コード例 #1
0
        private void UpdateUpstreamValuesFromWingModules(List <FARWingAerodynamicModel> wingModules, List <double> associatedInfluences, double directionalInfluence, double thisWingAoA)
        {
            for (int i = 0; i < wingModules.Count; i++)
            {
                FARWingAerodynamicModel wingModule = wingModules[i];
                double wingInfluenceFactor         = associatedInfluences[i] * directionalInfluence;

                double tmp = Vector3.Dot(wingModule.transform.forward, parentWingModule.transform.forward);

                effectiveUpstreamMAC  += wingModule.GetMAC() * wingInfluenceFactor;
                effectiveUpstreamb_2  += wingModule.Getb_2() * wingInfluenceFactor;
                effectiveUpstreamArea += wingModule.S * wingInfluenceFactor;

                effectiveUpstreamLiftSlope     += wingModule.GetLiftSlope() * wingInfluenceFactor;
                effectiveUpstreamStall         += wingModule.GetStall() * wingInfluenceFactor;
                effectiveUpstreamCosSweepAngle += wingModule.GetCosSweepAngle() * wingInfluenceFactor;
                effectiveUpstreamAoAMax        += wingModule.AoAmax * wingInfluenceFactor;
                effectiveUpstreamCd0           += wingModule.GetCd0() * wingInfluenceFactor;
                effectiveUpstreamInfluence     += wingInfluenceFactor;

                double wAoA = wingModule.CalculateAoA(wingModule.GetVelocity()) * Math.Sign(tmp);
                tmp = (thisWingAoA - wAoA) * wingInfluenceFactor;                //First, make sure that the AoA are wrt the same direction; then account for any strange angling of the part that shouldn't be there

                effectiveUpstreamAoA += tmp;
            }
        }
コード例 #2
0
        public void GetCoMAndSize(out Vector3d CoM, out double mass, out double area, out double MAC, out double b)
        {
            CoM  = Vector3d.zero;
            mass = 0; area = 0; MAC = 0; b = 0;

            List <Part> partsList = EditorLogic.SortedShipList;

            for (int i = 0; i < partsList.Count; i++)
            {
                Part p = partsList[i];
                if (FARAeroUtil.IsNonphysical(p))
                {
                    continue;
                }

                double partMass = p.mass;
                if (p.Resources.Count > 0)
                {
                    partMass += p.GetResourceMass();
                }
                //partMass += p.GetModuleMass(p.mass); // If you want to use GetModuleMass, you need to start from p.partInfo.mass, not p.mass

                CoM  += partMass * (Vector3d)p.transform.TransformPoint(p.CoMOffset);
                mass += partMass;

                FARWingAerodynamicModel w = p.GetComponent <FARWingAerodynamicModel>();
                if (w != null && !w.isShielded)
                {
                    area += w.S;
                    MAC  += w.GetMAC() * w.S;
                    b    += w.Getb_2() * w.S;
                }
            }
            if (area > 0)
            {
                MAC /= area;
                b   /= area;
            }
            else
            {
                area = _maxCrossSectionFromBody;
                MAC  = _bodyLength;
                b    = 1;
            }
            CoM  /= mass;
            mass *= 1000;
        }
コード例 #3
0
        public void GetClCdCmSteady(InstantConditionSimInput input, out InstantConditionSimOutput output, bool clear, bool reset_stall = false)
        {
            output = new InstantConditionSimOutput();

            double area = 0;
            double MAC  = 0;
            double b_2  = 0;

            Vector3d forward = Vector3.forward;
            Vector3d up      = Vector3.up;
            Vector3d right   = Vector3.right;

            Vector3d    CoM       = Vector3d.zero;
            double      mass      = 0;
            List <Part> partsList = EditorLogic.SortedShipList;

            for (int i = 0; i < partsList.Count; i++)
            {
                Part p = partsList[i];

                if (FARAeroUtil.IsNonphysical(p))
                {
                    continue;
                }

                double partMass = p.mass;
                if (p.Resources.Count > 0)
                {
                    partMass += p.GetResourceMass();
                }

                //partMass += p.GetModuleMass(p.mass);
                // If you want to use GetModuleMass, you need to start from p.partInfo.mass, not p.mass
                CoM  += partMass * (Vector3d)p.transform.TransformPoint(p.CoMOffset);
                mass += partMass;
            }
            CoM /= mass;

            if (EditorDriver.editorFacility == EditorFacility.VAB)
            {
                forward = Vector3.up;
                up      = -Vector3.forward;
            }

            double sinAlpha = Math.Sin(input.alpha * Math.PI / 180);
            double cosAlpha = Math.Sqrt(Math.Max(1 - sinAlpha * sinAlpha, 0));

            double sinBeta = Math.Sin(input.beta * Math.PI / 180);
            double cosBeta = Math.Sqrt(Math.Max(1 - sinBeta * sinBeta, 0));

            double sinPhi = Math.Sin(input.phi * Math.PI / 180);
            double cosPhi = Math.Sqrt(Math.Max(1 - sinPhi * sinPhi, 0));

            double alphaDot = input.alphaDot * Math.PI / 180;
            double betaDot  = input.betaDot * Math.PI / 180;
            double phiDot   = input.phiDot * Math.PI / 180;

            Vector3d AngVel = (phiDot - sinAlpha * betaDot) * forward;

            AngVel += (cosPhi * alphaDot + cosAlpha * sinPhi * betaDot) * right;
            AngVel += (sinPhi * alphaDot - cosAlpha * cosPhi * betaDot) * up;

            Vector3d velocity = forward * cosAlpha * cosBeta;

            velocity += right * (sinPhi * cosAlpha * cosBeta + cosPhi * sinBeta);
            velocity += -up * cosPhi * (sinAlpha * cosBeta + sinBeta);

            velocity.Normalize();

            //this is negative wrt the ground
            Vector3d liftVector = -forward * sinAlpha + right * sinPhi * cosAlpha - up * cosPhi * cosAlpha;

            Vector3d sideways = Vector3.Cross(velocity, liftVector).normalized;


            for (int i = 0; i < _wingAerodynamicModel.Count; i++)
            {
                FARWingAerodynamicModel w = _wingAerodynamicModel[i];
                if (!(w && w.part))
                {
                    continue;
                }

                w.ComputeForceEditor(velocity.normalized, input.machNumber, 2);

                if (clear)
                {
                    w.EditorClClear(reset_stall);
                }

                Vector3d relPos = w.GetAerodynamicCenter() - CoM;

                Vector3d vel = velocity + Vector3d.Cross(AngVel, relPos);

                if (w is FARControllableSurface)
                {
                    (w as FARControllableSurface).SetControlStateEditor(CoM, vel, (float)input.pitchValue, 0, 0, input.flaps, input.spoilers);
                }
                else if (w.isShielded)
                {
                    continue;
                }


                //w.ComputeForceEditor(velocity, input.machNumber);     //do this just to get the AC right

                Vector3d force = w.ComputeForceEditor(vel.normalized, input.machNumber, 2) * 1000;

                output.Cl += -Vector3d.Dot(force, liftVector);
                output.Cy += Vector3d.Dot(force, sideways);
                output.Cd += -Vector3d.Dot(force, velocity);

                Vector3d moment = -Vector3d.Cross(relPos, force);

                output.Cm     += Vector3d.Dot(moment, sideways);
                output.Cn     += Vector3d.Dot(moment, liftVector);
                output.C_roll += Vector3d.Dot(moment, velocity);

                //w.ComputeClCdEditor(vel.normalized, input.machNumber);

                /*double tmpCl = w.GetCl() * w.S;
                 * output.Cl += tmpCl * -Vector3d.Dot(w.GetLiftDirection(), liftVector);
                 * output.Cy += tmpCl * -Vector3d.Dot(w.GetLiftDirection(), sideways);
                 * double tmpCd = w.GetCd() * w.S;
                 * output.Cd += tmpCd;
                 * output.Cm += tmpCl * Vector3d.Dot((relPos), velocity) * -Vector3d.Dot(w.GetLiftDirection(), liftVector) + tmpCd * -Vector3d.Dot((relPos), liftVector);
                 * output.Cn += tmpCd * Vector3d.Dot((relPos), sideways) + tmpCl * Vector3d.Dot((relPos), velocity) * -Vector3d.Dot(w.GetLiftDirection(), sideways);
                 * output.C_roll += tmpCl * Vector3d.Dot((relPos), sideways) * -Vector3d.Dot(w.GetLiftDirection(), liftVector);*/
                area += w.S;
                MAC  += w.GetMAC() * w.S;
                b_2  += w.Getb_2() * w.S;
            }
            FARCenterQuery center = new FARCenterQuery();

            for (int i = 0; i < _currentAeroSections.Count; i++)
            {
                _currentAeroSections[i].PredictionCalculateAeroForces(2, (float)input.machNumber, 10000, 0, 0.005f, velocity.normalized, center);
            }

            Vector3d centerForce = center.force * 1000;

            output.Cl += -Vector3d.Dot(centerForce, liftVector);
            output.Cy += Vector3d.Dot(centerForce, sideways);
            output.Cd += -Vector3d.Dot(centerForce, velocity);

            Vector3d centerMoment = -center.TorqueAt(CoM) * 1000;

            output.Cm     += Vector3d.Dot(centerMoment, sideways);
            output.Cn     += Vector3d.Dot(centerMoment, liftVector);
            output.C_roll += Vector3d.Dot(centerMoment, velocity);


