// Called when logged in to Facebook private void OnFBLoggedIn(FBResult p_result) { // Debug.Log(p_result.Text); if(string.IsNullOrEmpty(p_result.Error) && FB.IsLoggedIn) { this.fbLoginButton.SetActive(false); JToken resultJToken = JsonTools.ConvertStringToJToken(p_result.Text); if(resultJToken != null) { this.fbToken = (string)resultJToken["access_token"]; LeanTween.alpha( this.goodFacebookLogo.gameObject, 1f, 1f) .setEase(LeanTweenType.easeInOutSine); BubbleGraph.Create((string)resultJToken["user_id"]); } else { Debug.LogError("Problem reading Facebook login result JSON"); } } else { LeanTween.alpha( this.goodFacebookLogo.gameObject, 1f, 0.2f) .setEase(LeanTweenType.easeInOutSine) .setLoopPingPong(1); } }
private void FBAPICallback(FBResult result) { if (!String.IsNullOrEmpty(result.Error)) { Debug.Log ("FBAPICallback: Error getting user info: + "+ result.Error); // Log the user out, the error could be due to an OAuth exception ParseFBLogout(); } else { // Got user profile info var resultObject = Json.Deserialize(result.Text) as Dictionary<string, object>; var userProfile = new Dictionary<string, string>(); userProfile["facebookId"] = getDataValueForKey(resultObject, "id"); userProfile["name"] = getDataValueForKey(resultObject, "name"); object location; if (resultObject.TryGetValue("location", out location)) { userProfile["location"] = (string)(((Dictionary<string, object>)location)["name"]); } userProfile["gender"] = getDataValueForKey(resultObject, "gender"); userProfile["birthday"] = getDataValueForKey(resultObject, "birthday"); userProfile["relationship"] = getDataValueForKey(resultObject, "relationship_status"); if (userProfile["facebookId"] != "") { userProfile["pictureURL"] = "https://graph.facebook.com/" + userProfile["facebookId"] + "/picture?type=large&return_ssl_resources=1"; } var emptyValueKeys = userProfile .Where(pair => String.IsNullOrEmpty(pair.Value)) .Select(pair => pair.Key).ToList(); foreach (var key in emptyValueKeys) { userProfile.Remove(key); } StartCoroutine("saveUserProfile", userProfile); } }
private void FBAPICallback(FBResult result) { if (!String.IsNullOrEmpty(result.Error)) { // Handle error } else { // Got user profile info var resultObject = Json.Deserialize(result.Text) as Dictionary<string, object>; var userProfile = new Dictionary<string, string>(); userProfile["facebookId"] = getDataValueForKey(resultObject, "id"); userProfile["name"] = getDataValueForKey(resultObject, "name"); object location; if (resultObject.TryGetValue("location", out location)) { userProfile["location"] = (string)(((Dictionary<string, object>)location)["name"]); } userProfile["locale"] = getDataValueForKey(resultObject, "locale"); userProfile["gender"] = getDataValueForKey(resultObject, "gender"); //userProfile["birthday"] = getDataValueForKey(resultObject, "birthday"); //userProfile["relationship"] = getDataValueForKey(resultObject, "relationship_status"); if (userProfile["facebookId"] != "") { userProfile["pictureURL"] = "https://graph.facebook.com/" + userProfile["facebookId"] + "/picture?type=large&width=128&height=128&return_ssl_resources=1"; } //userProfile["score"] = "555555"; StartCoroutine("saveUserData", userProfile); } }
void InvitedCallback(FBResult result) { Debug.Log (result.Text); //Screen.orientation = ScreenOrientation.LandscapeLeft; if(result.Error != null) { //Debug.LogError("OnActionShared: Error: " + result.Error); } if (result == null || result.Error != null) { //Do something request failed } else { var responseObject = Facebook.MiniJSON.Json.Deserialize(result.Text) as System.Collections.Generic.Dictionary<string, object>; object obj = 0; if (responseObject == null || responseObject.Count <= 0 || responseObject.TryGetValue("cancelled", out obj)) { //Debug.LogWarning("Request cancelled"); //Do something when user cancelled } else if (responseObject.TryGetValue("id", out obj) || responseObject.TryGetValue("post_id", out obj)) { //Debug.LogWarning("Request Send"); //Do something it is succeeded } } }
