public setController ( GameController, c ) : void | ||
c | GameController, | |
return | void |
// Method for loading the JSON data from the API controller private IEnumerator LoadLayout() { graph = new Graph(); statusText.text = "Loading radia.json..."; string rawJson = null; //var req = new WWW(apiUrl + "/functions"); string path_prefix; if (SystemInfo.operatingSystem.StartsWith("Win")) { path_prefix = "\\"; } else { path_prefix = "/../../"; } //local app path for finding the JSON files var req = new WWW("file://" + Application.dataPath + path_prefix + "radia.json"); yield return(req); if (req.error != null) { statusText.text = "Error reading radia.json"; return(false); } rawJson = req.text; statusText.text = "Processing Data"; var j = JSON.Parse(rawJson); j = j["functions"]; for (int i = 0; i < j.Count; i++) { float x = 0.0f; float y = 0.0f; float z = 0.0f; int category = 0; if (j[i]["category"] != null) { category = int.Parse(j[i]["category"]); } // (danger << 6) + (string << 5) + (fileio << 4) + (crypto << 3) + (socket << 2) + (heap << 1) + system // 64 32 16 8 4 2 1 Function nodeObject; float scale = 1.0f; if ((category & 64) == 64) { nodeObject = Instantiate(dangerPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } else if ((category & 8) == 8) { nodeObject = Instantiate(cryptoPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } else if ((category & 4) == 4) { nodeObject = Instantiate(socketPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } else if ((category & 32) == 32) { nodeObject = Instantiate(stringPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } else if ((category & 16) == 16) { nodeObject = Instantiate(filePrefab, new Vector3(x, y, z), Quaternion.identity) as Function; scale = 1.5f; } else if ((category & 1) == 1) { nodeObject = Instantiate(systemPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } else if ((category & 2) == 2) { nodeObject = Instantiate(heapPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; scale = 2.0f; } else { nodeObject = Instantiate(defaultPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } nodeObject.funcname = j[i]["name"]; nodeObject.address = ulong.Parse(j[i]["address"]); nodeObject.attributes = category; if (j[i]["size"] != null) { nodeObject.size = int.Parse(j[i]["size"]); } else { nodeObject.size = 0; } nodeObject.module_name = j[i]["module_name"]; nodeObject.functag = j[i]["tag"]; nodeObject.comment = j[i]["comment"]; nodeObject.longname = j[i]["long_name"]; nodeObject.basic_blk_cnt = int.Parse(j[i]["basic_blk_cnt"]); if (j[i]["dangerous_list"] != null) { nodeObject.dangerous_calls = new string[j[i]["dangerous_list"].Count]; for (int c = 0; c < j[i]["dangerous_list"].Count; c++) { nodeObject.dangerous_calls[c] = j[i]["dangerous_list"][c]; } } if (j[i]["strings"] != null) { nodeObject.strings = new string[j[i]["strings"].Count]; for (int c = 0; c < j[i]["strings"].Count; c++) { nodeObject.strings[c] = j[i]["strings"][c]; } } nodeObject.transform.localScale += new Vector3(scale, scale, scale); nodes.Add(nodeObject.address, nodeObject); // For force directed graph NodeData data = new NodeData(); data.label = nodeObject.address.ToString(); data.mass = (float)nodeObject.size / 50.0f + 10.0f; graph.CreateNode(data); statusText.text = "Loading Functions: Function " + nodeObject.funcname; if (i % 100 == 0) { yield return(true); } } j = JSON.Parse(rawJson); j = j["callgraph"]; for (int i = 0; i < j.Count; i++) { ulong srcid = ulong.Parse(j[i]["source"]); ulong dstid = ulong.Parse(j[i]["target"]); if (FindDupLink(srcid, dstid)) { continue; } Link linkObject = Instantiate(linkPrefab, new Vector3(0, 0, 0), Quaternion.identity) as Link; linkObject.id = i + 1; linkObject.sourceId = srcid; linkObject.targetId = dstid; links.Add(linkObject.id, linkObject); // For force directed graph Node node1 = graph.GetNode(linkObject.sourceId.ToString()); Node node2 = graph.GetNode(linkObject.targetId.ToString()); EdgeData data = new EdgeData(); data.label = linkObject.sourceId.ToString() + "-" + linkObject.targetId.ToString(); data.length = 1.0f; graph.CreateEdge(node1, node2, data); statusText.text = "Loading Callgraph: Call " + linkObject.id.ToString(); if (i % 100 == 0) { yield return(true); } } // Map node edges MapLinkFunctions(); // For force directed graph physics = new ForceDirected3D(graph, // instance of Graph stiffness, // stiffness of the spring repulsion, // node repulsion rate damping // damping rate ); render = new FDRenderer(physics); render.setController(this); statusText.text = ""; Camera.main.transform.LookAt(new Vector3(0f, 0f, 0f)); renderThread = new Thread(new ThreadStart(FDRenderThread)); renderThread.Start(); }
