コード例 #1
0
            Int32 _LastDir = -1; // 9시 방향부터 0 ~ 반시계방향으로
            public CObjectPad(FCheck fCheck_, FPad fCallback_, float StandbyRange_, float ActiveRange_, bool Tracking_, Int32 ExpDirCount_) :
                base(fCheck_)
            {
                if (StandbyRange_ < 0.0f)
                {
                    throw new Exception("Invalid StandbyRange");
                }

                if (ActiveRange_ < 0.0f)
                {
                    throw new Exception("Invalid ActiveRange");
                }

                if (ExpDirCount_ < 0)
                {
                    throw new Exception("Invalid ExpDirCount Count");
                }

                _fCallback    = fCallback_;
                _StandbyRange = StandbyRange_;
                _ActiveRange  = ActiveRange_;
                _Tracking     = Tracking_;

                for (Int32 i = 0; i < ExpDirCount_; ++i)
                {
                    _DirCount *= 2;
                }

                _UnitTheta   = Mathf.PI * 2.0f / _DirCount;
                _UnitTheta_2 = _UnitTheta * 0.5f;
            }
コード例 #2
0
            public CObjectStick(FCheck fCheck_, FStick fCallback_, float StandbyRange_, float ActiveRange_, bool Tracking_) :
                base(fCheck_)
            {
                if (StandbyRange_ < 0.0f)
                {
                    throw new Exception("Invalid StandbyRange");
                }

                if (ActiveRange_ < 0.0f)
                {
                    throw new Exception("Invalid ActiveRange");
                }

                _fCallback    = fCallback_;
                _StandbyRange = StandbyRange_;
                _ActiveRange  = ActiveRange_;
                _Tracking     = Tracking_;
            }
コード例 #3
0
 public CObjectAim(FCheck fCheck_, FAim fCallback_) :
     base(fCheck_)
 {
     _fCallback = fCallback_;
 }
コード例 #4
0
            public abstract void Up(); // Update() 호출 지연으로 Touch phase 의 Ended 가 누락된 경우 호출

            public CObject(FCheck fCheck_)
            {
                _fCheck = fCheck_;
            }
コード例 #5
0
 public CObjectScroll(FCheck fCheck_, FScroll fCallback_) :
     base(fCheck_)
 {
     _fCallback = fCallback_;
 }
コード例 #6
0
 public CObjectButton(FCheck fCheck_, FButton fCallback_) :
     base(fCheck_)
 {
     _fCallback = fCallback_;
 }