public GameObject SpawnSoldier(string soldierName, Vector3 position, FACTION fac) { object[] instanceData = new object[1]; instanceData[0] = fac; return(PhotonNetwork.Instantiate("Enemies/" + soldierName, position + new Vector3(0, 1, 0), Quaternion.identity, 0, instanceData)); }
public void SpawnPlayer(FACTION fac) { object[] instanceData = new object[1]; instanceData[0] = fac; GameObject player = PhotonNetwork.Instantiate("Player", Vector3.zero, Quaternion.identity, 0, instanceData); }
public GameObject SpawnBuilding(string buildingName, Vector3 spawnInfoPos, FACTION fac) { object[] instanceData = new object[1]; instanceData[0] = fac; return(PhotonNetwork.Instantiate("Structures/" + buildingName, spawnInfoPos, Quaternion.identity, 0, instanceData)); }
private void Start() { spawnedObject = Instantiate(m_PlacedPrefab, Vector3.zero, Quaternion.identity); spawnedObject.name = "Environment"; Destroy(planeManager); Destroy(pointCloudManager); var visualisers = GameObject.FindGameObjectsWithTag("CloudVisualisers"); foreach (GameObject visual in visualisers) { Destroy(visual); } var playerObjects = GameObject.FindGameObjectsWithTag("Player"); FACTION newFaction = FACTION.NEUTRAL; if (playerObjects.Length == 0) { newFaction = FACTION.BLUE; } else if (playerObjects.Length == 1) { newFaction = FACTION.ORANGE; } GameManager.Instance.SpawnPlayer(newFaction); Destroy(this); }
public void FireProjectile(Vector3 target, Vector3 spawnPosition, FACTION faction) { Projectile projectile = ProjectilePool.Instance.GetProjectile(projectilePrefab, faction); //projectile.position = transform.position + transform.forward; projectile.position = spawnPosition; projectile.transform.position = projectile.position; projectile.velocity = (target - projectile.position).normalized * projectile.speed; }
public GameObject SpawnProjectile(string projectileName, Vector3 spawnPos, int targetEnemyViewID, int damage, float speed, FACTION fac) { object[] instanceData = new object[4]; instanceData[0] = damage; instanceData[1] = speed; instanceData[2] = targetEnemyViewID; instanceData[3] = fac; return(PhotonNetwork.Instantiate("Gameplay/Projectiles/" + projectileName, spawnPos, Quaternion.identity, 0, instanceData)); }
// Start is called before the first frame update void Start() { view = GetComponent <PhotonView>(); object[] data = view.InstantiationData; faction = (FACTION)data[0]; es = GameObject.Find("EventSystem").GetComponent <EventSystem>(); currClickState = CLICKSTATE.UNITCONTROL_MODE; money = 1000; }
public static System.IO.Stream GET_FACTION_ICON_URI(FACTION FAC) { switch (FAC) { default: case FACTION.FC_GRINEER: return System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("Warfarme.grineer.png"); case FACTION.FC_CORPUS: return System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("Warfarme.corpus.png"); case FACTION.FC_INFESTED: return System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("Warfarme.infestation.png"); } }
public static Bitmap GET_FACTION_ICON(FACTION FAC) { switch (FAC) { default: case FACTION.FC_GRINEER: return global::Warmon.Properties.Resources.grineer; case FACTION.FC_CORPUS: return global::Warmon.Properties.Resources.corpus; case FACTION.FC_INFESTED: return global::Warmon.Properties.Resources.infestation; } }
public void Awake() { view = GetComponent <PhotonView>(); object[] data = view.InstantiationData; damage = (int)data[0]; speed = (float)data[1]; if (PhotonView.Find((int)data[2]) != null) { targetGO = PhotonView.Find((int)data[2]).gameObject; } else { targetGO = null; } faction = (FACTION)data[3]; AdditionalAwake(); }
void Update() { if (Input.touchCount == 0) { return; } var touch = Input.GetTouch(0); if (m_SessionOrigin.Raycast(touch.position, s_Hits, TrackableType.PlaneWithinPolygon)) { // Raycast hits are sorted by distance, so the first one // will be the closest hit. var hitPose = s_Hits[0].pose; if (spawnedObject == null) { spawnedObject = Instantiate(m_PlacedPrefab, hitPose.position, hitPose.rotation); spawnedObject.name = "Environment"; Destroy(planeManager); Destroy(pointCloudManager); var visualisers = GameObject.FindGameObjectsWithTag("CloudVisualisers"); foreach (GameObject visual in visualisers) { Destroy(visual); } var playerObjects = GameObject.FindGameObjectsWithTag("Player"); FACTION newFaction = FACTION.NEUTRAL; if (playerObjects.Length == 0) { newFaction = FACTION.BLUE; } else if (playerObjects.Length == 1) { newFaction = FACTION.ORANGE; } GameManager.Instance.SpawnPlayer(newFaction); Destroy(this); } else { spawnedObject.transform.position = hitPose.position; } } }
