI.BeginChangeCheck();
                Get.IncludeParent = EditorGUILayout.IntPopup(new GUIContent("", "If start bone should be included in tail motion or just be anchor for rest of the bones"), Get.IncludeParent ? 1 : 0, setp_includeParentNames, setp_includeParent, GUILayout.Width(64)) == 1;

                if (EditorGUI.EndChangeCheck())
                {
                    GetSelectedTailAnimators();
                    for (int i = 0; i < lastSelected.Count; i++)
                    {
                        lastSelected[i].IncludeParent = Get.IncludeParent; new SerializedObject(lastSelected[i]).ApplyModifiedProperties();
                    }
                }

                //if (Get.IncludeParent)
                //    if (!canInclude)
                //    {
                //        GUILayout.Space(4);
                //        EditorGUILayout.LabelField(new GUIContent(FGUI_Resources.Tex_Info, "Start bone need to have parent in order to be included in chain.\nAfter entering playmode this parameter will be set to 'Excluded'"), new GUILayoutOption[] { GUILayout.Height(18), GUILayout.Width(20) });
                //    }
            }

            GUILayout.EndHorizontal();


            EditorGUIUtility.labelWidth = 0;
            if (EditorGUI.EndChangeCheck())
            {
                Get.StartBone = startB; serializedObject.ApplyModifiedProperties(); Get.GetGhostChain(); serializedObject.Update();
            }

            GUI.color = c;

            GUILayout.Space(4f);
            GUILayout.EndVertical();

            GUILayout.BeginVertical(FGUI_Resources.BGInBoxStyle);
            Fold_TailChainSetup();

            GUILayout.Space(-5f);

            GUILayout.EndVertical();

            //Fold_DrawCoreAnimatorSetup();
            Fold_DrawAdditionalSetup();

            GUILayout.EndVertical();
        }
コード例 #20
0
        private void Tab_DrawShaping()
        {
            FGUI_Inspector.VSpace(-2, -4);
            GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);
            GUILayout.BeginVertical(FGUI_Resources.BGInBoxBlankStyle);

            GUILayout.Space(2f);
            EditorGUIUtility.labelWidth = 120;

            if (FEngineering.QIsZero(Get.RotationOffset))
            {
                GUI.color = defaultValC;
            }
            else
            {
                GUI.color = c;
            }

            EditorGUI.BeginChangeCheck();
            Get.RotationOffset = Quaternion.Euler(EditorGUILayout.Vector3Field(new GUIContent(sp_tailRotOff.displayName, sp_tailRotOff.tooltip), FEngineering.WrapVector(Get.RotationOffset.eulerAngles)));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
                GetSelectedTailAnimators();
                for (int i = 0; i < lastSelected.Count; i++)
                {
                    lastSelected[i].RotationOffset = Get.RotationOffset; new SerializedObject(lastSelected[i]).ApplyModifiedProperties();
                }
            }

            // Curving Tail
            GUILayout.Space(2f);
            if (FEngineering.QIsZero(Get.Curving) && !Get.UseCurlingCurve)
            {
                GUI.color = defaultValC;
            }
            else
            {
                GUI.color = c;
            }

            EditorGUILayout.BeginHorizontal();

            EditorGUI.BeginChangeCheck();
            Get.Curving = Quaternion.Euler(EditorGUILayout.Vector3Field(new GUIContent(sp_curving.displayName, sp_curving.tooltip), FEngineering.WrapVector(Get.Curving.eulerAngles)));
            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
                GetSelectedTailAnimators();
                for (int i = 0; i < lastSelected.Count; i++)
                {
                    lastSelected[i].Curving = Get.Curving; new SerializedObject(lastSelected[i]).ApplyModifiedProperties();
                }
            }

            if (Get.UseCurvingCurve)
            {
                EditorGUILayout.LabelField(new GUIContent("*", "Curving offset value weight for tail segments multiplied by curve"), GUILayout.Width(9));
                EditorGUILayout.PropertyField(sp_CurvCurve, new GUIContent("", sp_curving.tooltip), GUILayout.MaxWidth(32));
            }
            else
            {
                GUILayout.Space(4f);
            }

            EditorGUI.BeginChangeCheck();
            SwitchButton(ref Get.UseCurvingCurve, "Spread curving rotation offset weight over tail segments", curveIcon);
            if (EditorGUI.EndChangeCheck())
            {
                GetSelectedTailAnimators(); for (int i = 0; i < lastSelected.Count; i++)
                {
                    lastSelected[i].UseCurvingCurve = Get.UseCurvingCurve; new SerializedObject(lastSelected[i]).ApplyModifiedProperties();
                }
            }
            EditorGUILayout.EndHorizontal();