            /*for (int i = 0; i < FARAeroUtil.CurEditorParts.Count; i++)
             * {
             *  Part p = FARAeroUtil.CurEditorParts[i];
             *  if (FARAeroUtil.IsNonphysical(p))
             *      continue;
             *
             *  Vector3 part_pos = p.transform.TransformPoint(p.CoMOffset) - CoM;
             *  double partMass = p.mass;
             *  if (p.Resources.Count > 0)
             *      partMass += p.GetResourceMass();
             *
             *  double stock_drag = partMass * p.maximum_drag * FlightGlobals.DragMultiplier * 1000;
             *  output.Cd += stock_drag;
             *  output.Cm += stock_drag * -Vector3d.Dot(part_pos, liftVector);
             *  output.Cn += stock_drag * Vector3d.Dot(part_pos, sideways);
             * }*/

            if (area == 0)
            {
                area = _maxCrossSectionFromBody;
                b_2  = 1;
                MAC  = _bodyLength;
            }

            double recipArea = 1 / area;

            MAC           *= recipArea;
            b_2           *= recipArea;
            output.Cl     *= recipArea;
            output.Cd     *= recipArea;
            output.Cm     *= recipArea / MAC;
            output.Cy     *= recipArea;
            output.Cn     *= recipArea / b_2;
            output.C_roll *= recipArea / b_2;
        }
コード例 #4
0
        /// <summary>
        /// Accounts for increments in lift due to camber changes from upstream wings, and returns changes for this wing part; returns true if there are wings in front of it
        /// </summary>
        /// <param name="thisWingAoA">AoA of this wing in rad</param>
        /// <param name="thisWingMachNumber">Mach Number of this wing in rad</param>
        /// <param name="ACWeight">Weighting value for applying ACshift</param>
        /// <param name="ACShift">Value used to shift the wing AC due to interactive effects</param>
        /// <param name="ClIncrementFromRear">Increase in Cl due to this</param>
        /// <returns></returns>
        public void CalculateEffectsOfUpstreamWing(double thisWingAoA, double thisWingMachNumber, Vector3d parallelInPlaneLocal,
                                                   ref double ACweight, ref double ACshift, ref double ClIncrementFromRear)
        {
            double thisWingMAC, thisWingb_2;

            thisWingMAC = parentWingModule.GetMAC();
            thisWingb_2 = parentWingModule.Getb_2();

            effectiveUpstreamMAC  = 0;
            effectiveUpstreamb_2  = 0;
            effectiveUpstreamArea = 0;

            effectiveUpstreamLiftSlope     = 0;
            effectiveUpstreamStall         = 0;
            effectiveUpstreamCosSweepAngle = 0;
            effectiveUpstreamAoAMax        = 0;
            effectiveUpstreamAoA           = 0;
            effectiveUpstreamCd0           = 0;
            effectiveUpstreamInfluence     = 0;

            double wingForwardDir   = parallelInPlaneLocal.y;
            double wingRightwardDir = parallelInPlaneLocal.x * srfAttachFlipped;

            if (wingForwardDir > 0)
            {
                wingForwardDir *= wingForwardDir;
                UpdateUpstreamValuesFromWingModules(nearbyWingModulesForwardList, nearbyWingModulesForwardInfluence, wingForwardDir, thisWingAoA);
            }
            else
            {
                wingForwardDir *= wingForwardDir;
                UpdateUpstreamValuesFromWingModules(nearbyWingModulesBackwardList, nearbyWingModulesBackwardInfluence, wingForwardDir, thisWingAoA);
            }

            if (wingRightwardDir > 0)
            {
                wingRightwardDir *= wingRightwardDir;
                UpdateUpstreamValuesFromWingModules(nearbyWingModulesRightwardList, nearbyWingModulesRightwardInfluence, wingRightwardDir, thisWingAoA);
            }
            else
            {
                wingRightwardDir *= wingRightwardDir;
                UpdateUpstreamValuesFromWingModules(nearbyWingModulesLeftwardList, nearbyWingModulesLeftwardInfluence, wingRightwardDir, thisWingAoA);
            }

            double MachCoeff = FARMathUtil.Clamp(1 - thisWingMachNumber * thisWingMachNumber, 0, 1);

            if (MachCoeff != 0)
            {
                double flapRatio     = FARMathUtil.Clamp(thisWingMAC / (thisWingMAC + effectiveUpstreamMAC), 0, 1);
                float  flt_flapRatio = (float)flapRatio;
                double flapFactor    = wingCamberFactor.Evaluate(flt_flapRatio);     //Flap Effectiveness Factor
                double dCm_dCl       = wingCamberMoment.Evaluate(flt_flapRatio);     //Change in moment due to change in lift from flap

                //This accounts for the wing possibly having a longer span than the flap
                double WingFraction = FARMathUtil.Clamp(thisWingb_2 / effectiveUpstreamb_2, 0, 1);
                //This accounts for the flap possibly having a longer span than the wing it's attached to
                double FlapFraction = FARMathUtil.Clamp(effectiveUpstreamb_2 / thisWingb_2, 0, 1);

                double ClIncrement = flapFactor * effectiveUpstreamLiftSlope * effectiveUpstreamAoA;                            //Lift created by the flap interaction
                ClIncrement *= (parentWingModule.S * FlapFraction + effectiveUpstreamArea * WingFraction) / parentWingModule.S; //Increase the Cl so that even though we're working with the flap's area, it accounts for the added lift across the entire object

                ACweight = ClIncrement * MachCoeff;                                                                             // Total flap Cl for the purpose of applying ACshift, including the bit subtracted below

                ClIncrement -= FlapFraction * effectiveUpstreamLiftSlope * effectiveUpstreamAoA;                                //Removing additional angle so that lift of the flap is calculated as lift at wing angle + lift due to flap interaction rather than being greater

                ACshift = (dCm_dCl + 0.75 * (1 - flapRatio)) * (thisWingMAC + effectiveUpstreamMAC);                            //Change in Cm with change in Cl

                ClIncrementFromRear = ClIncrement * MachCoeff;
            }
        }
コード例 #5
0
        public StabilityDerivOutput CalculateStabilityDerivs(double u0, double q, double machNumber, double alpha, double beta, double phi, int flapSetting, bool spoilers, CelestialBody body, double alt)
        {
            StabilityDerivOutput stabDerivOutput = new StabilityDerivOutput();

            stabDerivOutput.nominalVelocity = u0;
            stabDerivOutput.altitude        = alt;
            stabDerivOutput.body            = body;

            Vector3d CoM  = Vector3d.zero;
            double   mass = 0;

            double MAC  = 0;
            double b    = 0;
            double area = 0;

            double Ix  = 0;
            double Iy  = 0;
            double Iz  = 0;
            double Ixy = 0;
            double Iyz = 0;
            double Ixz = 0;

            InstantConditionSimInput  input = new InstantConditionSimInput(alpha, beta, phi, 0, 0, 0, machNumber, 0, flapSetting, spoilers);
            InstantConditionSimOutput nominalOutput;
            InstantConditionSimOutput pertOutput = new InstantConditionSimOutput();

            _instantCondition.GetClCdCmSteady(input, out nominalOutput, true);

            List <Part> partsList = EditorLogic.SortedShipList;

            for (int i = 0; i < partsList.Count; i++)
            {
                Part p = partsList[i];

                if (FARAeroUtil.IsNonphysical(p))
                {
                    continue;
                }
                double partMass = p.mass;
                if (p.Resources.Count > 0)
                {
                    partMass += p.GetResourceMass();
                }

                //partMass += p.GetModuleMass(p.mass);
                // If you want to use GetModuleMass, you need to start from p.partInfo.mass, not p.mass
                CoM  += partMass * (Vector3d)p.transform.TransformPoint(p.CoMOffset);
                mass += partMass;
                FARWingAerodynamicModel w = p.GetComponent <FARWingAerodynamicModel>();
                if (w != null)
                {
                    if (w.isShielded)
                    {
                        continue;
                    }

                    area += w.S;
                    MAC  += w.GetMAC() * w.S;
                    b    += w.Getb_2() * w.S;
                    if (w is FARControllableSurface)
                    {
                        (w as FARControllableSurface).SetControlStateEditor(CoM, p.transform.up, 0, 0, 0, input.flaps, input.spoilers);
                    }
                }
            }
            if (area == 0)
            {
                area = _instantCondition._maxCrossSectionFromBody;
                MAC  = _instantCondition._bodyLength;
                b    = 1;
            }
            MAC  /= area;
            b    /= area;
            CoM  /= mass;
            mass *= 1000;

            stabDerivOutput.b    = b;
            stabDerivOutput.MAC  = MAC;
            stabDerivOutput.area = area;

            for (int i = 0; i < partsList.Count; i++)
            {
                Part p = partsList[i];

                if (p == null || FARAeroUtil.IsNonphysical(p))
                {
                    continue;
                }
                //This section handles the parallel axis theorem
                Vector3 relPos = p.transform.TransformPoint(p.CoMOffset) - CoM;
                double  x2, y2, z2, x, y, z;
                x2 = relPos.z * relPos.z;
                y2 = relPos.x * relPos.x;
                z2 = relPos.y * relPos.y;
                x  = relPos.z;
                y  = relPos.x;
                z  = relPos.y;

                double partMass = p.mass;
                if (p.Resources.Count > 0)
                {
                    partMass += p.GetResourceMass();
                }

                //partMass += p.GetModuleMass(p.mass);
                // If you want to use GetModuleMass, you need to start from p.partInfo.mass, not p.mass

                Ix += (y2 + z2) * partMass;
                Iy += (x2 + z2) * partMass;
                Iz += (x2 + y2) * partMass;

