コード例 #1
0
 //============================================================
 // <T>打开资源。</T>
 //============================================================
 public void SelectItem(object item)
 {
     // 存储改变
     SaveModel();
     // 隐藏属性控件
     qdrModelGeometryProperty.Visible = false;
     qdrMaterialProperty.Visible      = false;
     pnlModelProperty.Visible         = false;
     // 显示选中对象
     if (item is FDrMaterialGroup)
     {
         FDrMaterialGroup material = item as FDrMaterialGroup;
         qdrMaterialProperty.Dock    = DockStyle.Fill;
         qdrMaterialProperty.Visible = true;
         qdrMaterialProperty.LoadMaterialGroup(material);
     }
     else if (item is FDrGeometry)
     {
         FDrGeometry geometry = item as FDrGeometry;
         qdrModelGeometryProperty.Dock    = DockStyle.Fill;
         qdrModelGeometryProperty.Visible = true;
         qdrModelGeometryProperty.LoadGeometry(geometry);
     }
     else
     {
         pnlModelProperty.Visible = true;
         pnlModelProperty.Dock    = DockStyle.Fill;
     }
 }
コード例 #2
0
ファイル: FDrMesh.cs プロジェクト: whztt07/MoCross
        //============================================================
        public bool DataUnserialize(FByteStream input)
        {
            int count = input.ReadInt32();

            for (int n = 0; n < count; n++)
            {
                string name = input.ReadStringA16();
                if (_geometryDictionary.Contains(name))
                {
                    FDrGeometry geometry = _geometryDictionary.Get(name);
                    if (!geometry.DataUnserialize(input))
                    {
                        return(false);
                    }
                }
                else
                {
                    FDrGeometry geometry = new FDrGeometry(_model);
                    if (!geometry.DataUnserialize(input))
                    {
                        return(false);
                    }
                    RMoCore.TrackConsole.Write(this, "DataUnserialize", "Can't find geometry config in model. (model={0}, geometry={1})", _model.Code, name);
                }
            }
            return(true);
        }
コード例 #3
0
ファイル: FDrMesh.cs プロジェクト: whztt07/MoCross
 //============================================================
 // <T>加载配置信息。</T>
 //
 // @param xconfig 配置信息
 //============================================================
 public void LoadModelConfig(FXmlNode xconfig)
 {
     foreach (FXmlNode xnode in xconfig.Nodes)
     {
         if (xnode.IsName("Geometry"))
         {
             string geometryName = xnode.Get("name");
             // 查找几何体
             FDrGeometry geometry = _geometryDictionary.Find(geometryName);
             if (geometry == null)
             {
                 RMoCore.TrackConsole.Write(this, "LoadConfig", "Geomery is not exists in model. (model={0}, geometry={1}", _model.Name, geometryName);
                 // 加载模型信息
                 geometry = new FDrGeometry(_model);
                 geometry.LoadModelConfig(xnode);
                 _geometryDictionary.Set(geometryName, geometry);
             }
             else
             {
                 // 加载模型信息
                 geometry.LoadModelConfig(xnode);
             }
         }
     }
 }
コード例 #4
0
ファイル: FDrMesh.cs プロジェクト: whztt07/MoCross
 //============================================================
 // <T>加载配置信息。</T>
 //
 // @param xconfig 配置信息
 //============================================================
 public void LoadConfig(FXmlNode xconfig)
 {
     // 读取列表
     foreach (FXmlNode xnode in xconfig.Nodes)
     {
         if (xnode.IsName("Geometry"))
         {
             // 获得有效性
             bool valid = false;
             if (xnode.Contains("valid"))
             {
                 valid = xnode.GetBoolean("valid");
             }
             else
             {
                 valid = xnode.GetBoolean("is_valid");
             }
             // 读取属性
             if (valid)
             {
                 // 检查存在性
                 string geometryName = xnode.Get("name");
                 if (_geometryDictionary.Contains(geometryName))
                 {
                     RMoCore.TrackConsole.Write(this, "LoadConfig", "Model geometry name is already exists. (model={0}, geometry={1})", _model.Name, geometryName);
                 }
                 // 创建几何体
                 FDrGeometry geometry = new FDrGeometry(_model);
                 geometry.LoadConfig(xnode);
                 geometry.Index = _geometryDictionary.Count;
                 _geometryDictionary.Set(geometryName, geometry);
             }
         }
     }
 }
コード例 #5
0
ファイル: FDsNormalMap.cs プロジェクト: whztt07/MoCross
        //============================================================
        public void Export3d(FDrGeometry geometry, string filename)
        {
            string directory = geometry.Model.Directory;
            Bitmap low       = new Bitmap(directory + "/ms_001.low.png");
            Bitmap high      = new Bitmap(directory + "/ms_001.high.png");
            // 创建设备
            Bitmap normal = new Bitmap(1024, 1024, PixelFormat.Format32bppArgb);