// FB.api callback for friends void Callback2(FBResult result) { Debug.Log (result.Text); IDictionary data = (IDictionary) Json.Deserialize(result.Text); IList friends = (IList) data["data"]; string name; string id; foreach (IDictionary friend in friends) { name = (string)friend["name"]; id = (string)friend["id"]; url = (string)((IDictionary)((IDictionary)friend["picture"])["data"])["url"]; StartCoroutine(getTextureByURL()); // fetch only one row break; } Debug.Log ("Finished API call."); }
void OnFacebookLogin(FBResult result) { if (FB.IsLoggedIn) { // It worked Debug.Log("Facebook auth success"); // Now we login using Braincloud BrainCloudWrapper.GetBC().AuthenticationService.AuthenticateFacebook( FB.UserId, FB.AccessToken, true, OnBraincloudAuthenticateFacebookSuccess, OnBraincloudAuthenticateFacebookFailed); // Meanwhile, we will fetch info about our player, to get the profile pic and name FB.API("/me?fields=name,picture", Facebook.HttpMethod.GET, OnFacebookMe); } else { // It failed Debug.LogError("Facebook auth failed"); m_isConnecting = false; spinner.gameObject.SetActive(false); // Hide spinner } }
void LoginCallback(FBResult result) { if (FB.IsLoggedIn) { PostScore(PlayerPrefs.GetInt("Last Score")); } }
//Check Login void LoginCallback(FBResult result) { if (!FB.IsLoggedIn) { gamestate.isfacebookclick = false; //FB.Login ("public_profile,email,user_friends", LoginCallback); //Screen.orientation = ScreenOrientation.LandscapeRight; //gamestate.stategame = GameState.StateGame.Reborn; } else { //gamestate.stategame = GameState.StateGame.Reborn; showNotification(); StartCoroutine("ParseLogin"); //Screen.orientation = ScreenOrientation.LandscapeRight; /*FB.Feed( link: "http://s1.anh.im/2015/05/01/icon17e07.png", linkName: "Test thôi mà", linkCaption: "Test tí cho vui", linkDescription: "Test nào", picture: "http://s1.anh.im/2015/05/01/icon17e07.png", callback :SharedCallback );*/ } }
void LoginCallback(FBResult result) { Debug.Log ("logged in!" + FB.UserId);//use this to sync progress etc Debug.Log("login result: " + result.Text); FB.API("/me?fields=id,first_name,friends.limit(100).fields(first_name,id)", Facebook.HttpMethod.GET, APICallback); FB.API(Util.GetPictureURL("me", 128, 128), Facebook.HttpMethod.GET, MyPictureCallback); }
void GetProfileCallback(FBResult result) { if(result.Error != null) { if (attemptsToLoadProfile < 3) { //retry the request if an error has occured, probably need to check how many times this fails. GetProfile(); attemptsToLoadProfile++; } else { Debug.Log("Failed to GetProfile: " + result.Text); } } else { try { var pure = result.Text; ProfileData = Util.DeserializeJSONProfile(result.Text); var friends = Util.DeserializeJSONFriends(result.Text); //Use the Console tab in the Editor to view this data without using breakpoints Debug.Log(GetValueFromPofile("first_name") + " " + GetValueFromPofile("last_name")); } catch(Exception ex) { //exceptions are never filled with any data when this fails? Debug.Log(ex.Message); } } }
private void OnFBAuth(FBResult result) { SPFacebook.Instance.OnAuthCompleteAction -= OnFBAuth; if(SPFacebook.Instance.IsLoggedIn) { SPFacebook.Instance.OnPostingCompleteAction += HandleOnPostingCompleteAction; SPFacebook.instance.Post(_toId, _link, _linkName, _linkCaption, _linkDescription, _picture, _actionName, _actionLink, _reference); } else { FBResult res = new FBResult("", "Auth failed"); FBPostResult postResult = new FBPostResult(res); ActionComplete(postResult); } }