            GUILayout.Space(3f);

            // Length Stretch
            if (Get.LengthMultiplier == 1f && !Get.UseLengthMulCurve)
            {
                GUI.color = defaultValC;
            }
            else
            {
                GUI.color = c;
            }

            EditorGUILayout.BeginHorizontal();

            if (!Get.UseLengthMulCurve)
            {
                EditorGUILayout.PropertyField(sp_LengthMultiplier);
                GUILayout.Space(4f); EditorGUI.BeginChangeCheck();
                SwitchButton(ref Get.UseLengthMulCurve, "Spread length multiplier weight over tail segments", curveIcon);
                if (EditorGUI.EndChangeCheck())
                {
                    GetSelectedTailAnimators(); for (int i = 0; i < lastSelected.Count; i++)
                    {
                        lastSelected[i].UseLengthMulCurve = Get.UseLengthMulCurve; new SerializedObject(lastSelected[i]).ApplyModifiedProperties();
                    }
                }
            }
            else
            {
                EditorGUILayout.PropertyField(sp_LengthMulCurve, new GUIContent(sp_LengthMultiplier.displayName, sp_LengthMultiplier.tooltip));
                GUILayout.Space(4f); EditorGUI.BeginChangeCheck();
                SwitchButton(ref Get.UseLengthMulCurve, "Spread length multiplier weight over tail segments", curveIcon);
                if (EditorGUI.EndChangeCheck())
                {
                    GetSelectedTailAnimators(); for (int i = 0; i < lastSelected.Count; i++)
                    {
                        lastSelected[i].UseLengthMulCurve = Get.UseLengthMulCurve; new SerializedObject(lastSelected[i]).ApplyModifiedProperties();
                    }
                }
            }

            EditorGUILayout.EndHorizontal();

            EditorGUIUtility.labelWidth = 0;
            GUILayout.EndVertical();
            GUILayout.EndVertical();
        }
コード例 #21
0
        private void Tab_DrawAdditionalFeatures()
        {
            FGUI_Inspector.VSpace(-2, -3);
            EditorGUILayout.BeginHorizontal(FGUI_Resources.HeaderBoxStyle);

            DrawCategoryButton(TailAnimator2.ETailFeaturesCategory.Main, FGUI_Resources.Tex_Movement, "Main");
            DrawCategoryButton(TailAnimator2.ETailFeaturesCategory.Collisions, FGUI_Resources.Tex_Collider, "Collisions");
            DrawCategoryButton(TailAnimator2.ETailFeaturesCategory.IK, _TexIKIcon, "IK");
            DrawCategoryButton(TailAnimator2.ETailFeaturesCategory.Experimental, _TexDeflIcon, "Experimental");

            EditorGUILayout.EndHorizontal();
            GUILayout.Space(3);

            GUILayout.BeginVertical(FGUI_Resources.ViewBoxStyle);

            if (Get._Editor_FeaturesCategory == TailAnimator2.ETailFeaturesCategory.Main)
            {
                // Waving
                GUILayout.BeginVertical(FGUI_Resources.BGInBoxLightStyle); GUILayout.Space(5f);
                Fold_ModuleWaving();

                GUILayout.Space(3f);
                GUILayout.EndVertical();

                // Partial Blend
                GUILayout.BeginVertical(FGUI_Resources.BGInBoxLightStyle); GUILayout.Space(2f);
                Fold_ModulePartialBlend();

                GUILayout.Space(2f);
                GUILayout.EndVertical();

                // Max Distance
                GUILayout.BeginVertical(FGUI_Resources.BGInBoxStyle); GUILayout.Space(2f);
                Fold_ModuleMaxDistance();

                GUILayout.Space(2f);
                GUILayout.EndVertical();
            }
            else if (Get._Editor_FeaturesCategory == TailAnimator2.ETailFeaturesCategory.Collisions)
            {
                // Module Collision
                GUILayout.BeginVertical(FGUI_Resources.BGInBoxStyle); GUILayout.Space(2f);
                Fold_ModuleCollisions();

                GUILayout.Space(2f);
                GUILayout.EndVertical();
            }
            else if (Get._Editor_FeaturesCategory == TailAnimator2.ETailFeaturesCategory.IK)
            {
                // IK
                GUILayout.BeginVertical(FGUI_Resources.BGInBoxStyle); GUILayout.Space(2f);
                Fold_ModuleIK();

