void Awake() { prefabsManager = GameObject.FindGameObjectWithTag(Tags.PREFABS_MANAGER).GetComponent <PrefabsManager>(); observable = new FCObservable(); movers = new List <Mover> (); scaler = GetComponent <Scaler> (); scaler.AddListener(this, FCEvent.END); }
void Awake() { observable = new FCObservable(); }
void Awake() { observable = new FCObservable(); maxtime = 2 * Mathf.PI * nTops; initalScale = transform.localScale; }
void Awake() { observable = new FCObservable(); landingObservable = new FCObservable(); }