private void APICallback(FBResult result) { textoui.text = result.Text; Debug.Log(FB.UserId); }
public static void API( string endpoint, HttpMethod method, FacebookDelegate callback) { if (method != HttpMethod.GET) throw new NotImplementedException(); Task.Run(async () => { FacebookClient fb = new FacebookClient(_fbSessionClient.CurrentAccessTokenData.AccessToken); FBResult fbResult = null; try { var apiCall = await fb.GetTaskAsync(endpoint, null); if (apiCall != null) { fbResult = new FBResult(); fbResult.Text = apiCall.ToString(); fbResult.Json = apiCall as JsonObject; } } catch (Exception ex) { fbResult = new FBResult(); fbResult.Error = ex.Message; } if (callback != null) { Utils.RunOnUnityAppThread(() => { callback(fbResult); }); } }); }
void FBLoginCallback(FBResult result) { FbDebug.Log("LoginCallback"); if (FB.IsLoggedIn) { Debug.LogWarning("Logged in. ID: " + FB.UserId); StartCoroutine(FBTakeScreenshot()); } }
protected void handleResult(FBResult result) { lastResponseTexture = null; // Some platforms return the empty string instead of null. if (!String.IsNullOrEmpty(result.Error)) { status = "Error - Check log for details"; lastResponse = "Error Response:\n" + result.Error; LogView.AddLog(result.Error); } else if (!String.IsNullOrEmpty(result.Text)) { status = "Success - Check log for details"; lastResponse = "Success Response:\n" + result.Text; LogView.AddLog(result.Text); } else if (result.Texture != null) { status = "Success - Check log for details"; lastResponseTexture = result.Texture; lastResponse = "Success Response: texture\n"; LogView.AddLog("Success - Failed to display details since response was a texture"); } else { lastResponse = "Empty Response\n"; LogView.AddLog(lastResponse); } }
private void OnFBAuthFailed() { SPFacebook.instance.removeEventListener(FacebookEvents.AUTHENTICATION_FAILED, OnFBAuthFailed); SPFacebook.instance.removeEventListener(FacebookEvents.AUTHENTICATION_SUCCEEDED, OnFBAuth); FBResult res = new FBResult("", "Auth failed"); dispatch(BaseEvent.COMPLETE, res); }
void LoginCallback(FBResult result) { FbDebug.Log("call login: "******"login result: " + result.Text); FB.API("/me?fields=id,first_name,friends.limit(100).fields(first_name,id)", Facebook.HttpMethod.GET, APICallback); FB.API(Util.GetPictureURL("me", 128, 128), Facebook.HttpMethod.GET, MyPictureCallback); FB.API("/app/scores?fields=score,user.limit(20)", Facebook.HttpMethod.GET, ScoresCallback); }
bool WasAppPermissionRemovedByUser( FBResult Result ) { return((Result != null) && (!Result.Succeeded) && (Result.ErrorInfo.Code == (int)Facebook.ErrorCode.ErrorCodeOauthException)); }
void LoginCallback(FBResult result) { if (result.Error != null) Debug.LogError("Error Response:\n" + result.Error); else if (!FB.IsLoggedIn) { Debug.Log("Login cancelled by Player"); } }
private void OnPost(CEvent e) { FBResult res = e.data as FBResult; Debug.Log(res.Text); statusMessage = "Posting complete"; }
//If failed to GET picture, Show result in console public static void FriendPictureCallback(FBResult result) { if (result.Error != null) { Debug.LogError(result.Error); return; } }
void LoginCallback(FBResult result) { FbDebug.Log("Login callback"); if(FB.IsLoggedIn) { OnFBLoggedIn(); } }
void OnGetMe(FBResult result) { var dictionary = Json.Deserialize(result.Text) as Dictionary<string, object>; PersonalName.text = dictionary["name"] as string; string facebookId = dictionary["id"] as string; StartCoroutine("GetProfilePicture", facebookId); }