// Method for loading the JSON data from the API controller private IEnumerator LoadLayout() { graph = new Graph(); statusText.text = "Loading radia.json..."; string rawJson = null; //var req = new WWW(apiUrl + "/functions"); string path_prefix; if (SystemInfo.operatingSystem.StartsWith ("Win")) { path_prefix = "\\"; } else { path_prefix = "/../../"; } //local app path for finding the JSON files var req = new WWW ("file://" + Application.dataPath + path_prefix + "radia.json"); yield return req; if (req.error != null) { statusText.text = "Error reading radia.json"; return false; } rawJson = req.text; statusText.text = "Processing Data"; var j = JSON.Parse(rawJson); j = j["functions"]; for(int i = 0; i < j.Count; i++) { float x = 0.0f; float y = 0.0f; float z = 0.0f; int category = 0; if (j[i]["category"] != null) { category = int.Parse(j[i]["category"]); } // (danger << 6) + (string << 5) + (fileio << 4) + (crypto << 3) + (socket << 2) + (heap << 1) + system // 64 32 16 8 4 2 1 Function nodeObject; float scale = 1.0f; if ((category & 64) == 64) { nodeObject = Instantiate(dangerPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } else if ((category & 8) == 8) { nodeObject = Instantiate(cryptoPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } else if ((category & 4) == 4) { nodeObject = Instantiate(socketPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } else if ((category & 32) == 32) { nodeObject = Instantiate(stringPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } else if ((category & 16) == 16) { nodeObject = Instantiate(filePrefab, new Vector3(x, y, z), Quaternion.identity) as Function; scale = 1.5f; } else if ((category & 1) == 1) { nodeObject = Instantiate(systemPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } else if ((category & 2) == 2) { nodeObject = Instantiate(heapPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; scale = 2.0f; } else { nodeObject = Instantiate(defaultPrefab, new Vector3(x, y, z), Quaternion.identity) as Function; } nodeObject.funcname = j[i]["name"]; nodeObject.address = ulong.Parse(j[i]["address"]); nodeObject.attributes = category; if (j[i]["size"] != null) { nodeObject.size = int.Parse(j[i]["size"]); } else { nodeObject.size = 0; } nodeObject.module_name = j[i]["module_name"]; nodeObject.functag = j[i]["tag"]; nodeObject.comment = j[i]["comment"]; nodeObject.longname = j[i]["long_name"]; nodeObject.basic_blk_cnt = int.Parse(j[i]["basic_blk_cnt"]); if (j[i]["dangerous_list"] != null) { nodeObject.dangerous_calls = new string[j[i]["dangerous_list"].Count]; for (int c = 0; c < j[i]["dangerous_list"].Count; c++) { nodeObject.dangerous_calls[c] = j[i]["dangerous_list"][c]; } } if (j[i]["strings"] != null) { nodeObject.strings = new string[j[i]["strings"].Count]; for (int c = 0; c < j[i]["strings"].Count; c++) { nodeObject.strings[c] = j[i]["strings"][c]; } } nodeObject.transform.localScale += new Vector3(scale, scale, scale); nodes.Add(nodeObject.address, nodeObject); // For force directed graph NodeData data = new NodeData(); data.label = nodeObject.address.ToString(); data.mass = (float)nodeObject.size / 50.0f + 10.0f; graph.CreateNode(data); statusText.text = "Loading Functions: Function " + nodeObject.funcname; if(i % 100 == 0) yield return true; } j = JSON.Parse(rawJson); j = j["callgraph"]; for(int i = 0; i < j.Count; i++) { ulong srcid = ulong.Parse(j[i]["source"]); ulong dstid = ulong.Parse(j[i]["target"]); if (FindDupLink (srcid, dstid)) { continue; } Link linkObject = Instantiate(linkPrefab, new Vector3(0, 0, 0), Quaternion.identity) as Link; linkObject.id = i+1; linkObject.sourceId = srcid; linkObject.targetId = dstid; links.Add(linkObject.id, linkObject); // For force directed graph Node node1 = graph.GetNode(linkObject.sourceId.ToString()); Node node2 = graph.GetNode(linkObject.targetId.ToString()); EdgeData data = new EdgeData(); data.label = linkObject.sourceId.ToString()+"-"+linkObject.targetId.ToString(); data.length = 1.0f; graph.CreateEdge(node1, node2, data); statusText.text = "Loading Callgraph: Call " + linkObject.id.ToString(); if(i % 100 == 0) yield return true; } // Map node edges MapLinkFunctions(); // For force directed graph physics = new ForceDirected3D(graph, // instance of Graph stiffness, // stiffness of the spring repulsion, // node repulsion rate damping // damping rate ); render = new FDRenderer(physics); render.setController(this); statusText.text = ""; Camera.main.transform.LookAt (new Vector3 (0f, 0f, 0f)); renderThread = new Thread(new ThreadStart(FDRenderThread)); renderThread.Start (); }