                Ixy += -x * y * partMass;
                Iyz += -z * y * partMass;
                Ixz += -x * z * partMass;

                //And this handles the part's own moment of inertia
                Vector3    principalInertia = p.Rigidbody.inertiaTensor;
                Quaternion prncInertRot     = p.Rigidbody.inertiaTensorRotation;

                //The rows of the direction cosine matrix for a quaternion
                Vector3 Row1 = new Vector3(prncInertRot.x * prncInertRot.x - prncInertRot.y * prncInertRot.y - prncInertRot.z * prncInertRot.z + prncInertRot.w * prncInertRot.w,
                                           2 * (prncInertRot.x * prncInertRot.y + prncInertRot.z * prncInertRot.w),
                                           2 * (prncInertRot.x * prncInertRot.z - prncInertRot.y * prncInertRot.w));

                Vector3 Row2 = new Vector3(2 * (prncInertRot.x * prncInertRot.y - prncInertRot.z * prncInertRot.w),
                                           -prncInertRot.x * prncInertRot.x + prncInertRot.y * prncInertRot.y - prncInertRot.z * prncInertRot.z + prncInertRot.w * prncInertRot.w,
                                           2 * (prncInertRot.y * prncInertRot.z + prncInertRot.x * prncInertRot.w));

                Vector3 Row3 = new Vector3(2 * (prncInertRot.x * prncInertRot.z + prncInertRot.y * prncInertRot.w),
                                           2 * (prncInertRot.y * prncInertRot.z - prncInertRot.x * prncInertRot.w),
                                           -prncInertRot.x * prncInertRot.x - prncInertRot.y * prncInertRot.y + prncInertRot.z * prncInertRot.z + prncInertRot.w * prncInertRot.w);


                //And converting the principal moments of inertia into the coordinate system used by the system
                Ix += principalInertia.x * Row1.x * Row1.x + principalInertia.y * Row1.y * Row1.y + principalInertia.z * Row1.z * Row1.z;
                Iy += principalInertia.x * Row2.x * Row2.x + principalInertia.y * Row2.y * Row2.y + principalInertia.z * Row2.z * Row2.z;
                Iz += principalInertia.x * Row3.x * Row3.x + principalInertia.y * Row3.y * Row3.y + principalInertia.z * Row3.z * Row3.z;

                Ixy += principalInertia.x * Row1.x * Row2.x + principalInertia.y * Row1.y * Row2.y + principalInertia.z * Row1.z * Row2.z;
                Ixz += principalInertia.x * Row1.x * Row3.x + principalInertia.y * Row1.y * Row3.y + principalInertia.z * Row1.z * Row3.z;
                Iyz += principalInertia.x * Row2.x * Row3.x + principalInertia.y * Row2.y * Row3.y + principalInertia.z * Row2.z * Row3.z;
            }
            Ix *= 1000;
            Iy *= 1000;
            Iz *= 1000;

            stabDerivOutput.stabDerivs[0] = Ix;
            stabDerivOutput.stabDerivs[1] = Iy;
            stabDerivOutput.stabDerivs[2] = Iz;

            stabDerivOutput.stabDerivs[24] = Ixy;
            stabDerivOutput.stabDerivs[25] = Iyz;
            stabDerivOutput.stabDerivs[26] = Ixz;


            double effectiveG = _instantCondition.CalculateAccelerationDueToGravity(body, alt); //This is the effect of gravity

            effectiveG -= u0 * u0 / (alt + body.Radius);                                        //This is the effective reduction of gravity due to high velocity
            double neededCl = mass * effectiveG / (q * area);


            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);
            //Longitudinal Mess
            _instantCondition.SetState(machNumber, neededCl, CoM, 0, input.flaps, input.spoilers);

            alpha         = FARMathUtil.BrentsMethod(_instantCondition.FunctionIterateForAlpha, -30d, 30d, 0.001, 500);
            input.alpha   = alpha;
            nominalOutput = _instantCondition.iterationOutput;
            //alpha_str = (alpha * Mathf.PI / 180).ToString();

            input.alpha = (alpha + 2);

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            stabDerivOutput.stableCl       = neededCl;
            stabDerivOutput.stableCd       = nominalOutput.Cd;
            stabDerivOutput.stableAoA      = alpha;
            stabDerivOutput.stableAoAState = "";
            if (Math.Abs((nominalOutput.Cl - neededCl) / neededCl) > 0.1)
            {
                stabDerivOutput.stableAoAState = ((nominalOutput.Cl > neededCl) ? "<" : ">");
            }

            Debug.Log("Cl needed: " + neededCl + ", AoA: " + alpha + ", Cl: " + nominalOutput.Cl + ", Cd: " + nominalOutput.Cd);

            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / (2 * FARMathUtil.deg2rad);                   //vert vel derivs
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / (2 * FARMathUtil.deg2rad);
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / (2 * FARMathUtil.deg2rad);

            pertOutput.Cl += nominalOutput.Cd;
            pertOutput.Cd -= nominalOutput.Cl;

            pertOutput.Cl *= -q * area / (mass * u0);
            pertOutput.Cd *= -q * area / (mass * u0);
            pertOutput.Cm *= q * area * MAC / (Iy * u0);

            stabDerivOutput.stabDerivs[3] = pertOutput.Cl;  //Zw
            stabDerivOutput.stabDerivs[4] = pertOutput.Cd;  //Xw
            stabDerivOutput.stabDerivs[5] = pertOutput.Cm;  //Mw

            input.alpha      = alpha;
            input.machNumber = machNumber + 0.05;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false);

            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / 0.05 * machNumber;                   //fwd vel derivs
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / 0.05 * machNumber;
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / 0.05 * machNumber;

            pertOutput.Cl += 2 * nominalOutput.Cl;
            pertOutput.Cd += 2 * nominalOutput.Cd;

            pertOutput.Cl *= -q * area / (mass * u0);
            pertOutput.Cd *= -q * area / (mass * u0);
            pertOutput.Cm *= q * area * MAC / (u0 * Iy);

            stabDerivOutput.stabDerivs[6] = pertOutput.Cl;  //Zu
            stabDerivOutput.stabDerivs[7] = pertOutput.Cd;  //Xu
            stabDerivOutput.stabDerivs[8] = pertOutput.Cm;  //Mu

            input.machNumber = machNumber;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            input.alphaDot = -0.05;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false);

            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / 0.05;                   //pitch rate derivs
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / 0.05;
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / 0.05;

            pertOutput.Cl *= q * area * MAC / (2 * u0 * mass);
            pertOutput.Cd *= q * area * MAC / (2 * u0 * mass);
            pertOutput.Cm *= q * area * MAC * MAC / (2 * u0 * Iy);

            stabDerivOutput.stabDerivs[9]  = pertOutput.Cl; //Zq
            stabDerivOutput.stabDerivs[10] = pertOutput.Cd; //Xq
            stabDerivOutput.stabDerivs[11] = pertOutput.Cm; //Mq

            input.alphaDot   = 0;
            input.pitchValue = 0.1;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false);

            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / 0.1;                   //elevator derivs
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / 0.1;
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / 0.1;

            pertOutput.Cl *= q * area / mass;
            pertOutput.Cd *= q * area / mass;
            pertOutput.Cm *= q * area * MAC / Iy;

            stabDerivOutput.stabDerivs[12] = pertOutput.Cl; //Ze
            stabDerivOutput.stabDerivs[13] = pertOutput.Cd; //Xe
            stabDerivOutput.stabDerivs[14] = pertOutput.Cm; //Me

            //Lateral Mess

            input.pitchValue = 0;
            input.beta       = (beta + 2);

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false);
            pertOutput.Cy     = (pertOutput.Cy - nominalOutput.Cy) / (2 * FARMathUtil.deg2rad);               //sideslip angle derivs
            pertOutput.Cn     = (pertOutput.Cn - nominalOutput.Cn) / (2 * FARMathUtil.deg2rad);
            pertOutput.C_roll = (pertOutput.C_roll - nominalOutput.C_roll) / (2 * FARMathUtil.deg2rad);

            pertOutput.Cy     *= q * area / mass;
            pertOutput.Cn     *= q * area * b / Iz;
            pertOutput.C_roll *= q * area * b / Ix;

            stabDerivOutput.stabDerivs[15] = pertOutput.Cy;     //Yb
            stabDerivOutput.stabDerivs[17] = pertOutput.Cn;     //Nb
            stabDerivOutput.stabDerivs[16] = pertOutput.C_roll; //Lb

            input.beta = beta;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            input.phiDot = -0.05;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false);

            pertOutput.Cy     = (pertOutput.Cy - nominalOutput.Cy) / 0.05;               //roll rate derivs
            pertOutput.Cn     = (pertOutput.Cn - nominalOutput.Cn) / 0.05;
            pertOutput.C_roll = (pertOutput.C_roll - nominalOutput.C_roll) / 0.05;

            pertOutput.Cy     *= q * area * b / (2 * mass * u0);
            pertOutput.Cn     *= q * area * b * b / (2 * Iz * u0);
            pertOutput.C_roll *= q * area * b * b / (2 * Ix * u0);

            stabDerivOutput.stabDerivs[18] = pertOutput.Cy;     //Yp
            stabDerivOutput.stabDerivs[20] = pertOutput.Cn;     //Np
            stabDerivOutput.stabDerivs[19] = pertOutput.C_roll; //Lp


            input.phiDot = 0;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            input.betaDot = -0.05;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false); pertOutput.Cy = (pertOutput.Cy - nominalOutput.Cy) / 0.05f;                   //yaw rate derivs
            pertOutput.Cn     = (pertOutput.Cn - nominalOutput.Cn) / 0.05f;
            pertOutput.C_roll = (pertOutput.C_roll - nominalOutput.C_roll) / 0.05f;

            pertOutput.Cy     *= q * area * b / (2 * mass * u0);
            pertOutput.Cn     *= q * area * b * b / (2 * Iz * u0);
            pertOutput.C_roll *= q * area * b * b / (2 * Ix * u0);

            stabDerivOutput.stabDerivs[21] = pertOutput.Cy;     //Yr
            stabDerivOutput.stabDerivs[23] = pertOutput.Cn;     //Nr
            stabDerivOutput.stabDerivs[22] = pertOutput.C_roll; //Lr

            return(stabDerivOutput);
        }
コード例 #6
0
        public StabilityDerivExportOutput CalculateStabilityDerivs(CelestialBody body, double alt, double machNumber, int flapSetting, bool spoilers, double alpha, double beta, double phi)
        {
            double pressure    = body.GetPressure(alt);
            double temperature = body.GetTemperature(alt);
            double density     = body.GetDensity(pressure, temperature);
            double sspeed      = body.GetSpeedOfSound(pressure, density);
            double u0          = sspeed * machNumber;
            double q           = u0 * u0 * density * 0.5f;

