コード例 #1
0
ファイル: SceneDataModel.cs プロジェクト: blockspacer/FrankE
        public virtual bool SendToSocket()
        {
            var _SocketServerManager = VEFModule.UnityContainer.Resolve(typeof(SocketServerManager), "") as SocketServerManager;
            //if (NetID <= 0)
            //    NetID = _SocketServerManager.NewNetID();

            var fbdata = FBObject.CreateFBData();

            FBObject.Read(fbdata._fbData);

            return(_SocketServerManager.SendMessageToServer(NetID, SceneID, NetMsg.Data.Scene, fbdata));
        }
コード例 #2
0
ファイル: SceneDataModel.cs プロジェクト: blockspacer/FrankE
        public bool SaveToDB(IDAL_DCTX ctx)
        {
            string DBPath = DBFileUtil.GetDBFilePath(this.Parent);

            if (!String.IsNullOrEmpty(DBPath))
            {
                IDAL.MDB.Scene dbSceneData = new IDAL.MDB.Scene();
                dbSceneData.Data    = FBObject.CreateFBData()._fbData;
                dbSceneData.SceneID = SceneID;
                dbSceneData.Name    = this.Name;

                IDAL.IDAL.insertScene(ctx, dbSceneData);

                uint nodeCount = 0;

                foreach (var sceneitem in Entities)
                {
                    var entity = sceneitem as EntityX;
                    if (entity != null)
                    {
                        //  entity.SaveToDB(ctx);

                        var m_SceneNodeDB = new IDAL.MDB.SceneNode();

                        var body = entity.GetComponentX <BodyComponent>() as BodyComponent;
                        if (body != null)
                        {
                            //if (body.SceneNodeID <= 0)
                            //    MessageBox.Show("SceneNodeID <= 0!");
                            //else {
                            m_SceneNodeDB.Data = body.FBObject.CreateFBData()._fbData;

                            m_SceneNodeDB.Name    = Name;
                            m_SceneNodeDB.SceneID = SceneID;
                            m_SceneNodeDB.NodeID  = nodeCount = nodeCount + 1;
                            m_SceneNodeDB.EntID   = entity.EntityID;

                            //save sceneNode to db
                            if (m_SceneNodeDB.NodeID > 0)
                            {
                                IDAL.IDAL.insertSceneNode(ctx, m_SceneNodeDB);
                            }
                            //    }
                        }
                    }
                }
            }
            return(true);
        }