                GUILayout.Space(2f);
                GUILayout.EndVertical();
            }
            else if (Get._Editor_FeaturesCategory == TailAnimator2.ETailFeaturesCategory.Experimental)
            {
                // Deflection Module
                GUILayout.BeginVertical(FGUI_Resources.BGInBoxLightStyle); GUILayout.Space(2f);
                Fold_ModuleDeflection();

                GUILayout.Space(2f);
                GUILayout.EndVertical();

                // Physical effectors
                GUILayout.BeginVertical(FGUI_Resources.BGInBoxLightStyle); GUILayout.Space(2f);
                Fold_ModulePhysEffectors();

                GUILayout.Space(2f);
                GUILayout.EndVertical();
            }

            GUILayout.Space(-5f);

            GUILayout.EndVertical();
        }
コード例 #22
0
        private void Fold_DrawBirdMode()
        {
            GUILayout.BeginHorizontal();

            if (Get.BirdMode)
            {
                if (GUILayout.Button(new GUIContent(" " + FGUI_Resources.GetFoldSimbol(drawBirdMode, 10, "►") + "  " + Lang("Bird Mode"), _TexBirdIcon, sp_bird.tooltip), LangBig() ? FGUI_Resources.FoldStyleBig : FGUI_Resources.FoldStyle))
                {
                    drawBirdMode = !drawBirdMode;
                }
                Get.BirdMode = EditorGUILayout.Toggle(Get.BirdMode, GUILayout.Width(16));
            }
            else
            {
                GUILayout.Button(new GUIContent("  " + Lang("Bird Mode"), _TexBirdIcon, sp_bird.tooltip), LangBig() ? FGUI_Resources.FoldStyleBig : FGUI_Resources.FoldStyle);
                Get.BirdMode = EditorGUILayout.Toggle(Get.BirdMode, GUILayout.Width(16));
            }

            GUILayout.EndHorizontal();

            if (drawBirdMode && Get.BirdMode)
            {
                //FGUI_Inspector.DrawUILine(0.1f, 0.8f, 1, 4, 1f);
                if (Get.RotationSpeed < 1.85f)
                {
                    GUILayout.Space(3f);

                    GUILayout.BeginHorizontal();
                    EditorGUILayout.HelpBox("To make bird mode look better increase 'Rotation Speed' Parameter under Tweaking Tab", MessageType.Warning);
                    if (GUILayout.Button("Adjust", new GUILayoutOption[] { GUILayout.Width(48), GUILayout.Height(38) }))
                    {
                        Get.MaxRotationSpeed = 2.5f; Get.RotationSpeed = 2.35f;
                    }
                    GUILayout.EndHorizontal();
                }
                else
                if (Get.MaxRotationSpeed < 1.8f)
                {
                    GUILayout.Space(3f);

                    GUILayout.BeginHorizontal();
                    EditorGUILayout.HelpBox("To make bird mode look better increase 'Max Rotation Speed' Parameter under 'Additional Motion Settings' Tab", MessageType.Info);
                    if (GUILayout.Button("Adjust", new GUILayoutOption[] { GUILayout.Width(48), GUILayout.Height(38) }))
                    {
                        Get.MaxRotationSpeed = 2.5f;
                    }
                    GUILayout.EndHorizontal();
                }


                GUILayout.Space(5f);
                EditorGUILayout.PropertyField(sp_birdlag);
                EditorGUILayout.PropertyField(sp_birdfreq);
                FGUI_Inspector.DrawUILine(0.1f, 0.05f, 1, 12, 0.95f);
                EditorGUILayout.PropertyField(sp_birddel);

                if (Get.DelayPosition > 0f)
                {
                    EditorGUILayout.PropertyField(sp_birmaxdist);
                    EditorGUILayout.PropertyField(sp_birddelgospeed);
                }

                GUILayout.Space(5f);
            }
        }
コード例 #23
0
        void El_DrawSelectiveCollisionBox2D()
        {
            GUILayout.Space(1f);
            GUI.color = new Color(0.85f, 1f, 0.85f, 1f);
            EditorGUILayout.BeginHorizontal(FGUI_Resources.HeaderBoxStyleH);
            string f = FGUI_Resources.GetFoldSimbol(drawInclud); int inclC = Get.IncludedColliders2D.Count;

            GUI.color = c;