            for (int y = 0; y < 1024; y++)
            {
                for (int x = 0; x < 1024; x++)
                {
                    Color         lc = low.GetPixel(x, y);
                    Color         hc = high.GetPixel(x, y);
                    SFloatVector3 n  = new SFloatVector3();
                    n.X = (float)(hc.R - lc.R) / 128;
                    n.Y = (float)(hc.G - lc.G) / 128;
                    n.Z = (float)(hc.B - lc.B) / 256;
                    //n.Normalize();
                    int r = (int)((n.X * 0.5 + 0.5) * 255);
                    r = Math.Max(Math.Min(r, 255), 0);
                    int g = (int)((n.Y * 0.5 + 0.5) * 255);
                    g = Math.Max(Math.Min(g, 255), 0);
                    int b = (int)(((1 - n.Z) * 0.5 + 0.5) * 255);
                    b = Math.Max(Math.Min(b, 255), 0);
                    normal.SetPixel(x, y, Color.FromArgb(r, g, b));
                }
            }
            normal.Save(directory + "/ms_001.normal.png");
            //QNormalMapForm form = new QNormalMapForm();
            //form.geometry = geometry;
            //Application.Run(form);
        }
コード例 #6
0
ファイル: FDsNormalMap.cs プロジェクト: whztt07/MoCross
        //============================================================
        public void Export3d2(FDrGeometry geometry, string filename)
        {
            SIntSize    size   = new SIntSize(1024, 1024);
            Form        form   = new Form();
            FDxDevice3D device = RDxCore.Adapter.CreateDevice(form.Handle, size.Width, size.Height);

            device.ModeWireFrame = false;
            // 设置几何体
            FDxRegion         region         = new FDxRegion();
            FDsNormalGeometry normalGeometry = new FDsNormalGeometry();

            normalGeometry.Device = device;
            normalGeometry.LoadResource(geometry);
            region.Renderables.Push(normalGeometry);
            // 设置目标
            FDxBufferedTexture texture = new FDxBufferedTexture();

            texture.Device = device;
            texture.Create(size.Width, size.Height);
            device.SetRenderTarget(texture);
            // 绘制结果
            FDxTechnique technique = RDxCore.TechniqueConsole.Get(device, "normal.map");