            StabilityDerivOutput          stabDerivOutput = new StabilityDerivOutput();
            StabilityDerivExportVariables stabDerivExport = new StabilityDerivExportVariables();

            stabDerivOutput.nominalVelocity = u0;
            stabDerivOutput.altitude        = alt;
            stabDerivOutput.body            = body;

            Vector3d CoM  = Vector3d.zero;
            double   mass = 0;

            double MAC  = 0;
            double b    = 0;
            double area = 0;

            double Ix  = 0;
            double Iy  = 0;
            double Iz  = 0;
            double Ixy = 0;
            double Iyz = 0;
            double Ixz = 0;

            InstantConditionSimInput  input = new InstantConditionSimInput(alpha, beta, phi, 0, 0, 0, machNumber, 0, flapSetting, spoilers);
            InstantConditionSimOutput nominalOutput;
            InstantConditionSimOutput pertOutput = new InstantConditionSimOutput();

            _instantCondition.GetClCdCmSteady(input, out nominalOutput, true);

            List <Part> partsList = EditorLogic.SortedShipList;

            for (int i = 0; i < partsList.Count; i++)
            {
                Part p = partsList[i];

                if (FARAeroUtil.IsNonphysical(p))
                {
                    continue;
                }
                double partMass = p.mass;
                if (p.Resources.Count > 0)
                {
                    partMass += p.GetResourceMass();
                }

                //partMass += p.GetModuleMass(p.mass);
                // If you want to use GetModuleMass, you need to start from p.partInfo.mass, not p.mass
                CoM  += partMass * (Vector3d)p.transform.TransformPoint(p.CoMOffset);
                mass += partMass;
                FARWingAerodynamicModel w = p.GetComponent <FARWingAerodynamicModel>();
                if (w != null)
                {
                    if (w.isShielded)
                    {
                        continue;
                    }

                    area += w.S;
                    MAC  += w.GetMAC() * w.S;
                    b    += w.Getb_2() * w.S;
                    if (w is FARControllableSurface)
                    {
                        (w as FARControllableSurface).SetControlStateEditor(CoM, p.transform.up, 0, 0, 0, input.flaps, input.spoilers);
                    }
                }
            }
            if (area.NearlyEqual(0))
            {
                area = _instantCondition._maxCrossSectionFromBody;
                MAC  = _instantCondition._bodyLength;
                b    = 1;
            }
            MAC  /= area;
            b    /= area;
            CoM  /= mass;
            mass *= 1000;

            stabDerivOutput.b    = b;
            stabDerivOutput.MAC  = MAC;
            stabDerivOutput.area = area;

            for (int i = 0; i < partsList.Count; i++)
            {
                Part p = partsList[i];

                if (p == null || FARAeroUtil.IsNonphysical(p))
                {
                    continue;
                }
                //This section handles the parallel axis theorem
                Vector3 relPos = p.transform.TransformPoint(p.CoMOffset) - CoM;
                double  x2, y2, z2, x, y, z;
                x2 = relPos.z * relPos.z;
                y2 = relPos.x * relPos.x;
                z2 = relPos.y * relPos.y;
                x  = relPos.z;
                y  = relPos.x;
                z  = relPos.y;

                double partMass = p.mass;
                if (p.Resources.Count > 0)
                {
                    partMass += p.GetResourceMass();
                }

                //partMass += p.GetModuleMass(p.mass);
                // If you want to use GetModuleMass, you need to start from p.partInfo.mass, not p.mass

                Ix += (y2 + z2) * partMass;
                Iy += (x2 + z2) * partMass;
                Iz += (x2 + y2) * partMass;

                Ixy += -x * y * partMass;
                Iyz += -z * y * partMass;
                Ixz += -x * z * partMass;

                //And this handles the part's own moment of inertia
                Vector3    principalInertia = p.Rigidbody.inertiaTensor;
                Quaternion prncInertRot     = p.Rigidbody.inertiaTensorRotation;

                //The rows of the direction cosine matrix for a quaternion
                Vector3 Row1 = new Vector3(prncInertRot.x * prncInertRot.x - prncInertRot.y * prncInertRot.y - prncInertRot.z * prncInertRot.z + prncInertRot.w * prncInertRot.w,
                                           2 * (prncInertRot.x * prncInertRot.y + prncInertRot.z * prncInertRot.w),
                                           2 * (prncInertRot.x * prncInertRot.z - prncInertRot.y * prncInertRot.w));

                Vector3 Row2 = new Vector3(2 * (prncInertRot.x * prncInertRot.y - prncInertRot.z * prncInertRot.w),
                                           -prncInertRot.x * prncInertRot.x + prncInertRot.y * prncInertRot.y - prncInertRot.z * prncInertRot.z + prncInertRot.w * prncInertRot.w,
                                           2 * (prncInertRot.y * prncInertRot.z + prncInertRot.x * prncInertRot.w));

                Vector3 Row3 = new Vector3(2 * (prncInertRot.x * prncInertRot.z + prncInertRot.y * prncInertRot.w),
                                           2 * (prncInertRot.y * prncInertRot.z - prncInertRot.x * prncInertRot.w),
                                           -prncInertRot.x * prncInertRot.x - prncInertRot.y * prncInertRot.y + prncInertRot.z * prncInertRot.z + prncInertRot.w * prncInertRot.w);


                //And converting the principal moments of inertia into the coordinate system used by the system
                Ix += principalInertia.x * Row1.x * Row1.x + principalInertia.y * Row1.y * Row1.y + principalInertia.z * Row1.z * Row1.z;
                Iy += principalInertia.x * Row2.x * Row2.x + principalInertia.y * Row2.y * Row2.y + principalInertia.z * Row2.z * Row2.z;
                Iz += principalInertia.x * Row3.x * Row3.x + principalInertia.y * Row3.y * Row3.y + principalInertia.z * Row3.z * Row3.z;

                Ixy += principalInertia.x * Row1.x * Row2.x + principalInertia.y * Row1.y * Row2.y + principalInertia.z * Row1.z * Row2.z;
                Ixz += principalInertia.x * Row1.x * Row3.x + principalInertia.y * Row1.y * Row3.y + principalInertia.z * Row1.z * Row3.z;
                Iyz += principalInertia.x * Row2.x * Row3.x + principalInertia.y * Row2.y * Row3.y + principalInertia.z * Row2.z * Row3.z;
            }
            Ix *= 1000;
            Iy *= 1000;
            Iz *= 1000;

            stabDerivOutput.stabDerivs[0] = Ix;
            stabDerivOutput.stabDerivs[1] = Iy;
            stabDerivOutput.stabDerivs[2] = Iz;

            stabDerivOutput.stabDerivs[24] = Ixy;
            stabDerivOutput.stabDerivs[25] = Iyz;
            stabDerivOutput.stabDerivs[26] = Ixz;


            double effectiveG = _instantCondition.CalculateAccelerationDueToGravity(body, alt); //This is the effect of gravity

            effectiveG -= u0 * u0 / (alt + body.Radius);                                        //This is the effective reduction of gravity due to high velocity
            double neededCl = mass * effectiveG / (q * area);


            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);
            //Longitudinal Mess
            _instantCondition.SetState(machNumber, neededCl, CoM, 0, input.flaps, input.spoilers);

            alpha         = FARMathUtil.SelectedSearchMethod(machNumber, _instantCondition.FunctionIterateForAlpha);
            input.alpha   = alpha;
            nominalOutput = _instantCondition.iterationOutput;
            //alpha_str = (alpha * Mathf.PI / 180).ToString();

            input.alpha = (alpha + 2);

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            stabDerivOutput.stableCl       = neededCl;
            stabDerivOutput.stableCd       = nominalOutput.Cd;
            stabDerivOutput.stableAoA      = alpha;
            stabDerivOutput.stableAoAState = "";
            if (Math.Abs((nominalOutput.Cl - neededCl) / neededCl) > 0.1)
            {
                stabDerivOutput.stableAoAState = ((nominalOutput.Cl > neededCl) ? "<" : ">");
            }

            FARLogger.Info("Cl needed: " + neededCl + ", AoA: " + alpha + ", Cl: " + nominalOutput.Cl + ", Cd: " + nominalOutput.Cd);

