//============================================================ public void ExportMerge(FDrModel model) { SIntSize size = new SIntSize(_width, _height); Form form = new Form(); FDxDevice3D device = RDxCore.Adapter.CreateDevice(form.Handle, size.Width, size.Height); device.ModeWireFrame = false; // 设置几何体 FDxRegion region = new FDxRegion(); // 设置目标 FDxBufferedTexture texture = new FDxBufferedTexture(); texture.Device = device; texture.Create(size.Width, size.Height); device.SetRenderTarget(texture); // 渲染几何体 FDxTechnique technique = RDxCore.TechniqueConsole.Get(device, "light.map"); int index = 0; foreach (INamePair <FDrGeometry> pair in model.Mesh.GeometryDictionary) { FDrLightGeometry geometry = new FDrLightGeometry(); geometry.Device = device; geometry.LoadResource(pair.Value); region.Renderables.Clear(); region.Renderables.Push(geometry); // 绘制结果 technique.Draw(region); // 保存内容 texture.SaveFile(model.Directory + "/" + RInt.Pad(index, 3) + ".png"); index++; } }
//============================================================ public void Export3d2(FDrGeometry geometry, string filename) { SIntSize size = new SIntSize(1024, 1024); Form form = new Form(); FDxDevice3D device = RDxCore.Adapter.CreateDevice(form.Handle, size.Width, size.Height); device.ModeWireFrame = false; // 设置几何体 FDxRegion region = new FDxRegion(); FDsNormalGeometry normalGeometry = new FDsNormalGeometry(); normalGeometry.Device = device; normalGeometry.LoadResource(geometry); region.Renderables.Push(normalGeometry); // 设置目标 FDxBufferedTexture texture = new FDxBufferedTexture(); texture.Device = device; texture.Create(size.Width, size.Height); device.SetRenderTarget(texture); // 绘制结果 FDxTechnique technique = RDxCore.TechniqueConsole.Get(device, "normal.map"); technique.Draw(region); // 保存内容 texture.SaveFile(filename); // 创建设备 // QNormalMapForm form = new QNormalMapForm(); // form.geometry = geometry; // Application.Run(form); }
//============================================================ public void Export(string importFileName, string exportFileName) { FDxBufferedTexture texture = ExportTexture(importFileName); texture.SaveFile(exportFileName); }