            technique.Draw(region);
            // 保存内容
            texture.SaveFile(filename);
            // 创建设备
            // QNormalMapForm form = new QNormalMapForm();
            // form.geometry = geometry;
            // Application.Run(form);
        }
コード例 #7
0
        //============================================================
        // <T>加载配置信息。</T>
        //
        // @param config 配置信息
        //============================================================
        public void LoadConfig(FXmlNode xconfig)
        {
            // 读取设置
            _id        = xconfig.GetInteger("id", 0);
            _name      = xconfig.Get("name", _name);
            _modelName = xconfig.Nvl("model");
            _modelName = _modelName.Replace('/', '\\');
            _model     = RContent3dManager.ModelConsole.Find(_modelName);
            if (null == _model)
            {
                RMoCore.TrackConsole.Write(this, "LoadConfig", "Model is not exists in tempalte. (template={0}, model={1})", _template.Name, _modelName);
                return;
            }
            _geometryName = xconfig.Nvl("geometry");
            _geometry     = _model.Mesh.Find(_geometryName);
            if (null == _geometry)
            {
                RMoCore.TrackConsole.Write(this, "LoadConfig", "Model geometry is not exists. (template={0}, model={1}, geometry={2})", _template.Name, _modelName, _geometryName);
            }
            else
            {
                _optionSelect    = _geometry.OptionSelect;
                _optionGround    = _geometry.OptionGround;
                _optionBoneScale = _geometry.OptionBoneScale;
                _optionInstnaced = _geometry.OptionInstanced;
                _instanceCount   = _geometry.InstanceCount;
                _outline.min.Assign(_geometry.OutlineMin);
                _outline.max.Assign(_geometry.OutlineMax);
            }
            _materialName = xconfig.Nvl("material");
            _materialName = _materialName.Replace('/', '\\');
            _material     = RContent3dManager.MaterialConsole.FindGroup(_materialName);
            if (null == _material)
            {
                RMoCore.TrackConsole.Write(this, "LoadConfig", "Material is not exists in tempalte. (template={0}, model={1}, material={2})", _template.Name, _modelName, _materialName);
            }
            else
            {
                if (!_material.Materials.IsEmpty)
                {
                    FDrMaterial material = _material.Materials.First;
                    _optionDynamic = material.OptionDynamic;
                    _optionMerge   = material.OptionMerge;
                }
            }
            _lightMapName = xconfig.Get("light_map", "");
            // 读取选项
            if (xconfig.Contains("option_visible"))
            {
                _optionVisible = xconfig.GetInteger("option_visible");
            }
            // 读取矩阵
            FXmlNode xmatrix = xconfig.Find("Matrix");

            if (null != xmatrix)
            {
                _matrix.LoadSimpleConfig(xmatrix);
            }
        }
コード例 #8
0
        //============================================================
        // <T>序列化数据。</T>
        //============================================================
        public void Import()
        {
            string       fileName = _directory + "\\model.m3x";
            FXmlDocument xdoc     = new FXmlDocument(fileName);
            FXmlNode     xscene   = xdoc.Root.Find("Scene");

            // 重新导入所有集合体(可以重复)
            _renderables.Clear();
            int      n     = 0;
            FXmlNode xmesh = xscene.Find("Mesh");

            foreach (FXmlNode xgeometry in xmesh.Nodes)
            {
                if (xgeometry.IsName("Geometry"))
                {
                    string   name  = xgeometry.Get("name");
                    string[] items = name.Split('|');
                    if (items.Length >= 2)
                    {
                        // 获得模型和集合体对象
                        string   modelCode    = items[0];
                        string   geometryName = items[1];
                        FDrModel model        = RContent3dManager.ModelConsole.Find(modelCode);
                        if (null == model)
                        {
                            RMoCore.TrackConsole.Write(this, "Import", "Model is not exists. (model={0})", modelCode);
                            continue;
                        }
                        model.Open();
                        FDrGeometry geometry = model.Mesh.Find(geometryName);
                        if (null == geometry)
                        {
                            RMoCore.TrackConsole.Write(this, "Import", "Model geometry is not exists. (model={0}, geometry={1})", modelCode, geometryName);
                            continue;
                        }
                        // 新建渲染对象
                        FDrTemplateRenderable renderable = new FDrTemplateRenderable();
                        renderable.Id           = n++;
                        renderable.Name         = name;
                        renderable.LightMapName = RString.Right(name, "|");
                        renderable.ModelName    = model.Name;
                        renderable.GeometryName = geometry.Name;
                        renderable.MaterialName = geometry.MaterialName;
                        renderable.LoadExportConfig(xgeometry);
                        _renderables.Push(renderable);
                    }
                }
            }
            _logger.Debug(this, "Import", "Import template success. (file_name={0})", fileName);
            Store();
        }
コード例 #9
0
ファイル: FDrVertex.cs プロジェクト: whztt07/MoCross
        //============================================================
        public void SerializeBoneWeight(FDrGeometry submesh, IOutput output)
        {
            int count = _weights.Count;

            for (int n = 0; n < _maxWeightCount; n++)
            {
                float value = 0;
                if (n < count)
                {
                    value = _weights[n].Weight;
                }
                output.WriteUint8((byte)(value * 255));
                //output.WriteFloat(value);
            }
        }
コード例 #10
0
ファイル: FDrVertex.cs プロジェクト: whztt07/MoCross
        //============================================================
        public void SerializeBoneIndex(FDrGeometry submesh, IOutput output)
        {
            int count = _weights.Count;