            GUILayout.Label(new GUIContent(" "), GUILayout.Width(1));
            string inclColFoldTitle = "";

            inclColFoldTitle = "2D " + Lang("Collide With") + " (" + (inclC == 0 ? "None" : inclC.ToString()) + ")";

            if (GUILayout.Button(new GUIContent(" " + f + "  " + inclColFoldTitle, FGUI_Resources.TexBehaviourIcon), FGUI_Resources.FoldStyle, GUILayout.Height(24)))
            {
                drawInclud = !drawInclud;
            }

            if (drawInclud)
            {
                if (GUILayout.Button("+", new GUILayoutOption[2] {
                    GUILayout.MaxWidth(24), GUILayout.MaxHeight(22)
                }))
                {
                    Get.IncludedColliders2D.Add(null);
                    serializedObject.Update();
                    serializedObject.ApplyModifiedProperties();
                }
            }

            EditorGUILayout.EndHorizontal();

            if (drawInclud)
            {
                FGUI_Inspector.VSpace(-3, -5);
                GUI.color = new Color(0.6f, .9f, 0.6f, 1f);
                EditorGUILayout.BeginVertical(FGUI_Resources.BGInBoxStyleH);
                GUI.color = c;
                GUILayout.Space(5f);

                EditorGUILayout.HelpBox("2D Collision is supported ONLY FOR CIRCLE, CAPSULE, BOX and POLYGON colliders for now!", MessageType.None);

                // Drawing colliders from list
                if (Get.IncludedColliders2D.Count == 0)
                {
                    EditorGUILayout.LabelField("Please add here 2D colliders", FGUI_Resources.HeaderStyle);
                    GUILayout.Space(2f);
                }
                else
                {
                    Get.CheckForColliderDuplicatesAndNulls2D();

                    EditorGUI.BeginChangeCheck();
                    for (int i = 0; i < Get.IncludedColliders2D.Count; i++)
                    {
                        EditorGUILayout.BeginHorizontal();

                        if (Get.IncludedColliders2D[i] != null)
                        {
                            if (!Get.IncludedColliders2D[i].gameObject.activeInHierarchy)
                            {
                                GUI.color = new Color(1f, 1f, 1f, 0.5f);
                            }
                            Get.IncludedColliders2D[i] = (Collider2D)EditorGUILayout.ObjectField(Get.IncludedColliders2D[i], typeof(Collider2D), true);
                            if (!Get.IncludedColliders2D[i].gameObject.activeInHierarchy)
                            {
                                GUI.color = c;
                            }
                        }
                        else
                        {
                            Get.IncludedColliders2D[i] = (Collider2D)EditorGUILayout.ObjectField(Get.IncludedColliders2D[i], typeof(Collider2D), true);
                        }

                        if (GUILayout.Button("X", new GUILayoutOption[2] {
                            GUILayout.MaxWidth(22), GUILayout.MaxHeight(16)
                        }))
                        {
                            Get.IncludedColliders2D.RemoveAt(i);
                            serializedObject.Update();
                            serializedObject.ApplyModifiedProperties();
                            return;
                        }

                        EditorGUILayout.EndHorizontal();
                    }

                    if (EditorGUI.EndChangeCheck())
                    {
                        Get.CheckForColliderDuplicatesAndNulls();
                        serializedObject.Update();
                        serializedObject.ApplyModifiedProperties();
                    }
                }

                GUILayout.Space(3f);

                // Lock button
                GUILayout.BeginVertical();
                if (ActiveEditorTracker.sharedTracker.isLocked)
                {
                    GUI.color = new Color(0.44f, 0.44f, 0.44f, 0.8f);
                }
                else
                {
                    GUI.color = new Color(0.95f, 0.95f, 0.99f, 0.9f);
                }
                if (GUILayout.Button(new GUIContent("Lock Inspector for Drag & Drop Colliders", "Drag & drop colliders to 'Included Colliders' List from the hierarchy"), FGUI_Resources.ButtonStyle, GUILayout.Height(18)))
                {
                    ActiveEditorTracker.sharedTracker.isLocked = !ActiveEditorTracker.sharedTracker.isLocked;
                }
                GUI.color = c;
                GUILayout.EndVertical();

                // Drag and drop box
                El_DrawDragAndDropCollidersBox();

                GUILayout.Space(3f);

                EditorGUILayout.EndVertical();
            }
        }
コード例 #24
0
        void El_DrawSelectiveCollisionBox()
        {
            Get._editor_IsInspectorViewingIncludedColliders = drawInclud;

