Unload() public method

public Unload ( ) : void
return void
コード例 #1
0
    public void ActuallyUnloadAtlasOrImage(string name)
    {
        bool wasAtlasRemoved = false;

        int atlasCount = _atlases.Count;

        for (int a = atlasCount - 1; a >= 0; a--)    //reverse order so deletions ain't no thang
        {
            FAtlas atlas = _atlases[a];

            if (atlas.name == name)
            {
                int elementCount = atlas.elements.Count;

                for (int e = 0; e < elementCount; e++)
                {
                    _allElementsByName.Remove(atlas.elements[e].name);
                }

                atlas.Unload();
                // Debug.Log("destroying texture: " + atlas.name + " (" + a + ")");
                UnityEngine.GameObject.Destroy(atlas.texture);
                _atlases.RemoveAt(a);

                wasAtlasRemoved = true;
            }
        }

        if (wasAtlasRemoved)
        {
            Futile.stage.renderer.Clear();
            //Resources.UnloadUnusedAssets();
        }
    }
コード例 #2
0
    public void ActuallyUnloadAtlasOrImage(string name)
    {
        bool wasAtlasRemoved = false;

        int atlasCount = _atlases.Count;

        for (int a = atlasCount - 1; a >= 0; a--)         //reverse order so deletions ain't no thang
        {
            FAtlas atlas = _atlases[a];

            if (atlas.name == name)
            {
                int elementCount = atlas.elements.Count;

                for (int e = 0; e < elementCount; e++)
                {
                    _allElementsByName.Remove(atlas.elements[e].name);
                }

                atlas.Unload();
                _atlases.RemoveAt(a);

                wasAtlasRemoved = true;
            }
        }

        if (wasAtlasRemoved)
        {
            Futile.stage.renderer.Clear();
            Resources.UnloadUnusedAssets();
        }
    }
コード例 #3
0
    public void ActuallyUnloadAtlasOrImage(string name)
    {
        int atlasCount = _atlases.Count;

        for (int a = 0; a < atlasCount; ++a)
        {
            FAtlas atlas = _atlases[a];

            if (atlas.name == name)
            {
                for (int e = _allElements.Count - 1; e >= 0; e--)
                {
                    FAtlasElement element = _allElements[e];

                    if (element.atlas == atlas)
                    {
                        _allElements.RemoveAt(e);
                        _allElementsByName.Remove(element.name);
                    }
                }

                atlas.Unload();
                _atlases.RemoveAt(a);
            }
        }
    }