            for (int n = 0; n < _maxWeightCount; n++)
            {
                int value = 0;
                if (n < count)
                {
                    value = submesh.FindAdjustBoneIndex(_weights[n].BoneId);
                }
                //output.WriteFloat(value);
                output.WriteUint8((byte)value);
            }
        }
コード例 #11
0
        //============================================================
        public void LoadResource(FDrGeometry geometry)
        {
            // 创建数据
            int         faceCount = geometry.FaceList.Count;
            FByteStream vertexs   = new FByteStream(4 * 10 * 3 * faceCount);
            FByteStream faces     = new FByteStream(3 * faceCount);

            for (int f = 0; f < faceCount; f++)
            {
                FDrFace face = geometry.FaceList[f];
                for (int n = 0; n < 3; n++)
                {
                    // 输出顶点数据
                    FDrVertex vertex = geometry.VertexList[face.VertexIndex[n]];
                    FDrCoord  coord  = geometry.CoordList[face.CoordIndex[n]];
                    float     coordX = coord.Coord.X;
                    float     coordY = coord.Coord.Y + 1.0f;
                    if (geometry.Channels.Count > 1)
                    {
                        FDrChannelFace channelFace  = geometry.Channels[2].Indexs[face.Index];
                        SFloatPoint3   channelPoint = channelFace.Points[n];
                        coordX = channelPoint.X;
                        coordY = channelPoint.Y;
                    }
                    FDrColor color = geometry.ColorList[face.ColorIndex[n]];
                    vertexs.WriteFloat(vertex.Position.X);
                    vertexs.WriteFloat(vertex.Position.Y);
                    vertexs.WriteFloat(vertex.Position.Z);
                    vertexs.WriteFloat(1.0f);
                    vertexs.WriteFloat(coordX);
                    vertexs.WriteFloat(coordY);
                    vertexs.WriteFloat(color.Color.R);
                    vertexs.WriteFloat(color.Color.G);
                    vertexs.WriteFloat(color.Color.B);
                    vertexs.WriteFloat(1.0f);
                    // 输出索引数据
                    faces.WriteInt32(3 * f + n);
                }
            }
            // 创建顶点流
            _vertexBuffer        = new FDxVertexBuffer();
            _vertexBuffer.Device = _device;
            _vertexBuffer.UploadNormal(10, vertexs.Memory, 0, vertexs.Length);
            // 创建索引流
            _faceBuffer        = new FDxFaceBuffer();
            _faceBuffer.Device = _device;
            _faceBuffer.Upload32(faces.Memory, 0, faces.Length);
        }
コード例 #12
0
 //============================================================
 // <T>加载几何体信息。</T>
 //
 // @prama geometry 几何体
 //============================================================
 public void LoadGeometry(FDrGeometry geometry)
 {
     _geometry = geometry;
     // 设置属性
     txtGeometryName.Text = _geometry.Name;
     txtMaterialName.Text = _geometry.MaterialName;
     // 设置选项
     qdrOptionInstanced.DataValue     = _geometry.OptionInstanced;
     qdrOptionDynamic.DataValue       = _geometry.OptionDynamic;
     qdrOptionBoneScale.DataValue     = _geometry.OptionBoneScale;
     qdrOptionShadow.DataValue        = _geometry.OptionShadow;
     qdrOptionSelfShadow.DataValue    = _geometry.OptionSelfShadow;
     qdrOptionNormal.DataValue        = _geometry.OptionNormalFull;
     qdrOptionDouble.DataValue        = _geometry.OptionDouble;
     qdrOptionSymmetry.DataValue      = _geometry.OptionSymmetry;
     qdrOptionTransmittance.DataValue = _geometry.OptionTransmittance;
     qdrOptionSelect.DataValue        = _geometry.OptionSelect;
     qdrOptionGround.DataValue        = _geometry.OptionGround;
 }
コード例 #13
0
        //============================================================
        public void LoadResource(FDrGeometry geometry)
        {
            // 创建数据
            int         faceCount = geometry.FaceList.Count;
            FByteStream vertexs   = new FByteStream(4 * 10 * 3 * faceCount);
            FByteStream faces     = new FByteStream(3 * faceCount);

