private async void FFX_Click(object sender, RoutedEventArgs e) { _configFlyout.IsOpen = false; var processSelect = new ProcessSelectWindow("FFX") { Owner = this }; processSelect.ShowDialog(); if (processSelect.DialogResult == true) { Hide(); if (processSelect.ResultProcess == null) { var FFXEditor = new FFXEditor(true); FFXEditor.ShowDialog(); } else { var FFXEditor = new FFXEditor(); FFXEditor.ShowDialog(); } GameMemory.Detach(); if (Settings.Default.CloseWithGame) { Environment.Exit(0); } Show(); Topmost = true; Topmost = false; } }
private void FFX_Click(object sender, RoutedEventArgs e) { var processSelect = new ProcessSelectWindow("FFX"); processSelect.ShowDialog(); if (processSelect.DialogResult == true) { Hide(); var FFXEditor = new FFXEditor(); var gameQuit = FFXEditor.ShowDialog(); Show(); Topmost = true; Topmost = false; } }