            GUILayout.Space(1f);
            GUI.color = new Color(0.85f, 1f, 0.85f, 1f);
            EditorGUILayout.BeginHorizontal(FGUI_Resources.HeaderBoxStyleH);
            string f = FGUI_Resources.GetFoldSimbol(drawInclud); int inclC = Get.IncludedColliders.Count;

            GUI.color = c;

            GUILayout.Label(new GUIContent(" "), GUILayout.Width(1));
            string inclColFoldTitle = "";

            if (Get.DynamicWorldCollidersInclusion)
            {
                if (Application.isPlaying)
                {
                    inclColFoldTitle = Lang("Collide With") + " (Dynamic" + " : " + inclC + ")";
                }
                else
                {
                    inclColFoldTitle = "Always Include (" + inclC + ")";
                }
            }
            else
            {
                inclColFoldTitle = Lang("Collide With") + " (" + (inclC == 0 ? "0 !!!" : inclC.ToString()) + ")";
            }

            if (GUILayout.Button(new GUIContent(" " + f + "  " + inclColFoldTitle, FGUI_Resources.TexBehaviourIcon), FGUI_Resources.FoldStyle, GUILayout.Height(24)))
            {
                drawInclud = !drawInclud;
            }

            //if (!Application.isPlaying)
            //    if (Get.DynamicWorldCollidersInclusion) drawInclud = false;

            //bool checkNullIncludColls = true;
            if (drawInclud)
            {
                //if (GUILayout.Button("+", new GUILayoutOption[2] { GUILayout.MaxWidth(24), GUILayout.MaxHeight(22) }))
                //{
                //    Get.IncludedColliders.Add(null);
                //    //Get._editor_checkInclCollidersForNulls = -10;
                //    //checkNullIncludColls = false;
                //    serializedObject.Update();
                //    serializedObject.ApplyModifiedProperties();
                //}
            }

            EditorGUILayout.EndHorizontal();

            if (drawInclud)
            {
                FGUI_Inspector.VSpace(-3, -5);
                GUI.color = new Color(0.6f, .9f, 0.6f, 1f);
                EditorGUILayout.BeginVertical(FGUI_Resources.BGInBoxStyleH);
                GUI.color = c;
                GUILayout.Space(5f);


                // Drawing colliders from list
                if (Get.IncludedColliders.Count == 0)
                {
                    EditorGUILayout.LabelField("Please add here colliders", FGUI_Resources.HeaderStyle);
                    GUILayout.Space(2f);
                }
                else
                {
                    Get.CheckForColliderDuplicatesAndNulls();

                    EditorGUI.BeginChangeCheck();
                    for (int i = 0; i < Get.IncludedColliders.Count; i++)
                    {
                        EditorGUILayout.BeginHorizontal();

                        if (Get.IncludedColliders[i] != null)
                        {
                            if (!Get.IncludedColliders[i].gameObject.activeInHierarchy)
                            {
                                GUI.color = new Color(1f, 1f, 1f, 0.5f);
                            }
                            Get.IncludedColliders[i] = (Collider)EditorGUILayout.ObjectField(Get.IncludedColliders[i], typeof(Collider), true);
                            if (!Get.IncludedColliders[i].gameObject.activeInHierarchy)
                            {
                                GUI.color = c;
                            }
                        }

                        if (GUILayout.Button("X", new GUILayoutOption[2] {
                            GUILayout.MaxWidth(22), GUILayout.MaxHeight(16)
                        }))
                        {
                            Get.IncludedColliders.RemoveAt(i);
                            serializedObject.Update();
                            serializedObject.ApplyModifiedProperties();
                            return;
                        }

                        EditorGUILayout.EndHorizontal();
                    }

                    if (EditorGUI.EndChangeCheck())
                    {
                        Get.CheckForColliderDuplicatesAndNulls();
                        serializedObject.Update();
                        serializedObject.ApplyModifiedProperties();
                    }
                }

                GUILayout.Space(6f);

                // Lock button
                GUILayout.BeginVertical();
                if (ActiveEditorTracker.sharedTracker.isLocked)
                {
                    GUI.color = new Color(0.44f, 0.44f, 0.44f, 0.8f);
                }
                else
                {
                    GUI.color = new Color(0.95f, 0.95f, 0.99f, 0.9f);
                }
                if (GUILayout.Button(new GUIContent("Lock Inspector for Drag & Drop Colliders", "Drag & drop colliders to 'Included Colliders' List from the hierarchy"), FGUI_Resources.ButtonStyle, GUILayout.Height(18)))
                {
                    ActiveEditorTracker.sharedTracker.isLocked = !ActiveEditorTracker.sharedTracker.isLocked;
                }
                GUI.color = c;
                GUILayout.EndVertical();