            for (int f = 0; f < faceCount; f++)
            {
                FDrFace face = geometry.FaceList[f];
                for (int n = 0; n < 3; n++)
                {
                    // 输出顶点数据
                    FDrVertex vertex = geometry.VertexList[face.VertexIndex[n]];
                    FDrCoord  coord  = geometry.CoordList[face.CoordIndex[n]];
                    FDrNormal normal = geometry.NormalList[face.NormalIndex[n]];
                    vertexs.WriteFloat(vertex.Position.X);
                    vertexs.WriteFloat(vertex.Position.Y);
                    vertexs.WriteFloat(vertex.Position.Z);
                    vertexs.WriteFloat(1.0f);
                    vertexs.WriteFloat(coord.Coord.X);
                    vertexs.WriteFloat(coord.Coord.Y + 1);
                    vertexs.WriteFloat(normal.Direction.X);
                    vertexs.WriteFloat(normal.Direction.Y);
                    vertexs.WriteFloat(normal.Direction.Z);
                    vertexs.WriteFloat(1.0f);
                    // 输出索引数据
                    faces.WriteInt32(3 * f + n);
                }
            }
            // 创建顶点流
            _vertexBuffer        = new FDxVertexBuffer();
            _vertexBuffer.Device = _device;
            _vertexBuffer.UploadNormal(10, vertexs.Memory, 0, vertexs.Length);
            // 创建索引流
            _faceBuffer        = new FDxFaceBuffer();
            _faceBuffer.Device = _device;
            _faceBuffer.Upload32(faces.Memory, 0, faces.Length);
        }
コード例 #14
0
 //============================================================
 // <T>加载模型信息。</T>
 //
 // @param model 模型对象
 //============================================================
 public void SaveModel()
 {
     // 隐藏几何体属性
     if (qdrModelGeometryProperty.Visible)
     {
         qdrModelGeometryProperty.SaveGeometry();
     }
     // 存储几何体信息
     foreach (DataGridViewRow row in dgvGeometries.Rows)
     {
         FDrGeometry geometry = row.Tag as FDrGeometry;
         if (null != geometry)
         {
             geometry.OptionInstanced  = EDrFlag.FromBoolean((bool)row.Cells["dgcGeometryInstanced"].Value);
             geometry.OptionDynamic    = EDrFlag.FromBoolean((bool)row.Cells["dgcGeometryDynamic"].Value);
             geometry.OptionShadow     = EDrFlag.FromBoolean((bool)row.Cells["dgcGeometryShadow"].Value);
             geometry.OptionSelfShadow = EDrFlag.FromBoolean((bool)row.Cells["dgcGeometrySelfShadow"].Value);
             geometry.OptionNormalFull = EDrFlag.FromBoolean((bool)row.Cells["dgcGeometryNormal"].Value);
             geometry.OptionDouble     = EDrFlag.FromBoolean((bool)row.Cells["dgcGeometryDouble"].Value);
             geometry.OptionSelect     = EDrFlag.FromBoolean((bool)row.Cells["dgcGeometrySelect"].Value);
         }
     }
 }
コード例 #15
0
ファイル: FDrVertex.cs プロジェクト: whztt07/MoCross
        //============================================================
        public void Serialize(FDrGeometry submesh, int flags, IOutput output)
        {
            // 输出顶点
            if (0 != (EDrVertex.Position & flags))
            {
                _position.Serialize(output);
            }
            // 输出颜色
            if (0 != (EDrVertex.Color & flags))
            {
                _color.SerializeByteUnsigned4(output);
            }
            // 输出坐标
            if (0 != (EDrVertex.Coord & flags))
            {
                output.WriteFloat(_coord.X);
                output.WriteFloat(1 + _coord.Y);
                if (0 != (EDrVertex.CoordLight & flags))
                {
                    output.WriteFloat(_lightCoord.X);
                    output.WriteFloat(_lightCoord.Y);
                }
            }
            // 输出法线,副法线,切线
            if (0 != (EDrVertex.Normal & flags))
            {
                _normal.SerializeByteSigned3(output);
                output.WriteUint8(1);
                //output.WriteUint8((byte)Illum);
            }
            if (0 != (EDrVertex.Binormal & flags))
            {
                _binormal.SerializeByteSigned3(output);
                output.WriteUint8(1);
            }
            if (0 != (EDrVertex.Tangent & flags))
            {
                _tangent.SerializeByteSigned3(output);
                output.WriteUint8(1);
            }
            // 使用两条管道,每条管道4个数据,前管道为索引内容,后管道为权重
            int count = _weights.Count;