            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / (2 * FARMathUtil.deg2rad);                   //vert vel derivs
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / (2 * FARMathUtil.deg2rad);
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / (2 * FARMathUtil.deg2rad);

            pertOutput.Cl += nominalOutput.Cd;
            pertOutput.Cd -= nominalOutput.Cl;

            pertOutput.Cl *= -q * area / (mass * u0);
            pertOutput.Cd *= -q * area / (mass * u0);
            pertOutput.Cm *= q * area * MAC / (Iy * u0);

            stabDerivOutput.stabDerivs[3] = pertOutput.Cl;  //Zw
            stabDerivOutput.stabDerivs[4] = pertOutput.Cd;  //Xw
            stabDerivOutput.stabDerivs[5] = pertOutput.Cm;  //Mw

            // Rodhern: The motivation for the revised stability derivatives sign interpretations of Zq, Xq, Ze and Xe
            //  is to align the sign conventions used for Zu, Zq, Ze, Xu, Xq and Xe. Further explanation can be found
            //  here: https://forum.kerbalspaceprogram.com/index.php?/topic/109098-official-far-craft-repository/&do=findComment&comment=2425057

            input.alpha      = alpha;
            input.machNumber = machNumber + 0.05;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false);

            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / 0.05 * machNumber;                   //fwd vel derivs
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / 0.05 * machNumber;
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / 0.05 * machNumber;

            pertOutput.Cl += 2 * nominalOutput.Cl;
            pertOutput.Cd += 2 * nominalOutput.Cd;

            pertOutput.Cl *= -q * area / (mass * u0);
            pertOutput.Cd *= -q * area / (mass * u0);
            pertOutput.Cm *= q * area * MAC / (u0 * Iy);

            stabDerivOutput.stabDerivs[6] = pertOutput.Cl;  //Zu
            stabDerivOutput.stabDerivs[7] = pertOutput.Cd;  //Xu
            stabDerivOutput.stabDerivs[8] = pertOutput.Cm;  //Mu

            input.machNumber = machNumber;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            input.alphaDot = -0.05;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false);

            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / 0.05;                   //pitch rate derivs
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / 0.05;
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / 0.05;

            pertOutput.Cl *= -q * area * MAC / (2 * u0 * mass); // Rodhern: Replaced 'q' by '-q', so that formulas
            pertOutput.Cd *= -q * area * MAC / (2 * u0 * mass); //  for Zq and Xq match those for Zu and Xu.
            pertOutput.Cm *= q * area * MAC * MAC / (2 * u0 * Iy);

            stabDerivOutput.stabDerivs[9]  = pertOutput.Cl; //Zq
            stabDerivOutput.stabDerivs[10] = pertOutput.Cd; //Xq
            stabDerivOutput.stabDerivs[11] = pertOutput.Cm; //Mq

            input.alphaDot   = 0;
            input.pitchValue = 0.1;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false);

            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / 0.1;                   //elevator derivs
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / 0.1;
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / 0.1;

            pertOutput.Cl *= -q * area / mass; // Rodhern: Replaced 'q' by '-q', so that formulas
            pertOutput.Cd *= -q * area / mass; //  for Ze and Xe match those for Zu and Xu.
            pertOutput.Cm *= q * area * MAC / Iy;

            stabDerivOutput.stabDerivs[12] = pertOutput.Cl; //Ze
            stabDerivOutput.stabDerivs[13] = pertOutput.Cd; //Xe
            stabDerivOutput.stabDerivs[14] = pertOutput.Cm; //Me

            //Lateral Mess

            input.pitchValue = 0;
            input.beta       = (beta + 2);

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false);
            pertOutput.Cy     = (pertOutput.Cy - nominalOutput.Cy) / (2 * FARMathUtil.deg2rad);               //sideslip angle derivs
            pertOutput.Cn     = (pertOutput.Cn - nominalOutput.Cn) / (2 * FARMathUtil.deg2rad);
            pertOutput.C_roll = (pertOutput.C_roll - nominalOutput.C_roll) / (2 * FARMathUtil.deg2rad);

            pertOutput.Cy     *= q * area / mass;
            pertOutput.Cn     *= q * area * b / Iz;
            pertOutput.C_roll *= q * area * b / Ix;

            stabDerivOutput.stabDerivs[15] = pertOutput.Cy;     //Yb
            stabDerivOutput.stabDerivs[17] = pertOutput.Cn;     //Nb
            stabDerivOutput.stabDerivs[16] = pertOutput.C_roll; //Lb

            input.beta = beta;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            input.phiDot = -0.05;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false);

            pertOutput.Cy     = (pertOutput.Cy - nominalOutput.Cy) / 0.05;               //roll rate derivs
            pertOutput.Cn     = (pertOutput.Cn - nominalOutput.Cn) / 0.05;
            pertOutput.C_roll = (pertOutput.C_roll - nominalOutput.C_roll) / 0.05;

            pertOutput.Cy     *= q * area * b / (2 * mass * u0);
            pertOutput.Cn     *= q * area * b * b / (2 * Iz * u0);
            pertOutput.C_roll *= q * area * b * b / (2 * Ix * u0);

            stabDerivOutput.stabDerivs[18] = pertOutput.Cy;     //Yp
            stabDerivOutput.stabDerivs[20] = pertOutput.Cn;     //Np
            stabDerivOutput.stabDerivs[19] = pertOutput.C_roll; //Lp


            input.phiDot = 0;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            input.betaDot = -0.05;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, false); pertOutput.Cy = (pertOutput.Cy - nominalOutput.Cy) / 0.05f;                   //yaw rate derivs
            pertOutput.Cn     = (pertOutput.Cn - nominalOutput.Cn) / 0.05f;
            pertOutput.C_roll = (pertOutput.C_roll - nominalOutput.C_roll) / 0.05f;

            pertOutput.Cy     *= q * area * b / (2 * mass * u0);
            pertOutput.Cn     *= q * area * b * b / (2 * Iz * u0);
            pertOutput.C_roll *= q * area * b * b / (2 * Ix * u0);

            stabDerivOutput.stabDerivs[21] = pertOutput.Cy;     //Yr
            stabDerivOutput.stabDerivs[23] = pertOutput.Cn;     //Nr
            stabDerivOutput.stabDerivs[22] = pertOutput.C_roll; //Lr

            // Assign values to export variables
            stabDerivExport.craftmass      = mass;
            stabDerivExport.envpressure    = pressure;
            stabDerivExport.envtemperature = temperature;
            stabDerivExport.envdensity     = density;
            stabDerivExport.envsoundspeed  = sspeed;
            stabDerivExport.envg           = _instantCondition.CalculateAccelerationDueToGravity(body, alt);
            stabDerivExport.sitmach        = machNumber;
            stabDerivExport.sitdynpres     = q;
            stabDerivExport.siteffg        = effectiveG;

            return(new StabilityDerivExportOutput(stabDerivOutput, stabDerivExport));
        }
コード例 #7
0
        public void GetClCdCmSteady(Vector3d CoM, double alpha, double beta, double phi, double alphaDot, double betaDot, double phiDot, double M, double pitch, out double Cl, out double Cd, out double Cm, out double Cy, out double Cn, out double C_roll, bool clear, bool reset_stall = false, int flap_setting = 0, bool spoilersDeployed = false, bool vehicleFueled = true)
        {
            Cl     = 0;
            Cd     = 0;
            Cm     = 0;
            Cy     = 0;
            Cn     = 0;
            C_roll = 0;
            double area = 0;
            double MAC  = 0;
            double b_2  = 0;

            alpha *= FARMathUtil.deg2rad;
            beta  *= FARMathUtil.deg2rad;
            phi   *= FARMathUtil.deg2rad;

            Vector3d forward = Vector3.forward;
            Vector3d up      = Vector3.up;
            Vector3d right   = Vector3.right;

            if (EditorDriver.editorFacility == EditorFacility.VAB)
            {
                forward = Vector3.up;
                up      = -Vector3.forward;
            }

            Vector3d AngVel = (phiDot - Math.Sin(alpha) * betaDot) * forward + (Math.Cos(phi) * alphaDot + Math.Cos(alpha) * Math.Sin(phi) * betaDot) * right + (Math.Sin(phi) * alphaDot - Math.Cos(alpha) * Math.Cos(phi) * betaDot) * up;


            Vector3d velocity = forward * Math.Cos(alpha) * Math.Cos(beta) + right * (Math.Sin(phi) * Math.Sin(alpha) * Math.Cos(beta) - Math.Cos(phi) * Math.Sin(beta)) - up * (Math.Cos(phi) * Math.Sin(alpha) * Math.Cos(beta) - Math.Cos(phi) * Math.Sin(beta));

            velocity.Normalize();

            Vector3d liftVector = -forward *Math.Sin(alpha) + right * Math.Sin(phi) * Math.Cos(alpha) - up * Math.Cos(phi) * Math.Cos(alpha);

            Vector3d sideways = Vector3.Cross(velocity, liftVector);


            for (int i = 0; i < FARAeroUtil.CurEditorWings.Count; i++)
            {
                FARWingAerodynamicModel w = FARAeroUtil.CurEditorWings[i];
                if (w.isShielded)
                {
                    continue;
                }

                if (clear)
                {
                    w.EditorClClear(reset_stall);
                }

                Vector3d relPos = w.GetAerodynamicCenter() - CoM;