/// <summary> /// Callback used when user's profile info loads. /// </summary> /// <param name="result"></param> void OnProfileInfoLoaded(FBResult result) { Dictionary <string, object> profileInfo = (Dictionary <string, object>)Json.Deserialize(result.Text); facebookName = profileInfo["name"].ToString(); FB.API("me/picture?width=100&height=100&redirect=false", Facebook.HttpMethod.GET, OnPictureLoaded); }
private void FBLoginCallback(FBResult result) { if(FB.IsLoggedIn) { // showLoggedIn(); StartCoroutine("ParseLogin"); } else { Debug.Log ("FBLoginCallback: User canceled login"); } }
public static void FriendPictureCallback(FBResult result) { if (result.Error != null) { Debug.LogError(result.Error); return; } }
/// <summary> /// Callback used when user's profile info loads. /// </summary> /// <param name="result"></param> void OnProfileInfoLoaded(FBResult result) { Dictionary<string, object> profileInfo = (Dictionary<string, object>)Json.Deserialize(result.Text); facebookName = profileInfo["name"].ToString(); FB.API("me/picture?width=100&height=100&redirect=false", Facebook.HttpMethod.GET, OnPictureLoaded); }
void LoginCallback(FBResult result) { if (FB.IsLoggedIn) { OnLoggedIn(); } }
private async void OnLoginLogout(EventArgs obj) { if (FBGlobalScope.IsLoggedIn) { await FBGlobalScope.Session.LogoutAsync(); FBGlobalScope.IsLoggedIn = false; NavigationService.ShellViewModel.PrimaryItems[0].Label = $"Login"; var loginItem = NavigationService.ShellViewModel.PrimaryItems[0]; NavigationService.ShellViewModel.PrimaryItems.Clear(); NavigationService.ShellViewModel.PrimaryItems.Add(loginItem); } else { int count = 0; FBResult result = null; do { FBGlobalScope.Initialize(); result = await FBGlobalScope.Session.LoginAsync(FBGlobalScope.Permissions, SessionLoginBehavior.WebView); if (result.Succeeded) { FBGlobalScope.IsLoggedIn = true; await FBGlobalScope.PopulateUserData(); NavigationService.ShellViewModel.PrimaryItems[0].Label = $"Logged in as {FBGlobalScope.User.Name}"; foreach (var page in FBGlobalScope.Pages) { string key = $"{typeof(PostViewModel).FullName}{page.Id}"; NavigationService.Configure(key, typeof(PostPage)); NavigationService.ShellViewModel.PrimaryItems.Add(new ShellNavigationItem( page.Name, Symbol.Page2, typeof(PostViewModel).FullName, page )); } if (FBGlobalScope.Pages.Count > 0) { NavigationService.Navigate($"{typeof(PostViewModel).FullName}{FBGlobalScope.Pages[0].Id}", FBGlobalScope.Pages[0]); } } else { await FBGlobalScope.Session.LogoutAsync(); FBGlobalScope.IsLoggedIn = false; NavigationService.ShellViewModel.PrimaryItems[0].Label = $"Login"; var loginItem = NavigationService.ShellViewModel.PrimaryItems[0]; NavigationService.ShellViewModel.PrimaryItems.Clear(); NavigationService.ShellViewModel.PrimaryItems.Add(loginItem); } count++; }while (!result.Succeeded && count < 3); } }
void UserCallBack(FBResult result) { Debug.Log("UserCallBack"); if (result.Error != null) { Debug.Log("UserCallBack - user graph request failed: " + result.Error + " - " + result.Text); #if PROPELLER_SDK PropellerSDK.SdkSocialLoginCompleted(null); #endif if (socialPost != SocialPost.NONE) { #if PROPELLER_SDK switch (socialPost) { case SocialPost.INVITE: PropellerSDK.SdkSocialInviteCompleted(); break; case SocialPost.SHARE: PropellerSDK.SdkSocialShareCompleted(); break; } #endif socialPost = SocialPost.NONE; socialPostData = null; } return; } string get_data = result.Text; var dict = Json.Deserialize(get_data) as IDictionary; fbname = dict ["name"].ToString(); fbemail = dict ["email"].ToString(); fbgender = dict ["gender"].ToString(); fbfirstname = dict ["first_name"].ToString(); PushFBDataToFuel(); if (socialPost != SocialPost.NONE) { switch (socialPost) { case SocialPost.INVITE: onSocialInviteClicked(socialPostData); break; case SocialPost.SHARE: onSocialShareClicked(socialPostData); break; } } }