            if (0 != (EDrVertex.BoneIndex & flags))
            {
                for (int n = 0; n < _maxWeightCount; n++)
                {
                    int value = 0;
                    if (n < count)
                    {
                        value = submesh.FindAdjustBoneIndex(_weights[n].BoneId);
                    }
                    output.WriteUint8((byte)value);
                }
            }
            if (0 != (EDrVertex.BoneWeight & flags))
            {
                for (int n = 0; n < _maxWeightCount; n++)
                {
                    float value = 0;
                    if (n < count)
                    {
                        value = _weights[n].Weight;
                    }
                    output.WriteUint8((byte)(value * 255));
                }
            }
        }
コード例 #16
0
        //============================================================
        // <T>加载模型信息。</T>
        //
        // @param model 模型对象
        //============================================================
        public void LoadModel(FDrModel model)
        {
            model.Open();
            _model = model;
            //............................................................
            txtName.Text      = _model.Name;
            txtLabel.Text     = _model.Label;
            txtBoneCount.Text = _model.Skeleton.Bones.Count.ToString();
            //............................................................
            // 清空节点
            tvwCatalog.Nodes.Clear();
            tvwCatalog.BeginUpdate();
            //............................................................
            TreeNode materialsNode = new TreeNode("材质列表");

            materialsNode.ImageKey         = "Floder";
            materialsNode.SelectedImageKey = "Floder";
            materialsNode.Tag = model;
            dgvMaterials.Rows.Clear();
            // 建立材质集合
            foreach (INamePair <FDrModelMaterial> pair in model.Materials.Names)
            {
                FDrModelMaterial material = pair.Value;
                // 建立树目录节点
                TreeNode materialNode = new TreeNode(material.Name);
                materialNode.ImageKey         = "Material";
                materialNode.SelectedImageKey = "Material";
                materialNode.Tag = pair.Value;
                materialsNode.Nodes.Add(materialNode);
                // 建立数据行对象
                DataGridViewRow         row      = new DataGridViewRow();
                DataGridViewTextBoxCell cellName = new DataGridViewTextBoxCell();
                cellName.Value = material.Name;
                row.Cells.Add(cellName);
                DataGridViewTextBoxCell cellLabel = new DataGridViewTextBoxCell();
                if (null != material.Material)
                {
                    cellLabel.Value = material.Material.Label;
                }
                row.Cells.Add(cellLabel);
                dgvMaterials.Rows.Add(row);
            }
            tvwCatalog.Nodes.Add(materialsNode);
            //............................................................
            FDrMesh  mesh           = model.Mesh;
            TreeNode geometriesNode = new TreeNode("网格列表");