                Vector3d vel = velocity + Vector3d.Cross(AngVel, relPos);

                if (w is FARControllableSurface)
                {
                    (w as FARControllableSurface).SetControlStateEditor(CoM, vel, (float)pitch, 0, 0, flap_setting, spoilersDeployed);
                }

                w.ComputeClCdEditor(vel, M);

                double tmpCl = w.GetCl() * w.S;
                Cl += tmpCl * -Vector3d.Dot(w.GetLiftDirection(), liftVector);
                Cy += tmpCl * -Vector3d.Dot(w.GetLiftDirection(), sideways);
                double tmpCd = w.GetCd() * w.S;
                Cd     += tmpCd;
                Cm     += tmpCl * Vector3d.Dot((relPos), velocity) * -Vector3d.Dot(w.GetLiftDirection(), liftVector) + tmpCd * -Vector3d.Dot((relPos), liftVector);
                Cn     += tmpCd * Vector3d.Dot((relPos), sideways) + tmpCl * Vector3d.Dot((relPos), velocity) * -Vector3d.Dot(w.GetLiftDirection(), sideways);
                C_roll += tmpCl * Vector3d.Dot((relPos), sideways) * -Vector3d.Dot(w.GetLiftDirection(), liftVector);
                area   += w.S;
                MAC    += w.GetMAC() * w.S;
                b_2    += w.Getb_2() * w.S;
            }
            for (int i = 0; i < FARAeroUtil.CurEditorOtherDrag.Count; i++)
            {
                FARBasicDragModel d = FARAeroUtil.CurEditorOtherDrag[i];
                if (d.isShielded)
                {
                    continue;
                }

                Vector3d relPos = d.part.transform.position - CoM;

                Vector3d vel = velocity + Vector3d.Cross(AngVel, relPos);

                double tmpCd = d.GetDragEditor(vel, M);
                Cd += tmpCd;
                double tmpCl = d.GetLiftEditor();
                Cl     += tmpCl * -Vector3d.Dot(d.GetLiftDirection(), liftVector);
                Cy     += tmpCl * -Vector3d.Dot(d.GetLiftDirection(), sideways);
                relPos  = d.GetCoDWithoutMomentShift() - CoM;
                Cm     += d.GetMomentEditor() + tmpCl * Vector3d.Dot((relPos), velocity) * -Vector3d.Dot(d.GetLiftDirection(), liftVector) + tmpCd * -Vector3d.Dot((relPos), liftVector);
                Cn     += tmpCd * Vector3d.Dot((relPos), sideways) + tmpCl * Vector3d.Dot((relPos), velocity) * -Vector3d.Dot(d.GetLiftDirection(), sideways);
                C_roll += tmpCl * Vector3d.Dot((relPos), sideways) * -Vector3d.Dot(d.GetLiftDirection(), liftVector);
            }
            for (int i = 0; i < FARAeroUtil.CurEditorParts.Count; i++)
            {
                Part p = FARAeroUtil.CurEditorParts[i];
                if (FARAeroUtil.IsNonphysical(p))
                {
                    continue;
                }

                Vector3 part_pos = p.transform.TransformPoint(p.CoMOffset) - CoM;
                double  partMass = p.mass;
                if (vehicleFueled && p.Resources.Count > 0)
                {
                    partMass += p.GetResourceMass();
                }

                double stock_drag = partMass * p.maximum_drag * FlightGlobals.DragMultiplier * 1000;
                Cd += stock_drag;
                Cm += stock_drag * -Vector3d.Dot(part_pos, liftVector);
                Cn += stock_drag * Vector3d.Dot(part_pos, sideways);
            }
            if (area == 0)
            {
                area = 1;
                b_2  = 1;
                MAC  = 1;
            }

            double recipArea = 1 / area;

            MAC    *= recipArea;
            b_2    *= recipArea;
            Cl     *= recipArea;
            Cd     *= recipArea;
            Cm     *= recipArea / MAC;
            Cy     *= recipArea;
            Cn     *= recipArea / b_2;
            C_roll *= recipArea / b_2;
        }
コード例 #8
0
        public void GetClCdCmSteady(InstantConditionSimInput input, out InstantConditionSimOutput output, bool clear, bool reset_stall = false)
        {
            output = new InstantConditionSimOutput();

            double area = 0;
            double MAC  = 0;
            double b_2  = 0;

            Vector3d forward = Vector3.forward;
            Vector3d up      = Vector3.up;
            Vector3d right   = Vector3.right;

            Vector3d CoM = Vector3d.zero;

            if (EditorDriver.editorFacility == EditorFacility.VAB)
            {
                forward = Vector3.up;
                up      = -Vector3.forward;
            }

            double      mass      = 0;
            List <Part> partsList = EditorLogic.SortedShipList;

            for (int i = 0; i < partsList.Count; i++)
            {
                Part p = partsList[i];

                if (FARAeroUtil.IsNonphysical(p))
                {
                    continue;
                }

                double partMass = p.mass;
                if (p.Resources.Count > 0)
                {
                    partMass += p.GetResourceMass();
                }

                //partMass += p.GetModuleMass(p.mass);
                // If you want to use GetModuleMass, you need to start from p.partInfo.mass, not p.mass
                CoM  += partMass * (Vector3d)p.transform.TransformPoint(p.CoMOffset);
                mass += partMass;
            }
            CoM /= mass;

            // Rodhern: The original reference directions (velocity, liftVector, sideways) did not form an orthonormal
            //  basis. That in turn produced some counterintuitive calculation results, such as coupled yaw and pitch
            //  derivatives. A more thorough discussion of the topic can be found on the KSP forums:
            //  https://forum.kerbalspaceprogram.com/index.php?/topic/19321-131-ferram-aerospace-research-v01591-liepmann-4218/&do=findComment&comment=2781270
            //  The reference directions have been replaced by new ones that are orthonormal by construction.
            //  In dkavolis branch Vector3.Cross() and Vector3d.Normalize() are used explicitly. There is no apparent
            //  benefit to this other than possibly improved readability.

            double sinAlpha = Math.Sin(input.alpha * Math.PI / 180);
            double cosAlpha = Math.Sqrt(Math.Max(1 - sinAlpha * sinAlpha, 0));

            double sinBeta = Math.Sin(input.beta * Math.PI / 180);
            double cosBeta = Math.Sqrt(Math.Max(1 - sinBeta * sinBeta, 0));

            double sinPhi = Math.Sin(input.phi * Math.PI / 180);
            double cosPhi = Math.Sqrt(Math.Max(1 - sinPhi * sinPhi, 0));

            double alphaDot = input.alphaDot * Math.PI / 180;
            double betaDot  = input.betaDot * Math.PI / 180;
            double phiDot   = input.phiDot * Math.PI / 180;

            Vector3d velocity = forward * cosAlpha * cosBeta;

            velocity += right * (sinPhi * sinAlpha * cosBeta + cosPhi * sinBeta);
            velocity += -up * (cosPhi * sinAlpha * cosBeta - sinPhi * sinBeta);
            velocity.Normalize();

            Vector3d liftDown = -forward * sinAlpha;

            liftDown += right * sinPhi * cosAlpha;
            liftDown += -up * cosPhi * cosAlpha;
            liftDown.Normalize();

            //Vector3d sideways = -forward * cosAlpha * sinBeta;
            //sideways += right * (cosPhi * cosBeta - sinPhi * sinAlpha * sinBeta);
            //sideways += up * (cosPhi * sinAlpha * sinBeta + sinPhi * cosBeta);
            Vector3d sideways = Vector3.Cross(velocity, liftDown);

            sideways.Normalize();

            Vector3d angVel = forward * (phiDot - sinAlpha * betaDot);

            angVel += right * (cosPhi * alphaDot + cosAlpha * sinPhi * betaDot);
            angVel += up * (sinPhi * alphaDot - cosAlpha * cosPhi * betaDot);


            for (int i = 0; i < _wingAerodynamicModel.Count; i++)
            {
                FARWingAerodynamicModel w = _wingAerodynamicModel[i];
                if (!(w && w.part))
                {
                    continue;
                }

                w.ComputeForceEditor(velocity, input.machNumber, 2);

                if (clear)
                {
                    w.EditorClClear(reset_stall);
                }

                Vector3d relPos = w.GetAerodynamicCenter() - CoM;

                Vector3d vel = velocity + Vector3d.Cross(angVel, relPos);

                if (w is FARControllableSurface)
                {
                    (w as FARControllableSurface).SetControlStateEditor(CoM, vel, (float)input.pitchValue, 0, 0, input.flaps, input.spoilers);
                }
                else if (w.isShielded)
                {
                    continue;
                }


                //w.ComputeForceEditor(velocity, input.machNumber);     //do this just to get the AC right

                Vector3d force = w.ComputeForceEditor(vel.normalized, input.machNumber, 2) * 1000;

                output.Cl += -Vector3d.Dot(force, liftDown);
                output.Cy += Vector3d.Dot(force, sideways);
                output.Cd += -Vector3d.Dot(force, velocity);

                Vector3d moment = -Vector3d.Cross(relPos, force);

                output.Cm     += Vector3d.Dot(moment, sideways);
                output.Cn     += Vector3d.Dot(moment, liftDown);
                output.C_roll += Vector3d.Dot(moment, velocity);

                //w.ComputeClCdEditor(vel.normalized, input.machNumber);

