コード例 #1
0
ファイル: FDrLightMap.cs プロジェクト: whztt07/MoCross
        //============================================================
        public void ExportMerge(FDrModel model)
        {
            SIntSize    size   = new SIntSize(_width, _height);
            Form        form   = new Form();
            FDxDevice3D device = RDxCore.Adapter.CreateDevice(form.Handle, size.Width, size.Height);

            device.ModeWireFrame = false;
            // 设置几何体
            FDxRegion region = new FDxRegion();
            // 设置目标
            FDxBufferedTexture texture = new FDxBufferedTexture();

            texture.Device = device;
            texture.Create(size.Width, size.Height);
            device.SetRenderTarget(texture);
            // 渲染几何体
            FDxTechnique technique = RDxCore.TechniqueConsole.Get(device, "light.map");
            int          index     = 0;

            foreach (INamePair <FDrGeometry> pair in model.Mesh.GeometryDictionary)
            {
                FDrLightGeometry geometry = new FDrLightGeometry();
                geometry.Device = device;
                geometry.LoadResource(pair.Value);
                region.Renderables.Clear();
                region.Renderables.Push(geometry);
                // 绘制结果
                technique.Draw(region);
                // 保存内容
                texture.SaveFile(model.Directory + "/" + RInt.Pad(index, 3) + ".png");
                index++;
            }
        }
コード例 #2
0
ファイル: FDsNormalMap.cs プロジェクト: whztt07/MoCross
        //============================================================
        public void Export3d2(FDrGeometry geometry, string filename)
        {
            SIntSize    size   = new SIntSize(1024, 1024);
            Form        form   = new Form();
            FDxDevice3D device = RDxCore.Adapter.CreateDevice(form.Handle, size.Width, size.Height);

            device.ModeWireFrame = false;
            // 设置几何体
            FDxRegion         region         = new FDxRegion();
            FDsNormalGeometry normalGeometry = new FDsNormalGeometry();

            normalGeometry.Device = device;
            normalGeometry.LoadResource(geometry);
            region.Renderables.Push(normalGeometry);
            // 设置目标
            FDxBufferedTexture texture = new FDxBufferedTexture();

            texture.Device = device;
            texture.Create(size.Width, size.Height);
            device.SetRenderTarget(texture);
            // 绘制结果
            FDxTechnique technique = RDxCore.TechniqueConsole.Get(device, "normal.map");

            technique.Draw(region);
            // 保存内容
            texture.SaveFile(filename);
            // 创建设备
            // QNormalMapForm form = new QNormalMapForm();
            // form.geometry = geometry;
            // Application.Run(form);
        }
コード例 #3
0
ファイル: FDrGrowingMap.cs プロジェクト: whztt07/MoCross
        //============================================================
        public void Export(string importFileName, string exportFileName)
        {
            FDxBufferedTexture texture = ExportTexture(importFileName);

            texture.SaveFile(exportFileName);
        }