                // Drag and drop box
                El_DrawDragAndDropCollidersBox();

                GUILayout.Space(3f);

                if (Get.IncludedColliders.Count > 0)
                {
                    EditorGUILayout.HelpBox("You can disable collider components on the objects - tail animator will still detect collision. If you deactivate the Game Object with collider - tail animator will not detect collision with it.", MessageType.Info);
                }

                EditorGUILayout.EndVertical();
            }
        }
コード例 #25
0
        void DrawNewGUI()
        {
            #region Preparations for unity versions and skin

            c  = Color.Lerp(GUI.color * new Color(0.8f, 0.8f, 0.8f, 0.7f), GUI.color, Mathf.InverseLerp(0f, 0.15f, Get.TailAnimatorAmount));
            bc = GUI.backgroundColor;

            RectOffset zeroOff = new RectOffset(0, 0, 0, 0);
            float      substr = .18f; float bgAlpha = 0.08f; if (EditorGUIUtility.isProSkin)
            {
                bgAlpha = 0.1f; substr = 0f;
            }

#if UNITY_2019_3_OR_NEWER
            int headerHeight = 22;
#else
            int headerHeight = 25;
#endif

            Get._editor_IsInspectorViewingColliders         = Get._Editor_FeaturesCategory == TailAnimator2.ETailFeaturesCategory.Collisions;
            Get._editor_IsInspectorViewingIncludedColliders = drawInclud && Get._editor_IsInspectorViewingColliders;

            Get.RefreshTransformsList();

            #endregion


            GUILayout.Space(2);
            EditorGUILayout.BeginHorizontal();
            DrawCategoryButton(TailAnimator2.ETailCategory.Setup, FGUI_Resources.Tex_GearSetup, "Setup");
            DrawCategoryButton(TailAnimator2.ETailCategory.Tweak, FGUI_Resources.Tex_Sliders, "Tweak");
            DrawCategoryButton(TailAnimator2.ETailCategory.Features, FGUI_Resources.Tex_Module, "Features");
            DrawCategoryButton(TailAnimator2.ETailCategory.Shaping, FGUI_Resources.Tex_Repair, "Shaping");
            EditorGUILayout.EndHorizontal();
            GUILayout.Space(4);

            switch (Get._Editor_Category)
            {
            case TailAnimator2.ETailCategory.Setup:
                GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.7f - substr, .7f - substr, 0.7f - substr, bgAlpha), Vector4.one * 3, 3));
                FGUI_Inspector.HeaderBox(Lang("Main Setup"), true, FGUI_Resources.Tex_GearSetup, headerHeight, headerHeight - 1, LangBig());
                Tab_DrawSetup();
                GUILayout.EndVertical();
                break;

            case TailAnimator2.ETailCategory.Tweak:
                GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.3f - substr, .4f - substr, 1f - substr, bgAlpha), Vector4.one * 3, 3));
                FGUI_Inspector.HeaderBox(Lang("Tweak Animation"), true, FGUI_Resources.Tex_Sliders, headerHeight, headerHeight - 1, LangBig());
                Tab_DrawTweaking();
                GUILayout.EndVertical();
                break;

            case TailAnimator2.ETailCategory.Features:
                GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(.4f - substr, 1f - substr, .8f - substr, bgAlpha * 0.6f), Vector4.one * 3, 3));
                //FGUI_Inspector.HeaderBox(Lang("Additional Modules"), true, FGUI_Resources.Tex_Module, headerHeight, headerHeight - 1, LangBig());
                Tab_DrawAdditionalFeatures();
                GUILayout.EndVertical();
                break;

            case TailAnimator2.ETailCategory.Shaping:
                GUILayout.BeginVertical(FGUI_Inspector.Style(zeroOff, zeroOff, new Color(1f - substr, .55f - substr, .55f - substr, bgAlpha * 0.5f), Vector4.one * 3, 3));
                FGUI_Inspector.HeaderBox(Lang("Additional Shaping"), true, FGUI_Resources.Tex_Repair, headerHeight, headerHeight - 1, LangBig());
                Tab_DrawShaping();
                GUILayout.EndVertical();
                break;
            }

            GUILayout.Space(2f);
        }