                /*double tmpCl = w.GetCl() * w.S;
                 * output.Cl += tmpCl * -Vector3d.Dot(w.GetLiftDirection(), liftVector);
                 * output.Cy += tmpCl * -Vector3d.Dot(w.GetLiftDirection(), sideways);
                 * double tmpCd = w.GetCd() * w.S;
                 * output.Cd += tmpCd;
                 * output.Cm += tmpCl * Vector3d.Dot((relPos), velocity) * -Vector3d.Dot(w.GetLiftDirection(), liftVector) + tmpCd * -Vector3d.Dot((relPos), liftVector);
                 * output.Cn += tmpCd * Vector3d.Dot((relPos), sideways) + tmpCl * Vector3d.Dot((relPos), velocity) * -Vector3d.Dot(w.GetLiftDirection(), sideways);
                 * output.C_roll += tmpCl * Vector3d.Dot((relPos), sideways) * -Vector3d.Dot(w.GetLiftDirection(), liftVector);*/
                area += w.S;
                MAC  += w.GetMAC() * w.S;
                b_2  += w.Getb_2() * w.S;
            }

            FARCenterQuery center = new FARCenterQuery();

            for (int i = 0; i < _currentAeroSections.Count; i++)
            {
                _currentAeroSections[i].PredictionCalculateAeroForces(2, (float)input.machNumber, 10000, 0, 0.005f, velocity.normalized, center);
            }

            Vector3d centerForce = center.force * 1000;

            output.Cl += -Vector3d.Dot(centerForce, liftDown);
            output.Cy += Vector3d.Dot(centerForce, sideways);
            output.Cd += -Vector3d.Dot(centerForce, velocity);

            Vector3d centerMoment = -center.TorqueAt(CoM) * 1000;

            output.Cm     += Vector3d.Dot(centerMoment, sideways);
            output.Cn     += Vector3d.Dot(centerMoment, liftDown);
            output.C_roll += Vector3d.Dot(centerMoment, velocity);


            /*for (int i = 0; i < FARAeroUtil.CurEditorParts.Count; i++)
             * {
             *  Part p = FARAeroUtil.CurEditorParts[i];
             *  if (FARAeroUtil.IsNonphysical(p))
             *      continue;
             *
             *  Vector3 part_pos = p.transform.TransformPoint(p.CoMOffset) - CoM;
             *  double partMass = p.mass;
             *  if (p.Resources.Count > 0)
             *      partMass += p.GetResourceMass();
             *
             *  double stock_drag = partMass * p.maximum_drag * FlightGlobals.DragMultiplier * 1000;
             *  output.Cd += stock_drag;
             *  output.Cm += stock_drag * -Vector3d.Dot(part_pos, liftVector);
             *  output.Cn += stock_drag * Vector3d.Dot(part_pos, sideways);
             * }*/

            if (area.NearlyEqual(0))
            {
                area = _maxCrossSectionFromBody;
                b_2  = 1;
                MAC  = _bodyLength;
            }

            double recipArea = 1 / area;

            MAC           *= recipArea;
            b_2           *= recipArea;
            output.Cl     *= recipArea;
            output.Cd     *= recipArea;
            output.Cm     *= recipArea / MAC;
            output.Cy     *= recipArea;
            output.Cn     *= recipArea / b_2;
            output.C_roll *= recipArea / b_2;
        }
コード例 #9
0
        public StabilityDerivOutput CalculateStabilityDerivs(
            CelestialBody body,
            double alt,
            double machNumber,
            int flapSetting,
            bool spoilers,
            double alpha,
            double beta,
            double phi
            )
        {
            GasProperties properties = FARAtmosphere.GetGasProperties(body,
                                                                      new Vector3d(0, 0, alt),
                                                                      Planetarium.GetUniversalTime());

            double pressure    = properties.Pressure;
            double temperature = properties.Temperature;
            double density     = properties.Density;
            double sspeed      = properties.SpeedOfSound;
            double u0          = sspeed * machNumber;
            double q           = u0 * u0 * density * 0.5f;

            var stabDerivOutput = new StabilityDerivOutput
            {
                nominalVelocity = u0,
                altitude        = alt,
                body            = body
            };

            Vector3d CoM  = Vector3d.zero;
            double   mass = 0;

            double MAC  = 0;
            double b    = 0;
            double area = 0;

            double Ix  = 0;
            double Iy  = 0;
            double Iz  = 0;
            double Ixy = 0;
            double Iyz = 0;
            double Ixz = 0;

            var input      = new InstantConditionSimInput(alpha, beta, phi, 0, 0, 0, machNumber, 0, flapSetting, spoilers);
            var pertOutput = new InstantConditionSimOutput();

            _instantCondition.GetClCdCmSteady(input, out InstantConditionSimOutput nominalOutput, true);

            List <Part> partsList = EditorLogic.SortedShipList;

            foreach (Part p in partsList)
            {
                if (FARAeroUtil.IsNonphysical(p))
                {
                    continue;
                }
                double partMass = p.mass;
                if (p.Resources.Count > 0)
                {
                    partMass += p.GetResourceMass();
                }

                // If you want to use GetModuleMass, you need to start from p.partInfo.mass, not p.mass
                CoM  += partMass * (Vector3d)p.transform.TransformPoint(p.CoMOffset);
                mass += partMass;
                FARWingAerodynamicModel w = p.GetComponent <FARWingAerodynamicModel>();
                if (w == null)
                {
                    continue;
                }
                if (w.isShielded)
                {
                    continue;
                }

                area += w.S;
                MAC  += w.GetMAC() * w.S;
                b    += w.Getb_2() * w.S;
                if (w is FARControllableSurface controllableSurface)
                {
                    controllableSurface.SetControlStateEditor(CoM,
                                                              p.transform.up,
                                                              0,
                                                              0,
                                                              0,
                                                              input.flaps,
                                                              input.spoilers);
                }
            }

            if (area.NearlyEqual(0))
            {
                area = _instantCondition._maxCrossSectionFromBody;
                MAC  = _instantCondition._bodyLength;
                b    = 1;
            }

            MAC  /= area;
            b    /= area;
            CoM  /= mass;
            mass *= 1000;

            stabDerivOutput.b    = b;
            stabDerivOutput.MAC  = MAC;
            stabDerivOutput.area = area;

            foreach (Part p in partsList)
            {
                if (p == null || FARAeroUtil.IsNonphysical(p))
                {
                    continue;
                }
                //This section handles the parallel axis theorem
                Vector3 relPos = p.transform.TransformPoint(p.CoMOffset) - CoM;
                double  x2     = relPos.z * relPos.z;
                double  y2     = relPos.x * relPos.x;
                double  z2     = relPos.y * relPos.y;
                double  x      = relPos.z;
                double  y      = relPos.x;
                double  z      = relPos.y;

                double partMass = p.mass;
                if (p.Resources.Count > 0)
                {
                    partMass += p.GetResourceMass();
                }

                // If you want to use GetModuleMass, you need to start from p.partInfo.mass, not p.mass

                Ix += (y2 + z2) * partMass;
                Iy += (x2 + z2) * partMass;
                Iz += (x2 + y2) * partMass;

                Ixy += -x * y * partMass;
                Iyz += -z * y * partMass;
                Ixz += -x * z * partMass;

                //And this handles the part's own moment of inertia
                Vector3    principalInertia = p.Rigidbody.inertiaTensor;
                Quaternion prncInertRot     = p.Rigidbody.inertiaTensorRotation;

                //The rows of the direction cosine matrix for a quaternion
                var Row1 =
                    new Vector3(prncInertRot.x * prncInertRot.x -
                                prncInertRot.y * prncInertRot.y -
                                prncInertRot.z * prncInertRot.z +
                                prncInertRot.w * prncInertRot.w,
                                2 * (prncInertRot.x * prncInertRot.y + prncInertRot.z * prncInertRot.w),
                                2 * (prncInertRot.x * prncInertRot.z - prncInertRot.y * prncInertRot.w));

                var Row2 = new Vector3(2 * (prncInertRot.x * prncInertRot.y - prncInertRot.z * prncInertRot.w),
                                       -prncInertRot.x * prncInertRot.x +
                                       prncInertRot.y * prncInertRot.y -
                                       prncInertRot.z * prncInertRot.z +
                                       prncInertRot.w * prncInertRot.w,
                                       2 * (prncInertRot.y * prncInertRot.z + prncInertRot.x * prncInertRot.w));

                var Row3 = new Vector3(2 * (prncInertRot.x * prncInertRot.z + prncInertRot.y * prncInertRot.w),
                                       2 * (prncInertRot.y * prncInertRot.z - prncInertRot.x * prncInertRot.w),
                                       -prncInertRot.x * prncInertRot.x -
                                       prncInertRot.y * prncInertRot.y +
                                       prncInertRot.z * prncInertRot.z +
                                       prncInertRot.w * prncInertRot.w);


                //And converting the principal moments of inertia into the coordinate system used by the system
                Ix += principalInertia.x * Row1.x * Row1.x +
                      principalInertia.y * Row1.y * Row1.y +
                      principalInertia.z * Row1.z * Row1.z;
                Iy += principalInertia.x * Row2.x * Row2.x +
                      principalInertia.y * Row2.y * Row2.y +
                      principalInertia.z * Row2.z * Row2.z;
                Iz += principalInertia.x * Row3.x * Row3.x +
                      principalInertia.y * Row3.y * Row3.y +
                      principalInertia.z * Row3.z * Row3.z;

                Ixy += principalInertia.x * Row1.x * Row2.x +
                       principalInertia.y * Row1.y * Row2.y +
                       principalInertia.z * Row1.z * Row2.z;
                Ixz += principalInertia.x * Row1.x * Row3.x +
                       principalInertia.y * Row1.y * Row3.y +
                       principalInertia.z * Row1.z * Row3.z;
                Iyz += principalInertia.x * Row2.x * Row3.x +
                       principalInertia.y * Row2.y * Row3.y +
                       principalInertia.z * Row2.z * Row3.z;
            }