void InviteFriendsCallback(FBResult result) { PopupManager.Instance.CloseLoadingPopup(); if (result.Error == null) { HUDManager.Instance.AddFlyText(Localization.Get("InviteFriend_Success"), Vector3.zero, 40, Color.green, 0, 2f); } Debug.Log("InviteFriendsCallback " + result.Text); }
void OnLogin(FBResult result) { if (!NetworkingManager.Connected) { NetworkingManager.Connect(); } Application.LoadLevel("Lobby"); }
/// <summary> /// Callback used when user's facebook picture loads. /// </summary> /// <param name="result"></param> void OnPictureLoaded(FBResult result) { Dictionary <string, object> receivedInfo = (Dictionary <string, object>)Json.Deserialize(result.Text); Dictionary <string, object> pictureInfo = (Dictionary <string, object>)receivedInfo["data"]; facebookPictureUrl = pictureInfo["url"].ToString(); this.OnFacebookLoginCompletedCallback(FB.AccessToken, facebookName, facebookPictureUrl); }
void LoginCallback(FBResult result) { Util.Log("LoginCallback"); if (FB.IsLoggedIn) { OnLoggedIn(); } }
void OnGetMe(FBResult result) { var dictionary = Json.Deserialize(result.Text) as Dictionary <string, object>; PersonalName.text = dictionary["name"] as string; string facebookId = dictionary["id"] as string; StartCoroutine("GetProfilePicture", facebookId); }
void APICallback(FBResult response) { profile = FBUtil.DeserializeJSONProfile(response.Text); GameStateManager.Username = profile["first_name"]; StartCoroutine( FBUtil.GetPictureTexture(facebookID: FB.UserId, callback: delegate(Texture t) { GameStateManager.UserTexture = t; }) ); friends = FBUtil.DeserializeJSONFriends(response.Text); }
private void FacebookLoginCallback(FBResult result) { GetComponent <CharacterList> ().enabled = true; if (FB.IsLoggedIn) { credentials.AddLogin("graph.facebook.com", FB.AccessToken); LoadFromDataset(); } }
private void OnDeleteActionFinish(FBResult result) { if(result.Error != null) { State = FBAppRequestState.Deleted; } OnDeleteRequestFinished(result); }
// Handles the Profile Picture void HandleFBPic(FBResult result) { // Retrieve the Profile Picture t2ProfileImage = result.Texture; Debug.Log(t2ProfileImage); // Set Image Loaded to true bImageLoaded = true; }
private void OnAppRequestFailed_AndroidCB(string error) { FBResult res = new FBResult("", error); FBAppRequestResult r = new FBAppRequestResult(); r.Result = res; OnAppRequestCompleteAction(r); }
void Callback(FBResult result) { if (result.Error == null) { var dict = Json.Deserialize(result.Text) as Dictionary <string, object>; Name.text = dict["name"] as string; Show(); } }
void OnProfilePictureCallback(FBResult pResult) { if (userProfileImage != null) { userProfileImage.sprite = Sprite.Create(pResult.Texture, new Rect(0, 0, 128, 128), Vector2.zero); } FBLoginButton.gameObject.SetActive(false); }
void AppRequestCallback(FBResult result) { Debug.Log("AppRequestCallback=" + result.Text); g.facebookEvent = ""; StartCoroutine(popupFriendControl.MakeFriendGrid()); popupFriendControl.fbLoginInfo.SetActive(false); }
static void OnGetMe(FBResult result) { var dictionary = Json.Deserialize(result.Text) as Dictionary <string, object>; Name = dictionary["name"] as string; FacebookId = dictionary["id"] as string; Debug.Log(Name + " (" + FacebookId + ")"); }
private void GetFriendUsersCallback(FBResult result) { if (result.Error == null) { IDictionary dict = Facebook.MiniJSON.Json.Deserialize(result.Text) as IDictionary; List <object> users = dict["data"] as List <object>; OnFriendsLoadedDelegate(users); } }
public static void LoginCallback(FBResult result) { FbDebug.Log("call login: "******"login result: " + result.Text); FB.API("/me?fields=id,name,first_name,last_name,gender,locale,currency,friends.limit(1000).fields(first_name,last_name,id)", Facebook.HttpMethod.GET, FaceBook.APICallback); FacebookPictureDownloader.EnQueue(FB.UserId); FB.API("/app/scores?fields=score,user.limit(1000)", Facebook.HttpMethod.GET, ScoresCallback); }