            geometriesNode.ImageKey         = "Floder";
            geometriesNode.SelectedImageKey = "Floder";
            geometriesNode.Tag = model;
            dgvGeometries.Rows.Clear();
            // 建立几何集合
            foreach (INamePair <FDrGeometry> pair in model.Mesh.GeometryDictionary)
            {
                FDrGeometry geometry = pair.Value;
                // 建立树目录节点
                string   displayName  = geometry.Name + " (" + geometry.MaterialName + ")";
                TreeNode geometryNode = new TreeNode(displayName);
                geometryNode.ImageKey         = "Geometry";
                geometryNode.SelectedImageKey = "Geometry";
                geometryNode.Tag = geometry;
                geometriesNode.Nodes.Add(geometryNode);
                // 建立数据行对象
                DataGridViewRow         row      = new DataGridViewRow();
                DataGridViewTextBoxCell cellName = new DataGridViewTextBoxCell();
                cellName.Value = geometry.Name;
                row.Cells.Add(cellName);
                // 实体配置
                DataGridViewCheckBoxCell cellOptionInstanced = new DataGridViewCheckBoxCell();
                cellOptionInstanced.Value = EDrFlag.ToBoolean(geometry.OptionInstanced);
                row.Cells.Add(cellOptionInstanced);
                DataGridViewTextBoxCell cellInstanceCount = new DataGridViewTextBoxCell();
                cellInstanceCount.Value = geometry.InstanceCount;
                row.Cells.Add(cellInstanceCount);
                // 动态配置
                DataGridViewCheckBoxCell cellOptionDynamic = new DataGridViewCheckBoxCell();
                cellOptionDynamic.Value = EDrFlag.ToBoolean(geometry.OptionDynamic);
                row.Cells.Add(cellOptionDynamic);
                // 骨骼缩放
                DataGridViewCheckBoxCell cellOptionBoneScale = new DataGridViewCheckBoxCell();
                cellOptionBoneScale.Value = EDrFlag.ToBoolean(geometry.OptionBoneScale);
                row.Cells.Add(cellOptionBoneScale);
                DataGridViewTextBoxCell cellBoneCount = new DataGridViewTextBoxCell();
                cellBoneCount.Value = geometry.AdjustBones.Count;
                row.Cells.Add(cellBoneCount);
                DataGridViewTextBoxCell cellWeightCount = new DataGridViewTextBoxCell();
                cellWeightCount.Value = geometry.WeightMaxCount.ToString();
                row.Cells.Add(cellWeightCount);
                // 影子配置
                DataGridViewCheckBoxCell cellOptionShadow = new DataGridViewCheckBoxCell();
                cellOptionShadow.Value = EDrFlag.ToBoolean(geometry.OptionShadow);
                row.Cells.Add(cellOptionShadow);
                // 自影子配置
                DataGridViewCheckBoxCell cellOptionSelfShadow = new DataGridViewCheckBoxCell();
                cellOptionSelfShadow.Value = EDrFlag.ToBoolean(geometry.OptionSelfShadow);
                row.Cells.Add(cellOptionSelfShadow);
                // 法线配置
                DataGridViewCheckBoxCell cellOptionNormal = new DataGridViewCheckBoxCell();
                cellOptionNormal.Value = EDrFlag.ToBoolean(geometry.OptionNormalFull);
                row.Cells.Add(cellOptionNormal);
                // 双面配置
                DataGridViewCheckBoxCell cellOptionDouble = new DataGridViewCheckBoxCell();
                cellOptionDouble.Value = EDrFlag.ToBoolean(geometry.OptionDouble);
                row.Cells.Add(cellOptionDouble);
                // 选择配置
                DataGridViewCheckBoxCell cellOptionSelect = new DataGridViewCheckBoxCell();
                cellOptionSelect.Value = EDrFlag.ToBoolean(geometry.OptionSelect);
                row.Cells.Add(cellOptionSelect);
                // 材质名称
                DataGridViewTextBoxCell cellMaterialName = new DataGridViewTextBoxCell();
                cellMaterialName.Value = geometry.MaterialName;
                row.Cells.Add(cellMaterialName);
                // 顶点信息
                DataGridViewTextBoxCell cellVertexCount = new DataGridViewTextBoxCell();
                cellVertexCount.Value = geometry.VertexList.Count + "/" + geometry.AdjustVertexDictionary.Count;
                row.Cells.Add(cellVertexCount);
                // 面信息
                DataGridViewTextBoxCell cellFaceCount = new DataGridViewTextBoxCell();
                cellFaceCount.Value = geometry.FaceList.Count;
                row.Cells.Add(cellFaceCount);
                // 法线信息
                DataGridViewTextBoxCell cellNormalCount = new DataGridViewTextBoxCell();
                cellNormalCount.Value = geometry.NormalList.Count;
                row.Cells.Add(cellNormalCount);
                // 副法线信息
                DataGridViewTextBoxCell cellBinormalCount = new DataGridViewTextBoxCell();
                cellBinormalCount.Value = geometry.BinormalList.Count;
                row.Cells.Add(cellBinormalCount);
                // 切线信息
                DataGridViewTextBoxCell cellTangentCount = new DataGridViewTextBoxCell();
                cellTangentCount.Value = geometry.TangentList.Count;
                row.Cells.Add(cellTangentCount);
                row.Tag = geometry;
                dgvGeometries.Rows.Add(row);
            }
            tvwCatalog.Nodes.Add(geometriesNode);
            //............................................................
            TreeNode animationsNode = new TreeNode("动画列表");