            Ix *= 1000;
            Iy *= 1000;
            Iz *= 1000;

            stabDerivOutput.stabDerivs[0] = Ix;
            stabDerivOutput.stabDerivs[1] = Iy;
            stabDerivOutput.stabDerivs[2] = Iz;

            stabDerivOutput.stabDerivs[24] = Ixy;
            stabDerivOutput.stabDerivs[25] = Iyz;
            stabDerivOutput.stabDerivs[26] = Ixz;

            //This is the effect of gravity
            double effectiveG = InstantConditionSim.CalculateAccelerationDueToGravity(body, alt);

            //This is the effective reduction of gravity due to high velocity
            effectiveG -= u0 * u0 / (alt + body.Radius);
            double neededCl = mass * effectiveG / (q * area);


            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);
            //Longitudinal Mess
            _instantCondition.SetState(machNumber, neededCl, CoM, 0, input.flaps, input.spoilers);
            FARMathUtil.OptimizationResult optResult =
                FARMathUtil.Secant(_instantCondition.FunctionIterateForAlpha,
                                   0,
                                   10,
                                   1e-4,
                                   1e-4,
                                   minLimit: -90,
                                   maxLimit: 90);
            int calls = optResult.FunctionCalls;

            // if stable AoA doesn't exist, calculate derivatives at 0 incidence
            if (!optResult.Converged)
            {
                FARLogger.Info("Stable angle of attack not found, calculating derivatives at 0 incidence instead");
                alpha = 0;
                _instantCondition.FunctionIterateForAlpha(alpha);
                calls += 1;
            }
            else
            {
                alpha = optResult.Result;
            }

            input.alpha   = alpha;
            nominalOutput = _instantCondition.iterationOutput;

            input.alpha = alpha + 2;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            stabDerivOutput.stableCl       = neededCl;
            stabDerivOutput.stableCd       = nominalOutput.Cd;
            stabDerivOutput.stableAoA      = alpha;
            stabDerivOutput.stableAoAState = "";
            if (Math.Abs((nominalOutput.Cl - neededCl) / neededCl) > 0.1)
            {
                stabDerivOutput.stableAoAState = nominalOutput.Cl > neededCl ? "<" : ">";
            }

            FARLogger.Info("Cl needed: " +
                           neededCl.ToString(CultureInfo.InvariantCulture) +
                           ", AoA: " +
                           stabDerivOutput.stableAoA.ToString(CultureInfo.InvariantCulture) +
                           ", Cl: " +
                           nominalOutput.Cl.ToString(CultureInfo.InvariantCulture) +
                           ", Cd: " +
                           nominalOutput.Cd.ToString(CultureInfo.InvariantCulture) +
                           ", function calls: " +
                           calls.ToString());

            //vert vel derivs
            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / (2 * FARMathUtil.deg2rad);
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / (2 * FARMathUtil.deg2rad);
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / (2 * FARMathUtil.deg2rad);

            pertOutput.Cl += nominalOutput.Cd;
            pertOutput.Cd -= nominalOutput.Cl;

            pertOutput.Cl *= -q * area / (mass * u0);
            pertOutput.Cd *= -q * area / (mass * u0);
            pertOutput.Cm *= q * area * MAC / (Iy * u0);

            stabDerivOutput.stabDerivs[3] = pertOutput.Cl; //Zw
            stabDerivOutput.stabDerivs[4] = pertOutput.Cd; //Xw
            stabDerivOutput.stabDerivs[5] = pertOutput.Cm; //Mw

            // Rodhern: The motivation for the revised stability derivatives sign interpretations of Zq, Xq, Ze and Xe
            //  is to align the sign conventions used for Zu, Zq, Ze, Xu, Xq and Xe. Further explanation can be found
            //  here: https://forum.kerbalspaceprogram.com/index.php?/topic/109098-official-far-craft-repository/&do=findComment&comment=2425057

            input.alpha      = alpha;
            input.machNumber = machNumber + 0.05;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true);

            //fwd vel derivs
            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / 0.05 * machNumber;
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / 0.05 * machNumber;
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / 0.05 * machNumber;

            pertOutput.Cl += 2 * nominalOutput.Cl;
            pertOutput.Cd += 2 * nominalOutput.Cd;

            pertOutput.Cl *= -q * area / (mass * u0);
            pertOutput.Cd *= -q * area / (mass * u0);
            pertOutput.Cm *= q * area * MAC / (u0 * Iy);

            stabDerivOutput.stabDerivs[6] = pertOutput.Cl; //Zu
            stabDerivOutput.stabDerivs[7] = pertOutput.Cd; //Xu
            stabDerivOutput.stabDerivs[8] = pertOutput.Cm; //Mu

            input.machNumber = machNumber;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            input.alphaDot = -0.05;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true);

            //pitch rate derivs
            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / 0.05;
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / 0.05;
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / 0.05;

            pertOutput.Cl *= -q * area * MAC / (2 * u0 * mass); // Rodhern: Replaced 'q' by '-q', so that formulas
            pertOutput.Cd *= -q * area * MAC / (2 * u0 * mass); //  for Zq and Xq match those for Zu and Xu.
            pertOutput.Cm *= q * area * MAC * MAC / (2 * u0 * Iy);

            stabDerivOutput.stabDerivs[9]  = pertOutput.Cl; //Zq
            stabDerivOutput.stabDerivs[10] = pertOutput.Cd; //Xq
            stabDerivOutput.stabDerivs[11] = pertOutput.Cm; //Mq

            input.alphaDot   = 0;
            input.pitchValue = 0.1;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true);

            //elevator derivs
            pertOutput.Cl = (pertOutput.Cl - nominalOutput.Cl) / 0.1;
            pertOutput.Cd = (pertOutput.Cd - nominalOutput.Cd) / 0.1;
            pertOutput.Cm = (pertOutput.Cm - nominalOutput.Cm) / 0.1;

            pertOutput.Cl *= -q * area / mass; // Rodhern: Replaced 'q' by '-q', so that formulas
            pertOutput.Cd *= -q * area / mass; //  for Ze and Xe match those for Zu and Xu.
            pertOutput.Cm *= q * area * MAC / Iy;

            stabDerivOutput.stabDerivs[12] = pertOutput.Cl; //Ze
            stabDerivOutput.stabDerivs[13] = pertOutput.Cd; //Xe
            stabDerivOutput.stabDerivs[14] = pertOutput.Cm; //Me

            //Lateral Mess

            input.pitchValue = 0;
            input.beta       = beta + 2;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true);
            //sideslip angle derivs
            pertOutput.Cy     = (pertOutput.Cy - nominalOutput.Cy) / (2 * FARMathUtil.deg2rad);
            pertOutput.Cn     = (pertOutput.Cn - nominalOutput.Cn) / (2 * FARMathUtil.deg2rad);
            pertOutput.C_roll = (pertOutput.C_roll - nominalOutput.C_roll) / (2 * FARMathUtil.deg2rad);

            pertOutput.Cy     *= q * area / mass;
            pertOutput.Cn     *= q * area * b / Iz;
            pertOutput.C_roll *= q * area * b / Ix;

            stabDerivOutput.stabDerivs[15] = pertOutput.Cy;     //Yb
            stabDerivOutput.stabDerivs[17] = pertOutput.Cn;     //Nb
            stabDerivOutput.stabDerivs[16] = pertOutput.C_roll; //Lb

            input.beta = beta;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            input.phiDot = -0.05;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true);

            //roll rate derivs
            pertOutput.Cy     = (pertOutput.Cy - nominalOutput.Cy) / 0.05;
            pertOutput.Cn     = (pertOutput.Cn - nominalOutput.Cn) / 0.05;
            pertOutput.C_roll = (pertOutput.C_roll - nominalOutput.C_roll) / 0.05;

            pertOutput.Cy     *= q * area * b / (2 * mass * u0);
            pertOutput.Cn     *= q * area * b * b / (2 * Iz * u0);
            pertOutput.C_roll *= q * area * b * b / (2 * Ix * u0);

            stabDerivOutput.stabDerivs[18] = pertOutput.Cy;     //Yp
            stabDerivOutput.stabDerivs[20] = pertOutput.Cn;     //Np
            stabDerivOutput.stabDerivs[19] = pertOutput.C_roll; //Lp


            input.phiDot = 0;

            _instantCondition.GetClCdCmSteady(input, out pertOutput, true, true);

            input.betaDot = -0.05;

            //yaw rate derivs
            _instantCondition.GetClCdCmSteady(input, out pertOutput, true);
            pertOutput.Cy     = (pertOutput.Cy - nominalOutput.Cy) / 0.05f;
            pertOutput.Cn     = (pertOutput.Cn - nominalOutput.Cn) / 0.05f;
            pertOutput.C_roll = (pertOutput.C_roll - nominalOutput.C_roll) / 0.05f;

            pertOutput.Cy     *= q * area * b / (2 * mass * u0);
            pertOutput.Cn     *= q * area * b * b / (2 * Iz * u0);
            pertOutput.C_roll *= q * area * b * b / (2 * Ix * u0);

            stabDerivOutput.stabDerivs[21] = pertOutput.Cy;     //Yr
            stabDerivOutput.stabDerivs[23] = pertOutput.Cn;     //Nr
            stabDerivOutput.stabDerivs[22] = pertOutput.C_roll; //Lr

            return(stabDerivOutput);
        }