コード例 #1
0
ファイル: EnemyUtilities.cs プロジェクト: lahm86/TR2-Rando
        public static void SetEntityTriggers(TR2Level level, TR2Entity entity)
        {
            if (_oneShotEnemies.Contains((TR2Entities)entity.TypeID))
            {
                int entityID = level.Entities.ToList().IndexOf(entity);

                FDControl fdControl = new FDControl();
                fdControl.ParseFromLevel(level);

                List <FDTriggerEntry> triggers = FDUtilities.GetEntityTriggers(fdControl, entityID);
                foreach (FDTriggerEntry trigger in triggers)
                {
                    trigger.TrigSetup.SetOneShot();
                }

                fdControl.WriteToLevel(level);
            }
        }
コード例 #2
0
        public void FloorData_ReadWriteOneShotTest()
        {
            //Read GW data
            TR2LevelReader reader = new TR2LevelReader();
            TR2Level       lvl    = reader.ReadLevel("wall.tr2");

            //Parse the floordata using FDControl
            FDControl fdataReader = new FDControl();

            fdataReader.ParseFromLevel(lvl);

            //Get all triggers for entity ID 18
            List <FDTriggerEntry> triggers = FDUtilities.GetEntityTriggers(fdataReader, 18);

            //There should be 3
            Assert.AreEqual(triggers.Count, 3);

            //Verify none of the triggers has OneShot set
            foreach (FDTriggerEntry trigger in triggers)
            {
                Assert.IsFalse(trigger.TrigSetup.OneShot);
            }

            //Set OneShot on each trigger
            foreach (FDTriggerEntry trigger in triggers)
            {
                trigger.TrigSetup.SetOneShot();
            }

            fdataReader.WriteToLevel(lvl);

            //Save it and read it back in
            TR2LevelWriter writer = new TR2LevelWriter();

            writer.WriteLevelToFile(lvl, "TEST.tr2");
            lvl = reader.ReadLevel("TEST.tr2");

            fdataReader = new FDControl();
            fdataReader.ParseFromLevel(lvl);

            //Get the triggers again afresh
            triggers = FDUtilities.GetEntityTriggers(fdataReader, 18);

            //Verify that they now have OneShot set
            foreach (FDTriggerEntry trigger in triggers)
            {
                Assert.IsTrue(trigger.TrigSetup.OneShot);
            }

            //Switch it off again
            foreach (FDTriggerEntry trigger in triggers)
            {
                trigger.TrigSetup.ClearOneShot();
            }

            fdataReader.WriteToLevel(lvl);

            //Save it and read it back in
            writer.WriteLevelToFile(lvl, "TEST.tr2");
            lvl = reader.ReadLevel("TEST.tr2");

            fdataReader = new FDControl();
            fdataReader.ParseFromLevel(lvl);

            //Get the triggers again afresh
            triggers = FDUtilities.GetEntityTriggers(fdataReader, 18);

            //Verify that they now once again do not have OneShot set
            foreach (FDTriggerEntry trigger in triggers)
            {
                Assert.IsFalse(trigger.TrigSetup.OneShot);
            }
        }