            // 建立动画集合
            foreach (FDrMovie movie in model.Animation.Movies)
            {
                TreeNode animationNode = new TreeNode(movie.Name);
                animationNode.ImageKey         = "Movie";
                animationNode.SelectedImageKey = "Movie";
                animationNode.Tag = movie;
                animationsNode.Nodes.Add(animationNode);
            }
            tvwCatalog.Nodes.Add(animationsNode);
            //............................................................
            tvwCatalog.EndUpdate();
            tvwCatalog.ExpandAll();
            // 选择项目
            SelectItem(null);
        }
コード例 #17
0
ファイル: FDrFace.cs プロジェクト: whztt07/MoCross
 //============================================================
 public void DataUnserialize(FDrGeometry geometry, IInput input)
 {
     // 读取面信息
     _faceIndex   = input.ReadInt32();
     _flags       = input.ReadInt32();
     _materialId  = input.ReadInt32();
     _smoothGroup = input.ReadInt32();
     // 读取顶点索引
     if (!geometry.VertexList.IsEmpty)
     {
         _vertexIndex.Unserialize(input);
     }
     // 读取颜色索引
     if (!geometry.ColorList.IsEmpty)
     {
         _colorIndex.Unserialize(input);
     }
     // 读取透明索引
     if (!geometry.AlphaList.IsEmpty)
     {
         _alphaIndex.Unserialize(input);
     }
     // 读取纹理索引
     if (!geometry.CoordList.IsEmpty)
     {
         _coordIndex.Unserialize(input);
         geometry.VertexList[_vertexIndex.V1].CoordIds.Push(_coordIndex.V1);
         geometry.VertexList[_vertexIndex.V2].CoordIds.Push(_coordIndex.V2);
         geometry.VertexList[_vertexIndex.V3].CoordIds.Push(_coordIndex.V3);
         geometry.VertexList[_vertexIndex.V1].CoordUids.PushUnique(_coordIndex.V1);
         geometry.VertexList[_vertexIndex.V2].CoordUids.PushUnique(_coordIndex.V2);
         geometry.VertexList[_vertexIndex.V3].CoordUids.PushUnique(_coordIndex.V3);
     }
     // 读取法线索引
     if (!geometry.NormalList.IsEmpty)
     {
         _normalIndex.Unserialize(input);
         geometry.VertexList[_vertexIndex.V1].NormalIds.Push(_normalIndex.V1);
         geometry.VertexList[_vertexIndex.V2].NormalIds.Push(_normalIndex.V2);
         geometry.VertexList[_vertexIndex.V3].NormalIds.Push(_normalIndex.V3);
         geometry.VertexList[_vertexIndex.V1].NormalUids.PushUnique(_normalIndex.V1);
         geometry.VertexList[_vertexIndex.V2].NormalUids.PushUnique(_normalIndex.V2);
         geometry.VertexList[_vertexIndex.V3].NormalUids.PushUnique(_normalIndex.V3);
     }
     // 读取切线副法线索引
     if (!geometry.TangentList.IsEmpty)
     {
         _tangentBinormalIndex.Unserialize(input);
         geometry.VertexList[_vertexIndex.V1].BinormalTangentIds.Push(_tangentBinormalIndex.V1);
         geometry.VertexList[_vertexIndex.V2].BinormalTangentIds.Push(_tangentBinormalIndex.V2);
         geometry.VertexList[_vertexIndex.V3].BinormalTangentIds.Push(_tangentBinormalIndex.V3);
         geometry.VertexList[_vertexIndex.V1].BinormalTangentUids.PushUnique(_tangentBinormalIndex.V1);
         geometry.VertexList[_vertexIndex.V2].BinormalTangentUids.PushUnique(_tangentBinormalIndex.V2);
         geometry.VertexList[_vertexIndex.V3].BinormalTangentUids.PushUnique(_tangentBinormalIndex.V3);
     }
     // 读取照明索引
     if (!geometry.IllumList.IsEmpty)
     {
         _illumIndex.Unserialize(input);
     }
     // 读取可见性
     _visibleIndex.Unserialize(input);
 }