private void OnFacebookFeed(FBResult result) //private void OnFacebookFeed(IShareResult result) { if (result.Error != null) { Debug.Log("There was an error logging into Facebook!"); } OnHideUnity(true); }
private void OnPostFailed(CEvent e) { FBResult res = e.data as FBResult; //can be null if user wasn't logged in if (res != null) { } }
void AuthCallback(FBResult result) { if (FB.IsLoggedIn){ OnLoggedIn(); //StartCoroutine(RegisterToCouchbase()); }else{ Debug.Log("Failed Logged in"); } }
void ScoresCallback(FBResult result) { Util.Log("ScoresCallback"); if (result.Error != null) { Util.LogError(result.Error); return; } scores = new List <object>(); List <object> scoresList = Util.DeserializeScores(result.Text); foreach (object score in scoresList) { var entry = (Dictionary <string, object>)score; var user = (Dictionary <string, object>)entry["user"]; string userId = (string)user["id"]; if (string.Equals(userId, FB.UserId)) { // This entry is the current player int playerHighScore = getScoreFromEntry(entry); Util.Log("Local players score on server is " + playerHighScore); if (playerHighScore < GameStateManager.Score) { Util.Log("Locally overriding with just acquired score: " + GameStateManager.Score); playerHighScore = GameStateManager.Score; } entry["score"] = playerHighScore.ToString(); GameStateManager.HighScore = playerHighScore; } scores.Add(entry); if (!friendImages.ContainsKey(userId)) { // We don't have this players image yet, request it now LoadPicture(Util.GetPictureURL(userId, 128, 128), pictureTexture => { if (pictureTexture != null) { friendImages.Add(userId, pictureTexture); } }); } } // Now sort the entries based on score scores.Sort(delegate(object firstObj, object secondObj) { return(-getScoreFromEntry(firstObj).CompareTo(getScoreFromEntry(secondObj))); } ); }
void PictureCallBack(FBResult result) { if (result.Error != null) // If there is an Error because Error value did not return null, instead it returned an error { Debug.Log("Error getting profile picture."); //FB.API(Util.GetPictureURL("me",48,48),Facebook.HttpMethod.GET,PictureCallBack);//Profile Picture - Can Casue infinite loop return; } avatarImage = result.Texture; }
public static void FriendPictureCallback(FBResult result) { if (result.Error != null) { Debug.LogError(result.Error); return; } //GameStateManager.FriendTexture = result.Texture; }
private void OnAppRequestFailed_AndroidCB(string error) { FBResult res = new FBResult("", error); FBAppRequestResult r = new FBAppRequestResult(); r.Result = res; dispatch(FacebookEvents.APP_REQUEST_COMPLETE, r); OnAppRequestCompleteAction(r); }
/// <summary> /// Called after getting the user information /// </summary> /// <param name="result"> The result ofthe callback </param> private void APICallback(FBResult result) { if (result.Error != null) { Debug.LogError(result.Error); return; } var data = JSONNode.Parse(result.Text); FacebookUser user = new FacebookUser(data["first_name"] + data["last_name"], data["id"].AsInt, null /*TODO get picture data from lin data["picture"]*/); SocialNetworkManager_Persistent.Instance.userInformation.facebook = user; }
private void OnDeleteActionFinish(FBResult result) { if (result.Error != null) { State = FBAppRequestState.Deleted; } OnDeleteRequestFinished(result); }
void OnUpdateRankingCallback(FBResult pResult) { List <object> scoresList = FacebookUtil.DeserializeScores(pResult.Text); foreach (object score in scoresList) { var entry = (Dictionary <string, object>)score; var user = (Dictionary <string, object>)entry["user"]; } }