public Projectile GetProjectile(Projectile projectile, FACTION faction) { Projectile newProjectile; if (projectilePool.Count > 0) { newProjectile = projectilePool.Pop(); activeProjectileList.Add(newProjectile); newProjectile.gameObject.SetActive(true); } else { newProjectile = Instantiate(projectile, this.transform); activeProjectileList.Add(newProjectile); } newProjectile.SetFaction(faction); return(newProjectile); }
public void SetFaction(FACTION faction) { foreach (Port p in ports) { if (p.IsConnected()) { p.GetModule().faction = faction; } } foreach (Port p in mainPorts) { if (p.IsConnected()) { p.GetModule().faction = faction; } } this.faction = faction; }
private void AcceptDialog(object sender, RoutedEventArgs e) { if (!Validation.GetHasError(FactionName) && !Validation.GetHasError(FactionDescription)) { string factionName = FactionName.Text; string factionDes = FactionDescription.Text; var forgeDatabase = Global.Instance.ForgeDatabase(); FACTION faction = new FACTION() { Name = factionName, Description = factionDes }; forgeDatabase.Factions.InsertOnSubmit(faction); forgeDatabase.SubmitChanges(); IoC.Get <IEventAggregator>().PublishOnUIThread("AcceptAddFactionDialog"); IoC.Get <IEventAggregator>().PublishOnUIThread("AcceptRootDialog"); } }
public void DeleteFaction() { try { int factionID = FactionCollection[SelectedIndex].ID; var forgeDatabase = Global.Instance.ForgeDatabase(); FACTION faction = forgeDatabase.Factions.Single(x => x.ID == factionID); forgeDatabase.Factions.DeleteOnSubmit(faction); forgeDatabase.SubmitChanges(); FactionCollection.RemoveAt(SelectedIndex); Global.Instance.FactionCollection = new BindableCollection <FactionCollection>(FactionCollection); ClearFactionInfo(); SelectedIndex = -1; } catch { } }
// a relationship is defined as what entity e1 think of e2 // a negative number means that e1 hates e2 and will act as behavior warrants (attack, run away) public static int GetRelationship(FACTION e1, FACTION e2) { return(Relationships[e1][e2]); //Dictionary<FACTION, int> r = Relationships[e1]; //return r[e2]; }
public void SetFaction(FACTION fac) { faction = fac; }
public static bool IS_CORPUS(FACTION FAC) { return FAC == FACTION.FC_CORPUS; }
public static bool IS_GRINEER(FACTION FAC) { return FAC == FACTION.FC_GRINEER; }
// foreach entity_type, look for xml match // if relationship with self, continue // if found, add relationship // if not found, add default value (friendly, 100) // rogue xml is ignored (bad entity_type, should probably warn) public static async Task Load() { foreach (FACTION type in Enum.GetValues(typeof(FACTION))) { Relationships.Add(type, new Dictionary <FACTION, int>()); } var folder = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFolderAsync("xml\\entity_relationships"); var file = await folder.GetFileAsync("entity_relationships.xml"); var stream = await file.OpenStreamForReadAsync(); XDocument document = XDocument.Load(stream); await stream.FlushAsync(); var entityNodes = from entities in document .Elements("entities") .Elements("entity") select entities; foreach (var entityNode in entityNodes) { FACTION entity_type = (FACTION)(Enum.Parse(typeof(FACTION), entityNode.Element("id").Value)); Dictionary <FACTION, int> r = Relationships[entity_type]; foreach (FACTION target_type in Enum.GetValues(typeof(FACTION))) { if (entity_type.Equals(target_type)) { continue; } var relationshipNodes = from relationship in entityNode .Elements("relationships") .Elements("relationship") where relationship.Element("id").Value == target_type.ToString() select relationship; if (relationshipNodes.Count() == 0) { r[target_type] = 100; } else { var relationshipNode = relationshipNodes.First(); int value = int.Parse(relationshipNode.Element("value").Value); r[target_type] = value; } } //var relationshipNodes = from relationships in entityNode // .Elements("relationships") // .Elements("relationship") // select relationships; //// TODO: //foreach (var relationshipNode in relationshipNodes) //{ // ENTITY_TYPE target_type = (ENTITY_TYPE)Enum.Parse(typeof(ENTITY_TYPE), relationshipNode.Element("id").Value); // int target_value = int.Parse(relationshipNode.Element("value").Value); // r.Add(target_type, target_value); //} } }
public static string LOOKUP_FACTION(FACTION FAC) { switch (FAC) { default: case FACTION.FC_GRINEER: return "FC_GRINEER"; case FACTION.FC_INFESTED: return "FC_INFESTED"; case FACTION.FC_CORPUS: return "FC_CORPUS"; } }
public static bool IS_INFESTED(FACTION FAC) { return FAC == FACTION.FC_INFESTED; }