コード例 #1
0
        public static void SendToNet <EventType>(FFPacket <EventType> netPacket, bool varifiedPacket)
        {
            // any Data scrambling which is based on type needs to happen here. It is unscrambled
            // in
            FFPacket <EventType> .Encrypt(ref netPacket.message);

            //FFClient.SendPacket(netPacket, varifiedPacket);
            return;
        }
コード例 #2
0
        public void SendNetPacket <MessageType>(FFPacket <MessageType> packet, bool varifiedPacket)
        {
            long senderId = packet.senderId; // Client Id

            packet.senderId = 0;             // from Server, id: 0

            MemoryStream    ms = new MemoryStream();
            BinaryFormatter bf = new BinaryFormatter();

            FFSystem.InitBinaryFormatter(bf);
            FFPacket <MessageType> .Encrypt(ref packet.message);

            /*------------------------------*/
            // Get client Data
            ClientData cData;

            // Valid Client Ids: 1 - MaxLong
            if (singleton._clientData.TryGetValue(senderId, out cData))
            {
            }
            else if (senderId == -1) // -1 is for UnInitialized IDs
            {
                // Un Initialized ID will not be able to send UDP Packets to the correct client, but TCP should work.
                cData = clientData;
                Debug.Log("Recieved Uninitialized SenderId"); // debug
            }
            else // Bad ID
            {
                Debug.LogError("Error in FFServer.ClientSocket.SendNetPacket<" + typeof(MessageType).ToString() + ">(FFPacket<" + typeof(MessageType).ToString() + ">, bool " +
                               "\nTried to Send a packet, but we couldn't find the senderId's ClientData." +
                               "\nSenderId: " + senderId);
                return;
            }
            /*------------------------------*/

            bf.Serialize(ms, packet);
            byte[] packetData = ms.GetBuffer();
            ms.Flush();
            ms.Dispose();

            try
            {
                if (varifiedPacket == true)
                {
                    //Debug.Log("Server Sent Packet via TCP of type :" + typeof(MessageType).ToString()); // debug
                    cData.clientSocketTCP.socket.BeginSend(packetData, 0, packetData.Length, SocketFlags.None, new AsyncCallback(SendCallbackTCP), cData.clientSocketTCP);
                }
                else
                {
                    //Debug.Log("Server Sent Packet via UDP of type :" + typeof(MessageType).ToString()); // debug
                    cData.clientSocketUDP.udpClient.Send(packetData, packetData.Length, cData.clientSocketUDP.udpEndPointRemote);
                }
            }
            catch (Exception exp)
            {
                Debug.LogError("Error in FFServer.ClientSocket.SendNetPacket<" + typeof(MessageType).ToString() + ">(FFPacket<" + typeof(MessageType).ToString() + ">, bool)" +
                               "\nException: " + exp.Message +
                               "\nClient ID: " + clientData.clientId +
                               "\nClient Name: " + clientData.clientName);
                return;
            }
        }