void DbOpLoadAllDungeons_OnRequestComplete(FFRKDataCacheTable <DataCache.Dungeons.Key, DataCache.Dungeons.Data> dungeons) { lock (mCache.SyncRoot) mCache.Dungeons = dungeons; if (OnItemCacheRefreshed != null) { OnItemCacheRefreshed(); } }
void DbOpLoadAllBattles_OnRequestComplete(FFRKDataCacheTable <DataCache.Battles.Key, DataCache.Battles.Data> battles) { lock (mCache.SyncRoot) mCache.Battles = battles; if (OnItemCacheRefreshed != null) { OnItemCacheRefreshed(); } }
public FFRKDataCache() { mDungeons = new FFRKDataCacheTable<Dungeons.Key, Dungeons.Data>(); mWorlds = new FFRKDataCacheTable<Worlds.Key, Worlds.Data>(); mBattles = new FFRKDataCacheTable<Battles.Key, Battles.Data>(); mItems = new FFRKDataCacheTable<Items.Key, Items.Data>(); mSyncRoot = new object(); }
void DbOpLoadAllWorlds_OnRequestComplete(FFRKDataCacheTable <DataCache.Worlds.Key, DataCache.Worlds.Data> worlds) { lock (mCache.SyncRoot) mCache.Worlds = worlds; if (OnItemCacheRefreshed != null) { OnItemCacheRefreshed(); } }
void DbOpLoadAllItems_OnRequestComplete(FFRKDataCacheTable <DataCache.Items.Key, DataCache.Items.Data> items) { lock (mCache.SyncRoot) mCache.Items = items; if (OnItemCacheRefreshed != null) { OnItemCacheRefreshed(); } }
private void FFRKViewGacha2_Load(object sender, EventArgs e) { if (this.DesignMode) { return; } if (FFRKProxy.Instance != null) { FFRKProxy.Instance.OnGachaSeriesList += new FFRKProxy.GachaSeriesListDelegate(this.FFRKProxy_OnGachaSeriesList); this.myBanners = FFRKProxy.Instance.Cache.Banners; this.PopulateBannerList(); } else { this.myBanners = (FFRKDataCacheTable <Key, Data>)null; this.PopulateBannerList(); } }
public DbOpLoadAllBattles() { mBattles = new FFRKDataCacheTable<DataCache.Battles.Key, DataCache.Battles.Data>(); }
public DbOpLoadAllItems() { mItems = new FFRKDataCacheTable <DataCache.Items.Key, DataCache.Items.Data>(); }
public DbOpLoadAllItems() { mItems = new FFRKDataCacheTable<DataCache.Items.Key, DataCache.Items.Data>(); }
void DbOpLoadAllItems_OnRequestComplete(FFRKDataCacheTable<DataCache.Items.Key, DataCache.Items.Data> items) { lock(mCache.SyncRoot) mCache.Items = items; if (OnItemCacheRefreshed != null) OnItemCacheRefreshed(); }
void DbOpLoadAllDungeons_OnRequestComplete(FFRKDataCacheTable<DataCache.Dungeons.Key, DataCache.Dungeons.Data> dungeons) { lock (mCache.SyncRoot) mCache.Dungeons = dungeons; if (OnItemCacheRefreshed != null) OnItemCacheRefreshed(); }
void DbOpLoadAllBattles_OnRequestComplete(FFRKDataCacheTable<DataCache.Battles.Key, DataCache.Battles.Data> battles) { lock (mCache.SyncRoot) mCache.Battles = battles; if (OnItemCacheRefreshed != null) OnItemCacheRefreshed(); }
public DbOpLoadAllBattles() { mBattles = new FFRKDataCacheTable <DataCache.Battles.Key, DataCache.Battles.Data>(); }
public DbOpLoadAllDungeons() { mDungeons = new FFRKDataCacheTable <DataCache.Dungeons.Key, DataCache.Dungeons.Data>(); }
void DbOpLoadAllWorlds_OnRequestComplete(FFRKDataCacheTable<DataCache.Worlds.Key, DataCache.Worlds.Data> worlds) { lock (mCache.SyncRoot) mCache.Worlds = worlds; if (OnItemCacheRefreshed != null) OnItemCacheRefreshed(); }
public DbOpLoadAllDungeons() { mDungeons = new FFRKDataCacheTable<DataCache.Dungeons.Key, DataCache.Dungeons.Data>(); }
public DbOpLoadAllWorlds() { mWorlds = new FFRKDataCacheTable <DataCache.Worlds.Key, DataCache.Worlds.Data>(); }