public void Init(Player player, Vector2 startPos) { this.player = player; world.beastHolder.AddChild(holder = new FContainer()); gameObject.transform.position = new Vector3(startPos.x * FPhysics.POINTS_TO_METERS,startPos.y * FPhysics.POINTS_TO_METERS,0); gameObject.transform.parent = world.root.transform; bodyLink = gameObject.AddComponent<FPNodeLink>(); bodyLink.Init(holder, false); bodySprite = new FSprite("Evil-Eye_"+player.team.numString+"_01"); holder.AddChild(bodySprite); eyeSprite = new FSprite("Eye_" + player.numString); eyeSprite.scale = 0.33f; holder.AddChild(eyeSprite); //holder.alpha = 0.25f; goldSprite = new FSprite("Evil-Eye_crown_01"); holder.AddChild(goldSprite); goldSprite.isVisible = false; //goldSprite.shader = FShader.Additive; InitPhysics(); holder.ListenForUpdate(HandleUpdate); holder.ListenForLateUpdate(HandleLateUpdate); holder.ListenForFixedUpdate(HandleFixedUpdate); //AddTentacle(new Vector2(-20.0f, -20.0f), -90.0f); //AddTentacle(new Vector2(0.0f, -30.0f), 0.0f); //AddTentacle(new Vector2(20.0f, -20.0f), 90.0f); }
public void Init(Team team, Vector2 startPos) { this.team = team; world.orbHolder.AddChild(holder = new FContainer()); gameObject.transform.position = new Vector3(startPos.x * FPhysics.POINTS_TO_METERS,startPos.y * FPhysics.POINTS_TO_METERS,0); gameObject.transform.parent = world.root.transform; link = gameObject.AddComponent<FPNodeLink>(); link.Init(holder, true); frames = new FAtlasElement[11]; for (int f = 0; f<frames.Length; f++) { frames[f] = Futile.atlasManager.GetElementWithName("orb"+f.ToString("00")); } sprite = new FSprite(frames[0].name); holder.AddChild(sprite); sprite.color = team.color; sprite.scale = scale; InitPhysics(); holder.ListenForUpdate(HandleUpdate); holder.ListenForFixedUpdate(HandleFixedUpdate); FSoundManager.PlaySound("orbAppears"); pd = new FParticleDefinition("Particles/Flame"); pd.startColor = team.color.CloneWithNewAlpha(0.2f); pd.endColor = Color.clear; }